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GoodBoyKaru

GoodBoyKaru

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GoodBoyKaru
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  • Horizon I can give an answer for: it was developed as a PS4 exclusive, with direct funding from Sony, for the explicit purpose of running on the PS4 and nothing but the PS4. It's similar in part to Until Dawn and then the follow-up Man of Medan and Little Hope, both of which had some pretty terrible performance issues on PC, because the studio simply weren't used to it while they were very used to PS4.

    As for why DBD runs so poorly, it's mostly due to large CPU useage, as GPU usage is down enough to run at a stable 60fps (as per BHVR).

    Why CPU optimisations have taken literally over 3 years at this point, I'm not quite sure, but I assume it has something to do with an extremely messy base of code onto which more and more was piled so trying to fix and optimise it would probably brick half the game and cause the Xbox Series X to implode knowing what bugs we've had before. Either way, really wish it would be optimised faster.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2835178#Comment_2835178

    Survivors can't either in almost all cases. The rock just makes a short loop longer

    Like to clarify this isn't me defending these rocks

  • @Bartlaus said:

    As long as a survivor can walk through, it's fine :3

    Survivors can't either in almost all cases. The rock just makes a short loop longer

  • @deKlaw_04 said:

    https://forum.deadbydaylight.com/en/discussion/312745/coh-literally-removes-completely-the-survival-horror-aspect

    This game is more action than horror. It loses its horror factor after at most a month of playing the game

    DBD and RE have a lot more in common than first thought. They start out survival horror but as the games go on become a lot more action based, have a couple scary moments, then one really terrifying one, then back to action.

  • @tippy2k2 said:

    Didn't that already happen? I thought that was part of the mid-chapter update.

    Nah it drops March 8th when we get Nurse back


    And Sadako, that's probably important

  • Man tiddies and I'm in regardless

  • @DoritoHead said:

    https://forum.deadbydaylight.com/en/discussion/comment/2834891#Comment_2834891

    I agree. He's one hungry guy, and he needs a dense, caloric, high-sugar food to help him kill survivors.

    who needs to kill survivors when you can learn to jump onto a mattress

    image.png


  • @Emeal said:

    I would enjoy a good PH guide, I often find him difficult to use and I often leave match with less than 1/8 deviousness.

    i can offer my 4.7.2 one which should be more than okay until i finish this one since its currently very early in the drafts

    @GoodBoyKaru said:

    So a few attentive people may recognise this from a comment I made yesterday (technically it was 24 minutes into today but let's not talk semantics). A couple of people suggested I make it a real post because "That's an excellent guide, very well put together." So, here I am. I've added a few more things so it's still worth a read.

    This will cover what is, in my opinion, his best build and why, as well as a few tips on playing him & a few videos.

    So hey, it's me- GoodBoyKaru, your friendly neighbourhood Pyramid Head main- here to give some swift Tips and Tricks(tm) to help make you a better Pyramid Head player!

    For the record, this was made during DBD Patch 4.7.2

    Build

    PERKS

    My personal favourite and imho strongest build is this:

    • Corrupt Intervention

    https://us.v-cdn.net/6030815/uploads/5A01IV8RME2M/image.png

    Crucial early-game slowdown on a killer without mobility, allows him to stall the game massively because survivors know that if they get found they're doomed.

    • Pop Goes The Weasel

    https://us.v-cdn.net/6030815/uploads/FHA7ZFNAKVZY/image.png

    It's the second best gen regression perk in the game, Ruin is too volatile to be anywhere near reliable on him because, again, no movement speed, he needs gen perks because he cannot move around the map quick enough, 11/10. "But you don't hook pe-" WRONG. You should be getting plenty of value out of PGTW and if you're overcaging then you're taking your map pressure and throwing it out the window.

    • Barbeque and Chili

    https://us.v-cdn.net/6030815/uploads/SC8THLXSY3RP/image.png

    Now, you could obviously put other perks here like Infectious Fright (amazing snowball), Tinkerer (Undetectable is nice and it helps tell you where to go but again no movement speed) or Discordance (amazing info, can sometimes do nothing about it). However I say BBQ because I like the perk and also because bloodpoints.

