HellDescent
HellDescent
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- Username
- HellDescent
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Devs. Last year even lunched in a better state, then DBD is currently is. Can't wait until it's out for console and not in a half-baked state like DBD
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Head on is a meme perk. M&a is a good perk for quite a few killers.
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We don't call them bugs anymore. Those are "unintended features"
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They wont. Less people will buy their cosmetics and queues will be longer
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ds, lithe/dead hard/sprint burst, bt, unbreakable
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@FogLurker said:
Can't tell what's going on. Is that a dead end pallet? As in she's trapped in there?
It is
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Because it doesn't hinder survivors. Sound hasn't been working since Legion and engine update. Wonder how fast it would be fixed if terror radius would be bugged for survivors, but they probably make sure it's all good on that end before releasing an update, instead of just going with it anyway.
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I do my best to find those people as killer and make sure they die. That's one of the reasons why whispers barely leaves my killer's builds
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I play most of the cast with the exception of nurse due to console controls and fps, plague - I find her boring, ghostface and demo, because I don't wanna buy them
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Probably for the same reason why window setups that can lead to 2-3 minute chases or ormond map still exist
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It still doesn't solve terrible map design
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If it's really an emergency, you'll be able to play already by the time you get back to the game
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When you realize at the last seconds the person in a locker has head on ready
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I hope the old rank reset comes back
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The killer is high
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We'll get a trailer before ptb
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@[Deleted User] said:
The shrine is rng and I don't think the devs will put it unfortunately you just have to wait for it to appear...or if you are a true ace fan you will level him up to get it and if you are not an ace fan then you will just make him cry :( you don't want the poor smiley boi to cry right ;-;
The shrine is not rng
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Trapper. When luck is on your side the snowball potential can be massive
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Because they have a hitbox
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the code name of the killer is 'ukraine', while the code name of the map is 'Saloon'.
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@killde said:
https://forum.deadbydaylight.com/en/discussion/comment/1092634#Comment_1092634
Blocking the hook.
Bodyblocking is not a bug. It is intended . You can always hit them, unlike with hook tech
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Bug
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1091372#Comment_1091372
The hit or miss is pre determined before the lunge was even seen, the "auto dressing" is entirely visual.
Except it's not. When camera moves killer moves as well. Making physical attacks miss
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1091372#Comment_1091372
The hit or miss is pre determined before the lunge was even seen, the "auto dressing" is entirely visual.
If hit is predetermined, it doesn't mean it will connect. It will snap killer's camera on a survivor(even if it's not the one he's aiming at) and if there is an obstacle in a way the attack will miss
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it's a meme
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https://www.twitch.tv/deadbydaylight/clip/AbrasiveBenevolentRabbitOMGScoots?filter=clips&range=7d&sort=time@Watery said:
It’s not aim assist.
It just scotches your camera forward and rotates it to make the hits CONNECT, especially on killers with shorter weapons, or if the survivor spins and gets hit regardless.
It doesn’t have any effect on gameplay; the devs rule when it comes to hitboxes is “Does that hit one touch the hitbox of survivor?” (in terms of hitboxes) The hitcone (the radius you can get as for survivor) hits the hitBOX of the survivor.
All this does is dress up the animation and make it pretty so it shows that it did in fact connect.
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@Blueberry said:
As Mr_K already pointed out, you are misunderstanding how the system works.
You should rewatch the explanation.
I did watch it "aim dressing" is what causes killer to miss his attacks and autoaims the camera
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We're calling it "An unintentional effect" now lol
https://clips.twitch.tv/AbrasiveBenevolentRabbitOMGScoots -
@Mr_K said:
Auto aim implies you missed but we will let you hit anyways because you're cool.
What's happening in this game you hit and the game lines it up to look decent.
How this is still lost on people is astounding to me.
If you miss - you miss. Auto aim doesn't correct that.
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They gotta give something to the survivor who got owned and escapes through the hatch so it feels like a win. So they don't cry
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@Science_Guy said:
But wait, in what world does chains == werewolf?
the fact the killer could be chained up
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I got it on the first try. I run unbreakable, tenacity and dead hard with no mither. Killers usually live me for 10-15 seconds on the floor and that's more then enough to crawl miles away by the time they come back
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Pretty sure they tried it. Why do you think they are survivor mains?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1088506#Comment_1088506
He fits pretty well honestly I don't know what you are talking about. Just because it's different doesn't mean it doesn't fit at all, by that logic we would never have gotten Demogorgon. People said the same thing about him, that a monster or alien would never make it into the game because "It didn't fit the lore and theme of their world" yet here we are.
At least Demo is a leaving creature. I doubt entity is tech savvy
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He wouldn't fit in the lore
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I do that when I see ormond offering when playing killer
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I don't really like it because clown is too freaking tall in that skin
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If you close the game before offering screen disappears you don't lose any items, addons and offerings and it doesn't count as dc
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That doesn't make sense. You're being punished for doing an objective? This is especially bad for solo players
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Still do. Quite often there's a survivor that dc as soon as he's been downed in the beginning of the game. Pretty much the same thing
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When sloppy added to coulrophobia effect it will give 70% debuff to healing.
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If they do release him, people will think he's great because he's gonna be a bandaid fix for terrible map design. Which is pretty pathetic when you think about it, when killer is considered good because he can ignore bad game mechanics.
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@twistedmonkey said:
First Yes if it's hit 10 times which lets be honest has little chance of happening and players tend not to use the key for other purposes.
Secondly its very rare to see these add-ons when aomeone brings in a key and you specifically mentioned finding one in a chest as per your OP.
I am responding as your post is confusing. Why do you need this Info? What does it add to the game? The only logical reason I can see is to be able to tell so you can tunnel them out the game quicker.
It lets you know that when the hatch spawns there's a survivor in the game who can open it with a key
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First key can be removed from the game. Second a key cannot be picked up if weaved ring or white ward is used. Thirdly I still have no idea what you are talking about, you're not making any sense. And I never said anything about any scenario when the hatch hasn't spawned yet.
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@twistedmonkey said:
Right now closing the hatch gives the killer a better chance. Knowing someone has a key why then close it? It could just prolong the game for a long time until the survivor attempts gens which could be 1 or 5.
The whole idea of the original hatch and now with the egc is to end the game.
They whole idea behind playing killer is to kill survivors before egc in the first place. And how is egc and closing the hatch relevant to my post?
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These don't hinder the survivors, so....
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The real question is how long before penalties start to go away. Because looking at this rn there's nothing that will stop people from dc
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Because you're in a lobby, not in a game
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Just under fallout 76

