Gomolazoli
Gomolazoli
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Comments
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@helix43 said:
https://forum.deadbydaylight.com/en/discussion/comment/1308956#Comment_1308956
Spirit isn't used anywhere near as much as before the previous Spirit nerf. Not to mention they've already nerfed a large chunck of her mind game potential because of terrible and lazy survivors like you and op.
You do also realise that oni is a weaker version of Billy, right? And you definitely shouldn't be calling someone a "fool" for playing and learning a killer, when you're such a bad survivor that you have to resort to killing yourself on hook, since you can't counter killers for sh*t.
”Terrible survivor” sure mate.
Invested hundreds of hours just to survivor to master the art of looping and carry the noob ass teams I get as a solo. Than there is this shitbag killer that takes no skill to play and is only here to show a big ass middle finger to my skills because they are useless against something this broken. But yeah fair. Let me lose to terrible needy killers who get bullied by survivors with every other killer because they suck. Sounds good.
Not playing against her and acting like she doesn’t even exist is a right that I, and every other player have.
People who still try to defend her like there is no tomorrow are brobably remember tho those few loses they suffered with her because of a cordinated SWF genrush on a bad map. Other than that there is no way to lose a game with her. Unless you’re deaf as a cannon. Riddiculous.
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@Sluzzy said:
I'd rather see huntress and freddy get a little nerf over spirit. Spirit was already nerfed and these two have been untouched.
They ignored the problem and changed pointless minor things only. Huntress and Freddy has counterplay. Spirit does not.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/1302283#Comment_1302283
Iron Will is not supposed to work when you are downed and in the dying state. Also the nurses add on is nothing to do with Iron Will and you are supposed to scream when that add on. Also you are not supposed to be quiet if the Killer is using Infectious Fright - Iron Will is not a counter to this perk.
Just to make sure before I waste points on Jake. Does calm spirit protect you from all of that? Including the visual clues?
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@Petraaahh said:
https://forum.deadbydaylight.com/en/discussion/comment/1308295#Comment_1308295
👆 This
So many survivors play against her the Same way they would an m1 killer! Don’t she’ll win every time.
The amount of times I’ve flat out lost a spirit by playing a bit spontaneously (leaving a loop crouch walking to another loop breaking Los etc.) is crazy and honestly the amount of times I’ve had good players do this to me if I play spirit is crazy.
I think people are just set in there ways with classic looping even at high ranks. They need to learn to...
https://us.v-cdn.net/6030815/uploads/4EOSKO6EXB4Q/752fe30c-bc49-4dca-b844-66832607988d.jpeg
Once you’re injured you’ll crouch walk nowhere but to a hook. You say she can’t be looped normally. But she CAN loop normally as a 110% therefore she can hit you even without power. Especially because she can appear from nowhere, and when you’re outpositioned on a gen she gets the free hit for the guaranteed down with the power.
If you don’t want to touch the outrageously dumbass power than slow her down to Nurse level. Therefore she’ll be forced to use it and only get hits when she proven to be skillful enough.
Spirit is like the original 115%ms Nurse with 3 blinks but less riddiculous.
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@goatslinger said:
I love it when people give ultimatums. I'm sure peanits is taking this all the way to the top as we speak so to keep you from killing yourself on first hook.
Lot of people do that. I’m just joining the line mate. Eventually they recognise the problem and look at it.
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@goatslinger said:
I love it when people give ultimatums. I'm sure peanits is taking this all the way to the top as we speak so to keep you from killing yourself on first hook.
Lot of people do that. I’m just joining the line mate. Eventually they recognise the problem and look at it.
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@FreakPrince said:
https://forum.deadbydaylight.com/en/discussion/comment/1308255#Comment_1308255
https://forum.deadbydaylight.com/en/discussion/comment/1308272#Comment_1308272
The problem that you suck because you can’t outplay her? Sure.
You have to guess just as much the other player does. That takes skill just as much as looping and anyone can make mistakes aswell.
Also, if you can’t hear her footsteps when she’s phasing you’re deaf.
Footsteps? Haha. You can’t hear #########. The Spirit doesn’t have to guess at all. I play her too and use stridor as well. Really easy to win.
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@FreakPrince said:
https://forum.deadbydaylight.com/en/discussion/comment/1308220#Comment_1308220
You don’t care about losing and you don’t care about anyone else but yourself by quitting just because you don’t like a killer.
Just because you can’t loop her doesn’t mean she’s op. It’s a guessing game, that’s part of her power. If you fall for it, you suck. That’s all.
I guess you can admit the problem from this point.