    • I'm All Ears

    https://us.v-cdn.net/6030815/uploads/V90CSL0I44NO/image.png

    Hands down the best perk in the game for Pyramid Head, that's six seconds of wallhacks. I cannot stress how valuable this is with his power- that is a guaranteed free hit in 9/10 situations. To show what I mean, I've linked a timestamped video below of where IAE comes in so clutch- continues to 5:16 in the video.

    https://www.youtube.com/watch?v=XJs4rvkppqs&t=296s

    (you can watch the whole thing if you really want I'm proud of the game).

    An honourable mention here goes to Ruin/Undying over Pop/Corrupt. As I've mentioned before, Tinkerer isn't a great perk on him due to his lack of speed, but the same goes for Ruin/Undying. You don't have the map mobility to defend your totems, especially if they spawn further away, and you'll probably end up losing two perks before 2 gens go. Corrupt/Pop is just more consistent in my experience.

    ADD-ONS

    So, his add-ons aren't great. The best ones, by far, are range add-ons which, when combined, extend his POTD by up to 2.5m (10.5m total). These are Burning Man Painting (Rare), Wax Doll (Uncommon), and Black Strap (Common), which ass +1.5m, +1m, and +0.5m respectively.

    tips

    Okay so rule number one is to not break pallets. Sounds weird but, just trust me.

    His power is incredibly strong in a chase- so much so that if a survivor commits to an animation they die. If you don't break pallets (with some exceptions like God pallets) you can do amazing things. Because who doesn't want more opportunities to win a chase, like, instantly? It turns incredibly safe pallets into death sentences

    To show what I mean, here's another timestamped clip. Ends at 10:58

    https://www.youtube.com/watch?v=gu3X5o9GpjY&t=646s

    Learn the range of the power. 8m is specific and sometimes you think you can hit things and you can't. You need to be very careful, especially when playing with range add-ons for so long, because it can and will screw with your perception.

    Adapt to the survivors you're facing. A lot of players will fake taking an animation, go to the side slightly to bait your POTD or your cancel, and then commit to the animation. If you turn to the side and release, you'll catch a lot of these survivors out and get a hit. It's really satisfying to do. Alternatively some survivors will commit to the animations regardless, in which case you'll know to aim in the centre. Other survivors will just hold W and pre-drop pallets, in which case you know to leave them because you'll really struggle catching up, or do not use your power.

    I cannot stress that enough. If a survivor is pre-dropping W key gaming, do not use your power. M1 killer them.

    Don't overcage and don't stress about torment. If a survivor loops you, they'll get tormented. That's just kinda how it works- you stick your knife in, follow them around a loop, and release your POTD after tracking their movements.

    To see what I mean we return to the first video, again timestamped. Clip ends at 1:36.

    https://www.youtube.com/watch?v=XJs4rvkppqs&t=83s

    See how I hug the car, turn the camera and use the power to hit him out of animation lock? Had he kept running, easy torment too.

    In my opinion, only cage someone in one of four scenarios:

    • You're afraid of a DS (just please don't tunnel I'm begging you)
    • You're afraid of an Unbreakable (much more likely)
    • You can immidiately get into another chase
    • It would place you into a Pressure Point Of No Return (name pending).

    What I mean by that last point is that there comes a time in a DBD game where the killer will hit a Pressure Point Of No Return, where the survivors physically cannot come back from the amount of pressure and momentum you're building. The best example of this as Pyramid Head is where you split the map through cages. You have two downed survivors. Cage one, hook the other. Nobody is on a generator, you have a BBQ proc to interrupt the person saving the cage or the hook, and now the last person must save both people. On especially large maps, like Mother's Dwelling, or multi-storied ones, like Midwich, this can force people into second stage and you've won the game at 5 gens. It's more common than you'd think.

    If you cage at other times you're probably wasting pressure you could've gotten from a hook.

    Learn where you can and can't lay trails. In front of totems and lockers? Amazing. In front of a gen? Not at all, it becomes a Restricted Trail Element and disappears after a few seconds. The DBD Wiki has a section on this which I'll just paste below.

    https://us.v-cdn.net/6030815/uploads/2808XTGCLSHV/image.png

    I'd highly, highly suggest reading the wiki page on his power as it's really useful in understanding the fundamentals and giving actual values to words. Here it is:

    https://deadbydaylight.fandom.com/wiki/Pyramid_Head

    Finally, learn where you can and can't use POTD. It sounds like a simple thing but learning where you can and can't use it, however there's a lot to it. For example, learning how vertical changes affect it. Did you know if you release his power on a slope going up it'll fail, same with releasing it on a slope going down. However, if you're barely off of the slope it'll travel down it, but only if it isn't too steep.

