GoshJosh
GoshJosh
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@Sludge said:
https://forum.deadbydaylight.com/en/discussion/comment/2916366#Comment_2916366
If your MMR is even moderately high you shouldn't be seeing many farmers anyway
Never said I do, and past the point. Same as the guy last week railing on me about the DS skill check issue, when I don’t have any problems with it myself. If something is a problem with the game, it’s a problem. Doesn’t matter if it’s mine personally or not.
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/2916361#Comment_2916361
Farming is no worse than DCing, which people seem to do a LOT. I don't see you out here calling for bans on people who DC.
Because DCing already comes with its own built-in punishment system? And isn’t reportable? But farming is.
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Yeah, people can go play a JRPG if they wanna farm with bots or NPCs or whatever. I didn’t buy Dead by Daylight for that ish. Regardless of how bad the grind is or any other reason.
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but… did the devs forget about fixing solo queue again?!
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@AbsolutGrndZer0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2910688#Comment_2910688
That's a completely different situation.
Is it though? Maybe DbD can lose the RE license too.. lose, the license, save the game.
Haddonfield, also licensed, is being rereleased soon entirely reworked. One could hope something can be done about the disaster that is RPD.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2910726#Comment_2910726
Learning a map doesn’t make it a good map
I never understood this logic either.
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@Sacrifeast said:
i Feel bad for the people who made it, so much work and just removed I only got to play it once on mobile and I thought it was really well designed
Wait.. when was it ever on mobile? Must’ve been a different region than North America or something. I never got a chance to play it on mobile, and have played mobile since it became available to me.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2914711#Comment_2914711
Thank you for the response I knew at least one of them was a bug.
I don’t play Pinhead that much. So I just thought if you were actually solving the chains would not attack, not just holding the box.
I mean, there was a period it was fixed that you could solve the box immediately without dodging chains. But then it came back. So maybe that’s what you were thinking of.
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@Hex_Ignored said:
https://forum.deadbydaylight.com/en/discussion/comment/2914837#Comment_2914837
I do like it as a standalone perk, it has great synergy with smash hit
Fair, but it seems obvious the perk’s function was born out of a common request of those same effects to accompany a successful DS proc.
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Better yet: why weren’t its effects simply added to Decisive Strike, and Parental Guidance do something totally unique? Because BHVR loves their half-baked survivor perks for some reason.
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@Devil_hit11 said:
I think what it boils down to for COH is that killers "feel" like they NEED an instant down, a fast recovery animation or fast-gap closing ability(that can hit survivor between loops from SB-hit) to be competitive.
Ultimately, it feels bad to earn a hit as killer, suffer attack animation recover, survivor getting large lead on killer and the killer having to wait a long time before they get a chance to get another hit. Its too slow for game-tempo especially generators.
The way I feel about it is that health states are like a loaded-gun. The gun when it fires is high impact, but it takes long time to reload the gun. I feel like the gun is too high impact when its loaded. when you have health-states against a lot of killers, you have a lot of power as survivor and can make a lot of errors without killer having much input them. When everyone is injured, there are sometimes specific gameplay moment where you wish you had a health state but you don't, so sometimes slug snowballs can occur that would been prevented with a key health-state moment. In general I would say a lot of toxic T-bagging survivor flashlight clicking from survivor tends to come from health-states and bodyblocking.
The way they balance health states is that they make it hard to heal so by the end of the match, if the killer is applying a lot of pressure and getting hits quickly, the ending of the game is everyone injured. it leads to that so-called... no heal meta where healing is less common and more difficult to pull off so everyone end up being instant down as a result from killer gettings hit fasters than survivor being able to heal+pallet drains. COH makes reloading the gun faster and makes health-states accessible throughout the match and killers just don't like it because its drains their time efficiency too much. too much impact from hit->recovery->hold forward for a while->pallets.
I personally wish that health states were less obnoxious to play against as killer, so I kinda wish more killers had access to instant downs easier or have shorter recovery animation or less sprint burst so that more consecutive hits were possible.
https://forum.deadbydaylight.com/en/discussion/comment/2914528#Comment_2914528
that guy is correct in the video. He forgot mention that med-kits are obnoxious for same reason that COH is obnoxious.
he has two errors in that video
1) mangled is not 25%, it is 20%. This was weakened when they weakened general healing and self-care
2) Typically, killer time is not perfectly symmetrical to 1-4 ratio. that is large exaggeration. At its best case scenario, its 1-3 because for example, if a survivor takes a hit, hold-w(forward) for 20 seconds, the survivor looping is not doing a generator and other 3 are, so you earn 60 seconds. This is very idealistic and perfect situation for survivor. On average, its about 2x-1, 1.5x-1. Depends on strength of survivor team.
