GrootDude
GrootDude
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- GrootDude
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Comments
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@SlinkyJinky I don’t use the downvote often but come on, billy is easy to learn but chainsawing at loops takes skill and nurse? I don’t even need to explain this.
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@NoShinyPony the obvious spots definitely need removed. Although if more survivors worked through it instead of looking for it then ruin would likely prove very ineffective.
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They cannot fix totem spawns since people will use small game/detectives Hunch, or they’ll just learn the new spots.
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@Vetrathene said:
THey should at least let the killer know who is in and how many people are in the swf group in the lobby. Its only fair if the survivors get to play together, the killer should get to know it. Its exclusionary to the killer because you can't bring any freinds along to play with you. So why do survivors get to do it? It breaks the game, it was never meant to be in, and it was the beggining of survivor entitlment and the devs bowing backwards for them.
You mean a mechanic that encourages lobby dodging? Great idea! /s
Most swf are potatoes, how do you know you weren’t beat by solo players? Inviting another killer would be truly game breaking, swf is just extra challenge when they aren’t playing like potatoes.
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*Blinks in* Hey Miss Piggy.
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@fluffybunny oh, that could work, I’m all for a perk that encourages losing the killer.
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@fluffybunny unfortunately that wouldn’t work since you can drop chase even while in the LOS.
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@SlinkyJinky said:
So I was on Ash today rockin' MoM. Rescued people to the tune of 12k, completed 1 gen myself and helped with another 2. Killer didn't find me to hit me let alone trigger MoM. Last gen pops and we all escape. First thing out of the killers mouth post gen chat is "OMG Pay 2 win MoM OP" or something to that effect and I'm like
. . . o . O . . .
Some people will blame anything I’ve had the same situation with noed before (5 gens didn’t get completed).
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At the hook, if the killer doesn’t come back.
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@Volfawott said:
Honestly I am not against buffing the perk but everytime someone suggests that thing is it's normally something stupid like make you start the match healthy + don't show the killer the broken symbol.
If you want increase the injured sound reduction to 100% I'm totally down for that
Adding blood point bonus to the park also completely down for
Hell even adding an extra benefit to it like 3% extra action speed or wiggle speed I'm completely down for.
However I personally can't stand any time someone says they make you start the match healthy.
Nine times out of ten those people just want to use it to prevent slugging and if those changes to get implemented they're going to use the Perk about once before they realise unbreakable still vastly out performs in in that aspect then drop it.
Leaving it as a less convenient park for people who genuinely use it on an injured build as they have to go out of their way to get themselves injured for the perks to work, rather than the convenience of it being active from the beginning of the match plus the other benefits no mither gives you.
I think 100% injured noise reduction would be the best buff.
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@Poweas I thought about that but what won’t swf abuse?
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@Cardgrey said:
https://forum.deadbydaylight.com/en/discussion/comment/478562#Comment_478562
Lol but good sir u act like downvotes mean something
I have nearly 500 trophi- vote downs. @Cardgrey
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@NuclearBurrito true but in some cases refusing to heal benefits the killer, (nurse,prayerbeads,scratched mirror, sometimes hag/huntress.) Some killers might use sloppy in hopes you don’t heal.
I do agree that insta heals counter sloppy though.
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@NuclearBurrito All I know is that I still heal people faster (with botany) even against sloppy.
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@NuclearBurrito I think botany counters sloppy and sloppy mitigates botany so idk.
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@Theluckyboi I feel like that’d be too situational and just wouldn’t be worth it.
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@Boosted_Dwight and then your thread will have 4 pages before it dies.😂
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I know that this is our wholesome thread but I’d like to see y’alls opinions on my MoM nerf. :)
https://forum.deadbydaylight.com/en/discussion/63502/in-my-experience-mom-nerf-idea#latest
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@DarkWo1f997 said:
probably gunna get a lot of downvotes from players that never play killer and cannot possibly bother to fathom that he needs tweaks. Knowing this community
I didn’t downvote you since I don’t care for the button but people are gonna disagree with you dude. I’m a 50/50 player and in my experience he is a lot better now but I made a thread with my feedback on the negatives.
Of course he needs some tweaks, mainly deep wound going down while working on gens.
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Thank you @not_Queen @Almo @Peanits @McLean @Patricia and all the others. :)
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@CallMeSpidey said:
There should be a heavy, HEAVY punishment for tunneling killers. And it's annoying how Decisive Strike and Borrowed Time are the only anti-tunneling perks.
And I'm a killer main but when I switch to survivor for an hour or 2 it's annoying getting tunneled to my 3rd hook.
The problem with punishment is that some survivors literally run to you after being unhooked.
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Why would you dc before getting hooked for the third time anyway?
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https://us.v-cdn.net/6030815/uploads/760/O4YNV2ZX7VQG.jpeg __
This is my idea, but you already know. 😄
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/478533#Comment_478533
Nope I made an attempt also as well as 4 other threads I saw it seems for all the complaining there is barely anything constructive
*goes to check your idea out*
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@thrawn3054 that is a nice build, all I remember is I ran sc and empathy back then.
