Grigerbest
Grigerbest
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3058823#Comment_3058823
Dont worry, you will still get wrecked by Survivors who are better than you.
And nope, BHVR does not want "hide and seek" back in DBD. They are doing everything that Stealth becomes a useless option, from Killers who reveal you with Killer Instinct to Nerf to Stealth-Perks.
I'm ok with getting wrecked by a good survivors who playing smart and making right desigions. If I played bad, I will admit it, I'm ok with losing to a good opponent, learn the mistakes, improve from them. Don't get me wrong.
What I'm not ok with - when I'm clearly smarter and winning all mindgames, but getting outplayed coz of 1 button, and getting called "EZ" at the end lobby. This even brings tilt tbh.
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@SweetTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/3058836#Comment_3058836
I too would love to see a fairly decent bot replace a disconnected player. There's truly nothing worse than having a survivor disconnect at the start of a match, as it makes completing five generators almost impossible. Not saying that a bot would get the job done, but at least it ensures the killer has something else to focus on.
Nothing worse than having dc from a start - this is a thing.
So instead of bringing bots (I know there will be no bots in regular matches), just bring a return to match button.
Bots only for practice mode or maybe in player vs AI mode.
When they ragequits, they most of a time just don't give a single S to other players in their lobby, which is buggles me, really.
I'm all of a good sports, fair play, respecting your opponent kind of guy. I'm ok if my teammate just got "Connection lost" issue. But I hate when ppl ragequits. And I'm all of punishment for that.
Situation right now at least with me:
If 1 survivor dc or ragequit, and I'm playing a killer, I automatically turn off a "sweat mode" and trying to play as casual as possible. (I playing on high ranks)
If I see them trying their best to escape, I'd gladly let them go after second hooking everyone. They don't deserve this match to be an automatic loss, just coz 1 guy in their team decides that "This match is unfun for me, I'm leaving".
If I see they gave up and pointing on a hook, I'll kill them so their time will not be wasted.
I respect my teammates, and my opponents. It's my decision to make matches with me as fun for everyone as possible. Only if they isn't really sweaty ofc. xD
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@Onyx said:
https://forum.deadbydaylight.com/en/discussion/comment/3058800#Comment_3058800
Who told me bots are gonna do X and Y? Myself, because I am a programmer so I know what AI is capable of and I know how you can program them. In a mode that is strictly against bots, bots have no reason to play to win, because bots gain nothing, so BHVR would have those matches easy, maybe go as far as make difficulty settings for them, so you can decide what kind of matches you want.
So I disagree with you entirely. Implement bots to replace people DC-ing, add a mode that is strictly against bots where you can still do challenges for the rift and stuff (and yeah, I kinda do not like challenges. no offence, but I am not a 15 yr old sweatlord with nothing to do all day but play DbD, so when I play a game I wanna relax and enjoy my time. I already work during the day, I don't wanna work in a video game as well).
And after you have bots replacing DCs, remove the DC penalty entirely. Seriously, the point of it is just to force people to play the game, even when it is unfun. But with bots replacing players BHVR have on their hand the best statistic on what is fun and what isn't! With a DC stat they can see which games are unfun and fix whatever makes people not wanna play in the match.
Excuse me... Remove the DC penalty entirely, so ppl can leave a match whenever they want if it's unfun?
Have you ever consider your teammates fun? Have you ever consider a good sport in games? So you rather just leave whenever you think that match is... "Unfun"?
You're pranking me, right?=)
If not... I would not like to have someone like you in my team, knowing that this person just gonna leave a match whenever he gets hooked.
Sorry, as I said I'd like this game to be without "AI replacing DC". No more words from me.=)
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Yup, thats exactly what I said. Finally some love for weaker killers.
After update, I hope survivors will think twice, before going to killer just to annoy him, and get away just coz killer can't do anything even with good plays, instead of hiding and avoiding killers.
Bring the hide and seek back to dbd!
