Avatar

HectorBrando

HectorBrando

About

Username
HectorBrando
Joined
Visits
2,363
Last Active

Comments

  • I think they should reduce the number of map offerings like getting rid of The Game, Lery, Hawkins and Midwich offerings and merge them into a single "indoor map offering" so it selects one of those 4, it would help making the green bloodweb pool smaller so green addons on Killer are not way rarer than they should.


  • @JPLongstreet said:

    https://forum.deadbydaylight.com/en/discussion/comment/1995909#Comment_1995909

    What's the reasoning behind hooking any consolers in this situation?

    If I cant see their profile I cant know if they deserve it or not, Im not nice towards people who are not nice, if they behave unnecessarily scummy in the game I wont give them anything and Im not talking about "bad killer he killed me" or "bad survivor he refused to die" messages, I talk about pages of "this guy facecamps" or "this Survivor just tries to be a pain in the butt for no reason"/"sandbags teammates", VAC bans etc.

    Since I cant know that with console players I prefer to just hook them before rewarding some jerk, this obviusly does not apply to real life, this is a game and hooking instead of giving hatch is a minor unrelevant event that doesnt have any lasting consequences, I usually refuse hatch in most situations.

  • Depends on several things but if he doesnt have VAC bans (of any kind and it doesnt matter how long ago), doesnt seem like a distasteful individual, its in the early game and didnt try to pull some lame stuff I would give him hatch.

    P.D. Console players do not apply, they get the hook always.

    P.D. 2 Mainly because I cant check their profiles to see if they have VAC bans or -rep infested profiles (anyone with several "-rep camps" gets the hook, no exceptions).

  • Huntress is better her pros outshine DS pros she has longer range, no prerrequisite for dealing a health state (doesnt need to reel and hit) and faster re-attack, especially after a hit.

    Deathslinger pros are a smaller effective TR (I know Huntress is 20 and DS is 24 but she has a 40 yard lullaby) and the Deep Wounds added effect and he doesnt need a locker to reload but nothing else.

    Also he is way more lenient if you suck with him and her, with Huntress if you miss all 5 hatches you are done for, you lost the chase with Deathslinger, eventually you'll down the guy even if you have to shot him 10 times because he is very strong at chasing but his trade off is he sucks at absolutely everything else, good Huntress have decent map control and can attack gens from quite a distance, he cant, Huntress is dangerous in a 30-40 yard range he isnt etc.

  • I can think of 21 Killers harder than Spirit.

  • He is winking at The Entity, his only fan now and its not a teenager full of hormones and birds on the brain but a rather harsh fan, I dont think it will be pleased with winks alone...

  • The thing is the Entity grabs people from the real world and sends them to the Fog where they become what they are now, it always snatches humans.

    Blight, Hag, Spirit etc were regular humans until the moment they were snatched and twisted, for a vampire Survivor to exists the Entity would have to snatch a regular human and transform it into a vampire and that doesnt make much sense lore-wise.

    The Demogorgon is a special case because its a license so I wouldnt take its existence as canon (if they were to make comics, novels, a movie DBD related I supose most licensed characters wouldnt make it).

  • The comparison is a bit silly because you are comparing what the Comunity said about FNAF and what the Devs made, proper comparison would be "DBD Comunity: FNAF doesnt fit is childish" also "DBD comunity: Trickster is super cool we love it".

    In any case, FNAF fans wanted a childish Killer and we got a childish Killer, they should be happy.

  • Thats the lag indicator, if it goes red it means you or the server are lagging hard.

  • Nah next chapter is Powerpuff Girls, Mojo Jojo as Killer and the girls as Survivor, they go stacked on each other shoulders to be the size of a regular Survivor.

    My dad works at BHVR he told me that.

  • I have a sense of Deja Vu... the Matrix must have changed in some way.

  • Nea, Yui, Claudette and Meg are attractive?.

