HavelmomDaS1
HavelmomDaS1
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Comments
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@Devil_hit11 said:
The reason it's not baseline is because shadow born buffs flashlights. The very popular Unrelenting rework suggestion regarding Lunge range increase though is good, as current one is only useful vs dead hard.
Just take out the flashlight effect then, simple.
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I wonder what the reason behind nerfing shadowborn was. @Peanits do you know why it got changed back then?
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@Delfador said:
Yeah that's one of the things that they talked about but later it has been forgotten. We haven't heard of anything about kindred baseline too.
I mean if they are not going to do what they talk about, at least they should confirm that they are not gonna do it. They leave people uninformed and I don't think it is healthy.
The biggest issue is that those changes are really good. I mean seriously, Kindred basekit would make swf and solo so much closer together, it would be a great QoL change for future balancing.
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@EnviouSLAY said:
This should be a one time use then like Mettle of Man not multiple.
4 survivors could use MoM.
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Like steam trading?
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@Orion said:
I'd rather have a smaller playerbase that actually plays the game than a large one where only half of the players actually play.
U think this way now, but a small playerbase is often a death sentence. Not only for the devs to generate money, but for the community aswell. Best example I can give is Dark Souls 1 pvp. The playerbase died within 1 week. There were enough players in theory to play. But the wait times were taking longer and longer, u versed pretty much the same 2-3 people over and over. One player after another took a break, which caused a massive chainreaction of even longer wait times and even less different players. All in 1 week, now it's completely dead. Noone plays it anymore.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/447810#Comment_447810
same with infinity tier 3 myer. spoopy spirit. and insta-billy
The difference to Infinite EW3 myers is that the survivors can control the stalk to a certain extend + u can still loop him.
Insta Billy still has to hit and is still loopable.
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@[Deleted User] said:
nope. they're okay. why? every killer has powerful add-ons. just deal with it.
for example myers has a tombstone add-on that can let him perform a mori on you while you're healthy/injured. and it has some counterplays like hiding in a locker. and they usually have a downside for the killer. the nurse's downside with 5 blinks is basically 2 years fatigue. you can go hide and make some big distance while she's having fatigue.
Additional blinks aren't just powerful, they can make a baby nurse look like a pro. That's the issue I personally have.
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U gotta understand, if you tilt a killer that much that he camps you, you literally already won in one way of the pvp aspect lol
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Who cares.
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People have the wrong mindset. Instead of enjoying the salt and stupid toxic behaviour to get a good laugh they come here and keep complaining.
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@Captain_Spaulding said:
Nurse is the one way to deal with the sweatiest SWF groups out there right now. Not even Billy can catch a perfect looper. Deal with it.
That's true, BUT pro Nurse players don't use additional blinks cuz they training Nurse, they earned the skill and they don't need it. And here comes the issue: Nurse players with additional blinks don't have to be good. They will look like good players destroying survivors, but give them baseline Nurse and they struggle a lot. That's what I don't like. Nurse is strong, but it should take a lot o skill. Additional blinks kinda takes it away (not fully, but a lot).
I personally would rework the additional blink addons, Nurse needs some different and interesting new addons anyway.
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@littlejohnny said:
Probably won't be removing the additional blink addons, I believe there is an achievement for it.
Achievements > balance??? No wonder this game is such a mess, people care more about achievements than anything else lol
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I think the game will keep the hitbox on the last touched object (window frame) till the survivor touches something else (here landing on the ground). At least it seems this way, am I right with this assumption @McLean?
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@Poweas said:
The new patches lower it, mine used to be 150 average now it's 75 average
What the? What? How? That's insane. U tried the basic stuff like pressing alt+enter twice and checking GameUserSettings.ini for correct values?
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Noone cares about pips cuz there is no point. So the only real goal is to have fun, kill as much as possible or survive with as much mates as possible
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@ReikoMori said:
The video clearly shows what happens when dead hard interacts with a killer whose in motion. They get their trajectory altered and in this situation Claudette's got invulnerability frames from DH so Dwight takes the hit for her. Think of it as a forced body block scenario. Also looking at how the Billy was coming in either of them could have easily been hit by the saw, but since dette made herself safe Dwight had to take the hit as he had no time to move.
Nooo that's wrong, watch the part again (in slow-motion), without the slide to the side (Due to aim assist) he would have missed Dwight.