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@Onyx said:
https://forum.deadbydaylight.com/en/discussion/comment/3058706#Comment_3058706
Hackers or just cheaters in general that managed to get ahold of the bots also made them super powerful, giving them all the perks in the world times 100. That is not the true experience of the bots, so let us get that out of the way, because it's not what it would be like. Don't try and paint it bad because of cheaters.
Secondly I love playing against AI, in fact, I prefer bots compared to players. Bots don't taunt, don't insult you, don't BM, don't camp, don't tunnel and you can program them to not be hyper efficient. Basically bots make matches feel nice and relaxing. No more pressure, no more sweating, just fun casual matches. That is not the experience you get against players. This is because bots don't care about winning or losing, they just exist to play, humans, on the other hand, are obsessed with winning, and so they do everything in their power to do so.
Real players will use the most annoying, but effective builds, most powerful killers, most powerful addons, squad up for perfect communication. Bots don't do that. Bots are the real chads that just play the game and they could have every perk in the game, no meta stuff. Bots. Are. Fun.
Ok, hackers and cheaters aside, as you say.=)
So you all about having casual fun matches that feel nice and relaxing, no pressure, no sweat... You don't like challenges, yeah?=)
I'm not talking about "playing vs AI" games, I'm talking about DC'd players getting replaced with AI and...
I feel a need to ask, who told you that only AI bots can give you such matches?
Who told you that AI is not gonna use effective builds considering he's gonna use same build as person who just dc'd?=)
Who told you that AI is not gonna be sweaty, don't camp or tunnel?
No one can tell, but AI is gonna be a total dominator, or total disaster, like Nemesis's zombos.=)
Anyway I'll stay with my point of view, destroy the source of these DC's, more punishment for dc, let ppl think twice before ragequitting and letting down their team, and bring up this Return to match button!
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@Vlarian said:
They don't want to play differently.
This. And not only that.
Survivors just want to play against non anti-loop killers. It's fun for them to feel powerfull, which is a total bull crap considering that... It's a freaking killer! You should be scared of him\her, you should not freely run through map, you should be scared of killer, you should hide, you should avoid killer to see you.
It still insanes me how some survivors just litteraly running to killer with flashy clicks, making fun of killers. It should not be a thing. But it's a thing, coz some killers are just weak, and no matter how good you play, how many hours you have, you're playing a weak killer.
Ofc survivors will not be afraid. Survivors forgot the real fun of this game, it's a Hide and seek. Right now (before update to meta), it's more likely a bulling simulator for M1 killers.
Personally, I think ANY killer should have anti-loop power which based on a skillfull play. Not easy to use, but rewarding if used correctly.
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I told many times on other threads...
The only thing that soloq needs, is a communication tool like a "motion wheel" for survivors to communicate.
Like:
- Reparing a generator.
- I'm in the chase.
- I'm healing. (Nickname)
- Healing myself.
- Making a boon.
- Going to unhook.
And ETC.
Any buff for soloq is a buff for swf, they can't buff something separately. Let them just add a communication wheel, coz it's the only differ thing from swf and soloq.
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@MasterGS32 said:
Well, I just wanted to see if it's only me, or if you all have gotten into matches lately, got chased, got hooked, camped, or tunneled, and then out of the game, with this particular loop put on repeat on each and every single match. Cause that's what's been happening to me lately. And I absolutely got tired of it. I am not a survivor main, btw, I actually main killer, but I have also come to enjoy survivor gameplay as well lately. The problem is that this cycle put on repeat forever has become so frustrating. I promise I am not even baiting BT hits or DSes, I just try to play the game normally, but the killers still just want to tunnel. And I am done.
The last drop was this match I just had against a Nemesis on The Game, that tunneled as I've never seen before. He didn't even try to hide it or to cycle a different survivor in between my hooks. He just tunneled straight in our face and we could do nothing about it because he just tanked all the BTs and the DSes and still went after the unhooked survivor. And he literally tunneled each hook state of each survivor individually. Sometimes I get tunneling a person after 2 or 3 gens have been finished, but I cannot understand a Nemesis that tunnels like that from the beginning of the game till the end of it. It's like that was his sole mission in that match like he was doing an only tunnel challenge.