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@FreakPrince said:
https://forum.deadbydaylight.com/en/discussion/comment/1308220#Comment_1308220
You don’t care about losing and you don’t care about anyone else but yourself by quitting just because you don’t like a killer.
Just because you can’t loop her doesn’t mean she’s op. It’s a guessing game, that’s part of her power. If you fall for it, you suck. That’s all.
That’s a really weak reasoning friend Lmao. It is a fact that she’s all about luck for the survivors. But now you say if you “fall for it” (be unlucky) you suck. Interesting.
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@vaal said:
kokoko i am a stupid looper-runner-abuser and i can not play stealth! PLz NeRf SpiRetH she OvErPlAyz Me aT vAuLtZ!!111!!11 I am R1 both too and spirit can be outplayed if you are not the one with shift pressed all the time or getting fun with wounds.
just git gut, baby-looper
Here *throws sock* you’re free Dobi. Now go.
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@FreakPrince said:
https://forum.deadbydaylight.com/en/discussion/comment/1308200#Comment_1308200
You said yourself that rank doesn’t matter
your point?
Learn how to play against her and stop whining
I said I don’t care about losing it so I’ll happily quit. Not that it doesn’t matter what level you play at. There is nothing to lear against her. Or if there is, give me examples right here. They has to be really really reasonable ones if you’re soo confident she’s FinE.
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@FreakPrince said:
Baby survivor main detected
Just so you can’t talk #########.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1308165#Comment_1308165
I'm curious. What else, or I guess who else, do you think is broken?
I’m rank 1 with both killer and survivor. Yet as a flex player I see how broken and stupid she is. You ask who else? Noone. It’s just her. Terrible design. Play against her at rank one over and over again with no dedicated counter build. Tell me how fair it was.
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@Joelwino said:
Spirit is not op. however, addons are. I hate addons and how they make perfectly balanced killers like Spirit, Billy, Oni or Freddy too strong. You can hear her footsteps while she's phasing, but the chase music is so loud that you can barely hear it.
That’s the issue I’m trying to point out. The sound. Chase music should go off, and instead of footsteps we could get a directional phasing sound.
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@ZttII said:
I used to hate going against Spirit, but I really don't think she's that bad now since her prayer beads nerf. She is very easy to play IMO, but Iron Will usually works fine at high ranks.
You can also deviate from the meta and run Urban Evasion which will help you get out of a tight spot when you hear the phasing sound. And yeah, killing yourself on the first hook to avoid a killer might be the reason you never learned to play against the killers you don't like. Just a thought.
There is littearly nothing to learn against her. You should know it as well. Drop the pallet than don’t wault...or wault a window quietly bah plah blah. She will 50% appear at your face anyway no matter what you do (Without IW). There is zero telltale of what path she takes to go after you. Every sane person sees that it’s broken.
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You’re a funny one I see.
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@coppersly said:
All you need to do is walk and a majority of the time she won't have any clues to find you.
If you're injured well... you're injured. You should be scared and worried. If you aren't what is the point of being a survivor?
Killing yourself on first hook won't make any changes to the game and it will only ######### over your teammates.
So if you’re injured you meant to be doomed just because she uses her izibizi ability? Because that’s how it works now. Sure you can use IW but if I’m expected to bring it to every single match just to have fair chases if it’s a Spirit that’s already a broken ass design.
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Pyramid head is cool, but I still want SHITMAN for next licenced chapter.
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Poor man went the wrong way after all survivors using mist from previous game.
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@Angelicus23 said:
https://us.v-cdn.net/6030815/uploads/DS2509J0MIXO/image.png
this wasnt in the patch notes of the ptb, and I noticed this after trying to see killer's profile
It’s either blocks them on steam, or more likelly from the end game chat. But not from matchmaking. Even a larger game like Overwatch can’t afford that.
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/1303618#Comment_1303618
okay confused resident evil had no movies? it did sorry just a little confused
######### Made a typo and deleted “remarkable” my bad.
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@Mushwin said:
Also i felt resident evil was a little more iconic in game format. Just my opinion.
It has no movies though.
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@Jasonisanicefella said:
I am so really disappointed, I was expecting Pennywise or Jason.
Very disappointed and very annoyed by the false teasing.
I expected Pennywise too, but he’s the second best thing. And after seeng what he can do and the other bits of the chapter IT’S THE BEST THING.
Well done bhvr.
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It’s the human form of the entity.
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@calem said:
Well there are certain situations that this would counteract with some parts of the game. If a survivor's DS is active, a Mori can just negate that. You could be at the opened Exit Gate, they are downed a few metres before escaping. Their DS is active. They should escape, right? Except now you can just Mori them.
