Groxiverde
Groxiverde
About
- Username
- Groxiverde
- Joined
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Comments
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"We here at BHVR thank you for sticking with a dev team that refuses to communicate clearly with its playerbase.
Why you are jailed now LOL
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Wait, what is the change?
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maybe 25% it's a bit too much, but I agree with you, being injured should have some type of debuff. When there are 1-2 gens left everyone is repairing injured so their adrenaline can activate and the genrush is insane
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The worst map as killer for me is the swamp... I feel like there are lots a places survivors can hide at the moment they hear the heartbeat. Almost always when I check a generator nobody is there and I lose a lot of time searching for survivors
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How did you get 5 vote downs lmao
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Yesterday I depipped because 3 survivors DCed and the 4th one found the hatch immediately after. So if BHVR is going to fix this problem, fix it on both sides
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@MonsterInMyMind said:
Tofu has a pretty good billy guide out this covers a lot of the basics.
I saw that guide the other day and I can confirm it is REALLY GOOD
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Use Q and E to move left and right while sprinting with the chainsaw instead of the mouse
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I think he will be very strong at ranks 10-20 but mid-tier at best at high ranks. Clever survivors would always see when he is stalking them, so his power would become very bad. At least Myers has a faster vaulting speed (even at T2) and increased lunge, but ghostface will be only a 115% killer who can sometimes oneshot... and t-bag XD
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Imagine a killer kicking a totem to make it regress lol
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@Mochan said:
The balance is fine. If you don't have any power as killer it means you're just not playing good enough.
If your killer can't keep up with experienced survivors, it just means you're terribly inexperienced.
You are the typical survivor main who thinks that if you are good enough you can beat a 4 swf of experienced players with freddy or trapper XD
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@Leatherbilly said:
https://forum.deadbydaylight.com/en/discussion/comment/493304#Comment_493304
I submitted a bug report with video footage of it already.
Thank you brother, I hope the sun will shine again for us
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Territorial imperative is bugged right now and it triggers every 30secs even if nobody is in the basement. I know this because I'm a Bubba main...
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@Arroz said:
Trapper is 2 killer i play most of the time (1 Is the spirit) and survivors rarely do that to me.
Maybe because im a p3 trapper?
Well I only play trapper when i have to do his daily, so maybe I'm a bit noob in placing traps. Im rank 1 maybe that's why. Survivors are so cocky here
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This is meant to be hypothetical to hear other people's thoughts, all ideas are welcomed no bias here :), that being said...
Rework Leatherface
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Honestly it is dumb that you can prevent survivors from doing 5 or 4 gens and they can still get the hatch after a terrible performance I had a couple ideas to reward the killer for preventing gens from being done Idea 1:
just slug for the 4k if you really want to kill every survivor
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Yesterday I killed 2 survivors and did 29k Bloodpoints as leatherface, quess what, I depipped. I did 10 hooks but they genrushed me so i had literally no emblem on gen protection. Fun
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A miner: pickaxe r1/m1 weapon power mining light that blinds survivors.
Wow I actually like this idea. It will force survivors to not look back while looping and will open a lot of possibilities of mindgaming
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Oh, I understand the nerf. The problem is that it is a nerf for a mid-low tier killer, that's why it is undeserved. It is unfair that she didn't get any buffs to compensate this.
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@Peanits said:
We do not ban for farming alone. We'll only step in if someone is farming at another player's expense. For example, if you and one of the survivors team up to kill one of the other survivors by repeatedly unhooking and immediately downing them.
Then it must be the survivor who should be banned, not the killer. The killer should be able to take advantage of everything, even of trolling survivors.
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At red/purple ranks is okay I think, I'm rank 5 as killer and I get ranks 4-7 every gane
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I think the chaser emblem on the Plague might be bugged. Look at this match result I just got: https://imgur.com/a/x46NtKR
How can you have a downvote lol. I upvoted to counter it :D
Btw I don't know about that bug, but IT IS clearly a bug. Not even bronze? When u got 3 irid? Lmao
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I’m talking about literally being mid animation jumping into the hatch. At that point, I feel like the game is over and survivor got it. Source:
No it shouldn't. Then if both the survivor and killer are waiting at the hatch to open it would be a "who clicks faster" situation because killers can't hatch grab anymore. If you revert this change, then give the killers the hatch grab again
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Damn, knowing this before I could've stopped some guys that escaped from me with a key in my face... DAMN!!!!!!