Because of this tunneling issue the game has, I've been taking it easier lately, playing DBD maybe once or twice a week. Well, I just wanted to say and also let Behaviour know that if they don't do something about tunneling and camping, all the survivor player base will just follow the same path as me. And that is, leave the game. As much as I love DBD and its core design and the 4v1 aspect of it, I cannot physically take more tunneling than I already have. Therefore I must proceed and say goodbye to this game for the time being and look into other games that can actually be fun to play, and not frustrating.
Ok so first of all: Tunneling and Camping is not a crime!
Second: If you actually played B or C tier killer, you'd understand that tunneling and camping is the only way to win against strong teams.
Yes it may seems dirty, yes it may seems shamy. But you know... This Nemesis wants to win too. How? By Tunneling one out as quickly as possible!
It's a "dirty" tactic, but it's efficient. SADLY!
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@Onyx said:
https://forum.deadbydaylight.com/en/discussion/comment/3058145#Comment_3058145
Completely disagree. Bots allow people to play in a more casual way. You may not like them, but they are essential. If we had actual bots to replace people who DC it would be amazing, because it means we could remove DC penalties and have the game not be over for those who are still around.
Also, if we could have bot matches that still allowed for progress towards challenges, achievements etc it would be so nice. Because then you could just play simple nice matches where you can work towards your challenges, without worrying about camping/tunneling killers or hyper-efficient SWF squads. You could play at your own pace.
So just because you don't like AI, doesn't mean we should listen to your desire and not implement them in the game. If there was a separate mode like in TF2's Man vs Machine, you could simply choose not to interact with the system and go in normal matches playing against other players, but don't force your ideals and opinions on others and say "no, bots bad, you should only play against real players". Since ideally you'd have the ability to opt between bot and normal matches all you have to do is not play bot matches and at that point is a win-win.
I didn't say "I don't like AI", I said "It's not a healthy idea". I knew some games has this mechanic, and it was a nightmare.
And I can already tell, that if survivor player get replaced with AI, he's gonna ruin this match for the rest of a team. Believe me.=)
If killer player gonna be replaced with AI. Than all human interraction with him is gonna be lost. And I'm not only talking about killer nodding, or gives last one a hatch, it's just not fun to play against heartless machines in such games, so I would rather end the match quickly anyway.
And it's considering, how smart will be this AI's. Hackers\Cheaters already doing them and... Do you enjoy playing against such AI?
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@Huge_Bush said:
As soon as they nerf well coordinated swf swat teams. Not before.
This.
I'm ok with nurfing the nurse, when they find a way to nurf swf sweat teams. Or buff the other killers, so we'll not have "TIERS" anymore.
Tbh, this thing as "Killer tiers" is the concept of Unbalanced game. Which means, you can win most sweatiest teams only with certain killers.
With other killers, you're doomed to lose, no chances.
So yeah, bring up nurfes for swf, then we can talk about nurfing S-tier killers.
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@Pulsar said:
What is the point of this post.
Either you're able to see both sides clearly and you understand that Nurse no longer fits in the game with her current power level or you believe that ignoring basic game mechanics is just a skill issue.
Unfortunatelly... But "Insanely cracked Nurses" is the only counter to insanely good swf. And one of 2-3 characters who can win against them.
Without nurse as she is now, you'll see only blights at high mmr.
Imagine after 50-100 escapes, you're prisoned to play against same blights with same builds every single game? Is that what everyone wants?
Don't get me wrong, everyone wants to win, but some killer mains wants to win same way with Pig, with Myers, Sadako, etc...
Sadly due unbalance (we have tiers on killers) you can only build your mmr up with blight or nurse, and you have to be insanely good with them.
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You're still not used to mmr system? =)
Come on, for me it was like going through stages of grief.
I'm accepted that and I feel Good now...
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@RpTheHotrod said:
https://forum.deadbydaylight.com/en/discussion/comment/3058145#Comment_3058145
Isn't bots just a killer practice match? I didn't read anywhere where bots would be in live matches in any form.