    It's nuts but knowing where you can and can't actually have an ability is, funnily enough, pretty important.

    A few more quick-fire tips:

    • Don't just go for animation lock shots. People expect these and adapt. Be unpredictable to catch them off guard and get easy hits. Like this:

    https://www.youtube.com/watch?v=0U1k10I-zG4&feature=emb_logo

    Bet they didn't expect that one :p

    Needless to say that was where I hit a Pressure Point Of No Return and poor Jakey couldn't pick up the scraps.

    • Don't spam his power. You waste too much time. Be precise, predict, and adapt to your opponents.
    • Don't spam his trails. You move at 110% and you already lack a movement ability, you waste too much time.
    • Tunneling isn't the best strategy. I know it seems like it because cages but again, you do not have a movement ability. Survivors can and will facefuck generators and ruin your day substantially.
    • Dead Dawg Saloon and Hawkins are both maps you never press M2 on ever. Play like a default M1 killer because the map design prevents you from using your power. They're pretty much auto-loss maps, ngl, unless the survivors really badly mess up.
    • Play survivor. Learn where survivors move and how they path, shoot POTD to hit them. That's what I did in that last clip.

    And, yeah, that's about it. If people have any questions please let me know and I'll try to answer them as best I can, though I think this is comprehensive enough.


  • @Huge_Bush said:

    Never going to play Pyramid Head until they give him more cake.

    unfortuantely my guide cannot recreate his ass

  • With the level of grind and only emotional attachment being my bf that very rarely plays? Probably not lmao

  • @deKlaw_04 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2834785#Comment_2834785

    Someone playing as Claire👀 and yeah I’m one view away from 70 on my last minute save video. You damn right I’m trying to get it haha

    claire's just an icon

  • ok i went clip digging and found some more im proud of!!

    https://www.youtube.com/watch?v=I03nCYGe7gc https://www.youtube.com/watch?v=EWZqdss2Mew https://youtu.be/hYrRJiyg3dA?t=446

    (meant to be timestamped bc the chase is what was the true hero moment)

    https://www.youtube.com/watch?v=Tiom8rg-Ra8 https://www.youtube.com/watch?v=Dtq_1HPqknQ https://youtu.be/kCH0KDBxkIM?t=228

    (Also meant to be timestamped because of the flashlight save!!)


    Yes, I am using this as an excuse to self-promo some of my best moments and no I do not feel shame!!

  • trust me im normally a lot more boosted

  • Ignore the RE 7 retrospective in the bg

    https://youtu.be/J3HY3khLvbo

    I felt very accomplished after this ^

    (solo btw)

  • Caging isn't that great of an idea if you can't immediately get into another chase. I elaborate on it in this post and I'm in my phone rn so can't copy paste it over:

    @GoodBoyKaru said:

    So a few attentive people may recognise this from a comment I made yesterday (technically it was 24 minutes into today but let's not talk semantics). A couple of people suggested I make it a real post because "That's an excellent guide, very well put together." So, here I am. I've added a few more things so it's still worth a read.

    This will cover what is, in my opinion, his best build and why, as well as a few tips on playing him & a few videos.

    So hey, it's me- GoodBoyKaru, your friendly neighbourhood Pyramid Head main- here to give some swift Tips and Tricks(tm) to help make you a better Pyramid Head player!

    For the record, this was made during DBD Patch 4.7.2

    Build

    PERKS

    My personal favourite and imho strongest build is this:

    • Corrupt Intervention

    https://us.v-cdn.net/6030815/uploads/5A01IV8RME2M/image.png

    Crucial early-game slowdown on a killer without mobility, allows him to stall the game massively because survivors know that if they get found they're doomed.

    • Pop Goes The Weasel

    https://us.v-cdn.net/6030815/uploads/FHA7ZFNAKVZY/image.png

    It's the second best gen regression perk in the game, Ruin is too volatile to be anywhere near reliable on him because, again, no movement speed, he needs gen perks because he cannot move around the map quick enough, 11/10. "But you don't hook pe-" WRONG. You should be getting plenty of value out of PGTW and if you're overcaging then you're taking your map pressure and throwing it out the window.