I haven’t watched the video, but it would be easy to see why people say mangled is 25% slower healing when it says so in the freaking in-game description:
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2914366#Comment_2914366
Wasn't Beth the friend who died in season 1? She was the 3rd wheel at a party, she went outside on the pool diving board to sulk and demopupper grabbed her.
That’s Barbara, mentioned above!
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@HommeBizarre said:
https://forum.deadbydaylight.com/en/discussion/comment/2913819#Comment_2913819
Have you ever heard of the devs streams??
Am I supposed to rememeber the exact same date at the exact same hour, minute and second? Or you're just unhappy that it can be true?
@HommeBizarre said:
Here's an old post from 2019. It isn't related to the devs though
But it just explains things about why suicide is better than disconnecting
https://forum.deadbydaylight.com/en/discussion/98819/first-hook-suicide-is-the-same-as-disconnecting
I would suggest reading the comments and not focusing on the main post though
Yes: believe it or not, if you’re going to attribute such an outlandish claim to the devs, you’re going to be held accountable to factually prove it. You say the devs said it, show us. And now you’ve been caught with your foot in your mouth by ‘proving it’ with a post made by someone who isn’t a dev.
Not that this is court, but imagine having done this before a judge or jury. Would it hold up?
Edit: Even better, by someone who was banned on the forums. Bravo, Homme.
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@FeelsBadMan said:
They removed em as a PR move cause a minority on twitter kept calling BHVR racist for keeping the masks ingame.
Btw: the same people also complain about Bubba's Lady skin being transphobic so just wait until they remove that skin as well KEK
Guess Bubba only kills Caucasian people according to BHVR.. but somehow that’s not racist! Should I be offended, and call for him to only wear green masks? 🧐
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@DBD_Pinhead said:
https://forum.deadbydaylight.com/en/discussion/comment/2914343#Comment_2914343
It's certainly not lying. Bane of Healing can literally break games, no matter how much they nerfed it, which should be into the ground because it never should have existed. And wow 2 killers that were nerfed before, with Legion being nerfed into the ground. Not going to make a big of difference except for those die hard mains. Haddonfield. One map that "may" be killer sided in a veritable sea of surv sided maps. And...? To be clear they'll probably get around to DH in a year if we're lucky, as opposed to the quick, fast, unnecessary nerfs killers get at the drop of a hat.
When was Ghost Face nerfed? From PTB? I genuinely don’t remember. OG Legion was busted, you have to have blinders on to not agree with that.
And I appreciate you taking the time to address the alleged buffs to the survivor meta perks that never happened.
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@MrsGhostface said:
They need to lessen the bleed out timer
Well, by keeping it four minutes, it ensures the killer only does it for tactical reasons. Since the survivor would die much quicker on a hook (two to three minutes faster).
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2914366#Comment_2914366
Barbra skin. could of tied her disappearance to the entity...
though would of like robin more
True, though...
if memory serves correctly, they found her dead in the upside down - right? Not to say other people in DbD aren’t dead.
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I am thankful she is not more popular. It feels so gross to play her, especially against noob survivors.
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@EvilJoshy said:
Personally I think Billy and Beth would have been better choices but bhvr wanted to sell us the scopes ahoy steve outfit.
Do you mean Robin? There is no Beth. 😆
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Sadly not, one of the biggest losses this game has suffered... 😔
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@GoodBoyKaru said:
Overwhelming Presence/Furtive Chase/Cholorophobia/Stridor (vs 4x iron will)
Gotta giggle at what I suspect is an autocorrect! You almost spelled the fear of chlorine. 😆
For killer: Furtive Chase, Monstrous Shrine, Predator, and Unrelenting.
For survivor: Buckle Up, Up The Ante, Corrective Action, and This Is Not Happening.
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@DBD_Pinhead said:
You came back when the game got worse. Killers, their perks, and add ons regularly stay nerfed. Survs are still getting 2nd, 3rd, and 4th chance perks and existing ones buffed. Maps are still surv sided. And Boons exist yet killers can't rekindle their totems back still...
Get ready for worse of the same.
Hey, let’s not go around lying to our returning friend and others yeah? The newest survivor meta perk is Boon: Circle of Healing, due for its second nerf next week. Ghost Face and Legion are both getting base kit buffs and add on changes in the same update.