Oh dangit, I missread that, sorry.=)
I heard about practice matches to try out killers or perks, looking forward to it too!
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I really hope you asking this for only lore knowledge... 😏
Only a creator can give you a 100% legit answer to that tho.=)
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I noticed one thing: they always do that on high mmr, and less on lower mmr. Which basicaly means - they don't afraid of you.
Taping a regressing gen is a thing that survivors was doing for all these years. But this is not gonna be a healthy tactic after patch.
So you'll see it less happening behind your back.
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Personally, I don't think that "bots" is a healthy idea for any multiplayer games.
If killer dc's, I'd rather to play next match with a human being than AI.
If survivor dc's... I'd rather have a "Return to match button".
Altho - I'd like to have a stronger punishment for ragequits. As a survivor, don't forget, you're playing with another 3 people, pay some respect to their time.
I don't adore any AI in a games, where you supposed to play with other players.
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@theboyitachi said:
https://forum.deadbydaylight.com/en/discussion/comment/3057926#Comment_3057926
what ? i could care less about survivor perks being gone nerfed my post didn’t mention survivor meta i’m simply worried about-solo queue games
And I still don't understand why are you worried.
Legion build is gonna make people killing themselves on hook?=) Legion is gonna be a some sort of... "Soloq destroyer" or something? xD
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@Jurasaurz said:
After playing several matches with Myers and Ghostface, I feel like Myers needs a complete rework since Ghostface is basically same Myers but in every gameplay aspect he is better.
I might be wrong but Myers is like a huge "trash" and outdated killer since he was released back in time where Meta and other killers/perks were all different.
Myers is much stronger and scarier than GF, imo.
If I look back and see GF peeking from a corner, I'd reveal him and we will make a teabag contest.
If I look back and see Myers, I'll shat my pants and be moried instantly.
No offence to GF.=) But Myers is Myers.
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@JakeCannon said:
https://forum.deadbydaylight.com/en/discussion/comment/3058083#Comment_3058083
Fair enough. I only have franklin's rn
Hag aside... I really agree with you - some maps and rng is really a №1 reason why you lost or won.
Unfortunatelly... I think it's gonna took a REALLY long time from devs to fix this issue. If it's even possible tho...
What is easier to do? Remove map offerings -_- I mean really just do it. Let at least rng deside, rather than someone in the lobby.
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@JakeCannon said:
https://forum.deadbydaylight.com/en/discussion/comment/3058063#Comment_3058063
I do . Not as easy as it seems when 4 gens are on the whole other side of the map (obviously not meat plant, think red forest) and they pop them before you can even get half of your traps down .
Do you run Corrupt Intervention or not?=)
I think you understand that as a hag main, you need this perk to have time for set up, besides corrupt gives you a clear view on which 3-4 gens you need to cover with web.=)
To me, hag must have at least these 2 perks in every build - Corrupt Intervention and Franklin's Demise. I've 0 idea how you're gonna handle high mmr swf without these.
(I know it's off-topic, but I need to clear it down before talking about maps)
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@Hi_Im_Chucky said:
Word it however you want, I share the same mindset. Will gladly sit quietly on gens and leave with no issue, and if I have no way of seeing/knowing my teams perks, then it’s not worth the needless risk to force a full team escape. If I’m using a build specifically built for end-game escapes, then sure, but otherwise, it’s still strategic to ensure the win/tie (2 or 3 escape) instead of the self implosion that is trying the Hail Mary save lol.
Just the typical logic vs feelings situation.
Soloq need more forms of communication other than "Wave and point".
Thats it... Just give the survivors a "command wheel" with lots of communication tools or slots whatever...
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@JakeCannon said:
I absolutely despise probably more than anything in this game the unpredictably of the maps and how many pallets there will be. I am a hag main and when I get to cold wind farm , meat plant, or red forest I just say "GG boys" before the match even starts. I stay but I know they've already won . What's the point of like 30 maps if I'm always stuck with the same 5 hardest maps for killer ? I understand I can just throw a map offering up but I hate taking the cheap easy way out of this game .
