HellDescent
HellDescent
About
- Username
- HellDescent
- Joined
- Visits
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Comments
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ds and pgtw
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bbq - I'm a bloodpoint #########
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Maybe killer not being a total ######### joke and survivors having less second chance perks
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Ummm....what? They can't.
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you can check on wiki https://deadbydaylight.gamepedia.com/Killers
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I just want a werewolf killer
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She was John Kramers apprentice after surviving. After that he "tested" her again in saw 3 due to her games being unwinnable because she left her subjects no chance to survive them, giving them false hope.
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Gens are not the problem. Map design is
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Kate and Feng
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@Peanits said:
It's not reportable, no. Any reports for it will be discarded. We'll have it fixed before long, in any case.
This isn't considered an exploit?
https://www.youtube.com/watch?v=s1GWAkxFWXw -
Should just ask for bots
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Kill 1 survivor asap
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Oni and Feng
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Yellow and grey - potato teammates and face camping killers
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Good addons for killer, map offerings for Myers
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Not since I got all perks on all the characters. I replaced` bbq on some of them with thrilling tremors
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Pig she got nerfed for no reason
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When I run plunder's I find 1 every game on average
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It's not, Most of the times people will tell you they reported you is for invalid reasons
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Having devs say you should give you should give up on the gens just because certain killers can't psychically make it there is pretty ridiculous. I had a game playing Oni on torment creek - first person dc about 60 seconds into a game after I downed them at the same time 2 gens pop. I immediately found Nea working on a gen with infectious fright, so I go after her after about 30 seconds I decide to live her because she was at a middle building with god window. Went to look for the other 2 , 2 more gens pop. Got a down on one of them, went to look for another survivor. Downed another survivor, ran out of my power - adrenaline kicks in on all 3 of them. It took them 4 minutes and 23 seconds to get the gens done with pretty much 3 people. I just gave up and opened the gate. Devs only care about survivors. They nerfed Freddy's addons because he could make the game extremely long(in the mean time eating through their supply of pallets , but when it comes to gen speeds being insanely fast or the killer not being able to do anything to stop them from being completed when game starts - it's totally fine. Why not just start the game with 3 gens and survivors locations revealed to killer for 10 seconds? It would be an exactly the same thing as right now for most killer. Ruin is useless, pgtw requires you to walk to the gen before it finishes, corrupt intervention can be waited out. Killers and perks are getting nerfed while gen speeds stay the same.
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@evil_one_74 said:
https://forum.deadbydaylight.com/en/discussion/comment/1072906#Comment_1072906
Why go after the unhooked survivor? They were most likely an innocent victim of the savers stupidity.
It's 4V1, not 1v1. The team pays for the mistake they did
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Bugs, console framerate and dedicated servers
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I don't find them toxic. If survivor wants to blind at the pallet - that's fine he's not making any distance while I'm braking it, saves - I might get caught off guard once in a blue moon, but that's on me. I've only seen flashlight used well as part of teamwork a couple of times during the entire time I've been playing. Clicking flashlight to try and annoy the killer means they want your attention and I usually give it to them the next time they are on the hook :)
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You can't make a mistake because you couldn't possibly traverse the map and get to where the survivors are while 2 gens pop in the beginning of the game.
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@arcnkd said:
Honestly, I don't think Mending should be prioritized over Snap Out Of It -- but I also don't think it should slow down when you are trying to snap out of madness. I think it should keep bleeding at the normal rate -- as a way for Madness to counteract medkit purple add-ons and Borrowed Time hits. If you're in Madness 3 and you have deep wounds, well you better be lucky enough to snap out quickly so you can mend. Just my opinion.
Same here. But knowing the devs I thought I'd throw it out there as a lesser evil before they change it
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Survivor is still the same, except the terrible matchmaking. Killer - you either sweat your ass off to get a 3k or 4k or decide to have a relaxed game with gens being done in about 4 minutes.
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On pallet freddy or wraith when I do a meme build
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/1073299#Comment_1073299
Yeah they addressed it in the last live stream, didn't they? Pretty sure they said it was made that way on purpose.