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@KillermainBTWm8 Yeah, I was expecting it to blow up like other MoM threads but I guess not.🤷🏼♂️
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@SlinkyJinky maybe, maybe not. Lets just wait for more feedback. :)
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@SlinkyJinky the reason I chose safe unhooks is because the main complaint I see is that it rewards bad plays, I can’t deny that so I made it reward good plays.
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@pushkina said:
https://forum.deadbydaylight.com/en/discussion/comment/478503#Comment_478503
Ofc some will be over stupid stuff like that, but not all. Tbh i don't like the downvote.
Same
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@pushkina I get downvoted for stating my experience in the game and quoting the devs.
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Yes
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@Tzeentchling9 said:
https://forum.deadbydaylight.com/en/discussion/comment/477788#Comment_477788
https://forum.deadbydaylight.com/en/discussion/comment/477788#Comment_477788
No, I'm pointing out another instance of the devs caving to Survivor tears in two weeks while they preach Bullshit about, "No more kneejerk reactions."
“Tears” yet another person who doesn’t know what they’re talking about. I saw people from both sides saying DS needed something and they gave it something, now enduring doesn’t make it useless.
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I bought Ash to have him all the perks/survivors.I don’t see the hype with MoM.
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@thesuicidefox said:
No to auras for IF and IM. I run Calm Spirit and that would nerf this already niche perk. Plus these perks would be way to strong with auras. IF is fine the way it is, IM could use a longer Exposed timer. That's about it.
I'll post back when I read all the other stuff.
I agree with this. Infectious fright could instead cause survivors within a 32/45/56 meter range to scream. For IW make the survivor exposed for 15/30/45 seconds.
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@HavelmomDaS1 said:
https://forum.deadbydaylight.com/en/discussion/comment/478403#Comment_478403
I'm pretty sure that addons and the type of flashlight doesn't change how fast u can blind a killer anymore, only killer perks can change the time
Add ons help but they hardly make a difference. Things that make your flashlight last longer are the best.
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Plague is in refuse to play.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/478443#Comment_478443
We're talking about Remember Me, not Blood Warden.
“They like to keep killer perks at a low power level” is what I was referring to. I like your remember me idea.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/478437#Comment_478437
Oh yeah I know the devs would never actually do 8 seconds. They like to keep killer perks pretty low on the power level. Although I really don't think 8 seconds would be too oppressive. I'll take whatever I can get though. 6 would pretty much just be what it was before and 7 would be a decent buff. Hopefully they'd take the 7 seeing as at 6 no one would run it just like before it was nerfed aside from meme builds.
Blood warden is the strongest it has ever been though.
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Botany knowledge is a good perk without self-care just because sloppy butcher exist. (Forgot to add to my OP).
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@C3Tooth said:
There is 1 downside of it is, I think its a major downside that the perk makes you have 8sec less of the time being on the hook since you dont scream for 4sec each time and the hooked bar process right after you're on the hook.
@C3Tooth said:
There is 1 downside of it is, I think its a major downside that the perk makes you have 8sec less of the time being on the hook since you dont scream for 4sec each time and the hooked bar process right after you're on the hook.
Yeah but I typically get saved quickly so that doesn’t matter.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/478429#Comment_478429
So essentially just not hurting that last survivor alive in his chances at the gate? Sounds fine to me. The perk would still need buffs even after reverting the nerf though.
8 seconds added per hit, max of 32 added and doesn't work during EGC. I'd take that deal.
I could live with that.
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@TheGameZpro3 said:
👏 MINECRAFT 👏 ON 👏 X🅱️OX 👏
Oh, I also played the heck out of "Spelunky." I played "Animal Crossing: City Folk" a ton. I feel like none of y'all have heard of this, but I played on Andkon Arcade (basically, just a site for flash games) to an absurd amount. And the last thing I can remember is "Super Paper Mario," on the Wii... Screw that STUPID part you have to enter the 9 year long code in the desert place.
I’ve played city folk and I love Minecraft.
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@Mtom912 said:
https://forum.deadbydaylight.com/en/discussion/63311/survivors-have-it-so-easy
Tombstone, ira heads, 5 blinks, ebony mori, infinite tier 3, the choice of making a survivor unable to play the game, by camping and tunneling them. NOED, although counterable, rewarding a killer for failing to protect the gens, which is their main objective. Hitboxes
@Mtom912 said:
https://forum.deadbydaylight.com/en/discussion/63311/survivors-have-it-so-easy
Tombstone, ira heads, 5 blinks, ebony mori, infinite tier 3, the choice of making a survivor unable to play the game, by camping and tunneling them. NOED, although counterable, rewarding a killer for failing to protect the gens, which is their main objective. Hitboxes
Don’t forget scratched mirror.
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@BACKSTABBER I’m on the forums more than Orion but he joined awhile before me.
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@ItsYourBoyGuzma said:
https://forum.deadbydaylight.com/en/discussion/comment/478181#Comment_478181
Imagine not even saying that you thought you were better than someone who practically lives on the DBD forums.
*Facepalm*
Don’t feed the troll/hater.
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@Kiskashi rainbow road and toad//waluigi .
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@Kiskashi Mario kart was awesome and so was Mario party 8.
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@ItsYourBoyGuzma said:
Imagine sitting on the forums all day, yikes.
Imagine judging someone for no reason. Yikes.