A hag main complains about the maps?
Hardest map for hag?=) Are you playing hag without traps or something?
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Agreed. Map rng is the №1 of the outcome in the match.
(PSICHE! From nurse and hag mains)
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Some really good players (survivors in that case) just tired of playing against sweatiest nurses and blights each match, so they deranking themselves to lowest, just to have some calm matches. You can call them "Smurfs". xD
Some killers do that too. You can't really fix that.
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3058004#Comment_3058004
I think it boils down to agency. If they do it specifically because they enjoy inflicting that kind of tilt it's about making sure they get to play Killer the way they wanted. Few playstyles enforce total agency like Bubba's tunnel. He only cares about the one, and he's going to get the one. The rest are just icing.
To be honest, these types of bubba is exist because of not really smart survivors... If every survivor just let bubba have this 1 kill and get out, even the most persistent basement bubba mains are gonna get tired of this.
I haven't played like that, but I've seen some YT videos, and... It's just boring, it's not how you supposed to play.
Killer should never consider camping and tunneling with first hook. I want it to become only viable in end game. But how? Who knows...
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@kaneyboy said:
I mean I was getting hit down with an active 1 second DH- was it really necessary to nerf again.. they already destroyed it enough
Each nurf to DH is a buff to M1 killers. But the ENDURANCE is hard nurf to S-tier killers. I'm good with that tho.
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@FlameLickVA said:
DS is gonna be absolutely useless against the best killers, endurance no longer stacks, its going to unfortunately be a tunnel meta
How is that gonna be a "tunnel meta" if you still need 3 hits to down an unhooked survivor, but now he has endurance and haste?
DS is still useless against best killer, even with 5 seconds. (I do think DS should be 5 seconds stun tho)
BT is gonna be must have for sure, but coz of haste, it's gonna be much harder to tunnel. Am I missing something?
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3057959#Comment_3057959
Ok; but how long are solo players going to wait for this, while the game goes into its seventh year? Just as soon as facecamping Bubba is addressed, I guess.
Edit: typo.
Right now, I don't think you'll have to wait long. Developers doing work rapidly, don't you agree?=)
Facecamping bubba to me is similar to afk pig. It's a pure luck for not being "this one and only hook". If it happened to you... I'm sorry, but yeah, nothing you can do right now. The only thing is... Let bubba get this one kill, but others needs to make sure - they get out.
It's actually really boring for each side tho, I'm a killer main and I have 0 idea how someone is enjoying doing so.
As much as I want to kill survivors, I want them to have fun too.
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@TruEternity said:
I do not understand why botany knowledge got nerfed so hard, when it was barely even used in most games. First they took away the efficiency, but at least it got a speed boost to healing in compensation. Now it eats med kits faster, and got nothing in return. If the healing speed was a problem, reduce it, but don’t add a crippling downside to it. It’s calm spirit all over again, add a minor buff, and a huge nerf because hey it’s a wacky meta shake up! For goodness shake remove the downside and slow the healing, or just revert the changes altogether.
Because healing speed is insane in ptb. No more words
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3057926#Comment_3057926
Sure they can. Adding information that SWF already has does next to nothing for a SWF group on comms. For example, when any survivor is in chase and not just the obsession, basekit Kindred without killer aura reading, etc. None of those things really have any effect on SWF, but would go a long ways for solo players.
They said they gonna add this feature in the future, no?
Like a "command wheel" or something... It will be in the future updates. They asking about it even in tests.
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@MikaelaWantsYourBoon said:
First, OTR needed nerf and i am happy for all endurance nerfs, they should not be stackable. This is good change!
But seriously no change for camping and tunnelling? You are seriously believing base-kit BT will help against campers and tunnellers? You buffed generators time, so this strategies are stronger now. But nothing to help survivors?
Not even buff for DS (make it 5 seconds again)? Seriously just "nothing" for survivors?
Good luck if you can find anyone to play solo after this update.
