GoodBoyKaru
GoodBoyKaru
About
- Username
- GoodBoyKaru
- Joined
- Visits
- 18,126
- Last Active
Comments
-
Checking the patch notes for the current PTB (ETA being in about 3 weeks time), they've added support for 4k resolution.
-
You'll have the option to opt-out of cross-play and continue playing to your queue only (AFAIK).
Personally, I'd love PC-Console cross-play. It means I could use my Switch when my sister's doing her schoolwork on my computer and still play with friends, or could play with my PS4 friends while on my computer.
-
@Dead_by_Gadfly said:
This is probably a bad idea...distressing + overwhelming presense and then proxy camp. It would buff the ######### out of bubba 😂
Look on the plus side- no more insidious
-
Cross-play for console/PC connecting will be released later this year, with no specific date. Both partiess will have had almost equal exposure to Pyramid Head and the Silent Hill chapter by then, and will know how to play.
I assume the cross-play will be like current PC cross-play is- you can opt out however matchmaking time and quality will take a hit, since you will only be matched with others who have opted out of cross-play.
-
So here's the counters I could think of in about 2 minutes whilst writing this:
Soul guard gives 8 seconds of endurance. If you're fine waiting 15 seconds for borrowed time, 8 seconds is .5 second over half of that.
Play plague. FTP doesn't work if they're injured.
Say they go for this combo, then the broken one dead hards away. They've used their exhaustion perk and are probably in a bad position if the first guy was downed there. Chase them.
Use STBFL (a perk that helps all killers bar the Nurse). This lets you recover 40% faster at max stacks, meaning you can hit them again.
Alternatively, use perks like sloppy and thana- they must be healed to use FTP and if you're slowing their healing as much as possible (without that clown perk because it's awful) then they aren't doing gens for a long time to pull off a combo that should, at most, waste about 10 seconds of time (think- if they werent there waiting, that would be 3 gens popping not 2).
-
@Taiga said:
Does it also change the face of the character or just the Outfit?
Entire character. I think this may include voice lines but I'm not sure.
-
If anything I'd argue he needs a but of a buff. His ranged attack should be a whole lot easier to land (reduce detonation time or let him fire it quicker) and then make it less spammable.
-
Anyone know the haste value on Blood Pact?
-
It might be because people have been exposing this method being possible, which leads to more people who didn't realise you could do it, do it.
For what it's worth, the devs are looking into different ways to address this, one of which is server-sided validation on hits.
-
As much as I complain, it's a good game at its core. I'm glad the devs have stuck by it and I'm glad players keep coming back to keep it alive. I've met so many friends from this game, and I can't wait for the stream today.
-
@twistedmonkey said:
They know about it and why they are working on a new system.
Personally I'd rather wait for the release to be in a working state than it be thrown out there because of the complaints. A non working new system could be just as bad if not worse than we have now.
I was going to ask how it could possibly get worse, then I remembered that time when the mid-chapter first dropped and a bunch of people were being thrown to the wrong server. I'll take current rainbow ranks for longer if it means I'm at least matched with killers on the same continent.
-
@Peanits said:
https://us.v-cdn.net/6030815/uploads/927/HH691ZWG6DKH.png
We’ve observed a growing Community concern about matchmaking in recent months. Matchmaking wait times have exceeded our targeted limits and we’ve seen rank disparities fluctuate. In this Status Update, we will go in details on factors impacting the matchmaking, our current matchmaking system and our future solutions.
https://us.v-cdn.net/6030815/uploads/793/ZSC8B6CPRDCP.png
Above are the three variable factors in matchmaking, with a fourth being the number of players on each role, with an ideal ratio of 4 survivors for 1 killer at all times. When dealing with matchmaking, we need to decide how much to focus on each of the factors. If we focus on one point, the other points will see some sort of impact. For example, if we focus on time, your matches will likely end up being less fair, and you might get paired with people further away. Dedicated servers have helped us ensure a stable connection, with over 90% of players being put into matches with 150 ping and under. Our goal is to get you into a match as quickly as possible with a good connection, without compromising too much on fairness.
