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Groxiverde

Groxiverde

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Groxiverde
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  • I can't understand why u said huntress, she's not even in the top 5 of best killers

  • I just DC if a survivor abuses that exploit, ez depip for him (if it's early game, if not I'll stay)

  • Maybe the other 3 survivors are a swf. The killers may have checked their friend list or their country, and left.

  • I always insta-DC every time i get Haddonfield as killer :) Every house is an infinite with balanced landing and patrolling the gens it's a nightmare. I don't play a full game in that map since early 2018 I think

  • I love dying light on nurse. Im already a really good nurse, so I just have to tunnel the obsession and ggez. I always return to the hook when they unhook him (I never camp) and if I find him is ez -25% all actions speed !! But I understand this perk could be a bit too frustrating for the obsession. It should be reworked to like: "when you hit your obsession all survivors get -10% action speed for 45 seconds" or something like that.

  • I love dying light on nurse. Im already a really good nurse, so I just have to tunnel the obsession ggez. I always return to the hook when they unhook him (I never camp) and if I find him is ez -25% all actions speed !!

  • What I dislike the most is when you play a game and nobody is toxic, everything is perfect. You don't camp/tunnel and everyone is alive (with 2 hooks) when doors are opened. And NOW, everyone tbags you at the exit doors. That is what I hate the most. It's like.. why? Why now? When you know I can't focus you anymore after doing it?

  • @Tru3Lemon said:

    https://forum.deadbydaylight.com/en/discussion/comment/448838#Comment_448838

    Pig not weak if you know how to play her i suggest you to watch PsychoScorpionz hes quite good and hes a pig main so yeah and leatherface not weak if you outsmart the survivor but nice try saying that pig is weak

    Every time I see clips from that guy he's playing against bots. Idk on which server he is playing but the survivors he gets are -100 iq.

  • @Tru3Lemon said:

    Why ppl still complain about MoM you got billy with chainsaw or leatherface or pig ambush attack i dislike the idea imagen a killer that have enduring bbq ruin and this perk insane

    "Pig ambush attack" "leather face chainsaw" LMAOOOO like if these were op and they are the worst killers of the game.. just git gud. Btw I played against you the other day as a huntress and you and your premade tbagged me at the doors so hard for no reason, your opinion doesn't count

  • Actually the killer who less deviousness bloodpoints gets is The Shape. Even if you stalk all 4 survivors to their max, you can't get the 8k max deviousness points. That's why I always slug for the 4k when i play Myers because the +2500 deviousness points are always worth with him.

  • I really like this idea!! I hope the devs notice this post and take some notes <3

  • I'm hoping for some cosmetics for licensed killers (Myers PLEASE)

  • I'm so excited #########... Maybe cosmetics for licensed characters??

  • Thanks for your advices guys I really appreciate it, gonna try these few things and let's see if I can do better. Have a good day everyone! <3

  • So BHVR will start banning people just for using 2 certain add-ons with legion? wow, just.... Wow

  • I looped my mum yesterday who wanted to steal my mobile phone and she couldn't catch me for 20 seconds but then she started to gain bloodlust and, well.. I'm writing this with my pc...

  • I love The Game's design and Lery's too. I would love to see more indoor maps where if you hear the heartbeat you don't know where it is coming from

  • @Dreamnomad said:

    I would add alternate game modes. Every other weekend, there would be an alternate game mode made available. Once the game mode has been released, it should be permanently available in custom games. There are virtually an infinite number of options available (and I'd love to hear everyone's ideas) but here are a few I've come up with:

    Specific Killer VS Specific Survivor using only their perks at rank 3. For example, The Shape vs Laurie, The Clown vs Kate, or The Pig vs Detective Tapp.

    Super Speed: Both killer and survivor have 30% increased runspeed.

    Darkest Night:The map is pitch black. Survivors all have flashlights that are permanently in the "on" position. The killer has night vision up to 15 feet.

    2 killers vs 6 suvivors

    Random 12: Both killer and survivors all have 12 random rank 3 perks.

    Back to Basics: No perks, items, or add ons.

    Casual Mode: All perks are reduced to rank 1. Items and add ons are restricted to common or uncommon. Offerings are restricted to ones that can increase bloodpoint gain.

    Entity's Eyes: Strange wards appear throughout the map. Anyone (killer or survivor) that passes within 10 meters of a ward will have their aura revealed to everyone on the map. The wards periodically change location.

    Treasure Hunt: No generators on the map. Lots of locked chests are around the map which the killer can see as auras. Survivors must pick the lock requiring skill checks before opening. Most of the chests give survivors a bloodpoint bonus for opening. One chest per map will have a 25,000 bloodpoint bonus. Exit gates are powered after 10 minute timer and chests can't be unlocked after that timer.

    Shopping Spree: Survivors are restricted from bringing items into the match and there are no chests to loot. However, there are 2 zombie vendors that spawn in the match. As survivors and killers perform actions that earn bloodpoints, they also earn another form of currency. They can go to the zombie vendors to purchase items and add ons of their choice. Killers can purchase temporary bonus buffs such as 60 seconds 5% movement increase, 40 seconds survivors have exposed status, etc.

    Totally Random: All Perks, Items, Add Ons, and Offerings are randomly chosen. Perks are chosen from all possible perks and are at rank 3 (regardless whether the player has unlocked the perk or what rank the player's perks are currently at). Items, Add Ons, and Offerings are chosen from all possible options minus event specific offerings. These Items, Add Ons, and Offerings do not consume the player's resources. They are provided by the entity.