  • Looks like LoS and stealth, he hits you with some knives, you LoS him and stealth so the bleed regresses and he needs to start from scratch, on open field you are toast for its impossible to dodge, on jungle gyms you are probably toast too for he can hit you easily on window animation lock.

  • I believe this perk is only centered about Exit Door builds, NOED+Remember Me+No Way Out could have some success on unsuspecting Survivors, bad thing is your chase is going to suck so much and the gens are going to go so fast that once all 5 gens get done a lot of pallets would still be around and NOED can be cleansed anyway.

  • Seeing how latest chapters have been nothing but complete blunders except Blight is normal to have a bad feeling for a new one.

  • @Aven_Fallen said:

    One Survivor Perk will be called OP of course. Remember those other OP-Perks we got? Power Struggle, Desperate Measures, Soul Guard (even if this can be used, but far from OP), For the People and Breakout? Good times!

    But I guess the Survivor Perks will be mediocre at best. Probably another "Get a Character to 40 and get their Perks on your Main"-Chapter for Survivors.

    For Killer, I hope for some decent Perk which everyone can use, Tracking or Chase. No Slowdown please, we have enough Killers who already rely on too much Slowdown.

    Then I guess there will be some situational Perk, which might be good on some Killers and not useful on others. And there will be one Perk which is like "Eh, I guess it exists".

    Oh, and somewhat unrelated - cannot wait for the players who call the new Killer OP or too weak after playing exactly one game with them/against them.

    Aw man, I remember the "DESPERATE MEASURES SWF OP FFS DEVS SURVIVOR SIDED" threads, comedy gold.

  • Niche stuff with extremely situational uses and/or absurd amount of prerequisites, bonus points if they affect an irrelevant aspect of the game or are designed with newcomers in mind.

    In other words, trash and memes.

  • @Dito175 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1984779#Comment_1984779

    Even if some realms have only one map i still prefer this way, getting 5 Autohavens in a row is not fun.

    Take on account Midwich, The Game, Mother's Dwelling and Lery would appear a lot more often.

  • I think it picks a map at random, I read somewhere (it may be my imagination) that it used to pick realm then map but since some realms have only 1 map it skewed the selection a lot so now its a map at random.

  • It will never be, too much RNG, too much random stuff and not enough people following it to guarantee money from sponsors.

    Most esports ventures have ended in monetary disasters, even a powerhouse in that department like Activision-Blizzard with several very succesful games had to fire a lot of their esport division workers and while we dont know the reasons odds are they are money related (as almost always are in the corporate world).

  • @OniChan101 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1983775#Comment_1983775

    That may be the most entitled comment I've ever read lmao not everyone runs a 4 man squad, the killer shouldn't care if survivors don't have it but they do, because it's an easy game. Wouldn't want to take that away from you would we buddy

    Yes they do, the entire game is nothing but a bunch of Squadettes and ugly cosmetic Nea SWAT teams.

  • Sanctum of Wrath, Azarov's and Suffocation Pit, they usually have 3 or 4 gens in a side being very easy to 3 gen.

    Midwich, Hawkins and Lery's, very small and indoor, its easy to get close to Survivors without them knowing where you are coming from and surprise them, they also have hard to find gens.

    Coal Tower, extremely easy to 3-4 gen and the main building is not very good once you get the breakable walls out.

    Shelter Woods, no pallets, no LoS blockers except the gyms, easy to reach basement and no main bulding (not even a weak one).

    Certain variations of Grim Pantry and Family Residence, for Pantry if you get the 2 gen pier spawn with 2 other gen at each side of the Shack and for Yamaoka the 3gen near the main building plus one near the northern L shaped border of the map are almost impossible not to 3gen them (also Family Residence has few pallets overall). Even if both maps are very good for stealth the fact those 2 variations have such strong 4gen setups with few pallets near said gen zones can make them extremely easy to win.

