Only bad survivors want freddy nerfed
I play in a swf not on comms often when I play survivor (hate useless teammates) and every time we get a freddy we handle them pretty well. Even with the slowdown addons and ruin/undying we still manage to at least get 2 out every time. I don't see why he should be nerfed because honestly he's balanced imo. He only dominates bad players who either don't know how to do gens or can't loop a freddy
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There's data showing he has the highest kill-rate in all Ranks. And playing as a SWF is a lot easier than playing Solo.
As I said not on comms the only thing we have is being good at the game
he only has like a 1% higher kill rate than doc, should we nerf doc?
That would be like saying only tunnelers want ds nerfed
Ah yes, "1%".
Actually you said "not on comms often". But if we ignore the comms situation, going into a match knowing the rest of your team aren't potatoes is a big advantage.
Damn should nerf pig next.
Also clearly Nurse is weak as hell and deserves a buff :
Thats All ranks lol not red ranks
Nahh I was saying I play in swf often i just worded it wrong and being good at the game shows that you can take on killers like freddy so basically just git gud
My first comment says "he has the highest kill-rate in all Ranks." But let's just ignore that.
Disagree wholeheartedly. I could start a match right now not having played him for nearly a year and effortlessly 4K against even a decent SWF with certain perk builds.
His biggest problem is that his multiple tools give him insane perk synergy. And nerfing perks obviously isn't the right way to go. The game should be balanced around the solo experience. Not SWF as they make up the minority of players.
This. Simply knowing what perks your friends have or how they tend to play chaser/rescuer/genrusher has an significant impact on a match even without comms.
And ignored my comment which says "going into a match knowing the rest of your team aren't potatoes is a big advantage."
So Basically balance the game around scrubs because they can't just git gud
I’m talking about red ranks, not all ranks
I think Freddy needs some minor adjustments so he has an actual skill curve to his power. Freddy just has too many tools that require no skill to use effectively and no real downside to any of them which is problematic.
A good team of solos that aren't organised (so solo players) will lose to a half decent Freddy every time if he has the right perks. As others have said. Freddy takes less skill or tile knowledge to play than even Wraith, yet gets significantly more payoff from his power.
If a killer is going to be strong they need some sort of skill ceiling to allow for it. This is why Freddy and to a lesser extent Spirit are a problem. Their skill ceiling is barely higher than their floor.
But that chart is clearly not an indicator of who is the most powerful. Pig is not a particularly strong killer, and tends to be on the weak side, but she is number two. Mikey is probably the second or third weakest in the game, and he is upper middle. Nurse is the strongest, and has the lowest by far. Blight is one of the stronger ones, and has the third lowest. These are not measurements of the power of the killer.
Comms are a huge plus, but by playing in SWF without it you're at least securing the quality of your teammates. Freddy has the highest kill rate for a reason and on top of that he is boring to play against. Most Freddies you find are using slow down addons and perks. I can't help but feel the that game goes at a halting pace. Even his snares slow down looping. You don't see ppl complaining about Pig, even though she has a slow down too (the traps) and high kill rate, bc they still feel dynamic as in you have a new objective in game.
One thing the chart doesn’t take into account is skill floor/ceiling. Nurse and Blight can be influential but are difficult to learn, a Killer Main might try them out but not expect 2K, yet alone 4K. This might be why those 2 have such a low kill-rate.
Pig and Mike Myers on the other hand have a lower skill floor, but they have a decent skill ceiling. A Killer Main could probably achieve a 2K or more their first couple of games and still improve to a degree but would be limited by their kits with what can achieved.
Freddy has a low skill floor and ceiling. Essentially, a Killer Main could pick him and master him in a couple of days. He’s simple to play but his kit has a lot to offer. That’s why hen has a high kill-rate and is strong.
Only bad killers need to play Freddy to win. Denying Borrowed Time by simply existing, puddles to shut down chases, permanent slowdown add-ons, instantaneous map movement, the list goes on.
This is true. If you know basic loop/red stain mindgames as Pig/Micheal you've learnt all there is too learn, they aren't strong but with good perks and smart gameplay you can still do well, but you still have to actually work for it.
Blight and especially Nurse take considerably longer to learn and most players don't want to put the time in. Just go back to launch week for Blight here to see just how many killers want lower skill ceiling with high power.
I'm amateur at best, and I want his slowdown perks removed, don't care about his snares or dream pallets, don't care about his teleporting, even his lunge I can somewhat understand from a "immersion" standpoint.
