GrootDude
GrootDude
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- GrootDude
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Comments
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Hawkins isn’t as bad as people think tbh.
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This was made by Fog Whisperer Samination, not BHVR.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1025291#Comment_1025291
The game is balanced for survivors like myself. Low ranks.
And it's easy.
So you had one game at rank 20, if a killer at rank 20 gets a 4K then does that make killer too easy?
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I really hope matchmaking gets fixed, I don’t like facing green rank killers or survivors.
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Why message them? A lot of people like getting sent messages regarding tunneling and camping.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1025420#Comment_1025420
If you have experience like for example noob3 or ayrun or even tru3talent, there is really no problem to survive now from any killer. Like all killers now has barely any pressure.
I can still 4K as killer and I’ve also gotten killed as survivor, of course I lose too but in those matches I catch myself misplaying a lot. I’ve played without ruin a lot before too and never felt it was completely necessary.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1025395#Comment_1025395
Nah, playing the killer was hard before the ruin got nerfed, but now this is a real NIGHTMARE. But since now playing as survivor feels just way too easy and not really challenging. I miss ruin.
With the amount of moris currently, I disagree. Both sides still have more of a skill cap then they’re given credit for, you don’t just start out knowing how to perfectly loop,stealth,hit great skill checks and how to predict certain killers movement.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1025291#Comment_1025291
Perhaps you play the game for 3 years...
That’s like someone who’s only played survivor for three years saying killer is too easy.
@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/1025291#Comment_1025291
As someone who is rank 3 for survivor and rank 1 for killer i can assure you playing survivor is ez compared to playing killer.
I’m currently R2 on both sides, certain situations killers face (toolboxes primarily) are the main thing that makes survivor stronger imo.
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Lockers, not being in range and calm spirit counter this, use the counter play you’re given. Docs power is mostly tracking.
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@OmegaXII said:
I usually play nice, even that will costs my match. But after reading the comments, should I continue to play nice?
Nope
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@SpaceCoconut said:
Somebody's salty they didn't get escape.
It's really easy now so you just need practice.
Don’t you rarely ever play survivor? You can’t really call something easy without experiencing that thing enough.
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I’m having fun as long as my fps doesn’t drop.
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None currently
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I’ve experienced fps drops as survivor and killer on this map, kinda annoying. PS4 not pro player.
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I never have played nice and never will.
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Why would they nerf those perks when the perks aren’t directly affecting gen speed?
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Visually it looks nice, gameplay wise I hate it, I’ve always hated Lery’s though.
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@kcwolf1975 said:
Does lightborn help with this bug?
Probably does
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I change mine pretty much weekly.
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I play survivor slightly more than killer.
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@Brucecastro81 said:
eNjOy YoUr LoBbY sImUlAtOr AnD eZ 5 mInUtEs GaMeS
Literally 4K'ed every match without ruin, even with bubba yesterday
My Wraith games have been nice too
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1019533#Comment_1019533
It's not playing dumb though. Just bait the killer to chase you a handful of times and boost Evader. You could easily do this and get yourself silver Evader.
Alternatively you could take a hit maybe lure the killer away from the hook.
It's really not that hard to gen rush AND pip at red ranks. I'm rank 1 I do it all the time. You just have to take some risks.
I’m rank 1 too mate, it is indeed playing dumb to stay near the hook against a camping doc who obviously isn’t gonna hit you, I should be doing a gen and not wasting time, I can’t save my teammate without BT against a dedicated camper.
If you’re punished for playing optimally then the pip system is flawed.
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@thesuicidefox said:
If you either hung around the killer a bit more or never went down you would have pipped. If he was camping then you could easily run in start a chase and run out a few times to boost your Evader, as he wouldn't commit to a chase on you.
Also if you do 3 gens that is 300 points on Lightbringer. Iri LB is 270 points. So if you actually did 3 gens you would have iri LB and thus safety pip. If you were sharing gens then you didn't do 3 gens, you did about 2.5 gens at best.
Also, if I have to play dumb to pip then that already shows how emblems need fixed.
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@thesuicidefox said:
If you either hung around the killer a bit more or never went down you would have pipped. If he was camping then you could easily run in start a chase and run out a few times to boost your Evader, as he wouldn't commit to a chase on you.
Also if you do 3 gens that is 300 points on Lightbringer. Iri LB is 270 points. So if you actually did 3 gens you would have iri LB and thus safety pip. If you were sharing gens then you didn't do 3 gens, you did about 2.5 gens at best.
I did them with help and not in full, so to correct myself, I did one gen and helped with over half of two. I had to go down since someone lead the killer to me and I got downed right in the gate.
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Mostly normal but with more people using moris.
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So I know this is probably about my thread and I never complained about ruin, I wanted it buffed.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1019211#Comment_1019211
Yes I guess if matchmaking screws up the players should have a safety net? That would be a nice bandaid.
Agreed.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1019201#Comment_1019201
I guess that would be reasomable, but isn't ranking up easy enough for survivors? For killers depipping could be impossible with a 3k or 4k but then moris would have no downside.
Even if it’s easy, I just think it’s dumb to lose a pip because of matchmaking or just a killer not preforming well enough.
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@PNgamer said:
GENRUSH = NO PIP @ red and purple ranks. Deal with it
I won’t deal with it, I’ll keep making threads until it gets fixed.
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@Waffleyumboy said:
I disagree. If you do not contribute properly to the entity's feast why would it reward you.
