Heartbound
Heartbound
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- Username
- Heartbound
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Good luck! I know it'll be tough but you'll get through it. Make lots of fun memories!
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https://www.youtube.com/watch?v=LV0wTtiJygY
Drip is what we used to call swag. It's just evolving terminology.
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I feel like that Huntress didn't have any other perks unlocked on her character at first glance, but who knows...maybe they really, really don't like items.
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I'm glad the game finally has a reward for ranks, but you're highly overestimating the amount of effort people like me that already have maxed perks will put into ranking up for bloodpoints. Like, starting from Rank 20 assuming you pip every game and every game takes ~10 to ~15 mins without queues, that's 40 hours in a single role. If you're playing 80 hours a month you're probably fine on bloodpoints, it's just a cherry on the cake.
It does give a reason for more relaxed players to play a little more though.
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Five casual players playing a hardcore game...are still casual and going to goof around.
Five hardcore players playing a casual game are going to break it or establish 5,000 rules until all you have is Fox only, No items, Final Destination.
Just saying.
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If you're right up against the survivor as Victor it's pretty reliable to get him on the survivor, but a lot of players like going after injured ones with Victor to just get a down and maintain control. I play differently from everyone else by mainly using Charlotte and using Victor to guard areas, so experimentation can definitely work.
I will say perks don't effect/work with Victor, which is a double edged sword.
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There's like 22 killers now, I've always assumed that a lot of people just don't know anymore how to handle certain killers, and Myers plays different than a lot of the others.
You can definitely feel killer side when survivors know what they're doing against you, but there's always a chance that person just has no game knowledge of what you're doing.
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Oh no the killer Dead Harded my Dead Hard.
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A lot of times when a more experienced killer is in chase he'll purposely look away from you to hide his red stain from your view so he can close the gap.
If you count to three and you've lost sight of the killer abandon the loop. He's trying to mindgame you and at that point it's better to just run forward to waste time and get to the next loop. Just rinse and repeat for as long as you're in the chase.
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They don't as far as I'm aware. It's like the five dots at the top that ask if you enjoyed the match. It's just for fun.
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Shelter Woods. I've always hated the map.
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Honestly I'd just make some traps spawn open and in common trapper spots. It'd teach newbie trappers good places to trap and give Trapper early pressure.
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Tee hee.
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Phew...I finally got away from that fat, slow clown.
*Clown sprints around the corner and hits me in the face with his elbow* HAAAAHAAAAAHAAAAAAAA
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Midwich on a slow killer, especially Huntress.
Hugs, champ. I know that feel.
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Not gonna lie I'm a Danganronpa fan and I would kill to get cosmetics like that into this game.
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I need to be able to solo the killer. It's important.
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I hope they're slightly animated and constantly winking at you and blowing kisses.
It will encourage the killer I'm sure.
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I want Kate's PTB scream. That was amazing. Jarring, but amazing.
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When Cuphead came out the reviewer couldn't get past the tutorial stage for like an hour or something. As gamers that would be unheard of, but these guys that do those reviews normally don't play video games as a hobby and are writing them for people who don't play video games.
I mean, they've gotta do something, right?
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I do it just in case someone needs to be rescued from a hook or just in case blood warden will proc and keep me inside. I don't want to leave when I could be wanted.
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You just need to be more aggressive with perks that help you do that. If you want to slow the game down it's fine, there are perks that help you do that and a lot of people lean into that.
It's not the only way though and you can really catch people off guard in the process of doing something different.
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I'd make totems reform after five minutes. Hex stays in the same place, but the totem just pops back up...the effect ends if Undying goes down but...Undying pops back up in five minutes and in another five minutes if not downed, revives another broken totem.
A part of me wants to say every three minutes but that might be a bit rough. Five minutes gives you breathing room.
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The Power of Dwight - Gotten by playing Dwight for 100 hours.
You can now teleport between lockers and can always see lockers on the map. When you rush out of a locker all lockers on the map open and make a noise notification. If the killer is in front of a locker it stuns him.
If the killer tries to pull you out of a locker, you instead pull the killer into the locker where it is stuck for the rest of the match, consumed by both how awesome you are and by your incredible power. In exchange one generator becomes un-repairable for the entirety of the match to balance it out.
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I've always liked watching some poor sap get hooked while I'm repairing a generator and as soon as the orb fades away the killer is within 15 feet of me. Whoops time to go.
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What you really need to bring is Diversion. If you crouch in front of the killer and pebble him, he's legally obligated to let you unhook safely.
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I never learned Huntress despite being present for her debut. One day I wouldn't mind getting good with her. I'm also not too hot with Oni. I space out the moment I lift my kanabo and have issues landing a smack.
I looked through the killer list and thought about which one I would be excited to see.
I couldn't find one (lol)
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He has been initiated into the Billy Space Program, launched far away into the sky. We will always remember him.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1852341#Comment_1852341
Kill rate is at the top, so that number is the average kill rate across all killers.
