Hoodied
Hoodied
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@Labrac said:
https://forum.deadbydaylight.com/en/discussion/comment/2638961#Comment_2638961
Pyramid Head has a PURPLE addon that applies Blindness on survivors when they go through his trails.
Huntress has a BROWN addon that applies Blindness on survivors when they are hit by a hatchet.
Pyramid Head also has a purple add-on that does, GET THIS, hemorrhage when tormented
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Its kinda one of those add-ons like prayer beads where it takes forever for it to get nerfed, but when it does its not good at all or super gimmicky
I will say though it does need a nerf as being able to recover almost instantly from hitting a survivor with rush while having no drawbacks is the weirdest thing I have ever seen
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/294304/wasnt-hawkins-removed
offerings -> gone.
map -> gone in 5 days.
demo -> pls.
hotel -> trivago
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Its a perk that…punishes killers that don’t have movement based abilities for absolutely no reason and grants an unreasonable amount of distance for an exhaustion perk
It needs to be Overhauled and turned into something entirely different
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No horny, bad
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Can someone make a “I am an avid Crow Mommy Supporter picture”?
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2625187#Comment_2625187
oh, I play PC so I have no idea what its like..
Optimization mixed with a map where I have to only rev my chainsaw in close range and when no pallets are near, I cry everytime
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I prefer my Billy with Drift add-ons, I also play console so it plays so awkwardly
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Can't wait till you see my record for Billy, last time I played him I got RPD, never again
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@Tr1nity said:
Scourge Hook: Major Yowchies
- 1 Scourge hook will spawn throughout the map
- Any survivor hooked on a scourge hook affected by Major Yowchies immediatly ######### dies
Bro I am trying to write a sappy letter to my friends for a school project and this ######### made me laugh so hard
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@Mandy said:
Back in June 2016 - a long, long time ago now. I got into it purely because my son wanted to play it, and wanted me to play with him and his friends.
Been kind of life changing for me really.
You went from playing it with your son to playing it with your son and the dev team, wild evolution
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Hallows Eve 2017 and I honestly thought it was Dying Light
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The king has returned from the pits of the ban chamber
Also to anyone else seeing me respond to this, actually do read it, its worth your time
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I am feeling quite strange today yes
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@Tr1nity said:
With boons I struggle to see it getting to much value but idk
Much value on its own, Thrill of the Hunt, Plaything, this perk, and NOED will change this up so much
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@Crowman said:
The new hex perk is like plaything. It does not spawn a hex totem at the start of the map. Each time your rekindle a totem, you create the hex and the effect is based on the number of rekindled totems you created.
@[Deleted User] said:
I don't think there is a hex totem with this perk.
Oh thats weird
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@Labrac said:
https://forum.deadbydaylight.com/en/discussion/comment/2624017#Comment_2624017
If you're talking about the House of Pain don't be hopeful. Badham got updated and the only thing they did was add an useless breakable wall on it. It's still an infinite against 110% killers, and the House of Pain on Haddonfield has more windows.
I'm keeping hope because even if its these devs no way in hell do they think house of pain is balanced
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hopefully HadNoFun as that map is currently still the only map to contain an extremely long loop for 110% killers or killers who don't have a power to deal with chaining vaults
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I don't enjoy facing Pinhead and I am happy that when I do play dbd I never really face him
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ngl I would not notice a difference with Pyramid Head
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I do want to balance both sides as for some reason alot of the things releasing in dbd are hardstuck meta, completely useless, or are inbetween but don't get used because the meta exists, but don't worry lets keep using the same formula after it has failed for a whole year now
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/2622126#Comment_2622126
Not necessarily. Specific features being brought in could make things better, doesn't necessarily have to make things worse (just imagine if said feature/mechanic was implemented in a bug-free way by another developer lol)
Besides I never identifed a specific feature from TF2 I'm demanding in DBD, merely pointing out that it's more consistent and not necessarily just because it's symmetrical. The game design comes from classes rather than hundreds of perks.
I'm pretty sure there are asymmetrical games using classes (Ark or something? The one about hunting monsters) so it's not like I'm proposing the impossible
isn't Ark just a survival game? but besides that as someone else has pointed out, doing a class system would result in only a certain few survivors being played and others being completely forgotten about, the perks in dbd can be changed but the proper process would take a long time to do, being that perk tiers are removed from those perks
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/2622003#Comment_2622003
15 second DS ain't worth much
https://forum.deadbydaylight.com/en/discussion/comment/2621999#Comment_2621999
The points I brought up around TF2 is that you generally know what you are dealing with due to the class/character based options. A game could be asymmetric, but have classes on one or both sides, and still be more balanced than what we have ATM.
