Gorgonia
Gorgonia
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- Username
- Gorgonia
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Comments
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Many of us played the PTB and warned BHVR many of these things would happen... but they nerfed Bottany.
@MB666 said:
https://forum.deadbydaylight.com/en/discussion/335312/solo-q-officially-dead
"Sorry but its not playable and fun anymore."
I cant
abuseuse DH tocorrect my mistakesmake distance anymore , mymeta perksfavorited perks got changed i refuse to run other perks - entitled survivor mainshttps://us.v-cdn.net/6030815/uploads/NW44D7PWTASK/image.png
jeeez its been only 1 day , can people just chill out for just 1 week and test stuff to see how the changes affects the entire game overal and not doing a early conclusion, today my matches were fun and not having to be worried about teammates having BT is Huge for game health.
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We just got 4k by a tunneling Myers that was not good at all yet it was really easy for him to hit us a 2nd time because 1) hits don't give us much of a physical distance anymore and 2) HITBOXES... what are you doing BHVR? I'm behind hit from behind rocks
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Basekit kindred would fix many things... specially bad survivors taking wrong decisions xD
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I have hearing issues and I use spine chill to gain some awareness because I have a hard time identifying where sounds are coming from... but the new spine chill kind of confuses me so I stopped using it altogether...
I'm basically playing with full on anxiety because it's like I'm 100% deaf
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3072794#Comment_3072794
Yeah, I wish BHVR to make all survivor players better so soloq suffer less.
If that is possible, ofc.
a kindred type of base kit for solo would be great so that we can know how to act based on what somebody else is doing... right now it's just a guessing game that ends with 4Ks with 4 or 5 gens still there
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3072781#Comment_3072781
Then difference is miniscule, just do gens and can get out with 3 man.
If only other survs would understand this -.-
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@DyingWish92 said:
Stop the drama please. I've played many survivor games and have run into a thanatophobia killer twice. The gens take 10 seconds longer, that's not ages. In fact in my killer games I barely notice a difference. Games still go by to fast.
10 seconds longer without thana. Either my server is full of noobs or maybe you're just too good.
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@ButterFlee13 said:
This patch is intended for Chasing Buff.
They want killer to get into chase more and not feel like they are losing time get into chase with dead hard. The feeling of winning mind game is back when there is no dh.
More chase, more gameplay for both killer and survivors.
There's not chasing. They're all camping!
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the games I've played were god awful
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I'm using Fixated a lot lately... Lightweigh will make it a great combo
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/3062509#Comment_3062509
https://forum.deadbydaylight.com/en/discussion/comment/3062512#Comment_3062512
Would probably shoot a random wall, tbh.
Or a gen.
Or a door switch
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Can we even fix humanity?
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I always GGWP the killers if they outwit me. No need to be a btch.
Now, if I get facecamped to death I will probably tell you to go sck a dck... no, jk haha but it kind of enfuriates me >_>
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It's solo Q hell. Many of us solo players keep saying this. Solo Q is HELL. People don't give a damn about the other 3 guys that joined the game with them. They DC and ruin the experience for everyone else for the most ridiculous reasons...
Now, if the killer is facecamping you and tunneling you, I would understand why they would want to DC..
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Bubba's with Devour and Noed make me go hmmm
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All I know is... every time a nurse pops up in a game, someone DCs and it ends up being a shtty game... yay for solo Q
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It's been bad runs since I logged on versus very good killers. Maybe it's just a bad day to play or maybe the whole thing should be rebalanced somehow
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@Barbarossa2020 said:
https://forum.deadbydaylight.com/en/discussion/334216/solo-q-is-terrible-after-reset
That's matchmaking which is nothing to do with monthly ranks.
Some games you play with potatoes, sometimes you get gigachad.
This can happen for a variety of reasons.
but after reset it gets worse than during the rest of the month... some type of matching there still might be somewhere in the coding
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@GannTM said:
Grades have no effect on who you’re matched with. This has been said many times.
They've said so many things regaring MM that I don't know what to believe right now... while in red ranks I don't usually run into a baby killer.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3058302#Comment_3058302
If a perk can disable extremely strong strategy, that perk is REALLY strong.
it doesn't disable it, it slows down the inevitable outcome
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Only if farming.
Killer camps or tunnels you? 5-10k
Killer camps or tunnels someone else? 10-22k
That's it
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/3057146#Comment_3057146
I mean blocking out an entire part of the games design (your easier to be found while injured) is pretty nuts for a perk on its own. That doesn't have any downside or stipulation besides being injured (which it was bugged to affect breathing in general anyway) i don't think a perk should ever remove an entire part of a games design.
You still got scratch marks, blood pools, steps... I don't know what they've removed according to you
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3056522#Comment_3056522
Yeah, it's the reason why people won't run BT for all the time... oh wait
One thing is running the perk because it's good, another is running it because you face campers 9 out of 10 matches. If you knew camping wouldn't be possible, no one would pick BT.
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The past week I've been suffering from hook farmers... maybe they think they are in the PTB or that the patch is live and you have basekit BT... but no... in the killer's face
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3048037#Comment_3048037
I am playing killer. No needed on Nurse.