His slowdown perks are dumb, and have no business being in the game still.
where can i take a look at this data btw? Are all killers represented there? Sounds interesting
knowing you have decent teamates is better than having random teamates
He should be nerfed because he's completely brainless with a bloated kit.
His kit has everything: Some stealth, mobility, chasing, some level of anti-stealth (as survivors are literally highlighted to you), slowdown—he has everything. That alone is fine. His kit is diverse, but nothing is wrong with being a jack-of-all-trades—you will rarely find someone who thinks Freddy is "overpowered."
What I will tell you is that he's completely brainless. Reach a loop? Spam snares. Survivors on a far away gen? Teleport and Pop. It's not okay that while playing Freddy, I feel like I can just turn my brain off (unless the survivor is scummy and runs Object).
The cooldown is very forgiving on the teleport if you can keep people asleep. People fall asleep passively so you don't need to worry too much. You don't need to conserve snares since they're recycle-able AND you have large quantities of them. To top it off, you don't have a Terror Radius so you get BT Immunity... although Infectious still works on him (for some reason).
He's not OP, but he is not healthy for the game. I should not be able to play him and feel like the game is on easy mode.
He's extremely bloated and the easiest killer to play. Please tell me, why Freddy deserves to have:
-Demogorgon's teleport ability but with no counter-play.
-Snares that work in the same exact way as Clown's bottles, but don't have a reload mechanic and can be used much more before exhausting them.
-Free slow-down and pseudo-stealth that makes someone like Pig look even worse.
Any good or competent survivor team can beat any killer, but it doesn't mean he isn't in need of nerfs.
This article shows the graphs. I will try and find the official post from BHVR when I can.
I kinda agree. I have gotten wrecked a few times by even solo survivors as Freddy since they like to wake up a lot, mitigating my powers. People usually argue that he is too easy to play; it still takes skill though to learn what to do as the killer, just not really Freddy himself. He is definitely not OP, Nurse is the only OP killer besides Spirit I guess. Usually, I get salt saying "trash killer has to play Freddy to win" or something along the lines of that when the survivors made a few bad plays such as SAVING IN FRONT OF ME WHILE ASLEEP.
Clown is just a trash killer. His kit is worthless. That is why they are reworking him. But Freddy's game slow down requires add on's, and his stealth is minor at best. Pig beats him by miles in both of those. His real power is in basically being like a lower skill floor Billy; he has a lot of mobility and anti-loop. But since he doesn't have one shot downs, and his power can be completely negated by doing a minor side objective, his skill ceiling is lower.
Exactly, Clown's only notable strength is how survivors can't loop around one structure or pallet beyond one loop before dropping it, or else they get hit.
His only strength is also one of the three powers Freddy has, but better.
Freddy's having slow add-ons is normal at this point, its like playing Wraith without windstorm, there's no reason not to do both.
''His power can be negated by doing a minor side objective'' - Walking to the other side of the map, isn't just a ''minor'' side objective. That's a lot of time dedicated to waking yourself up instead of doing generators, and there's no guarantee you'll even get there to begin with.
I want Freddy to be nerfed. I'm a rank one surv main with 2300+ hours. Just because I want a strong killer to be nerfed doesn't mean I'm bad.
Even without the slowdown addons, Freddy's kit forces survivors to either slowdown the game or be affected by his power.
The options to wake up are either: travel to the otherside of the map, find an awake survivor to wake you up (this also takes longer each time), or fail a skill check alerting the killer and losing progress on the gen/heal.
It's not like Freddy has to work to get people asleep either so every 60 or 90 seconds survivors either spend time waking up or deal with his power.
It would be nice to see Freddy having to play a more active role in survivors falling asleep.
I honestly just hate having to run back and forth across the map every thirty seconds or less to wake up.
This is really anecdotal, and I also imagine that if you perform this well against Freddy, you perform this well against other killers too. "He only dominates players who make mistakes" is not unique to him.
I main Freddy, and it isn't so much that he dramatically dominates at any one thing, it's that he's pretty good at everything that a killer needs to be good at. He also has a pretty low skill floor, for how much utility and map pressure he brings to the game. He shuts down loops easier than most other killers, he can get across the map quickly, he reveals survivors constantly, and he naturally slows down the game because of Dream World status effects and add-ons. Those are objectively true statements no matter how good or bad you are at the game, or how you personally perform vs. Freddy. His toolkit is just really very broad and all-encompassing.
No, his kit is literally worthless. It doesn't even do what it is supposed to do, because it doesn't actually provide good anti-loop. Doctor provides better anti-loop without even slowing a survivor down. And Doctor has built in tracking and game slow down. Nurse, Spirit, hell, even DEMOGORGON are better at anti-loop than clown.
