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GoshJosh

GoshJosh

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GoshJosh
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  • @SnakeSound222 said:

    I take it you don’t play on console at all? Due to sensitivity limitations and ######### optimization, 360s are much, much harder to hit and can make a Survivor almost untouchable.

    Also, why aren’t you using the attack CD to get distance on the Killer? Sounds like you’re just out in the open or trying to bully the Killer.

    PC player, but I would think both console players have the same sensitivity limitations? Also, there are simply just dead zones on certain maps... or fellow survivors who have used up all the pallets. Have you ever played survivor?

  • @Feleas said:

    You say this yet at the same time released Hex: Ruin rework without giving Killers something in return and ignoring why 80% of Killers even used Hex: Ruin in the first place.

    Please try to stay on topic. I did not create this thread to discuss Ruin.

  • Static Blast was a completely unnecessary and poor decision for this rework. All they needed to do was what they did to shock therapy, and that was to remove the need to change his stance between punishment and treatment. Static Blast is such a jokingly easy detection ability with a brief cooldown - and if that wasn't enough, it also inflicts madness.

    And yes, I play both sides. Almost all of my Doctor matches have ended in 4ks or near slaughter of the survivors. It's way too easy. I would keep nearly everything the same but remove Static Blast.

  • New Ruin can still be very helpful, you might just have to play differently. If multiple survivors are hanging around a nearly completed generator, stay in the area while Ruin does its thing. They'll be forced to go to another unstarted or regressing generator, or find Ruin.

    And trust me: there are plenty of unresolved issues on the sides of both survivor and killer in this build. I play both sides with 2k hours total.

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