  • You may be right, I did notice myself commiting way more to gens after Undying+Ruin+Tinkerer was implemented, especially against high mobility Killers, the thing is sure that combo is not that strong but now this is my gameplay style and I dont feel any necessity to switch it.

  • Half Solo matches are similar to those which can be extremely frustrating, I really hope the MMR works decently enough to curb those matches, Im not supergood but Im not that bad that I have to be placed with people who blow up a generator enough times to give us an extra gen.

    For me the worst part is having a session of those teammates then coming to the forum and seeing Killer mains bawling their eyes out and saying they are miserable, have PSTD and flashbacks because a squad of Neas with ugly cosmetics were mean to them or they didnt get that 4K because the last guy managed to find the Hatch and demanding the most absurd of nerfs.

  • Yeah this challenge is absurd because it doesnt depend on you at all, its like putting "Cleanse 4 Hexes in on trial".

  • On average you can use up to 8 charges of Pop to full extent (sometimes you may lose it, kick a less than 25% gen or not be needed like the 11º and 12º Pop), that amounts to 160 extra seconds on generators which means 2 extra gens per game.

    To regress so many charges with Ruin you have to scare away Survivors from gens for 320 seconds, assuming it doesnt get cleansed before which usually does, Ruin is not a bad perk on certain Killers with massive map control but its not THAT good.

  • "It wasn't a internet issue. The game crashed because of some physics or clipping the match could not handle." and "It's not about the duration. The argument is getting banned because of a game crash that had nothing to do with internet issues." Then what you mean by this?.

  • @ukenicky said:

    Yes but that could be perceived in a very negative way by the LGBTQIA+ crowd if handled incorrectly.

    Personally I'm down for an LGBT survivor or killer I just want it to feel right and not forced. I think everyone shares this same sentiment though.

    And others just want the game to function properly which I'm here for too LOL

    I certainly hope this chapter has a smoother rollout than Binding of Kin did.

    You cant hit lower than rock bottom... unless they get the shovel and start digging...

  • @WestManTooth210 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1978658#Comment_1978658

    It wasn't a internet issue. The game crashed because of some physics or clipping the match could not handle.

    Right now the game is stable enough to not drop 4 times in the span of an hour, is that is happening is something on your end, either corrupted files, limited hardware, overheating or wathever.

    I cant remember the last time I crashed so many times in so little time and seeing how the forum is not choke full of "the game crashes a lot" threads like it was when the game did crash a lot Im going to deduce its something on your side. If you keep brute forcing your way into matches and keep getting disconected there is a moment when they have to curb that for the sake of the rest of the players.

  • @WestManTooth210 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1977566#Comment_1977566

    It shouldn't matter. If I said I was banned for 3 or 12 minutes of said reason, no one would blink an eye.

    Imagine DCing twice because of bad matches. Then DCing twice again because of game crashes. You'll end up with a hour ban. Is that fair? Is that justified?

    Well you just ruined 4 games in the span of an hour, if you have PC and internet issues is just and justified to keep ruining other people games?.

  • Talk with customer support for they are the only ones who can fix it.

    I believe it has happened to other people before with other DLCs.

  • Well the last white NON-licensed Survivors were Felix and Jeff (Jeff being released just after Adam), if you have complains about diversity aim at Netflix and Konami since they own the last licensed Survivors and they were the ones designing them.

    Jane is latin, Yui is east-asian, Zarina is arab and Elodie is black.

  • @[Deleted User] said:

    This is the power of group think. Freddy was the same 12 months ago but people played on rather than complaining. Now with survivors reinforcing each other beliefs on sites like Reddit or certain twitch streams despite Freddy not actually changing somehow Freddy is so broken games against him are unplayable now and everyone needs to give up on first hook.

    I’m not going to name names but I’ve seen a few very influential streamers say Freddy takes no skill and I’m guessing thats it, they are THE authoritive source for DBD and if they say Freddy takes no skill then every survivor is fully justified in disconnecting against him. I feel sad for the future of humanity, most people are just sheep wanting to be led in a flock.