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@tt_ivi_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/446381#Comment_446381
No, every killer "slides" their lunge if the survivor uses Dead Hard to avoid the hit, that's why sometimes you can hit the survivor after he is done with the animation. Dead Hard just makes the survivor's hitbox have the same hitbox as totems and chests for a little time, you "slide" if you try to hit those objects too.
But that isn't a lunge, it's chainsaw sprint. Billy here slides to the side "following" dead hard (cuz aim assist) and after that hits Dwight. Without aim assist he wouldn't have hit Dwight
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@tt_ivi_99 said:
The Claudette literally Dead Harded to avoid the hit, that's why Dwight got downed, because the DH animation pushed Billy near Dwight.
There is no aimbot, aim assist, auto aim or anything like that in the game.
Edit:
I also want to mention that It worked exactly like when you chainsaw into a totem or chest, Billy will just avoid the hitbox of that object.
But that Billy shouldn't have "slided" together with Claudettes dead hard, without aim assist he would have chainsawed besides Claudette and Dwight. U know what I'm saying?
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/446231#Comment_446231
Doesn't matter
It will never come back
But he isn't asking for the original legacy. He's asking for a legacy like cosmetic but with different colours. That a difference.
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Thanks for telling me how to tilt my opponents lol
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I personally DC on that map if I get it to often. No need to put myself in such a disadvantage. That map is also quite strong by itself with some confusing loops and a huge map (slow killer struggle hard).
They need to fix the aura before I play on that map as killer.
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@Dehitay said:
When you say something so obviously wrong as "MoM is more powerful than old DS", you immediately invalidate your credibility making your valid arguments pointless coming from yourself. Old DS had a freaking stun tied to it. It was clearly more powerful. Stop saying MoM is worse than old DS if you want anybody to take you seriously. It's seriously screwing up the argument for those of us who are trying to point out the reasonable problems with DS only to have somebody rush into the conversation saying that and giving MoM lovers the perfect validation to call the argument biased killer whining.
You immediately invalidated your credibility aswell.
"Old DS had a stun" yeah guess what,MoM gives you a free sprint burst + the killer is stucked in animation. Unlike DS, you can't use enduring to reduce the stun time. The distance you can make with MoM is much larger than DS.
Don't try to act like a smartass when u don't understand the basics.
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@GrootDude said:
@HavelmomDaS1 you’re suggesting that MoM and BT are much more than just one hit. You then proceeded to compare billy and noed to them.
Based on your comment the point was to say if one more hit wasn’t too powerful then one less hit wasn’t too powerful.
MoM, BT, noed and billy aren’t OP.
I'm talking about insta downing survivors with normal M1 attacks at any time. 4head.
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@GrootDude said:
@HavelmomDaS1 noed and billy also aren’t OP.
I haven't made the claim that they are op. Read carefully and try to understand what my point is.
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Doctor. Trapper. Freddy.
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@NoodleLegs said:
treat MoM how you treat borrowed time without the deep wound status. Just another hit. Once I thought borrowed time was MoM when it wasn't :D.
I usually don't camp, so I encounter BT in less than 1% of my matches.
"Just" another hit. U really try to make it sounding like nothing.
"Just" one hit less should be fine aswell right? "Just treat as Hillbillys chainsaw. Or noed."
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@LCGaster said:
It's not as powerful as you think
It's not as weak as you think.
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@tt_ivi_99 said:
Hey, if they dont want to protect their teammate it's their problem...
I let them go if they are solo survivors but if they are SWF the unhooker better put his healthy ass in front of my face if Im following the injured guy, otherwise he's going back to the hook.
It's always the same, the unhooked hides and leaves his team mate alone, then the big complains in the after match chat "muuuh why u tunnel?"
Then show your ass 4head, not gonna search a p3 Claudette hiding when I see the injured in front of me.
I always don't want to tunnel, but not gonna make it much harder for me than necessary. Show your ass as unhooker and I will chase you.
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One thing that I hate about using MYC, is finding the guy that was unhooked. I didn’t want to find him, and now the other guy’s long gone.
I personally would add aura reading for 2 seconds so you can see who (character model) unhooked. Always good to know if a Dwight or a Meg has MYC when u see them both around the hook
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@PiiFree said:
It's a clever marketing strategy, I'll give them that. Scummy but effective.