I'm playing killer too and I never had it so easy... even with lvl1 killers with just one perk...
Either I'm really good or people in the forums love to cry about sht
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@KnotEnthusiast said:
https://forum.deadbydaylight.com/en/discussion/comment/3042698#Comment_3042698
#########.
I'm honestly pleased someone took the time to download and check my work, so props :P
Excel and data fan, I couldn't resist :P
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most people dc versus him, that's why the kill rate is bad... he's an awful killer to play against
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@Jarky said:
I don't think people necessarily feel bad about the removal of BP from those perks in general, and more the consistent value of being able to get 40-64k of BP per match without needing offerings.
Perk gain aside, gaining a max of 32k per match feels low - it's about a single bloodweb at level 50 and people still enjoy earning offerings/items/add-ons, etc.
I absolutely entirely agree with BHVRs reasoning that having double bloodpoints assigned to perks is a bad idea - because you're right, it makes the player feel they 'have' to run it to gain progression, but there's the other argument there that I think BHVR whilst considering, haven't entirely thought through, and that's WHY people feel the need to run them, and I don't think gaining perks was the sole reason, I think it's that actually, earning more than 40k-ish BPs per match just 'feels' better. Progression through bloodwebs, for whatever reason, just feels slow when the average you're earning per match is about 18-25k on survivor and 25k+ on killer.
I personally think they would be much better off tying double BPs into basekit and encouraging healthy mechanics via it. You hook all survivors once? Great - have double BPs, no perk necessary. You do a mix of generators/saving/running the killer - great you get some extra BPs too, granted, making sure farming your team-mates isn't an incentive is a more difficult balance on the survivor side. I actually think a 'team based' objective to get Double BP would be better, though tying that in with people leaving the game before it's done is slightly harder
A lvl50 bloodweb takes around 50k. Getting 32k in a match is very rare as a survivor, but with WGLF you could at least get there...
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The only thing I can say is... I35 has the incorrect range in the sum :P
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3041544#Comment_3041544
Plenty of people were. It was considered OP by some ‘because it had no downside’. Or something like that.
As if you didn't leave blood pools or marks haha
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@killer998 said:
https://forum.deadbydaylight.com/en/discussion/comment/3041194#Comment_3041194
Its 75% and then gone when you're exhausted. It was broken and it needed the nerf. Also the killers are monsters if you haven't realised? Of course they have powers such as dredge and spirit.
you don't understand the concept of "broken" it seems
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3040927#Comment_3040927
Circumventing it by using different mechanics is not exactly a counter, because it just means that perk is 100% working.
The perk doesn't make you disappear... you still leave marks and blood pools
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@DredgeyEdgey said:
Rember there was no counter to iron will before this updated
if you think there's no counter to IW you never played as a killer... and if you did you're bad at it
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Very situational and survivors who know the game will not open the door if someone's downed or about to
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If you got to the point where people can open doors freely, then you already lost. Doesn't matter if the door fully opens or not.
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/3036077#Comment_3036077
Just turn the toggle option on.
no toggle for gen repairing
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@WeenieDog said:
speaking of dc's. I'm finding that a lot of people really hate Plague.
The vomiting effect and sound trigger me, I can't play against her
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I just played a nurse... solo Q, the other 3 guys got 2 hooks each with 5 gens still pending...
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my fingers already hurt from so much M1/R1 pressing to repair gens.. they said they would change the mechanic... it's getting worse, that's all I think about the future DBD right now
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@Nameless said:
https://forum.deadbydaylight.com/en/discussion/331595/show-me-the-noed-stats
I mean... What exactly are you going to be able to conclude from those stats? That Noed carries? The devs literally said in the patch notes that Noed can shift a match in the endgame and that they would like to keep it that way soo... Yeah...
DS could shift a match for a survivor in the endgame yet they changed it
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@Moxie said:
Thanataphobia alone will be quite annoying, and this not even the biggest offender.
I think they greatly over-buffed the regression perks. Overcharge alone is dummy-busted.
Legion + thana is already annoying as it is right now
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@CluelessWanderer said:
As a Solo Q survivor I just pray for anything that allows me to play the game longer from camping/tunneling and shite team mates D8 lmao.
I'm scared they didnt even mention us at ALL (no surprise, BHVR hates Solo Q). But we need something, man... something. lol
We don't exist
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For one moment I thought this is a misplaced private message
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3035550#Comment_3035550
You're free to refute any points you disagree with - It's a public forum and I'm definitely listening.
I would find it a lot more valuable if you did your own video and expressed your own opinion on it instead of posting a streamer's video as if it were relevant
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Yet another post of some streamer saying "truths" about the game
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@night_ph said:
https://forum.deadbydaylight.com/en/discussion/comment/3019333#Comment_3019333
This nerf kills part of the stealth game on the survivor. Now the wounded will not be able to chase after hiding somewhere near the killer, he will not have an early notification that the killer is heading towards him, i.e. solo survival will become even more difficult. Remind how the developers love the task like hiding 10 meters from the killer to the wounded. Good luck getting it after the patch
I was thinking about that task haha impossible to complete now
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3031039#Comment_3031039
How so that is a banable offense?
I've reported stuff like this before... with videos.. nothing happened.