Ah, thank you.
*Urge to play 2D killer icon graphic intensifies anyways*
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@StibbityStabbity said:
https://forum.deadbydaylight.com/en/discussion/comment/1852214#Comment_1852214
So, I want to bring something up.
Let's see the chart:
https://us.v-cdn.net/6030815/uploads/VV799GPBPFZF/image.png
So, there is chart where they said Legion is a solid mid-tier. But they also said that Nurse and Blight were misleading due to their required skill, which is totally fine. However, that means that for the sake of this chart, you remove those two Killers. Now, Legion is technically lower on the chart. This idea that he is mid tier is being masked by the fact that they have two killers on that chart that push some of the other low tier Killers up. The same thing could be said about Pyramid Head, as he was still fairly new at the time. My point being, even using their own chart, Legion is NOT the middle of the road Killer they claim if they go by their own sentiments concerning the lowest two and newer Killers.
How come the killer icon has a 68.19% pick rate?
I want to play as a killer icon. Just fly around the map as a 2D graphic and bap people.
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I think you should get your item back from the Entity after the match is over, yes.
Originally they wanted to prevent item duping but...who cares?
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This game is very silly and full of laughs to be had. Simple as.
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Body is 1 character too short.
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Well. If a killer can't hook anyone then what can you do besides generators?
Find the weakest link on your team, create a loud noise interaction and let the killer have at it. I'll get altruism even if it kills my team. (not really but could you imagine?)
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You're just good at the game now, creeps up on ya don't it?
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More like the moaning storehouse ( ͡° ͜ʖ ͡°)
I know that the inside is strong, but am I the only one as survivor that runs the wrong way and traps myself in a corner? I'm so great at that.
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Sounds like a pretty solid gameplan. Just park the car somewhere on the level. Turn survivors in to road bumps. Car would have to break if you hit a wall though. Just saying.
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Dead Hard should exhaust you and leave you twitching on the ground even if the killer doesn't swing at you.
lull them into a false sense of security. Yeah.
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@HexSmolPP said:
Self-care is a useless Perk when you actually have skill and common sense in the game. Innerstrength is 100x better and being in a locker at the right times can save you. I'm not saying be a Dwight, but if you're getting ready to heal as someone is going on hook you can conveniently go into a locker to heal and avoid BBQ. Sorry, I just get way to many dumb ass greedy teammates who'd rather self-care their self than let me heal them with We'll Make It.
What's wrong with being a Dwight?
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I'd want to see a PvE part where the Killers and the survivors try to break free from the Entity, and the survivors have to open the passages while the killer has to defend the survivors from the Entity by attacking the vines and what not. That could be a pretty wild ride.
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According to urban dictionary sypo means a gangster that belongs in the streets. So maybe he's asking which killer is the most gangster?
Probably Wraith.
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Ace mains are always cool. Meg is picked by a lot of new players and it gives her the Meghead reputation but she's got the most outfits in the game.
That's coming from a Dwight main though.
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I'm so happy basement Bubba exists. It adds an unexpected flavor sometimes. You have to think though, why do prey animals always fall for predators, you'd think after hundreds of years they'd learn, right?
Bubba needs a crocodile skin to add to his repertoire.
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Have you ever played a video game like a platformer or hack and slash and you're doing really well, doing everything perfect and such but suddenly you die for some stupid reason? (Like, get hooked?)
You know how the rest of the night you keep dying to stupid stuff that you know you're better than?
I think it's like that, but in real time.
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On the technical side you're not actually looking from your killer's eyes. You're looking like a foot in front of him because you used to be able to peek into lockers by walking up to them. So taking that weird view you wouldn't be able to look around like what would be intuitive to VR gameplay. It'd have to be a different game entirely.
Survivor would cause a lot of broken necks I'm sure.
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The easiest way to defeat any killer is to finish all the generators. You may look at that and think I'm joking, but the quicker you finish those generators the less time the killer has to apply pressure to your team as a whole. If you are not in immediate danger, be on a generator. If you are in danger or hooked, it's on your team.
Pipping is up to you, but escaping is a team effort.
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I shake my head at survivors all the time. Usually it's to rub it in after they make a really poor play, or step in a trap next to me or something.
It's all in good fun, don't take it personally.
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Video games have always been meant to challenge you. If you don't want that tension and anxiety just watch a movie.
That's how games like Super Meat Boy and rogue-likes thrive. (This game is kinda rogue-lite in a way too, by loose definition.) McCote knows what he's talking about.
Would you have liked the original Super Mario Bros if you didn't die constantly learning it? Nintendo hard was a common term, but people sure love Nintendo don't they?
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Let's be honest. You're playing killer. Would you be able to pay attention to something like a wiggle bar when you've got a human wiggling on your shoulder in your peripheral vision?
https://www.youtube.com/watch?v=AlREUROGwpI -
I can't think of the last time I've seen a Plague.

