Greatamygdala
Greatamygdala
About
- Username
- Greatamygdala
- Joined
- Visits
- 232
- Last Active
Comments
-
He's not wrong the entire update was pretty awful for the killers. It opened a lot of bugs for the killers even killer related perks lmao.
-
Out of all the reasons to quit the game you use this. I don't know what to say other than bye.
-
Because the old killers had something else to do than keep playing a game they don't like. Any old killers that stayed until now usually have a lot of patience with the game BUT even then I seen these legacy killers just felt so defeated against Survivors who knows what they're doing.
-
I also want this information as a blight player.
-
Survivor should just stop crawling out of spite to the end of the map and accept defeat. Saves everyone time.
-
I had seen a Killer who is appropriately named "I hate keys" and plays slinger. He only went for the survivor who brought a key and let everyone else go.
-
Yeah it's still dumb that they don't bother to change tapping a gen.
Imagine investing like what 3 seconds of your time kicking a generator + survivor getting more distance from that only for it to be undone by a split second tap haha pretty cool. Then survivors wonder why people use undying ruin.
-
Thought it was just a warning that the killer has some perk like Surveillance. Turns out it was just another one of their bugs from the spaghett code
-
@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1810560#Comment_1810560
That is lazy and unlike mori's there are plenty of things they can do to balance keys, making it more fair when opening the hatch, giving keys an addon pass, and making them more useful in other areas besides just the hatch are all likely things that the devs are currently working on.
The issue with keys was never that they allowed survivors to escape early the issue was how it was implemented. There is no interaction between the killer and a survivor opening the hatch if they made it so there was and introduced a good way to alert the killer of the hatch being opened keys could be balanced.
I'm literally just going off on the whole "B-but Mori nerf was easier to implement" when Keys is just the same. Change a number and you're done. You think I don't want an actual rework for the keys?
-
BBQ is also broken. As I said before the developers needs to dedicated a whole chapter to fixing their spaghett
-
Everyone is saying that should be basic kit for a long long time now.
-
@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1810584#Comment_1810584
Just use Franklins :/
That's an awful advice. Survivors can counter Franklin's easily by dropping item somewhere and picking it up when hatch spawns.
-
Damn should nerf pig next.
Also clearly Nurse is weak as hell and deserves a buff :
-
There's lots of bugs including BBQ not working half the time. This game needs a whole chapter dedicated to fixing their spaghetti code like R6 with operation health.
-
@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1810566#Comment_1810566
What about Keys is unhealthy? You still have to earn your Key escape.
What about the killer. Did he earn those chance to get a 4k by doing his job only to get robbed because three survivors couldn't do the last generator and opted to getting away via hatch?
-
How hard is it to code that you just have to change hatch spawn requirements from instead of 3 survivors/1 generator it only spawn when there's one survivor left then go from there for future updates.
I'll take 1 potential survivor escaping over two or three.
-
@Mooks said:
They may just be inside lockers or behind gens?
Here's an example
https://www.youtube.com/watch?v=F2BqP0Mr3Mc3:40
That survivor was clearly healing somebody but it doesn't show up and it's not in an angle where the survivor would have been blocked by the generator. Scott also asked himself if there was distortion.
-
Yes.
-
2/10 but if you like it more power to you.
Calm spirit for iron will for most situations, Blood pact for bond to bank on Prove thyself more and not drag the killer to generators getting worked on.
-
Clown for the perks and Oni or Pyramid head if you want to win.
They're both strong really but the latter is incredibly so but I am pretty sure they're looking to Nerf PH so if you want a more reliable lifetime then Oni
-
I have an undetectable build and it hurts getting the grab animation only for the survivor to run away a second later.
-
Pyramid head is actually broken. He's like a better demogorgon in terms of playing around with his power except his goes through walls and is nigh impossible to mind game. There's a thing called M2 to M1 cheese.
As for people saying "b-but his ranged is short!" That's why you equip range add ons lmao.
-
I'm guessing his bottle recharges which seems to be the idea they have for new/reworked killers. Like Blight and leatherface.
About time too when you're so pressured by generator it's sometimes scary to reload.
-
You can get to Rank 1 without anything. The ranking system rewards you for playing and is basically worthless, you'll get there eventually with patience and grit. 'Crutch' perks just speeds up the process.
-
Too much of anything is bad. You should know when to stealth and know when it's time to start running instead of crouching around when the killer is at the other end of the map. That's what a good survivor is, no such thing as "Well I'm a stealth/Looper player" adjust accordingly.
-
Bamboozle is overrated. Depending on a set up window could be utterly worthless lmao
-
Lmao thought that was actually intended after coming back to DBD.
Can't even place traps in front of exit gate as well
-
This isn't even arguable, There's 4 players in the other times so a lot of chance to be a bad apple in there.
-
@Hoodied said:
People actually complained about qaq, I have seen it all
I haven't seen anyone complain about QAQ as vocally as the 4 meta perks of the apocalypse.