This is a difficult task in a game like Dead by Daylight, where both sides have different objectives and cannot be directly compared to one another. We’ve attempted to address this in the past with the Emblem system, but upon further review, we’ve concluded that rank does not directly correlate to skill. While a player who plays a lot will tend to be better than someone who plays very little, there are also players who are good at the game but don’t play enough to reach the upper ranks.
To help improve with the fairness factor without sacrificing wait times or pings, we will be making two changes. The first is a new system to better reflect a player’s skill level, and the second is a change to the matchmaking system to create fairer matches.
Going forward, we will use a hidden skill rating for matchmaking purposes. Your skill rating will increase when you do well and decrease when you do poorly. To keep this as fair as possible, the system will predict the outcome of the match based on the difference in your opponent(s) rating and adjust the amount your rating changes:
- If your rating is higher than your opponent(s), your rating will increase less if you win and drop more if you lose.
- If your rating is lower than your opponent(s), your rating will increase more if you win and drop less if you lose.
This way, even if you aren’t perfectly matched with people of the exact same skill level, your rating will not change unfairly.
In the future, we would like to extend this system to support different ratings for each killer, allowing you to practice a new killer without being immediately matched against high skilled players. This may not be included in the initial launch of the feature.
Additionally, to make sure that your matches are as fair as possible, we will be switching over to “batch matchmaking”.
Currently, our matchmaking system takes the player in queue and looks for a match close to their rank. If it is unable to find an appropriate match, it will gradually expand the search range until it is able to give you a match. This can lead to both unfair matches and long queue times.
The new batch matchmaking will instead pool a larger number of players together, compare their skill levels, and then create the fairest matches possible simultaneously. With a larger pool to pick from, we hope to improve the fairness factor of matchmaking while also keeping pings and wait times low.
The release of these changes will be gradual. With the release of the mid-chapter update, we are able to start tracking skill levels. For the time being, this is only a test and is not being used for matchmaking purposes. Once we are confident that the skill rating is working as intended, we will be running tests on live servers.
When this happens, you may notice some disparity in ranks during your matches. This is to be expected as rank will no longer be used for matchmaking purposes at this time. To avoid confusion, we are considering removing ranks from the post-match scoreboard once testing is complete, as they will no longer be relevant to matchmaking. Ranks will remain visible only to you for bragging rights and a goal to work towards, but will be a reflection of your dedication to the game rather than skill for the time being.
We are confident that these changes will allow us to create fairer matches without losing sight of our goals; to get you into a match as soon as possible with a solid connection. We’ll be sure to keep you posted on our progress as we move forward.
Reminding doesn't make coding faster.
-
I use sprint burst because I enjoy having extra distance when I'm in a dead zone. Plus, it's a lot easier to use than Dead Hard whilst providing the amazing effect of distance.
Dead Hard is good, and I see its merit, but personally Sprint Burst is just a lot more consistent and fun.
But Head On the best perk lol
-
@thesuicidefox said:
######### is about to get real in DBD.
This is criminally underrated.
-
@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/1300890#Comment_1300890
is the fix making sure the taskbar razer icon isnt running? I think I rebooted my machine right before playing DBD and it launched the taskbar razer icon, but tonight I plan on making sure its not running, I usually have it off maybe thats why I escaped the ban for so long?
This is ridiculous....
I fixed mine through using LGHub to switch all RGB lighting off on my headset and my mouse has a button in the middle I can hold to stop it flashing. Closing the program may help you- but unforuantely didn't for me, and my mouse runs independantly of software. Can hardly uninstall the drivers lmao.
-
@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/1300885#Comment_1300885
What is odd is, I streamed over 1,000 hours on twitch of DBD and never had this issue while using the razer rgb keyboard, now I take a 10 month break, come back and get banned first day? very weird reason to be kicked from a game.