    Nah people said Freddy was way too strong a month after his rework, then they nerfed the slow down add-ons and said "ok, give it a try now", so people did and found it was still too braindead powerful, then things like Tinkerer buff and Undying came and made it even worse to deal with him.

  • I dont really care about LGBTI+ as long as it doesnt feel forced and mainly because its a sign of bad writting.

    A prime example of this is The Wire TV series, where 2 main characters and a secondary are homosexual and you never feel it forced, they have a lot of irks on their personality that define them, they are not token LGBTI+ characters for the sake of it, they have their morals, principles, life goals, objectives, way of life and opinions like everyone else also they happen to be homosexual (they also have to deal with discrimination so its not a happy flower road for them).

    On the other hand there are some games/series where the LGBTI+ happen to have their sexuality as their only defining characteristic and the story around them seem to always revolve about that, its like they dont have anything else going for them except that, thats what I call forcing it.


    As a sidenote, I prefered the almost non existant lore because you could pretty much asign whoever you wanted wathever you wanted except licensed characters and a few characters (Julie and Frank being a couple and Nurse being married though even these could be freely assigned too), I always pictured Claudette as an asexual and Dwight as gay, "why?" you may ask, my answer has always been "why not?".

  • @DBD78 said:

    They should buff NOED it's a weak perk that does nothing unless survivors ignore totems. If they buff the perk it will force survivors to do bones which will be very good since gen speeds have been a complain for years. It's much better to buff NOED rather than make gens longer to finish because doing gens is really boring.

    You are very wrong, if Survivors dont ignore totems you dont get NOED but cleansing a Totem takes 14 seconds, cleansing all 5 its 70 seconds of people not working on gens, its almost like 1 entire gen (its actually more since you have to search and go out of your way to get every Totem and that consumes time too), all 5 gens got fixed, you got NOED? great, you didnt? great too, the perk gave you 70 extra seconds. Not only that, NOED even works when you dont have it equipped for it entices Survivors to cleanse and waste time just in case it comes into action.

    I dont use Hexes and Survivors do cleanse against me giving me all those extra seconds of people not working on gens.

  • Make it a token Hex Perk, you start with 5 tokens, every time someone cleanses one totem you lose 1, with 5 tokens the Perk is stronger than 5 stack DH+NOED+Coup+Fire Up, 3 gives you current NOED, 1 is weaker than current.

  • You must be the unluckiest person in this game, I rarely encounter hackers, I have more than 1000 hours and I dont think I ever got more than 5 hackers total.

  • Meg for loopers, Bill for teamplayers and Jake for stealthers. Meg has Adrenaline and Sprint Burst, Bill has Unbreakable and Borrowed Time and Jake has Iron Will. Other Survivors while having some strong perks have other perks that are very bad, David has DH but he also has No Mither, Laurie has DS but she also has OoO (which you really need to have the skill to run, more than half the people I face with OoO are not up to the task and end dead very very fast) etc.

    For Killers it depends for they still have their power and you have to factor how appealing it can be for certain people, I would play Myers and Jigsaw even if their perks were absolute trash.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1961302#Comment_1961302

    No it does not.

    It was intended to, but they said that modifying the lootable was basically just breaking the game, so they removed that part of the perk. They left the chest part of the perk in because supposedly it was indicated that it would be temporary, but now as usual with BHVR it seems like they intend to just leave it as is rather than solve the problem because solving it is too hard; it's easier just to leave another useless perk in the game.

    Nah I doubt theyll leave the chest thing permanent, Surveillance bug lasted for more than a year or so? They do fix minor bugs and things but they give them absolute 0 priority and this perk being pretty much useless wont be different.

  • @DBD78 said:

    Selfish players don't win many trophys in sports. It should always be about the team. That said you are a part of the team so keeping yourself safe is just as important but i think all teams benefits on a non selfish attitude.