Base-kit BT... Well it depends on which killer you're against. 5 seconds endur and haste is not a joke you know?=)
Absolutely agree about ds... Tunneling should be punished. 5 second stun was good, idk why they changed it to 3... Even with M1 killers it's fine to have 5 second stun, if they want to tunnel.
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@theboyitachi said:
Solo queue is gonna be absolutely hell we were supposed to have some changes but we never saw any. new builds like forever legion gonna make people kill themselves on hook immediately i just don’t see a reason to play this game without friends anymore unless i’m playing killer it just won’t be worth an if survivors kill rate drop too far we may see buffs to them specifically when only solo queue needs buffs
I think you understand 1 thing: They can't buff solo survivors, without buffing swf. Any buff for soloq is gonna affect swf on a worst possible way.
"Make people kill themselves on hook", my man, ppl already doing that, and the update didn't even come up yet. Only really bad survivors doing that imo.
I don't know... This whole post to me seems like a "Crying for overpowered survivor perks being gone soon".
Relax, stop overreacting.
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Map offerings should be removed.
I've no idea why is it still a thing...😑
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@DragonMasterDarren said:
I think i can hear the loud yells of jubilation from killer players the world over right now
In all seriousness though, the gameplay shown doesn't address the biggest question surrounding the DH change, that being if it can be used and then confirm a pallet drop or window vault, my money is on "no" but i would like to be certain
While you in animation from new DH, you obviously can't use windows or pallers, with that being said... You're probably go down, coz there is no "DH for distance". It's a HUGE nerf. As others said, probably is a "bin" situation. xD
It's good tho, now survivors will have at least some variations with 1 slot of other perks to use. -_-
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@Sally_S_gay_son said:
they can complain while the rest of us are looking forward to the Lethal Pursuer buff that actually pretty much benefits Nurse the most so we can make the poor little survivors suffer even more /sarcasm (honestly Nurse mains why is no one talking about this amazing buff that buffs all the good Nurse perks like I am all ears/floods of rage/bbq etc)
I was using lethal pursier long ago on her, but yeah never talked about it anywhere. =)
After I read the news, I knew that Lethal pursuer and sadako's Floods or Rage are gonna get insane simphony.
(Basically, each time survivor getting unhook from scourge hook, you're getting Lethal Pursuer on again for the same 9 seconds)
But shhh... It's a secret.😏
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@IlliterateGenocide said:
For the attack cooldown im really worried its just going to make camping easier, especially against console players.
but im more worried about the Speed boost nerf after getting hit those .3 seconds will make a lot of difference.
if the changes were one or the other i think it would be fine
attack cooldown buff but keep current Speed boost after hit or something
The pallet breaking speed is fine but combined with the other 2 it feels like it will make a HUGE diffrence
but i guess well see
I really like the gen damage tho.
It most likely gonna affect overall killer match time. In a single chase you're not gonna see much difference.
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@amazing_grace said:
https://forum.deadbydaylight.com/en/discussion/comment/3031508#Comment_3031508
The problem with Sadako is that the way you're describing how she is "meant" to be played is not something that is viable with just her basekit. Without those add-ons, condemn will most likely not be viable to kill a survivor off or spread accurate pressure. I do agree with you though that this is probably the best way to play her to make her actually scary, but in regard to game mechanics, she isn't currently designed in a way that you could do this every game, hence why so many people demand she gets buffed.
Yeah, I know.=) I said I don't want to talk much about build coz it's gonna take a while... But right now yes - she's the killer that relies on addons.
And even so, it's not consistant. Without addons she's the usual m1 C tier or lower. I understand why people saying she needs a buff.
I'm just saying they need to consider her addons before making her stronger or even reworking her. Or we end up with S tier monster.
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New survivors should not suffer this nightmare, they're having troubles even with normal skillchecks dear God.=)
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@Tostapane said:
... then they should be basekit instead of being removed. removing the bonus bp just because you reduced the grind is a poor excuse imo... you should incentive new players to play, and this change will just upset people and increase the grind for the new players
"We don't want people to use perks just coz of the bloodpoints" - Developers.