Their EAC, and EAC in general, would've been changed in that time. I've been having the issue for a year- ever since i got my mouse & headset- but at least you've made it 1k hours without getting it.
-
@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/1299158#Comment_1299158
there is an entire subforum dedicated to people getting banned after random disconnects from the game. It has happened to me and countless others. https://forum.deadbydaylight.com/en/categories/DPP_RankUpdateError
My game crashed last night with "game security violation detected",... wanna know what they wan t to say caused it?
My RGB razer keyboard, it most certainly is happening.
https://us.v-cdn.net/6030815/uploads/YXAUAE39KQR1/banned.jpg
Fun fact! It actually is because of RGB devices! I've been booted based upon my mouse and headset before because EAC is incompetent at catching cheaters but have shiny lights on your headset? Get booted hacker.
-
@Rydog said:
https://forum.deadbydaylight.com/en/discussion/comment/1300862#Comment_1300862
This is four months old.
Therefore the devs have been, and are aware of, the matchmaking issues. Posting another thread to show how broken it is doesn't suddenly speed up the coding process.
-
https://forum.deadbydaylight.com/en/discussion/124795/status-update-matchmaking-changes#latest
-
https://forum.deadbydaylight.com/en/discussion/124795/status-update-matchmaking-changes#latest
-
@Bubbas_mallet said:
https://forum.deadbydaylight.com/en/discussion/comment/1300053#Comment_1300053
You really cant give much detail on when the framerate is bad. Its like that most of the time, regardless of the map or killer.
The give that in lots of detail- "Through the majority of the match, my framerate is bad. I use [specs]. A few cases I've noted are [specific large fps drops, such as like op said when getting bloodlust, or another common one is the spirit's halloween skin).
-
Firstly, submit an in-game report. These help track the player's cloud ID so they can be banned on their steam account forever.
Then, ensuring you have evidence, submit a report hyperlinked here to provide further details on the report, including Steam Profile and the evidence you have of them hacking. Make sure to select "Additional Player Report Information" as your reason for submitting a ticket.
Support will then be able to look over your case and make the decision to ban or not.
Good luck.
-
I've been told a Legion using Sloppy (after the basic-hit change) was op. People will always bens tupid, you just need to move on at times and accept that no matter what you do, someone will always complain.
-
Optimisation is an on-going issue that the devs are trying to work on.
There is a designated section of the forums (found hyperlinked here) for these reports- please head over there and submit detailed (or as much detail as you can manage) of these issues, including your specs (like you did here :D)
For example, "fps drops" isn't all too descriptive, whilst "framerate tanks when gaining a level of bloodlust. Sometimes the screen freezes altogether. I play on..." etc.
The more detail you can provide, the easier the devs can replicate and fix the issues.
I hope you get this sorted (since this game's been poorly optimised for a while).
-
@JPLongstreet said:
The one major change to PTB is like to see would be somehow including all platforms in the testing. Otherwise I think the current usage is fine.
Unfortunately due to the validation process from Microsoft, Sony, and Nintendo (particularly Nintendo who allow no beta products on their store), this would be near-impossible without submitting the PTB earlier to get checked, which would either delay the PTB start and thusly the chapter launch, or lead to rushed development time, further increasing the bugs that plague this game.
-
Okay firstly, even if you facecamped be proud you got that kill. Rank 2 with a styptic for 3 hits not 2, and had they depipped that would've been a rank 1.
Secondly if you don't know, here's the devs plans for the new matchmaking system:
https://forum.deadbydaylight.com/en/discussion/124795/status-update-matchmaking-changes#latest
-
If you de-ranked and the rank 1s reached that rank that game, matchmaking was working as intended.
Even if that isn't the case: https://forum.deadbydaylight.com/en/discussion/124795/status-update-matchmaking-changes#latest
-
@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1297720#Comment_1297720
Hag, spirit and deathslinger have 24 meter TR, not 28
Damn is it? My bad lmao.