    • Barbeque and Chili

    https://us.v-cdn.net/6030815/uploads/SC8THLXSY3RP/image.png

    Now, you could obviously put other perks here like Infectious Fright (amazing snowball), Tinkerer (Undetectable is nice and it helps tell you where to go but again no movement speed) or Discordance (amazing info, can sometimes do nothing about it). However I say BBQ because I like the perk and also because bloodpoints.

    • I'm All Ears

    https://us.v-cdn.net/6030815/uploads/V90CSL0I44NO/image.png

    Hands down the best perk in the game for Pyramid Head, that's six seconds of wallhacks. I cannot stress how valuable this is with his power- that is a guaranteed free hit in 9/10 situations. To show what I mean, I've linked a timestamped video below of where IAE comes in so clutch- continues to 5:16 in the video.

    https://www.youtube.com/watch?v=XJs4rvkppqs&t=296s

    (you can watch the whole thing if you really want I'm proud of the game).

    An honourable mention here goes to Ruin/Undying over Pop/Corrupt. As I've mentioned before, Tinkerer isn't a great perk on him due to his lack of speed, but the same goes for Ruin/Undying. You don't have the map mobility to defend your totems, especially if they spawn further away, and you'll probably end up losing two perks before 2 gens go. Corrupt/Pop is just more consistent in my experience.

    ADD-ONS

    So, his add-ons aren't great. The best ones, by far, are range add-ons which, when combined, extend his POTD by up to 2.5m (10.5m total). These are Burning Man Painting (Rare), Wax Doll (Uncommon), and Black Strap (Common), which ass +1.5m, +1m, and +0.5m respectively.

    tips

    Okay so rule number one is to not break pallets. Sounds weird but, just trust me.

    His power is incredibly strong in a chase- so much so that if a survivor commits to an animation they die. If you don't break pallets (with some exceptions like God pallets) you can do amazing things. Because who doesn't want more opportunities to win a chase, like, instantly? It turns incredibly safe pallets into death sentences

    To show what I mean, here's another timestamped clip. Ends at 10:58

    https://www.youtube.com/watch?v=gu3X5o9GpjY&t=646s

    Learn the range of the power. 8m is specific and sometimes you think you can hit things and you can't. You need to be very careful, especially when playing with range add-ons for so long, because it can and will screw with your perception.

    Adapt to the survivors you're facing. A lot of players will fake taking an animation, go to the side slightly to bait your POTD or your cancel, and then commit to the animation. If you turn to the side and release, you'll catch a lot of these survivors out and get a hit. It's really satisfying to do. Alternatively some survivors will commit to the animations regardless, in which case you'll know to aim in the centre. Other survivors will just hold W and pre-drop pallets, in which case you know to leave them because you'll really struggle catching up, or do not use your power.

    I cannot stress that enough. If a survivor is pre-dropping W key gaming, do not use your power. M1 killer them.

    Don't overcage and don't stress about torment. If a survivor loops you, they'll get tormented. That's just kinda how it works- you stick your knife in, follow them around a loop, and release your POTD after tracking their movements.

    To see what I mean we return to the first video, again timestamped. Clip ends at 1:36.

    https://www.youtube.com/watch?v=XJs4rvkppqs&t=83s

    See how I hug the car, turn the camera and use the power to hit him out of animation lock? Had he kept running, easy torment too.

    In my opinion, only cage someone in one of four scenarios:

    • You're afraid of a DS (just please don't tunnel I'm begging you)
    • You're afraid of an Unbreakable (much more likely)
    • You can immidiately get into another chase
    • It would place you into a Pressure Point Of No Return (name pending).

    What I mean by that last point is that there comes a time in a DBD game where the killer will hit a Pressure Point Of No Return, where the survivors physically cannot come back from the amount of pressure and momentum you're building. The best example of this as Pyramid Head is where you split the map through cages. You have two downed survivors. Cage one, hook the other. Nobody is on a generator, you have a BBQ proc to interrupt the person saving the cage or the hook, and now the last person must save both people. On especially large maps, like Mother's Dwelling, or multi-storied ones, like Midwich, this can force people into second stage and you've won the game at 5 gens. It's more common than you'd think.

    If you cage at other times you're probably wasting pressure you could've gotten from a hook.