How can I control the game putting me against a green rank killer? Not everything is about lore. I’m not asking for a pip but just not to de-pip, that isn’t rewarding me, just not punishing me.
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Sorry to disappoint people expecting this but we kept forgetting to screenshot our games and then we all had other stuff to do, so no experiment was done.
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@fcc2014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1018085#Comment_1018085
I haven't played since end of December and friends have been telling me the lobby times and match making has been horrible on PS4. Thought/Hoped the new update would bring out some people.
Good Luck Guys with your test. maybe que up netflix on your phones.
We keep forgetting to screenshot the endgame screen. 😅
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@28_stabs said:
You better do totems now, cuz NOED is the 2nd best totem. :D
Me and my swf currently have a dedicated totem cleanser so noed isn’t a problem.
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@Lucama said:
This will be interesting to see. Try to get some way of keeping time as well, to see how fast the gens pop/games are finished.
I’ll be using a stopwatch on my phone for each match.
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I’m excited to see the end results.
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@thesuicidefox said:
Luck can work in your favor as Pig though.
I've seen survivors die to traps or spend a large chunk of the game trying to get them off and we lose because they weren't on gens.
But killers only tend to focus on the times they trap is removed quickly. They overlook every time the trap actually does it's job or even kills someone.
https://en.wikipedia.org/wiki/Negativity_bias
It doesn't say on the Wiki, but I learned doing user experience research that it takes 4 positive events to equal 1 negative event.
So in order for you to feel like traps are working, they need to be effective 4 times more often than being not effective. That's not how RNG works though.
I covered both parts of that in my post.
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@Lufanati said:
Someone got their head popped. "nerf piggy"
My head didn’t pop though? How is increasing her crouch ms a nerf? A ten meter range doesn’t even affect her much.
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@KillersAreCryBabies said:
https://forum.deadbydaylight.com/en/discussion/122175/happy-no-ruin-day
You killers whine too much when y'all got way to much of an aventage with noade,bloodlust hit boxes tunneling,face camping, slugging an us survivor's got what oh big hit boxes barley 6 pallets shity perks slow gens slow window vaults crappy ds strike killer is way op compared to survivor's killers are ones need a major nerf.period.
Op mains survivor
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@RobMeister88 said:
2020 and already asking for killer nerfs.
Buffing her crouch speed and increasing her skill cap is a nerf? A ten meter range would hardly affect her btw.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1016745#Comment_1016745
If your trying to waste a survivors time outside chase to screw with a helmet, thats one thing. I was talking about hitting and hooking the guy again.
I know, I only mind tunneling whenever it can very possibly guarantee my death because of the chase mechanic.
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@LordGlint said:
As far as "tunneling" someone with a beartrap goes... If you have the choice between someone with and without one, its better to go for the guy without since the guy with a helmet isnt likely to hop on a gen. Still though, chasing people WITH helmets isnt a bad idea. If you find someone...hit them. Addons like the slow release toxic are there to help you in chases against survivors who are already trapped up.
I know this but because of the chase mechanic it is really annoying and the fact that it isn’t optimal is what makes it more annoying.
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@vpounder69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1016686#Comment_1016686
Well this game isn’t all about you homie.. practice mor and maybe you will never get trapped..
So you’re saying just don’t get caught? Everyone gets caught, even you. This isn’t something only I hate btw and I’m going to post my feedback.
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/1016706#Comment_1016706
Understood, I just don't see how the idea of 10m would really make a difference. A chase can happen from a farther distance and if you are not being chased when within 10m then you had no pressure to begin with.
I'm not arguing your point just trying to figure out if 10m would actually change anything.
I just didn’t wanna make it too big but this’d be difficult to discourage.
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@brokedownpalace said:
I suggested this the other day:
"What if, instead of the key being in a random jigsaw box, there are 2 keys you need to get and you can get one out of any box. Her ultra rare add on could require you to get 3 keys. This gets rid of edge cases where Pig gets screwed because you get it off in the first try or you get screwed because you need to search 4 or 5 boxes."
I like that idea.
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@MegaWaffle said:
Traps timer stops when the Pig is chasing you and the "chase" persist for 5 or so seconds after breaking line of sight. I don't understand how 10m is needed. If Pig is just starting/breaking chase then she is either wasting a ton of time on you or not actually being a threat as you can just turn around and go back.
I agree completely about the RNG removal though, as even with the increase box add-ons you may have all 4 get off first try effectively wasting your add-ons. I wonder if having skillcheck affecting perks also affect the Jigsaw boxes would be too much? Or if it would actually solve anything.
I’m not saying that it’s a great strategy the chase mechanic isn’t exactly the best.
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@TAG said:
I mean, the Traps do have to kill sometimes. Otherwise, what would have been the point of making a SAW chapter?
I’m not saying that’s they shouldn’t kill but I hate how luck based it is.
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Happy no old ruin day
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@YaiPa said:
Tunneling a trapped survivor as pig is more hindering for the killer than for the survivor.
Which is another reason to discourage it.
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@DisappointedUser said:
https://forum.deadbydaylight.com/en/discussion/comment/1014975#Comment_1014975
Are you high red ranks? I get a feeling most of the people saying the Ruin nerf isn’t bad or that they’re happy about it, either don’t play Killer at all, or don’t play Killer at high Red Ranks.
I play in red ranks, quote where my comment says the ruin change is good, there is a reason I’m not using it.