    Infection:8 players join a lobby. When the match starts, one is randomly selected to be a random killer with no perks or add ons. The remaining 7 are survivors with no perks or items. There are no hooks on the map, but the killer can Mori survivors in the dying state. Once a survivor is killed they will respawn as a random killer with no perks or add ons. Killers that successfully Mori a survivor earn 1,000 BP. The longer a survivor lives, the larger the bloodpoint bonus at the end.

    First Survivor Killed earns 2500 BP

    Second Survivor Killed earns 3000 BP

    Third Survivor Killed earns 5000 BP

    Fourth Survivor Killed earns 7000 BP

    Fifth Survivor Killed earns 10,000 BP

    Sixth Survivor Killed earns 15,000 BP

    Last Survivor Killed earns 20,000 BP

    Randomly Selected Killer earns 10,000 BP

    Survivors can work on generators, but it takes completion of all 7 generators to power the exit gate. Any survivors that actually escape via the exit gate earn the standard 5,000 BP. Survivors aren't realistically going to escape, nor is it really the goal. The real goal is to be the last survivor alive.

    3 Life Survivors: Survivors have 3 "lives". When the killer catches and puts them on a hook the survivor loses 1 life and is put in a ghost world for 45 seconds after losing the first life and 30 seconds after losing the second life. While the survivor is in the ghost world they can not interact with any objects other than ones that can be vaulted. The world appears black and white and the survivor can not see or touch the other players. They can, however, move at 85% normal move speed to explore the map to find the locations of generators, chests, and totems (though ghost players can not tell the difference between active and inactive totems). The survivor will also earn some bloodpoints for distance traveled in the ghost world.

    After the timer is up the survivor will appear on a random hook at least 32 meters away from the killers current location. The survivor on the hook will see the shroud indication from Insidious around them. This indicates that the killer can not see them on the hook. In fact, the hook that the survivor is on will appear broken to the killer. Other survivors can see the aura of the hooked survivor and unhook them normally at which point they are back in the game. While a survivor is hooked there is no progress meter and there is no struggle phase. Survivors can attempt to free themselves from the hook, but the baseline success chance is 0% for the first attempt and increases by 1% for each attempt after. Attempts for the survivor to free themselves will take 4 seconds. If all the survivors are either dead, in ghost world time out, or hooked then the killer wins. Survivors hooked in the basement are sent to the ghost world for an additional 30 seconds. Perk Slippery Meat is locked in this game mode (since it wouldn't really do anything).

    Dude you should make a post only talking about that. Some of your ideas are amazing a very imaginative!!!

  • Ruin, Thana, monitor and BBQ seems the most solid build for me. I almost always 4k-3k at rank 1 with it.

  • For Honor, Starcraft II, sometimes Warcraft III... I really like strategy games :P

  • Thank you!! I already asked her for help. Tomorrow I'm gonna answer to all of you who made a comment on the true post. I didn't have enough time today :c

  • I posted this twice by mistake and I don't know how to delete this discussion, anyone knows? :S

  • So first off i want to start off by saying this is feedback for the devs so please avoid commenting stuff like "No one cares that you are leaving dbd" that;s not the point of this post its to give the devs feedback from my time within the game with my 1400 hours.

    Imagine being a Billy main and complaining about a buff to his chainsaw

  • @brokedownpalace said:

    Literally the only reason to use Unrelenting is because you're bad at hitting the survivor. I have never seen a good killer use it. 30% for a perk slot is a joke though. It should have an additional benefit or be reworked entirely.

    Killer crutches: NOED, Ruin, moris, Blood Warden, Sloppy, Remember Me.

    Survivor crutches: DS, insta heals, skeleton keys.

    I'm sure some more I'm forgetting.

    Unrelenting is actually good on PS4 😂

  • Lol I'm hyped to see how much time it takes

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/53184/remove-hatch-already

    There are ways that you can win the hatch standoff as the killer. However, before you can win the hatch standoff, you need to make sure that the survivor is either injured or exposed. Once this condition is met, stand behind of the survivor and down them.

    When you down a survivor with a attack behind them, they are stuck in a long falling and recovery animation in which they cannot do anything until it ends. You, as the killer, have just enough time to pick up the survivor if you are fast enough.

    That's only possible with Save the Best for Last...

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/53184/remove-hatch-already

    There are ways that you can win the hatch standoff as the killer. However, before you can win the hatch standoff, you need to make sure that the survivor is either injured or exposed. Once this condition is met, stand behind of the survivor and down them.

    When you down a survivor with a attack behind them, they are stuck in a long falling and recovery animation in which they cannot do anything until it ends. You, as the killer, have just enough time to pick up the survivor if you are fast enough.

    That's only possible with Save the Best for Last...

  • Thanks for the info guys, I'm glad I'm not the only who doesn't understand their functionality. And yeah, I hope they remake these add-ons together with those which reduce the sound of the chainsaw. They are pretty useless.

    And let's hope for a bubba buff soon!! :)

  • It's an amazing idea, I would buy all of them!!!!

  • Except nurse, spirit, huntress and legion. You can juke them, but you can never loop them. Well huntress can be loopable if the wall is tall tho

  • I think the most overrated killer of the game is Hillbilly. He is as loopable as any other m1 killer. If you are good at looping, you can easily make him lost his time for a few gens.

    In my opinion, billy is the most balanced killer in the game.

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