HellDescent
HellDescent
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- HellDescent
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Comments
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1036358#Comment_1036358
Today I had the same thing happen to me...
Anyone got any bright ideas? There is nothing else in the settings file, Peanits got tagged so many times and still did not reply whether you can disable it yourself or not, I guess devs dont want us to, not that I can blame them for it.
They want killers to be locked in on hooked survivors so they go for a free save
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Laurie and Bill are still worese imo
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Never was
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I wouldn't mind it going lower. Just for the sake of archive challenges being easier. Since archives I'd stop playing survivor when I was about to hit rank 4 and wait for rank reset
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Do you think he actually plays DBD for fun? I doubt it. As long they're making money from cosmetics and dlc they're happy. That's why they prefer continuous flow of new players rather then keeping their older playerbase.
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I hope not. Not the way it was in hallowed blight or mooonrise.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1036563#Comment_1036563
Dropping back to T1 doesn’t matter (so far in my experience). Survivors get to enjoy that for a MAX of 60 seconds before the likelihood of going back up to T2 (or straight back to T3 if Order stacking is done and survivors already have about 35-45 madness points)
All my games against Doc 90% of the time I was either in tier 3(while in chase) or tier 1. There was barely any time when I was in tier 2 during the games. And his addons don't do much in chase.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1035208#Comment_1035208
Why?
The whole point of part of these changes was how infrequent it was possible to put survivors into T3 throughout the match without tunnelling.
No that it is possible it is only far that it’s more lenient to “snap out of it”.
Ive seriously been loving new Doc. He now effectively, as originally intended, gets survivors wasting time on a regular basis, something the static field couldn’t achieve.
Because they nerfed not just his power, but made most of his addons useless. Snap out of it change would be fine if they adjusted afflictions accordingly, but they kept it for tier 2/3 only
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@kreeper124 said:
https://forum.deadbydaylight.com/en/discussion/comment/1036319#Comment_1036319
No, they say there's no auto aim, the camera just moves to make the hit look smoother. Which clearly isn't true considering the camera still snaps causing you to miss
They have a funny definition of "smoother"
https://www.youtube.com/watch?v=L_p10TLfonw -
Or at least give us an option do disable it? This is getting ridiculous.
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I think Bathesda would do a better job.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1036173#Comment_1036173
You've no respect?
Not for kobe, no
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No. You're beaten, accept the defeat.
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It's been happening to me on ps4 since dedicated servers went live. Survivors get hit on the other side of pallets, killers can't grab survivors 99% of the time anymore,
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He does need something lol
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Not in game. I play on ps4 and I stick a piece of tape on the screen, whenever I have Huntress daily. Because it's the only time I play Bunny Mom.
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Hatch spawning or gates are being powered, while there are still gens to be completed
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No. The only reason I find myself having trouble with him is his tr being really confusing and you can't tell how close he really is. It pretty much stays the same between 20 and 0m.
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They need to revert "snap out of it" changes back to the way it was and make it so static blast doesn't inflict madness past tier 2
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I get red rank killers when I'm rank 6-7 survivor all the time, even before the matchmaking issues, as for rank 14-16 he could be swf with someone. The skill gap is not that high between red and purple when it comes to killers
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You didn't familiarize yourself with survivor rule book before playing? How dare you!
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Players must be enjoying the crap out of free to play weekend
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They said it's not intended for killer to have pressure on the first 2 of gens for the first 2-3 minutes of the game, he should just defend the remaining 5 on bigger maps
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Probably agitation. I used to think iron grasp was superior in every way
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I don't get why survivors complain about noed. Killer has no control over this perk, they are the ones who activate it.
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It beats iron will atm. Too many Doctors...
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Because ruin gave an opportunity to killers to play nice, not resorting to perks like knockout or noed, so that both sides would have fun.
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no mither, tenacity, unbreakable dead hard. Wraith with bamboozle, fire up, brutal strength and spirit fury; purple and green shadow dance addons
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Stolen sketchbook+legion pin with thanataphobia, pgtw, enduring, dying light works well. You can swap out dying light for ruin if you want. The point of this build is to discourage them from healing and play in a similar fashion as plague. Stolen sketchbook will help you to injure more people during 1 frenzy and then get back to the first person if they started mending right away. Enduring will punish injured survivors who stun you with a pallet during frenzy - just run straight through the pallet and you'll be next to the survivor after the stun.
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Noed is definitely a good option after ruin was changed. It punishes survivor who rush gens and those who don't heal because they rely on adrenaline. I would even go as far as running thrill of the hunt in addition to noed on killers like doctor. Knockout is another good choice.
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monstrous shrine all the way
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@Supernaut Sharing with intention of promoting it - yes. But not for trying to clarify something due to being uncertain, this is one of the reasons the forum is for
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@Supernaut said:
https://forum.deadbydaylight.com/en/discussion/comment/1032159#Comment_1032159
Yeah, I think we're aligned. :) I would screen shot, but as I say, don't want to invoke the ban hammer...
You're not gonna get banned for trying to clarify something like that
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4 escapes nearly every game most likely
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@ermsy said:
https://forum.deadbydaylight.com/en/discussion/comment/1031860#Comment_1031860
2 on the stairs, and 2 outside
This is not taking game hostage. The other 2 survivors could've triggered egc
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So how many survivors did she block at the stairs and how many were alive elsewhere?
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Nah. Iridescent queen+obedience
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things come up...
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ruin, surveillance, pgtw, noed or franklin's demise
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@Satelit said:
https://forum.deadbydaylight.com/en/discussion/comment/1029556#Comment_1029556
But have you seen the rare Blenbill?
At least Bill's breathing is easy to hear
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@[Deleted User] said:
It's survivors sided, no spawn reduce. 4 blendettes, 4 toolboxes, urban evasion and go go!
I don't think it's survivor sided. Most of the pallets are unsafe and it's a small map
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What about a survivor main with lvl 5 devotion, who never played killer, but decided to try? Or the other way around?
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Nothing better then having a Blendette on a team with self care, urban evasion, left behind and spine chill doing nothing an entire game. Useless, go play Splinter Cell.
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No
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@Aven_Fallen Thanks
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I think it was only 1 killer perk though(cruel limits If I remember correctly). Because we all know monstrous shrine is an S+ purple perk
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Bamboozle. It let's you avoid terrible map design- Iron works, gas haven, torment creek etc