I think they said they'll be taking a look at it
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killer killing survivors before gates are open. Survivor - head on stuns. Cleansing 5 totems and preventing noed when gens are done and killer chasing me or just being on noed totem as fifth gen is getting done
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I stopped caring about bt and ds since ruin change, if they unhook on front of me I'll go for the unhooked person if they got ds I'll tunnel them into the ground.
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Useless Blendettes exist in any rank
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It is. The obsession takes on your tr when hit with regular attack. The same effect will apply to doctors static blast and affect bt, coulrophobia, unnerving and overwhelming presence
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When are you going to address grabs? It is impossible to grab a survivor since the dedicated servers went live on ps4. When killer goes for a grab the animation starts, survivor runs away unscathed while killer stands there like an idiot locked in animation and unable to move. A lot more survivors are aware of it now and abusing it by stopping the action before the grab coonnects
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They've always been like that
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1071244#Comment_1071244
Wouldn't it make sense if the game only really starts when the killer goes after a survivor?
It would help a lot and I think it's a good change. But they said they wont do it.
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They won't do it. They said it's their intention for 2 gens to be completed during the first couple minutes when game starts.
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Maybe I'm just that bad and hit every single button on my controller when I lunge...lol
https://www.youtube.com/watch?v=L_p10TLfonw -
it's unsportsmanlike
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1064421#Comment_1064421
Counterpoint: It has explicitly been stated recently that if it is not in the patch notes, it is not an intended change.
Well then...it's pretty sad that they consider new sound an improvement
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Have you tried cleansing totems? Killer has nothing to do with how this perk works, survivors are the ones who either cleanse it or activate it. Don't see how noed is a bigger crutch then ds or bt
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@TheBilldozer said:
https://forum.deadbydaylight.com/en/discussion/comment/1061634#Comment_1061634
I play on a PC. Most of the issues you're having I can't relate to.
This game was designed for PCs and from what I understand, converting to consoles is no easy task.
Right...sound's always been working as intended on pc and apparently no bugs either, I guess the claims about dedicated servers I heard were also false
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@TheBilldozer said:
https://forum.deadbydaylight.com/en/discussion/comment/1061614#Comment_1061614
I mean, they continue to grow their game with changes, new mechanics, new content to such an extent they continue to grow development and investors.
I've been playing since D1 release.
The game was amazing then and is amazing now.
Just because you're not tickled with a few elements doesn't change the reality that Behavior is doing a very good job overall.
No, they are doing pretty good job. Sound's never been better, game is perfectly optimized for every system, dedicated servers are amazing, great matchmaking and most important no bugs. The game's in great state.
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@AntiJelly said:
https://us.v-cdn.net/6030815/uploads/504/D7JRKL9SZWE6.png
Right here. Demogorgon was Chapter 13, and Oni was Chapter 14. We have yet to see Chapter 15, and then they'll do their next roadmap in late May or early June.
I like how they put "game health in there"😂. That was a good one lol
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1055087#Comment_1055087
If a killer afks it most likely means a de pip for the survivors and a killer can trap the last survivor in a corner for hours and i don't think it's possible to be playing normally and not hit anyone for 10 minutes so it wont be unfair
Depiping and being afk has nothing to do with holding game hostage. As for bodyblocking survivor in a corner - it's a completely different issue I'm not even talking about here. Also it's an extremely rare occasion from killer side to do so, since if there's at least 2 survivors then another can trigger egc and if there is 1 left the killer can just kill him instead of wasting time. If the last 2 survivors decide to hide and take the game hostage in most cases it will take you way longer then 10 minutes to find them
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@PatchNoir said:
https://forum.deadbydaylight.com/en/discussion/comment/1059321#Comment_1059321
you will need to chase looking to the ground and risking get stuck in a wall and taking all pallet stuns?
you will not see the jukes on scratch marks btw.
after a chase initiate juts put a 80 seconds cooldown and thats good
If you have 80 seconds between chases then that's where your problem might be
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Doubt it. You could just chase survivors the same way you chased survivor who has deep wound with old legion
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I miss old class photo
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played vs Freddy "a couple of times" at rank 13 - Freddy OP. lol
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No idea what you're talking about. Renjiro's bloody glove is extremely strong when paired with splintered hull
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because bbq gives killer an incentive to go on the opposite side of the map