Word is the newly remastered Haddonfield map is now killer sided as well, though I can’t speak from personal knowledge on that one. And it’s been disabled until release with the above patch.
Edit: So to be clear, no existing survivor meta perks have been buffed. The newest one has been nerfed, and is getting nerfed again. Additionally, the devs have stated they are looking into changing Dead Hard, another meta survivor perk. Though it’s unclear when and how.
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@Pior_Morte said:
No, they actually doesn't...
He’s being sarcastic. Seems he’s in a mood, given his other recent posts.
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No matter how hard you try to spin it, EGC does not slow down a match ending. As stated above and several times before, it only ensures that it does end within four minutes after beginning.
I’m all for giving killers a concede defeat option after 15 minutes have passed in the trial, but let’s be truthful.
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/s means end sarcasm. Surprised you haven’t encountered it yet on these forums or elsewhere!
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@Nos37 said:
Hex: Crowd Control is a Killer perk. Suggestions to buff killer perks should not be made, as it negatively affects the surviors.
Arguments againt the suggestion, no matter how deluded or irrational, will be upvoted and thusly ignored by the devs.
You’re absolutely right. Come to think of it. I can’t remember one time a killer received a buff - especially one suggested on these forums.
/s
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No, I think that’s fine. It will definitely be more incentive to hunt it down though.
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@GamerEzra said:
https://forum.deadbydaylight.com/en/discussion/comment/2914113#Comment_2914113
All killers are getting nerfed (as usual). Even deathslinger got a horrible nerf. They just want to make survivor queue time 15 minutes, I guess. Killers mains are leaving this game every day because of how terrible it is. The fun time playing killer in this game is over.😪
Huh? The next patch is literally only two killer buffs and a(nother) CoH nerf. Seems to me survivors are getting the short end of the stick. 🤔
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That’s an essay I’m not willing to write out...
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That there would be an add-on, not a perk.
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@Thusly_Boned said:
I mean it's better than nothing? I'll certainly take the shards, but I won't play any more than I would have otherwise.
We need an auric cells event, that might move the needle.
You know that’s never happening.
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@MikaelaWantsYourBoon said:
This will not make me back to game for sure.
Yeah, shards do nothing for me or the state of the game...
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@Tryharder said:
Imagine thinking 99 gates is fair, it only benefits survivors and make all endgame perks useless. You say survivor can’t open a 99 gate if their injured or killer chasing you. Killer have so many slow and robot like animations that you can just spin and juke the killer or dead hard and still have enough time to instant open the 99 gate and leave while the killer is on stupid cooldown just staring at their weapon.
99 gates are not fun and it is survivor sided. Should only be 1 gate tbh. It’s so easy winning as solo survivor, you just slap on spinechill iron will and hide near the gate all game, 99 the gate, watch the killer look around because the red light is flashing, he can’t find you because you in a dark corner crouching. He leaves and you escape ez gg killer just bad and 99 gates take skill
You’re right. I can’t get instant downs and a speed boost with NOED, or have them trigger No Way Out, or even make the gates take longer to open with Remember Me! Wait... 🤔
Oh, unless you mean just Blood Warden? Which you can open the gate as the killer to trigger yourself?
You already let the survivors repair five generators and things should be harder for them as it is, based on how well you applied pressure as killer. You are laughable for saying solo survivor is easy, indicates to me you are low MMR if you really think that. And immersing just for a solo exit gate escape is not the regular gameplay we’re talking about here.
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@TheArbiter said:
https://forum.deadbydaylight.com/en/discussion/comment/2913737#Comment_2913737
Sounds like you might wanna take a break from the game lol
At least from killer. Maybe he should go get some bags in at the gate himself!
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@HommeBizarre said:
https://forum.deadbydaylight.com/en/discussion/comment/2913495#Comment_2913495
They said it was better than disconnecting
Where and when, and how is it true even if they did? Other survivors often won’t let you suicide on hook. Thanks, struggle phase change.
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@malloymk said:
https://forum.deadbydaylight.com/en/discussion/comment/2913322#Comment_2913322
Four minutes is a long time for survivors to be bored while you sweat for a 4k. I mean, outside of adept chasing or getting that last bbq stack, what's the harm on just hooking the 3rd guy and playing things out.
I'm not saying you have to give the hatch or escape, but it's boring as hell (as killer too) to slug for the 4k.