Well. Honestly they shouldnt...because DS is bullshiet in the end game. Should be changed to not be usable when the gates are opened.
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@LordGlint said:
Been playin alot of Bubba lately and having fun poppin these since they dont really do anything to spoil the fun of the game for anyone and I think we all like to see the mori animation every now and then over dying on hook. That being the case... Why NOT just make these basekit. As far as points and emblems go can just make it count like a hook, but I get these alot less than the ebony counterpart and honestly...I'd rather not screw with those. Anyone see a problem with this idea?
They should make ebony mori base kit instead, but with mori after 2nd hook.
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Just can’t wait for the moment when they release it and it’s NOT gonna be candyman.
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He didn’t lose them if the match was cancelled.
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@StutteringSpartan said:
https://forum.deadbydaylight.com/en/discussion/comment/1302334#Comment_1302334
Do Frenzy hits make you lose stacks of Play With Your Food? Tbh I considered this perk but thought FF would make you lose a stack
You lose them but don‘t waste them. It’s still a hit over all.
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Monitor is trash. Once you smack someone an run away you drop the chase and lose the extra terror radius so that detection won’t work only for 24 meters. I’d say use nemesis instead and play with your food as the fourh perk, it makes you want to eat pallets (especially because it’s quicker to get out if frenzy with a stun) because you get extra 5% speed each time. Also if you’re in a good frenzy and everyone was relativelly close, as you smack the obsession and go for a guy running away you get the speedburst as you run, and sometimes that’s all you need to get an other cheeky breeky hit or an orher chain attack.
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@Lycidas said:
So everyone knows this picture, right? It's one of the pics BHVR posted while everyone is WFH
https://us.v-cdn.net/6030815/uploads/1M16EHCEHR4A/srobinson-wfh1.jpg
Look at the books under the monitor on the left: Chemistry books.
On the screen we can see some perk/addons/power icons: the Teacher files.
If you combine the things you obtain a Chemistry teacher, and you know who I'm talking about
https://us.v-cdn.net/6030815/uploads/STZV3PBGP6VA/54d1b00bc1e45-esq-heisenberg-xlg.jpg
Walter White.
Next killer Sombra confirmed!
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Scooby-Doo chapter.
Chupacabra as killer.
Shaggy for survivor.
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@DarKnight_Doom said:
My hope belong to Alien. =p
Just because there is a demogorgon I don’t think an alien fits into this game. They known from being able to walk on any surfice and being miles faster than any animal on Earth. It would be really unrealistic to see an alien walking at you with the regular 4,6m/s speed an than getting stopped by a wooden pallet.
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Damn, I can’t wait to see Pennywise Voorhees in the game.
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@Pulsar said:
I think they started with Survivor sided maps simply because there were more of them.
I do disagree about Shelter Woods, while there is a massive deadzone, almost every pallet on that map is safe. Plus, stealth Killers have a terrible time since there is nothing to hide their approach.
Hawkins is a better example. While I personally do not have any problems with it, I understand a lot of the community finds it frustrating. As Killer, it feels like there are a ton of pallets and vaults. As Survivor, it feels like there are no good loops and no safe pallets.
It should really have a main building in the middle though and some dedicated balanced landing spots.
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@Dwight_Fairfield said:
In the form of a Dweet. I knew it 😇
Who else could be? He’s obviusly a Dweet.
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Agree with shelter woods. That map really needs to be changed.
There is no hills or structures there for balanced landing, and the totem spots are soooo bad. Any hex you have will be gone instantly. Not sure about the deadzones, but the middle of the map should be an interactive loop rather than a big ass useless tree.
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/1300472#Comment_1300472
Im not saying the point of the emblem system is wrong. Both sides need a chance to be able to play their game.
All i am saying is that according to the objective section of the game, the killer's sole objective is to hang survivors on the sacrificial hook until the entity consumes them. The most efficient way to do that (against most survivors trying to get their own emblem points) is to tunnel and camp.
The devs created the emblem system to encourage more interactive gameplay but at the end of the day, they still only have 1 objective.
Same can be said for survivors. Best thing for them to do is rush gens and get out. Not intentionally find and harrass the killer. But again, if you gen rush and only gen rush you don't score well with the emblem system.
Yes but about camping, you’re ecpected to hook each survivor 3 times before they die. Usually a 4k is a douple pip if you got at least 10 of these hooks and a lot else in other categories.