Just because the games are from different genres doesn't mean we cannot explore ideas and concepts.
It solely depends on the kind of game on if you can take hero shooter features into a certain game, dbd you cannot do that as then the game would become an unbalanced mess, moreso atleast
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"If I'm playing Age of Empires IV, and I see I am playing against the English, I know what the English can do, and know that they might go for a early longbow rush. I'll make decisions in my gameplay based around this.
If I'm playing Team Fortress 2 and I see a Sniper across the map, and I am a Scout, I know I will probably lose a shootout, as I know the capabilities of his class against mine, at range. If it is close range, I know that I'll probably win that engagement. I'll make decisions in my gameplay based around this.
With Dead by Daylight when you start chasing a Survivor, you have no such indication of what you are playing against, often until it is too late."
You just compared an Asymmetrical Game to a hero shooter and a real-time strategy game
DBD's gameplay does not do well as a hero shooter, and its not a real-time strat, its cat and mouse
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The day DBD gets anti-cheat will be the same day that Ubisoft learns that gun recoil won't nerf the gun it only makes it less fun to use
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How do you exploit fps?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2614785#Comment_2614785
Ah, the way it was phrased made me believe you were suggesting something else. My apologies.
Its fine, I didn’t say rework this time
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2614745#Comment_2614745
Wouldn't that make him weaker though, an m1 only killer?
Yes thats why I said that he needs to be overhauled
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like I have said several times, this would only cause issues where people would flat out not use his power, he doesn’t need buffs he needs a complete overhaul
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So I do actually wanna mention something
Destroying totems that are affected would be a indirect nerf to Plaything and NOED
IMO, why not make it to where the boon can't be relit on that totem by anyone instead of destroying the totem, thats all I disagree with
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Trickster needs a rework not a nerf, dude was horribly designed and still went into the game
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@ShinobuSK said:
Jolt
Why
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To explain this, BP is capped at 1 Million BP however codes bypass this, while default gained BP via games and I think the tome will not bypass the bp cap
So you'll keep your BP don't worry
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Bug probably
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Oh I tried her out yesterday and surprisingly had a blast, though I am not great as her you can really feel her buffs
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Yeah they are bugged, I think its with video tape but idk if it applies to her in general
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I won’t let you find him deploying rat
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I will only say my opinion on blighted pyramid head
It was a wasted opportunity with this one, it could have been way cooler but I hate it all except the great knife, which I will further respond with "Sets weren't apart of the deal according to konami through an email"
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@DragonMasterDarren said:
Huntresses hatchet hit boxes were changed to make them smaller a short while after her release
The changes were reverted when huntress mains yelled at them very loudly
I remember that, saw several streamers throw hatchets that went straight through survivors
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@Sluzzy said:
I'm assuming Ruin on Blight is just fine.
Somehow, and I don't know how, but seeing you being right feels so wrong
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This implies that distortion encourages camping, same with lockers
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2600427#Comment_2600427
Slight problem. I have them all on a killer.
Its fine I know an Ace player
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2600420#Comment_2600420
Ok, though id end up with like 156 in my next bloodweb
Sharing is caring my friend, except my sharing is more like stealing
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2600414#Comment_2600414
Sure, how many you want?
All of them I just want seeds
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2600387#Comment_2600387
I have like 30 of them
I cant get rid of them
Every 1 I burn i get like 15 more
Help
Could I borrow some, every 1 I burn I need to do like 5 more bloodwebs before getting another
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@Brokenbones said:
The 2 specific bodies you can find in Gideon's Meat Plant
One is the woman who was frozen to death in SAW III because Jeff is slow
And the other I believe is meant to be the body of the dude in the first film who's name escapes me. Either that or It's meant to be Dr. Lawrence Gordon even though I don't think he died (?)
Leave Slow-Man Jeff outta this man he tried his best
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@GreyBigfoot said:
The offerings/tangled hooks & gens are the most disappointing part for me. In years past, the Blighted Gens gave more points and the petals were easy to find in webs. This year, I've barely seen anybody use a cursed seed offering, because they're so hard to find in bloodwebs.
Back with the blighted gens, they gave out 3k BP every time anyone completed a gen to everyone with the offering, allowing a max of 15k BP off of gens, this event requires you to finish 5 gens yourself to get 15k with the offering. So basically you are getting much less out of an average game than with pustula petals
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idk but knowing the dbd community, we'll find he/her hot
EDIT: Look my grammar is bad and I will 100% admit to that
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@Dito175 said:
It would be nice to have community challenges as well
I miss the community challenges so much, but I also miss alot of things about dbd
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Its been killer sided from the beginning of the game oh no....
Also dang just noticed how BHVR really didn't want us to see trapper's dumpy