"So we lowering grind up to 75%"
Why do you need more bloodpoints? Basekit 100% to bloodpoints? Are you mad? xD
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@Mewishis said:
I have been playing a few games today and all of them have been with survivors and killers who were new at the game. Like actually all the matches, I checked and the legion I played against recently started playing in 2022 I have been playing since 2017.
Are matchmaking tests occurring why am I getting matched with survivors and killers who are still learning? I win most of my survivor games so I don't see why this is happening.
Yes, and it was weird... The Q times was a bit longer, and I was getting 1-2 completely new players mixed with total tryhards. xD
Before, Q times was really quick, and all 4 survivors feels almost at the same level. I mean without "weaklings". . .
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@theblimp said:
There is a stupidly large number of pallets on maps now. It needs to be halved at least. Every match at the moment there is a pallet at every possible pallet spawning tile and it is ridiculous because there is nothing the killer can do.
IMO, no. It's fine. Remember that you have perks to destroy or block pallets.
And RNG ofc... Not for the number of pallets but their location.
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@Camonna said:
i have this idea come in my mind while reading killer ability. in the future is it possible that we can change killer's ability to another one and change it's playstyle for example
Myer's original ability is stalking ppl and down them with one hit but the secondary power is remove his stalk ability and he can gain token by killing survivors each tokens strengthen his power like giving him new effect or ability that work similar devour hope.
Sadako change her teleport power to crawling mode she move faster quieter focus on hunting ppl that offguard turn her into full stealthkiller playstyle.
The twin you cant control victor but turn him into AI that walking around the map like nemesis's zombie but faster and reveal survivors aura he cant attack them just giving you information but you can give him attack ability by using red addons.
*this is just my rough idea what do you think ?
I mean... With sadako... I don't think people just realise how powerful her "condemned build" (aka iri tape and healing) really is. They still playing her like other stealthy killer by chasing survivors.
Personally, I don't really think that she needs a serious buff, considering how quickly you can condemn them with these addons. I'm not gonna take too much into build... Just saying: If she played as supposed to... She is the hidden A-S tier at it's best.
@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3031481#Comment_3031481
I made a suggestion for Doc where his shocks get more powerful the more Gens that get powered.
Thats a good one! I really love the idea of killers being stronger at the late game.
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@soulfire22 said:
its just super classic, starstruck nurses running around left and right, im a god gamer im a god gamer. egotistical, massive attitude. and they're just everywhere now.
win so many matches and expect to run into constant nurse mains bming and flinging their toxic playstyle all over the map with impossible outplay, walls, doesnt matter, pallets, useless. flashlight who cares.
soloq is already hell the perk update will make soloq even worse, and nurse isnt changed at all, i love it.
idc what anyone says nurse is a literal SSS tier killer rn and is unbearable to play against. the minute i hear that screech im out.
See you on the other side.
So you gave up?=)
Instead of trying to improve, you just said: Nah, I don't want to learn how to juke her, I'm out.
Sorry but it's sad man.=)
"Toxic playstyle"? I mean... What? xD
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It's still weirds me out on why some killers have only 1 power without passive or secondary power like Dredge or sadako.
I'd like to see in the future more secondary or passive power for old killers like trapper, wraith, huntress, billy, nurse
With nurse it can be even lowering her original power to compensate secondary.
Altho I think we'll get it when "attached mori" comes in.
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After seeing some posts about "Nurf the nurse"... I don't think I'll be too rude to say: Learn how to juke her power.
I feel like people just want Hold W and camp pallets. At least she gives you some different gameplay for 1 match.
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At first, I thought I was counting (as a killer) hooks like a potato... It was actually confusing.
Now it's happening in 2 out of 3 games for me, and I have 0 idea what causes it.
It's a huge gamechanging bug, I hope it will be fixed very soon.
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Not only a slight delay on a second blink, right after the first one, but the hand animation seems bugged too.
After the first blink, when you just started to charge the second one, the hand is already closed. It sometimes confusing me when I'm not trusting the sound of a blink because of delay...
Playing nurse like that would probably mess up muscle memory, so no nurses till the fix...