HaunterofShadows
HaunterofShadows
About
- Username
- HaunterofShadows
- Joined
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Comments
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@MikaelaWantsYourBoon said:
The Game turned from killerside to survivorside.
Haddonfield turned from survivorside to killerside.
Equal for now.
exactly
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@TheSubstitute said:
Is this a troll post?
Considering the other posts today...no
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Did a blackout hit the forums' brains?
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"And now we have an old character with a sexuality change against his will that can potentially be targeted with no way to defend against that."
Rust in my arse.
What is the point of this?????
Sluzzy did your nerve circuits blow?
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The unspeakable horrors of what Michael Myers did there one night
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I like it
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Welcome to my world
Only now, it's your world
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god it is just absolute GARBAGE
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oh don't forget the victor can somehow pounce through a survivor without hitting them as well as bouncing off of them
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@ReverseVelocity said:
https://forum.deadbydaylight.com/en/discussion/comment/2920113#Comment_2920113
It's ok bestie ur main is on the VIP list
HAHAHAHAHA
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I don't at all
This would kill the game for reasons listed above
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/2916764#Comment_2916764
The entire idea behind Boons is that they're for team play. Think of COH needing to be brought down to Dark Theory, Shadow Step and Exponential level. If its better than those perks its probably still too strong
Except dark theory is trash and exponential is situational. Shadow step and CoH are the only 2 good boons.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2916704#Comment_2916704
You think CoH is balanced?
With the new nerf as balanced as it can be without nerfing the whole boon mechanic. And none of the other boons are good enough to warrant a change like that
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2916694#Comment_2916694
Did you forget CoH exists or something?
No I was there. I am aware of the existence of said boon.
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For the most part both metas are balanced. Dead hard is the only meta perk in the game I think is unbalanced.
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Yes. I can and I have seen other people do it
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@Valik said:
I would love to see the creativity flow!
I'm surprised you didn't vote the nun looking at your name
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2912449#Comment_2912449
By hooking someone, then seeing the aura of someone that hasn't just been hooked and going after them? That's literally not how tunneling works.
Especially when BBQ's bp effect discourages it
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Aahhhhh that show was amazing
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@I_am_Negan said:
https://forum.deadbydaylight.com/en/discussion/comment/2910704#Comment_2910704
We all grew up on horror or at least a good majority of us.
You have to stop looking at it as a horror game and more like a cartoon.
Scooby-Doo or Tom and Jerry
But goddamn were those Tom and Jerry Halloween episodes amazing
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2908014#Comment_2908014
The Billy Boy and Bam Bam
Well for starters, all it takes for Billy to bounce off something is a 3 cm piece of F*****G REBAR
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2908694#Comment_2908694
People who state such extreme things like "i main clown and 4k all game with no perks and addons" or "i escape 100% of my matches as solo q" should have their posts removed if they don't provide valid proof so we can all become as skillful as they are.
Seriously. It makes no sense, especially when they post that on every thread like this.
@topic
I don't believe that. Plus how many god-tier survivors are there. Probably not that many
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DO IT
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2883217#Comment_2883217
I actually can’t tell if you’re being sarcastic or not.
They're not
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DO IT YOU WON'T
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Specifically to feed the Oni
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@cordonrouge said:
https://forum.deadbydaylight.com/en/discussion/comment/2906455#Comment_2906455
inconsistent? how so? the only trouble i have is when a gen spawns in the front yard, with another near the entrance doors. it's basically impossible to do those and you may end up trigenned.
Hook spawns are #########. Breakable walls are #########. 3 gens are weird and hex totems are either good or bad.
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Uh it's just a very inconsistent piece of #########
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Ever since the reset every one off my killer games has had someone afk
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2904907#Comment_2904907
The only killers I'd reckon work well on The Game are Nurse (but she's good almost anywhere), Hag, Legion and possibly Onryo (although she generally just sucks).
There's also nemesis
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Here's my opinion...
WESLEY SNIPES BOOIIIIIIIII!
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Trapper/Hag with monstrous shrine...now that's fun.
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I've always lways wanted a puppet master style killer.
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Hold on the entity's there. She just needs to get dressed real quick.