Sounds BS to me really
-
@FFirebrandd said:
https://forum.deadbydaylight.com/en/discussion/comment/1808367#Comment_1808367
I'm aware. That's why I asked for it to still eat some, but not all of your power. With the 50% drain, you would literally only be able to do that once... and I would suspect you'd make it further with 5 seconds of +15% move speed as opposed to 1 Frenzy lunge.
Once is a lot you know you can catch the distance. Measure it that second lunge is a sure hit.
Anyway I wasn't completely serious about my post.
-
They've been changing chase music? Wasn't even aware seems like I keep hearing the same thing for the past two years although there was one chase music that I heard once but never came back again lmao
-
People use to spam M1 to close the distance faster maybe you can do the same if you have a good grasp on your killer's power timer.
-
Another key robbery. This is messed up
-
Clearly resilience and spine chill is op.
-
Glad they're bringing back getting dedicated.
-
That's weird. Just watched a streamer noticing that the speed is slow even did a little test. Though that stream was like 20 hours ago anything can happen in that time or maybe it's a bug that sometimes appears here and there which isn't exactly new to DBD let's be real.
-
A lot of items in general actually. People just bringing out the big guns now that they can't be afraid anymore of making the killer equip a Mori.
-
Yeah it's very outdated. A lot of people are using flashlights now so whenever I alt tab into the game and the match already started I'm just greeted by misery.
-
Another life for the survivors? What could go wrong haha.
Also this already exist, you don't even have to sacrifice a perk slot. It's called Styptic Agent.
-
@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/1807629#Comment_1807629
Honestly dude if survivors last second switch to keys just alt+f4.
As long as you're still in the lobby you won't have a penalty. I wouldn't normally suggest these things as you won't improve as a player but if they try to sneak in busted things without giving you any chance to prepare then they are asking for it.
Sucks that I can't even switch killers inside the lobby and bring out my strongest killer when I clearly see a SWF with one guy that has key. No choice but to dodge when I'm just practicing with deathslinger
-
Damn the feng looks pretty accurate to feng players irl :)
-
@Boddy604 said:
https://forum.deadbydaylight.com/en/discussion/comment/1807304#Comment_1807304
If three survivors escaped through hatch after completing 4 gens, im sorry but you got outplayed.
They wouldve completed the 5th.
The ACTUAL salty play is 2 getting out after 3. Thats where u got robbed. Anything less is u whining.
Spoken as a killer.
They wouldn't have completed the 5th gen are you alright?
They three gen'd themselves and I have pop goes the weasel AGAINST A HAG which is the strongest at late game. Notice how all of them are injured and panicking for the hatch. They never would have gotten out of that match outside of a key or the last survivor getting hatch.
Spoken like a survivor main.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1807304#Comment_1807304
Oh that's cute you think it will only be a couple months. It is more likely to be like half a year from now or more; and be a minor change that leaves us wondering why it took THAT long to implement.
Will the 'minor change' open up a can of bugs as well?
-
Sounds legit to me
-
@[Deleted User] said:
-No because they had a key, an item that has been acknowledged as a problem but for some reason will still be a while before it's dealt with.
-That's one survivor you can still close the hatch and kill the other 2; that survivor just abandoned their team.
-Hatch spawns at one gen because a survivor was already dead:
The Hatch will become visible whenever the number of fully repaired Generators exceeds the number of living Survivors by 1:
- 4 Survivors remaining: 5 repaired Generators / Exit Gates
- are powered
- 3 Survivors remaining: 4 repaired Generators / 1 Generator left
- 2 Survivors remaining: 3 repaired Generators / 2 Generators left
- 1 Survivor remaining: Spawns and opens regardless of how many Generators remain to be repaired.
So until then like months since this is BHVR it's okay for THREE guaranteed survivors to escape despite messing up their gen priorities because hatch spawns at 1 generator? Alright then lol
-
@NightShroud said:
Ive Been Thinking To Buy The Clown Just For Pop, Is It Worth It?
Clown also has bamboozle and pop in his tree. As a killer he sucks though. And if you want to even your chance just a little bit I guess Pop and Bamboozle is worth it especially on killers that down survivors easily.
-
Huh people think Ormond is killer sided? That map is still amazing for survivors lmao. Anyone who complains about 'dead zones' in that map doesn't know how to manage distance and only knows how to drop pallet left and right.
Also still haven't fixed the dumb spawn in the middle of suffocation pit, I still got obnoxious window set up in that map that you HAVE to give up on the chase if they run there which they can from anywhere in the map.
-
@MythMage said:
https://forum.deadbydaylight.com/en/discussion/comment/1805911#Comment_1805911
I've never understood this. I've had plenty of people explain it to me, but I still just don't see it. Spirit is super fun to verse, and Legion is also really fun to verse.
Because you're a beginner at the game. Come back when you face good Spirits
And this is not me being mean you posted your screen once and you're relatively new.
-
Discussion should not be about Moris
Also proceeds to talk about moris
-
@brokedownpalace said:
So this is a coordinated SWF with a key AND a map, you 4k'd with the newly nerfed ebony and you're still complaining?
Out of the sixth game I lost 4 and if you noticed the screenshots I took where there was a weak link. Ebony is garbage.