    Learn where you can and can't lay trails. In front of totems and lockers? Amazing. In front of a gen? Not at all, it becomes a Restricted Trail Element and disappears after a few seconds. The DBD Wiki has a section on this which I'll just paste below.

    https://us.v-cdn.net/6030815/uploads/2808XTGCLSHV/image.png

    I'd highly, highly suggest reading the wiki page on his power as it's really useful in understanding the fundamentals and giving actual values to words. Here it is:

    https://deadbydaylight.fandom.com/wiki/Pyramid_Head

    Finally, learn where you can and can't use POTD. It sounds like a simple thing but learning where you can and can't use it, however there's a lot to it. For example, learning how vertical changes affect it. Did you know if you release his power on a slope going up it'll fail, same with releasing it on a slope going down. However, if you're barely off of the slope it'll travel down it, but only if it isn't too steep.

    It's nuts but knowing where you can and can't actually have an ability is, funnily enough, pretty important.

    A few more quick-fire tips:

    • Don't just go for animation lock shots. People expect these and adapt. Be unpredictable to catch them off guard and get easy hits. Like this:

    https://www.youtube.com/watch?v=0U1k10I-zG4&feature=emb_logo

    Bet they didn't expect that one :p

    Needless to say that was where I hit a Pressure Point Of No Return and poor Jakey couldn't pick up the scraps.

    • Don't spam his power. You waste too much time. Be precise, predict, and adapt to your opponents.
    • Don't spam his trails. You move at 110% and you already lack a movement ability, you waste too much time.
    • Tunneling isn't the best strategy. I know it seems like it because cages but again, you do not have a movement ability. Survivors can and will facefuck generators and ruin your day substantially.
    • Dead Dawg Saloon and Hawkins are both maps you never press M2 on ever. Play like a default M1 killer because the map design prevents you from using your power. They're pretty much auto-loss maps, ngl, unless the survivors really badly mess up.
    • Play survivor. Learn where survivors move and how they path, shoot POTD to hit them. That's what I did in that last clip.

    And, yeah, that's about it. If people have any questions please let me know and I'll try to answer them as best I can, though I think this is comprehensive enough.

    EDIT: made it to my pc here's the relevant bits:

    "Don't overcage and don't stress about torment. If a survivor loops you, they'll get tormented. That's just kinda how it works- you stick your knife in, follow them around a loop, and release your POTD after tracking their movements.

    In my opinion, only cage someone in one of four scenarios:

    • You're afraid of a DS (just please don't tunnel I'm begging you)
    • You're afraid of an Unbreakable (much more likely)
    • You can immidiately get into another chase
    • It would place you into a Pressure Point Of No Return (name pending).

    What I mean by that last point is that there comes a time in a DBD game where the killer will hit a Pressure Point Of No Return, where the survivors physically cannot come back from the amount of pressure and momentum you're building. The best example of this as Pyramid Head is where you split the map through cages. You have two downed survivors. Cage one, hook the other. Nobody is on a generator, you have a BBQ proc to interrupt the person saving the cage or the hook, and now the last person must save both people. On especially large maps, like Mother's Dwelling, or multi-storied ones, like Midwich, this can force people into second stage and you've won the game at 5 gens. It's more common than you'd think.

    If you cage at other times you're probably wasting pressure you could've gotten from a hook."

  • Devotion 16 Level 42 (feat. ~400-500 hours playtime before Devotion was even a thing lol)

  • @R1ch4rd_N1x0n said:

    She has a 24 meter terror radius tho.

    image.png image.png

    I love basic reading comprehension

  • yeah that's a much better drawing than mine lmfao

    tho 4 extra arms bc the humanoid 2 legs 2 arms combines to make 8 if you know what i mean

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2834319#Comment_2834319

    Well now I’m picturing a human sized spider skittering around in buildings and I actually want to see it, that could be pretty sick! 🙂

    (if you'll excuse the terrible art- also cw for arachnophobia, do not look at the image below!!- that's kinda what i was thinking)

    Image doesn't want to embed under spoiler text but that's just a link to a picture lol

  • @VikingDragonXii said:

    https://forum.deadbydaylight.com/en/discussion/comment/2834431#Comment_2834431

    Lol unfortunately I worked a 6 hour night shift of a 8hr after working a 4 hour shift at UPS. Had to get off 2 hours early and waiting at a dealership to get my car worked on so fumes is what I have.....calling off from my UPS job to get sleep for tonight lmao.....please kill me I'm turning into a zombie.....

    best i got is a rechargeable kitten sorry

    image.png


  • I'd still smash.