I agree and usually don’t slug for the 4k, but at least you can do something else while the killer and other remaining survivor do their thing. We could always use that husk idea that’s been floating around for years. Let the dying survivor leave the trial with whatever BP they earned and such, while a motionless husk stays in their place. And let the last two players do whatever they want.
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/2913333#Comment_2913333
As a player who enjoys both sides, if I open the gate I leave, I do not 99. And if I go up to a gate someone 99ed, I just open and leave.
Well, I bet your teammates don’t enjoy that. You are actively throwing the game for them, unless you’re 100% sure they’re all safe and don’t need to do any Rift challenges, etc.
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@MrHashtagYT said:
https://forum.deadbydaylight.com/en/discussion/319880/ranked-casual-mode
I have two words for you, No.
And I have one meme for you:
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Nerf Spirit.
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First of all, please no more ‘perk solutions’. Secondly, the killer player has the right to look for the fourth survivor. Slugged survivors will eventually bleed out, after four minutes max. You have several perks already to counter this play style, should you choose to use them.
As for slugging just because? The base kit solution is to simply allow a slugged survivor to accelerate their bleed out timer when all other survivors are dead, hooked, and/or also in the dying state. The killer can still look for their fourth survivor, but can no longer keep multiple survivors hostage for toxic reasons.
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@NekoGamerX said:
only really good licensed perks is bbq and chili that mostly for the BP.
McCree: “Nuh-uh.”
STBFL, Deadlock, Decisive Strike. All licensed content that can be pretty game-changing.
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Too lazy to recreate the image how I want it, just replace the top line with “Well at least Hawkins is still a map..”
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Dead Hard can totally screw a perfectly placed blink on demand. Its users have no sympathy from this survivor main. Lithe, Overcome, and Sprint Burst are all viable exhaustion perks against her already.
And above all that, we have no idea what the devs are doing with Dead Hard, if anything at all.
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@GreenDemo said:
Well shoot, they already reworked her in the past.
I mean the counterplay for nurse is still the same. Predict her predictions and make her guess (run indoors, lose sight against her).
Not much more can or needs to be done I feel. (Well, maybe nerf some add-ons)
They’ve never reworked her, only nerfed her. Maybe the range add-ons could be slightly nerfed, but that’s about it. Her base kit is perfect.
@Puddles said:
https://forum.deadbydaylight.com/en/discussion/comment/2912821#Comment_2912821
No. I'll always suicide on hook against nurse.
ppl who play nurse don't deserve competitive games at all, they want ez mode.
Survivor main here, who enjoys going against Nurse more than any other killer. She has more counter play than the entire killer roster, because one needn’t rely on limited pallets to evade her and escape in chase. Please do get good and stop ruining the game for Nurse players, as well as your fellow survivors. In other words: actually play against a fair killer, who takes much time to master and play well?
If you need further guides and tips how to play against her, there are several out there for you I’m sure. I’ll even make one here just for you if you really need it.
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@ThanksForDaily said:
Saloon is killer sided. Small, trash loops.
Not to mention, very easy to have a three gen occur due to how tiny it is. The gen spread is very small. Easy stalks for Ghost Face and Myers (even if you can’t be as stealthy always), many unsafe pallets and generators, even the only map to feature a weaker killer shack with an optional breakable wall.
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What if it wasn’t even gen-related or location limited, and simply blocked vault locations after two uses instead of three? No killer vault needed like Bamboozle, but also not as powerful and risky as Hex: Crowd Control. As for perk tiers? The Entity blocks the window for 5/6/7 seconds only, to make up for such a strong effect. Thoughts?
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Congratulations!
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Nurse getting stunned has always been a favorite of mine, if anything because it’s such a rare occurrence. You can literally hear the breath fleeing from her lungs! ☠️
Honorable mention to Plague’s basic attack noises (br-rr-rr-ing! Whoo-ah!) and Jane’s injured noises. Man I feel some killers are so tilted by her thick gurgles in the Dia De Los Muertos outfit. So much fun leading them on long chases!
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Should also trigger on injured survivors going into the dying state.
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@BenOfMilam said:
Honestly just icons that tell you what a particular survivor is doing would be all you need.
e.g. Healing and being healed, doing a gen, doing a totem, being chased, ect. That's really all you to bring up solo to similar level of swf, as your average swf's communication is really not much better than that. Also don't add an icon for people doing chests, I don't wanna get flamed lmao
Better not add any indication if they are crouched or in a locker either then. 😆