    But every team has its STAR, the player that gets the best contract, the best marketing offers, the awards, the reconigtion and all that. I bet we all know who Michael Jordan was in the Bulls and who Messi is in Barcelona but who are/were the people who played/plays with them?.

    Like I said in the other post in this thread, Solo is a team game until a certain point (usually when there is only 1 gen left) then it becomes Solo because if everyone is alive the Killer will try to secure any hook he gets and the first that goes down has a lot of chances of being proxy camped and those saves end with a trade, if you go for the save odds are you are going to get hanged next, it sucks but its how this specific game works (and no, this doesnt apply to real life, in real life there isnt a Killer following us trying to hook us).

  • @Aven_Fallen said:

    Of course. DS gets nerfed, now they go for the next Perk. When DS got nerfed and got the Unhook-requirement, the Forums were flooded with Threads to nerf Adrenaline for weeks. This will happen with Dead Hard now.

    Once you give Killers a hand they grab the whole arm, more and more, never satisfied.

    Yeah I believe the same, and I believe after DH gets recoded (with the new code making it worse) the next will be Iron Will.

  • Solo queue has 2 modes, before there is only 1 gen left and after, before its pretty much a team game and everyone odds are higher if you are altruistic, when there is only 1 gen left its everyone for themselves and altruism can get you killed a lot of times.

    It sucks but your odds of surviving increase A LOT if you become selfish and a coward once there is only 1 gen left, like working on a gen as 3, getting Spine Chill and getting out the first (bonus points if you use Sprint Burst and go hide without leaving scratch marks), not opening the doors until you have confirmation the Killer is distracted elsewhere (usually after someone else gets hit) etc.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1959480#Comment_1959480

    I keep seeing people saying that, where & when did they say that they only work when they want to?

    And in what context, myself I say sometimes "nah I just dooze off at work doing nothing and get paid" in a joking way, that doesnt mean its true (sadly).

  • @Johnny_XMan said:

    If you have a problem with Dead Hard then I’m going to assume you have a problem with all other exhaustion perks. As they all give you distance.

    Like, what’s the difference between making the loop longer vs using Lithe when you could have downed them because there was no longer a pallet there but now they’ve gone to another loop with another pallet.

    Then after the DH nerf mains would go after Lithe (or wathever takes the spot in the meta), one of the things I was palid about DS nerf even when I never use it is that at least made Killer mains hellbent on nerfing it so they didnt pay attention to other perks, now DS will be gone and DH has the target on it.

  • Some maps are harder for Killer or Survivor, Mother's Dwelling for example is awful for non mobility Killers because its huge and gens are spread so you cant defend them very well.

  • Does it affect your life if you stop playing when your internet is not working?.

  • Depends, Deathslinger can use a regular carbine (with bullets) or the harpoon gun? if the first, Deathslinger outranges Huntress and he wins, if second, Huntress outranges Deathslinger and she wins.

  • Every time you disconect from a match you ruin the game for 4 people, if you are having internet issues on your end you shouldnt be playing cooperative multiplayer games. Its not fair for you? maybe not, its fair for the people who get grouped with you and get their match ruined? not in the slightest.

    Lets say you have an awful work schedule and you have to work long shifts a lot of consecutive days, you have only 1 hour to play videogames per day, imagine you decide to play DBD and then get paired with people with awful connections straight for that hour, congratulations, you just ruined the only free time that person has because you insist on playing a game without proper tools (either a bad PC or a bad conection) and before someone says "but... but that doesnt happen, nobody has that awful work schedule", it does, its me on my "on duty" schedule where I work 26 days in a 29 days period, usually for 12 or even 16 hours so please, if your connection is having trouble play offline or cooperative games where it doesnt matter if you drop, think about the other people who have to play with you and how your dcs affects them.

  • Maps could be disabled since always, Ormond was disabled the week after its release because it crashed the game.

1 … 38 39 40 41 42 … 59