    (Are you sure it was David and not James, with the set broken onto Lisa's torso?)

  • @VikingDragonXii said:

    https://forum.deadbydaylight.com/en/discussion/comment/2834381#Comment_2834381

    That's what I was meaning GBK brain is running on fumes ATM lol.

    uhhhhh make sure you get 8 hours of sleep eat 3 balanced meals a day and hydrate often!! take care of yourself physically and mentally!!

  • @VikingDragonXii said:

    https://forum.deadbydaylight.com/en/discussion/comment/2834111#Comment_2834111

    I believe it's the Great Skill checks that's messing it up. When you hit a Great the Killer gets affected by the wiggle alot more causing them to shift more, if you combine that with Boil Over then flashlight stuns are harder to do because the Killers model is moving out from the original spot than where the save is being attempted at.

    No the actual timing physically changes

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2834292#Comment_2834292

    To be fair, that was years ago so it’s not literally impossible they may have developed the engine to the point they could work around the limits they ran into before on that. But yeah, non-humanoid is unlikely since it’s probably way simpler to have a mostly human skeleton for the animations.

    As far as the original post and spiders go, they’ve hinted lore wise that the entity is something like an arachnid with its spider like tendrils. So I could see a killer which is an avatar of the entity which can call on spiders or spider like tendrils to do its bidding, even if that creature itself is roughly humanoid.

    Also on a tangent if It ever joins the game Pennywise’s true form is spider-like I think too.

    Gonna be honest I think the idea on a humanoid spider creature is the most likely. It means they don't have to redesign every single map and can use the same hotbox (because giant spider going in through a doorway and climbing stairs? Absolutely not).

  • Oh, I do. Frequently, after the initial dedicated server implementation until about the end of 2020 when I gave up in using the perk for good and found Sprint Burst is just better anyway

  • @Tsulan said:

    2 survivors healing themselves with SC take the exact same amount of time as if they healed each other normally.

    The reason why SC fell in grace is simply that CoH is superior in every aspect. Since it allows your teammates to heal themselves without equipping a perk.

    Yes because COH has been a perk in the game for over 2 years ever since they nerfed healing

  • It's not RPD levels of dumpster fire but it's definitely 2nd place.

  • Tragically ik what everyone plays like during bp events so I'll be playing maybe tonight, tomorrow, and maybe Sunday and that's it. I really cba to deal with it so I just don't play lmao

  • I'd be upset we're losing content but a lot less upset then I'd be if we lost good content.

  • Fun fact, to compensate for having a Breakable Wall, the shack of Saloon is larger than the rest.

  • I mean sure, let's get rid of All Seeing and Silent Bell, so long as we give him back the faster + longer post cloak speed boost. Maybe a bit faster while cloaked too, or basekit Shadow Dance, idk. Just give him the Super Super Lunge back and I'll be happy with whatever tbh

  • @CashelP14 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2834088#Comment_2834088

    Was this proven? Me and a few mates tested this when going to locker saves and it didn't seem to affect it.

    I can only go off of anecdotal evidence but when playing with friends with it turned off I get a hell of a lot more than when it's turned on, as do they, so either we're incredibly terrible when it's turned on or it messes with the timing.

    Considering though that it also messes with Power Struggle + DS it wouldn't surprise me.

  • Fun fact, if someone has wiggle set to skill checks it actually messes with the timing

  • Hex: No One Escapes Death

    -Now gains tokens based on remaining Dull Totems standing when the match ends. All of these Totems become Hex Totems. Hex Totems from this point onwards cannot be cleansed or blessed.

    -For each survivor placed into the Dying State by any means while NOED is active, one Totem is broken randomly on the map.

    -NOED deactivates when there are no Dull Totems remaining on the map.

    -When the final generator is competed, all Boon Totems are automatically snuffed. This effect happens before all Dull Totems become Hex Totems.


    (i would also combine this with solo information buffs but this wasn't part of the post!!)

  • @Pukenplag said:

    https://forum.deadbydaylight.com/en/discussion/comment/2833377#Comment_2833377

    What I mean is just be careful what you say. You exhausted all your temp bans and a single mistake and we lose you.

    And ngl I REALLY don't want to see that happen. Who else would waste time to write summaries of QnAs and updates?

    Probably nobody and I kinda wanna see that and watch things collapse.