My point still stands though then; her terror radius was changed to make her in line with all other killers.
-
I think it was also to make killers more standard across the board.
Killers like hag move at 110% but have a 28m terror radius.
Killers like trapper move at 115% but have a 32m terror radius.
Michael in tier 2, the nurse, and the huntress are the only exceptions to this rule.
Pig used to be a 115%, 28m terror radius killer, so they increased the terror radius but reduced the time for the terror radius to shrink when crouching to make it the same. I'm pretty sure this was to make her in line with all other killers.
Edit: I stand corrected. Hag and other 110% killers have a 24m terror radius.
-
As much as I hate Haddonfield, it's actually only my 5th least favourite map.
Mother's Dwelling needs a change. Its too large. I hate it.
Family Residence is too dark, too much bamboo, too many safe pallets, awful jungle gyms, and it's too large. I hate it.
Sanctum of Wrath is like Azarov's less-successful sibling. The fact its on Yamaoka only hurts the map more.
Fractured Cowshed- the safe "filler" pallets are still far too plentiful, cowtree just exists, and both windows are open in the main building (which is actually a buff to it).
-
@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1296734#Comment_1296734
Sorry not a valid excuse. Unless it's an actual emergency like your kid just cut their finger off, take the L. It sucks when ######### like that happens but it's not enough to validate a DC. Just do what you can, play out the match, and accept that you lost. It's cowardly to back out of a game like that.
It might be cowardly, but playing killer with 300+ ping is either awful to face or awful to experience. I'd much rather have a killer disconnect on me and let me find a match faster than have one hit me from 3 miles back because their Internet was having a seizure.
-
I don't think anyone gets salty about a no-add on killer; quite the opposite. People hate double-ultra add-ons because it buffs their base kit far beyond, well, base (or in some cases ultra and very, like Iri Queen/Discipline or Infantry Belt/Iri Head).
If killers kill you while using no add-ons, they either facecamped and tunneled you while you're playing solo, or you got legitimately outplayed (which happens to be the case most of the time I see killers with no add-ons).
I don't understand why anyone would get mad except at themselves for their own lack of skill.
-
I have sympathy for someone if they explain their reasoning in post-game chat; for example I had a killer a while back dc because they were testing a new monitor and their framerate tanked. Also had people disconnect because their ping was too high for too long (killers and survivors). They stayed around till the end to explain then stopped playing for the immidiate future.
But if you disconnect because you're angry, or because you got rofl stomped, then I lose all sympathy for you. Some people have reasons to disconnect, you don't.
-
The fact that nobody's mentioned Iron Will as, like, one of the best stealth perks yet astonishes me.
-
Okay so firstly, censor the names because it violates forum rules.
That's about all I could understand there was their name. What the ######### are they saying?
EDIT: I would like to clarify the current post is not what it used to be, hence my response- and all the responses above mine.
-
@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1294834#Comment_1294834
Thanks for explaining this. I didn't know there was a separate team that acknowledged these problems considering Peanits and not_queen tend to answer back when bugs like these are posted.
I will say that the Bug reporting section of the forums is very slow. It doesn't seem like anybody is acknowledging anything in there when I was scrolling and checking it out, which is why I thought it'd be more likely I get an answer here.
Yeah, the bug team isn't as vocal (or very vocal at all) but they are there reading it.
-
@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1294852#Comment_1294852
Oh are they actually serious? It looks so obvious though. Honestly that makes his post even funnier lmao
Word for word this person has posted this before, and they certainly seemed serious then (for reference it was on Jan 22nd). I've also seen other people complain about this and be so serious that a dev had to respond.
-
@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1294840#Comment_1294840
It's most definitely a troll. Everyone in here is falling for it and it's so funny.
You say that but I've literally seen this complaint before and they were dead serious that time.
-
Different teams read different parts of these forums. Just because the devs are more active here (peanits, not_queen, etc), other devs read the buf reports forum. The devs in charge of fixing these bugs, might I add.