Yeah stats true, a smart play of the devs to get the fast money. But it hurts in the long run.
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How they presented it in the stream, they want first to eliminate the boring gameplay. After that they are open for tweaking numbers. I personally think if they reduce the stun tome coming out of frenzy (manually canceling it) he becomes very strong, Hugh mobility to catch up and M1
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/444352#Comment_444352
It isnt. But you would not care for arguments, eh?
U r the one who talks without presenting his reasons.
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@Milo said:
1) From old DS, MoM is more situational. Yet still easy to trigger.
2) Yep agreed
3) Aura should start as soon as you get injured/healed to full
4) Not exactly. It wastes less time than old DS.
5) Probbs
1) Only obsession DS was (maybe) less situational. Overall, MoM isn't that situational as people are trying to make it look like.
4) u get an extra speedboost + killer cleans his weapon. That alone wastes more time. Put enduring on old DS and the difference is even bigger.
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@Aven_Fallen said:
I am sick of people saying that it is DS 2.0. It isnt.
Yeah, cuz it's even better lol
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@Orion said:
The Collapse will stop hostage situations. Problem fixed.
What if your mates escape with a key? Or don't open an exit gate? Or u are the last survivor and he found you in the basement before closing the hatch? Lol
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People would DC the first days just to see the animation lol
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As long as people don't set the priority to heal me higher than to do the last gen.. I always run adrenalin and rush the last gen injured and I get already some 4heads Tbagging next to me wanting to heal me
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@Vlieger said:
I agree. Everyone was awesome. Ethan also seemed very knowledgeable and passionate about the Legion changes, AND he had some stylish af nail polish. respect
Is the style of Ethan or did he lost a bet or something? Cuz well, a bit unusual to have nail polish as a grown man.
But yeah he was cool aswell, great team.
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/443348#Comment_443348
Sloppy Butcher. The survivor has to take several hits to get that one free hit, so they need to heal a lot. Sloppy Butcher makes that take longer.
Look up the definition of "counter" before talking
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@Delfador said:
No, even if the devs don't give healing tokens, these changes have to go live. Yes there are unfortunate moments like these but getting farmed by 50 IQ WGLF farmers are far worse than not being able to gain your token.
It would be really nice to see healing tokens but again, even if the devs don't go with that route, this change should definitely go live.
Nailed it. Getting farmed is worse than just not getting a token.
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@Dwight_Confusion said:
Mettle of Man is fine. It's a strong perk, and has counterplay. I don't see a problem with it actually.
Mention the counterplay as wraith for example. Besides camping and mori.
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Anyone who's upset about Legion changes is a loser imo. Legion were taking 0 skill to play in 1v1, now you actually have to win 1v1 like everyone else in a fair situation + micro time management. I personally have 0 Empathy to the crybabies.
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@not_Queen said:
We decided that giving feedback on major changes (EGC / Legion Update / Pig changes / Dedicated Servers) was more important than addressing this one perk.
We want to gather more feedback now that MoM has been fixed and now works as intended before we discuss it's effects on the game with the Community.
EDIT: word
What do you mean with "more feedback"?
I think the community gave enough feedback about this perks, it's bad designed. Even worse than DS imo
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@The_Bogeyman said:
Because it should be ignored. MoM is awesome and needs no change. No siree bob.
Smh..
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@Dolphin9192 said:
https://forum.deadbydaylight.com/en/discussion/comment/442116#Comment_442116
Ah the if I can't see them, they can't see me line of thinking.
By that logic anyone can claim anything and noone can say something against that cuz of your logical fallacy.
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@TheLastGreatStar said:
@HavelmomDaS1 Do you play on Steam or Console? As I play on PS4 and I see a ton of people DC during Billy matches. I swear some people just get hit once with the chainsaw and they leave straight away. I don't see many DC from the Nurse however, if anything, I see a lot of Nurse killers DC. I swear the people that play her leave so many matches I'm in, it's ridiculous.
Steam
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I never had survivors DCing cuz I played Billy.
Either u making things up or they DCed for different reasons.
Anyway, both won't get touched so idc
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Ooof that's some biased opinion here. You ever played solo survivor? It already comes with conditions to have any use of Adrenaline, most of the time the activation doesn't matter anyway.
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People who keep saying that flick still exists are showing to me that they have no clue about what they are talking and can be dismissed.
Billy has curving only, that's it.