  • Bring back 24 second Self-Care. /s

    (Unironically I remember it being really funny when SC went from hardcore meta to useless literally overnight)


    Uhh basically when healing got a change to be 16s over 12s it basically killed the perk, because people would SC a lot and 10 times over the course of the match and that suddenly added up to an entire extra generator spent healing so we then entered the joyous No Heal Meta. Honestly, I don't know what I'd do to make it good but not OP- we've seen what happens when people get infinite self-heals that aren't controlled, just look at COH- maybe speed it up so it isn't 32s but not to the extent of before (24s)? Like let it vibe as a consistent 28s heal so it's better for solo and overall slightly better than COH at the cost of not healing your allies faster too, nor providing them any tangible benefit. However, you don't need to set it up and it can be used anywhere, as well as no longer having the curse of teammates cleansing the Totems you're trying to Boonify.

  • Tbf there's being political and then there's just stating the facts of the case. Regardless of someone's view on politics and regardless of someone's view on exactly what has happened, it can't really be argued this isn't the case, and all I've done is present the facts.

    Now if I were to get political everyone should probably panic because me and politics go together about as well as a house on fire.

  • @MikaelaWantsYourBoon said:

    Although i feel sorry for Ukraine, i disagree. Why? Because it can create so much problems.

    We have already so much toxicity in DbD. And i can see some Russian players are attacking to people who using this charm or people who using this charm can claim someone camped them because of charm.

    So we really don't need more problems. We can pray for Ukranians, we can pray for World Peace and that's better.

    I think it's worth being made very clear right now that the vast majority of the Russian population did not want this war and have been protesting it at risk of their own lives. This isn't a decision made by the entirety of Russia but by a dictator and some like-minded individuals, nothing more.

  • @GannTM said:

    https://forum.deadbydaylight.com/en/discussion/comment/2832877#Comment_2832877

    I honestly don’t consider Spirit meta because I barely see her.

    Because you play NA, yes.

  • @Munqaxus said:

    Clicky-clicky is the survivors version of face-camping and tunneling-off-hook-till-dead.

    Except face camping and tunneling off hook doesn't post a serious risk to those with photosensitivity.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2832974#Comment_2832974

    Maybe you should make things clearer next time, to avoid confusion.

    Since I didn't put any words into your mouth. Just responded to what you wrote.

    Honestly I didn't think it was all too confusing to begin with, OP asked a question and I answered it, but then again these are the forums where everyone wants to make everything an argument even if it means blatantly misinterpreting someone else's comment.

  • Normally EU isn't quite this bad unless you play late late night, so having that constant for a week was very engaging. Much prefer it when it's just for a couple hours that I can vibe with something else during

  • Grades (which replaced ranks) have no correlation with matchmaking as of current. Instead it uses a hidden value which adjusts itself based on kills + escapes.

    Functional, I know.

    Also, for the record, Europe has 2 servers- Frankfurt (Germany) and London (England). Depending on queue time it's also possible for you to be playing on the Asian server, which is either in Korea, Japan, or both. I don't know the exact location.

    @UnKn0wN45 said:

    WoW... Throwing people on HOOKS, hitting them with chainsaws, popping their heads with reverse bear traps, that's all fine... But don't you dare CUSS in our wholesome fun for the whole family... -.-

    The Forums use a profanity filter to ensure discussions remain civil, as excess profanity has "no place" in civil discussion.

    Doesn't stop a lot of us, like myself, from cursing but it's there to block it out.

  • @deKlaw_04 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2830296#Comment_2830296

    I just got a blight that was tunneling, face camping on the hook. He hit me on the hook too at 4 gens. Deliverance and ds helped but he just went for me and I took him for 3 gen chase before I finally got sacrificed. what fitting end it was that a Meg sandbagged me. My 3 other solo teammates got out. How great

    What I'm getting from this is that I am blessed that I have yet to even load up DBD this week.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2832877#Comment_2832877

    Why do they have to gut them?

    Why not buff the other 20+ killers to a viable level?

    We had several threads that complained about 50 shades of blight since nurse was disabled. But none asked for the other killers to be buffed.

    I have a hypothetical scenario which would without a shadow of a doubt knock them from the meta. I don't think they should, OP asked if this could happen and I said yes it absolutely could in this made up world.

    Don't put words in my mouth, thank you.

  • Honestly I don't think there's really anything you or BHVR can do here. You're just a victim of circumstances and absolutely SOL now :/

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