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Yeah because using perks and items is abusing them. Bodyblocking is not toxic, nor is using dh. Does dh need changing Yes. Does bodyblocking no. But nothing you listed is abusing anything. Yeeesh
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@Mr_Madness said:
Pretty awesome concept, though "The Terror" sounds more fitting but thats just me.
Yeah. I didn’t exactly get creative with the name and instead just pulled it from the source material.
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@ThatOneDemoPlayer said:
I like the Power. It's doesn't really seem unbalanced, nor are the Perks but I have 1 question.
Why are Ruffnut and Tuffnut in the Perk icon for Symbiosis?
So I don't know if you have Netflix but there's a six season how to train your dragon show on Netflix. And in one episode Tuffnut and Ruffnut start blabbering about symbiosis. So I just pulled an image from that episode where they were talking about symbiosis
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This wasn’t exactly gibberish but just a weird insult. I got told to "drink ypur own urine"
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I believe I said this last time I'm going to be putting what my friends want because I got the license I wanted.
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@Tsulan said:
Picture of the big one. @HaunterofShadows
https://us.v-cdn.net/6030815/uploads/SN2B7PARWWQC/img-20211215-wa0002.jpeg
Wow. He is big.
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@Tsulan said:
@HaunterofShadows Here´s a pic of my cats.
https://us.v-cdn.net/6030815/uploads/1K9VGI9O7B7D/20220310-220646.jpg
Awwww...
Lil cuties.
Also are there 3 cats on the left bed?
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@Underwear_Model said:
I didn't mean that the killer hears their terror radius. I was just saying that if I'm undetectable, and I'm trying to get a juicy gen grab or surprise a survivor, a terror radius (even from a gen) could be counter productive if the survivors are on high alert. If you know what gen is giving off the radius, it could be helpful.
Oh ok.
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@Tsulan said:
Just return him to his original design + allow him to interact with awake survivors that perform an action.
And give him the teleport he has now.
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@Underwear_Model said:
I absolutely love your perk ideas!
I think Call of the Pack might have to regress the gens without blowing them up though (Only if they are being worked on). Otherwise the synergy with Dead Man's Switch would be too powerful. The random blocking of two gens is kind of nice.
Pack Tactics is a super fun idea, but there would have to be a time limit since survivors can't snuff boons, or it could end once someone in the area was hooked.
Scourge Hook: Pack Hunt would also have to have a time limit. The random generator terror radius might also cause confusing effects for the killer. Unless the killer knows which gens are affected, then you might patrol in an area where survivors already hear a terror radius and are on edge. What about the killers sees the aura of the gen that has the most progress and their terror radius is applied to the next most progressed gen?
The killer doesn't here their own terror radius. It's like dark devotion. You don't hear your own terror radius.
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@Underwear_Model said:
So I'm an idiot and thought it affected a boon. It can be cleansed but just injures the cleanser or blesser of the totem. Still, what if it did affect boons? That'd be rough. Your's is better.
For only clarification it only injures the survivor who blessed it and only if they bless it. You can cleanse it and be fine
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2892393#Comment_2892393
If I’m reading the description right, it seems like new players will get stuck in a 48 meters radius without having any idea how totems work. It’s very easy for experienced players to counter though.
Oh ok. I can understand that. I might actually put just a SLIGHT failsafe on that perk. Now killers can carry the survivor out of the radius.
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@GannTM said:
Pack Tactics looks like it’ll be a nightmare against new players.
Really? How so? I don't see why it would.
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@JeanCharpentier said:
BTW, i'm 50/50 survivor/killer.
My thread is in no way killer sided, i give the most objective point of view i can playing both sides. With my old SWF, after a long pause, i came back grade 20 and we played till grade 1.
I have escaped 100% of the time. And there has not been a single game where the killer got more than 1k... So i dunno it might have been like 30 trials in a row.
Oh and we almost never brought any item beside 1 flashlight...
....uh huh...sure
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Better than more anti-loop. More fun as well.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2890294#Comment_2890294
In the Q&A dev stream from last October:
@Tayte - "Do you ever take inspiration from fan created chapters?"
Truth be told, no. BHVR's chapters are worked on very, very far in advance due to just how many things need to be considered.
But they love seeing them and reading the comments, if that's any consolation.
this is from GoodBoyKaru‘s summary thread, which you can find here:
Awww that is a shame.