Mods will probably move this to there anyway, since it's technically a report (although not in the correct format).
I recommend submitting your own report separately to make the correct teams aware of this issue.
-
Not a survivor main but I play more survivor than killer right now (closer to 70/30 than 50/50 because I dont want my bad ping and fps to ruin a game for 5 people instead of just 2).
Whenever I call a killer boring to face, I mean that I don't enjoy facing them because I know what the outcome is going to be. Take old legion- you knew he'd stab you, then stab again, and stab again, with nothing you could do.
Spirit is another (less prominent) example of this. If a spirit uses stridor then there's very little you can do while injured except heal. Provided she doesn't have stridor, and I do have iron will, however, I can see why some say she's fun to face. When she's in the dark as much as you are, the guessing becomes a lot more fair (it's closer to a coin flip than winning the lottery three days in a row after entering half a ticket).
So, to me, I find a killer boring because I know the outcome of the match before it begins. The spirit will 3k or hatch if she has stridor, slinger will quickscope every loop, clown will get pummeled, etc. Whereas huntress or nurse or Demo or hag- you see them and you wonder how good they are, how well will the game go for you and your team. And the mystery unravels through your interaction with them.
-
@Tiersis said:
https://forum.deadbydaylight.com/en/discussion/comment/1294680#Comment_1294680
I totally did, yes. Now, as luck would have it, they were also a 4 man SWF, I checked after in end game chat. And one did get his hatch escape.
I always get told every time I complain about the hatch that I'm not guaranteed a 4k, I accept that. But also I've come to realize there is no issue If I use the strongest addons and tactics to win. They aren't guaranteed an escape.
It is a rather calming philosophy.
Also, I now want a snickers.
So had this been a completely innocent group of solos they'd have all died. You'd feel better but you would then have spread negativity to four other people, who would then spread it to another few killer players, and the cycle would continue.
Be the change you want to see. End the cycle with you, don't become a part of it. My philosophy anyway, and this game would be a whole lot less toxic if others stopped taking out their frustrations on people completely unrelated to their previous match.
-
Whilst I can't say I ENJOY backwater and wouldn't complain if it got thanosed, ever since the change to the Pantry it's not that awful to get. Pale Rose isn't exactly good for survivors (there are about 9 pallets max and barely any windows) and Grim Pantry has about 4 lol.
I'd much rather we delete Yamaoka and Mother's Dwelling first. They're the real problematic maps (oh, and Haddonfield).
-
@DelsKibara said:
What do you expect from Twitter? That hivemind is worse than Facebook and Reddit combined.
Okay I'd like to beg to differ here- urine therapy exists on Facebook and its known as the HomeOfTheKaren™ for a reason. Twitter is (barely) better.
-
Why would people bring this thread back from October 2019?
-
@shwag said:
https://forum.deadbydaylight.com/en/discussion/comment/1293918#Comment_1293918
You can keep those tight David pecks this time doodle !
Thank you lol
-
@shwag said:
https://forum.deadbydaylight.com/en/discussion/comment/1293769#Comment_1293769
First off it was a joke much like the thread itself and 2nd off shirtless David is fine ?
Lul k
Don't take my shirtless David away from me; my gay-ass couldn't handle it.
-
@Demonl3y said:
https://forum.deadbydaylight.com/en/discussion/comment/1293784#Comment_1293784
Only happened once a match. everything else was okey.
Then that's just a hiccup in connection. Happens to the best of us.
-
@Demonl3y said:
https://forum.deadbydaylight.com/en/discussion/comment/1293215#Comment_1293215
I had this happen too some weeks before. Right after i downed someone he just disapperead 30 meters away. :/
That could be your own connection or the survivor's bugging there. If it happened all match though it would look very sus.
-
Off topic here but I love how op accidentally called Peanits and ceridwen "dads".
-
@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1293454#Comment_1293454
Yess that show was fire. We could get a Nazi death robot maybe.
I'd actually love that; hands down would buy it almost instantly lol.