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@WaffleFalafel said:
Could be possible that someone has Distortion.
I don't think so, it happened to me like 90% of the games I played yesterday, and nobody was down there when I checked.
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Upvote. I would love this.
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4.) Fix the 7th chainsaw swing, it doesn't damage survivors even if they are on your face.
5.) Rework the sound reduction add-ons. For real, what is the point of these?
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@MegsAreEvil said:
https://forum.deadbydaylight.com/en/discussion/comment/474950#Comment_474950
Probably not. They will just die without playing. Nothing to gain from that for survivors.
well at least I will be able to get my 4 BBQ tokens LMAO
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Punishable DCs are the best thing about dedicated servers IMO
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The most unfair thing about this is that if you are a red rank killer you will get depipped/black pipped because you didn't sacrifice 2 people
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Being insulted several times, in a 100 words message, just for not giving a survivor the hatch because "he deserved it". Oh he was being racist about me just because I'm from Spain too lol
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Ever played Pacman, and noticed how you can go through one side of the screen and appear at the other?
Wow that's almost the same suggestion I did a few months ago, but in my case I said portals instead of tunnels. I received a lot of negativity on the comments lol, I'm glad you are getting more positivity. Upvote!!
Btw if you want to see my discussion:
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So basically you are deppiping because killers are good at red ranks
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Nea the killer
The manly David
The locker boi Dwight
Daddy Leatherface
Daddy Myers
BingBongBoi
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@OMagic_ManO said:
Leatherface throws his Chainsaw at Survivors like it's a hatchet.
As a main leatherdaddy I approve this.
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I use it on my bubba's basement build when I want to derank XD
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I really like your ideas on bamboozle and agitation. They are pretty useless unless they're at T3
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@Tru3Lemon said:
The idea of why they removed its because killers can now close the hatch
Dude every game I play as killer against you, u t-bag me for no reason at the exits doors (when you escape). Don't comment on my discussions please.
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Oh I didn't know that, thanks a lot for the quick answer.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/465839#Comment_465839
How awful that the killer's presence should make something risky. Seriously, what'd you expect?
I'm expecting not to pass from being pipped to depipped just for 1 unsafe unhook in endgame collapse. Maybe I'm stupid, I don't know, but I think the punishment is too HIGH, I'm in red ranks so every emblem % counts there.
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I appreciate all the answers I'm getting and I see your point. I still think the punishment is so damn high, like -40% of the emblem, but I understand. There are situations that this punishment is well deserved for the rescuer, but in the endgame collapse is like there is no choice, u must farm him and take the risk if you really want your teammate to survive.
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Just loop him as you loop every 115 killer, and if he is about to chainsaw you, try to vault a window and make him M1 you
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Guys why is it hard to understand, I'm a killer main myself but the suggestion I'm explaining to you is very logical. In end game collapse would almost never be a real "safe rescue" because the killer will always be camping the hooked guy. The brave survivor who dares to go and unhook his hooked teammate doesn't deserve to be depipped just for that. It is unfair... At least reduce the -% of emblem he gets.
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@Volfawott said:
Or you could just leave you lose a lot less points
Nope sorry, I'm not the type of person who leaves people behind
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I love how the monster of the downvotes came to my post
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@Raccoon said:
Survivors definitely need more endgame buffs!
It is not a buff. It doesn't affect in any way the gameplay, just the emblem scoring. In my opinion it is very unfair to be depipped because u tried to save a teammate during the endgame collapse.
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@Steve0333 said:
https://forum.deadbydaylight.com/en/discussion/comment/462243#Comment_462243
If you kill 3 out 4 that's closer to a win than a loss. While it's not a "win" in the purest sense (getting 4k) niether is it for the 3 survivors who died. You won against more players than you lost to.
You are wrong. In red ranks killing 3 out of 4 is a loss. You literally depip/black pip from killing only 3. Yesterday I did 24k as Billy, killed 3 (1 escaped via door) but I had bronze emblem on generators protection because they were a 4 swf and genrushed me. I DEPIPPED despite being who got the most points of the match, and I'm sure the guy who survivor almost double pipped
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Yeah please I want to know this too
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Pig is getting 2 cosmetics too, and they look amazing!!!
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Call me a bad guy, but when someone DC at the start of the game because I downed him/ I'm a nurse or doctor etc... I just go full tryhard mode and start tunneling and playing scummy just to quickly finish that trash game