I am just saying, his pseduo stealth is completely visual. He still has all the audio queues, so I don't agree with that point at all. And Anti-loop is common, and while I understand why you compare him to Clown's anti-loop, you are comparing it to the weakest anti-loop in the game, and even then. From the sounds of it, you are complaining more about his slow down add ons than his actual power, since you say you assume every Freddy is running them. (They aren't) And both the add ons and his anti-loop can be taken away. The teleport power is probably the nicest thing he has, as long as you decide to wake up.
3 seconds to teleport that is telegraphed af. You literally could run away or sneak away and have to have him catch up to you.
Snares? Literally waking up is easy unless they have the addon about failed skill checks. Also yea he punishes looping but you could..idk not be greedy and chain loops instead of trying to run around the same truck for the unteenth time.
This is just my opinion, but I'm sure its shared with some other people too.
Freddy is too strong. He's what people would say a "safe" character if you would compare what he does compared to the rest of the roster. He's like the Leroy Smith (Tekken 7) of the killer roster, very powerful tools, super simple gameplan, no timing or accuracy needed and everything easy to execute, that even a barely functioning killer can pick him up and play at the same level that a higher skill requirement killer requires..
Even as someone who plays more killer than survivors, with 6k+ hours in game and consistently being in the red rank I have to agree that he is way too strong for how 'safe' he is to use.
Freddy was given too many things in kit. Dream World, Lullaby, obliviousness which cancels BT one of the most common perks in the game, Wake up, active slowdown that doesn't slow him down or take away bloodlust, his teleportation and not to mention all the addons that add more things to his power(s). This really bloated him up.
Alone most of these are just fine minor inconveniences. But the problem is, survivors can be hammered with all of that at once and it can make even SWFs crack pretty easily under all that pressure. All of the powers needing no skill to use or input from freddy like the more passive parts of his perks makes him super easy to use.
Nurse is the most powerful killer in the game, but she needs to put in a lot of hours and it shows in the stats on why she's got such a low pickrate outside of red ranks,
On top of everything once a nurse starts a block she has to commit to it and eat a fatigue. freddy doesn't get hurt by spamming his power, and he can fake his teleportation to waste the survivors time with now penalty to him.
Freddy is too good at everything right now being far too flexible, a jack of all traits character that's easy to execute is fine to have in any game. But it can't be more effective than other killers that are supposed to excel in their respective niche roles or aspect of the game that's just bad game design and it makes the rest of the roster obsolete when one character can do what multiple other characters can do but _better and more simple to execute_. (No we should've be buffing the rest of the roster when we already have feedback and the numbers to show that most of the roster is doing above average already, except for plague, everyone seems to hate plague for some reason )
If I had my way and was like given reigns to do anything I wanted with him. I would probably have the developers pick a side of either A. keeping him a jack of all traits killer, but reduce how effective his kit and addons are or B. Find what niche they want to keep strong about him, focus on strengthening that. than either hard nerf or trim the fat from his kit that aren't vital to that.
Personally I'm more on the camp of keeping Freddy as a versatile killer, I believe it is in everyone's best interest to have some gameplay variety during the match and not just hold M1 all game like legion games or press w and pre drop every pallet like clowns. Some of the game's best received killers are killers who can use their powers many situations, because it keeps things fun everyone when the killer doesn't just do one thing for the whole game.
3 seconds to teleport from one side of the map to the other. Do you not understand how insane that is? No other killer, even Nurse, can traverse that quick across the map.
Waking up is not easy when the clock is on the other side of the map and teammates are only viable for the first two times before wasting time. Breaking gens or failing skill checks just gives Freddy awareness of where you are and what you're doing. Stay asleep and he gets free pseudo-stealth and slow-down add-ons.
Snares make pallets drop early and with there being only so many pallets, the strategy to drop them early runs out pretty quickly.
So yeah, a killer who has free slow down, the best mobility in the game and a strong anti-loop isn't in need of a nerf?
"ONLY BAD SURVIVORS WANT FREDDY NERFED"
"I play in a swf" BRUH
Freddy is a solo queue stomper that can turn any solo lobby into a dull fest and sometimes a complete nightmare with the right loadout.
Comms or no comms, you still have trustworthy teammates that will focus on gens, or else you wouldn't play with them cause you "hate useless teammates".
Any good team can beat your average Freddy player. Sure even in solo queue lobbies but that doesn't mean he shouldn't get any sort of balance changes....