Let’s say the survivors are really dumb and you manage to canp all 4 of them to death without losing points for camping because they were all around. You still got 4 hooks in total. And if you didn’t get much deviousnes from using your power and actually playing the game in chases, you still depip for that 4k.
Sacrifice is only one of those categories after all. Same for survivors. At red ranks especially, if you rush the gens, open the gate and get out without interacting with the killer you’ll lose. You get no points for unhooks and chases so it’s only gonna be half of the bar or not even that. That’s why you see survivors running into you for suicide unhooks sometimes at the end of the match when they could just leave.
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@csandman1977 said:
Pretty sure the emblem system was put in place to encourage killers to spread the pain. But all it really does is encourage playstyles that are not optimal. Why go after a healthy person when the injured guy is right in front of your face? Would it matter to a real killer if they just got off the hook? Why leave after hooking a person? Because you are punished for letting that person get rescued.
Killer emblem system is counterintuitive to the games objective. Which is to sacrifice survivors on the sacrificial hook.
It’s a videogame. Playing like an ass or “real killer”, denying all the fun from the survivors and even getting rewarded for it? Thanks no. This game’d be loooong dead. I play killer at rank 1 assuming every single survivor have DS+ borroved time and I have no issues. Don’t even remember the last time I lost as killer. And I’m playing Legion a lot who said to be weak and not “red rank worthy” by the so called pros.
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You need to fulfill all of the 4 categories. Victory by slugging and one hooking is too easy with the best killers. That would be a really ######### meta. Similar to genrushing but worst. So that you need to do a bunch of stuff to get rewarded for it. It’s not the kills the game wants you to get. Just like with survivor, escaping is rather pointless. You can still derank for it.
If it’s a 5 gen 4 man, that’s an easy double pip. You just need not to kill the last 2 survivors ruthlessly but give them chases, stuns etc. So that you squeeze all the points out them while they won’t derank either just because their team happened to be #########. Win-win scenario.
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You mean console players on PC severs and the other way around?
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It should be around 150 euros for me.
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He’s always with us lol.
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@Crackgear said:
As a killer and a survivor player , I ask of you what are your most annoying things that you find when playing the game repetitively.
Mine is
- Survivors who try too hard and obviously initiate chases Infront of killer (causing killer to ignore them obviously or save them for last ).
- Killers who stream snipe then totally just AFK's giving a free win to others. (But not the streamer , duh.)
- Survivors who does not help you in any shape or form (if your one shot possible during endgame , they wouldn't even try to body block the killer or take the hit).
- Players who are so entitled (survivor/killer) that think their gods in endgame chat and harasses both teams but played like sheet in loops (or anything for that fact).
And finally players who are dicks and just low causing you trouble for you and the whole team (then talks sheet in chat )
Your first point though, that’s pretty much what solos HAVE TO to do.
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@thesuicidefox said:
I have no sympathy for you. Learn to take an L. You don't get better if you win all the time. I've been bodied as both survivor and killer before, but I don't DC. I take the L, learn from it, and move on.
I DC when I have 4 or at least 3 survivors on the hook at the same time. You can’t be more alpha than that.
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@Stinde said:
https://forum.deadbydaylight.com/en/discussion/comment/1297662#Comment_1297662
Okay, maybe that sentence was a bit unclear. What I mean is that safety pip USUALLY means that you belong to that current rank, but because (everyone who's played this game long enough knows this) of rank reset changes and SWF boosting there are still bad players in red ranks who don't actually belong there. As a consequence, these players also boost bad killers to the red ranks (me being one of them). And as a solo rank 1 survivor and boosted red rank killer, I still think pipping as survivor is too easy.
https://forum.deadbydaylight.com/en/discussion/comment/1297676#Comment_1297676
If you get this mad about the responses to your problem, maybe it is time to reflect your gameplay instead of denying the possibility that you are doing something wrong. Take video captures of your matches and watch them again, you will learn more.
Don’t know what you mean by the last sentence. I meant the website is being trash. It didn’t send my comment firtst, than it sent it twice.
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This site is soo broken holly #########. //ignore the multiple comments//
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@MrCookie said:
You understand that you would have to play with noobs more, right? Because if you rank 1 before the reset you will be rank 4 or 5 after it. And if you want it to be like it used to then you will have to endure even more "noobs" to get to red ranks and there will be "noobs" in red ranks just as well. So the way it is now is much better. There always will be potatoes.
Disagree. Sure you had to start the season with noobs. But now you play the entire season whith the same level of noobs.
Ranking system is like a big loop. If you go around you arive nowhere. At least before it took weeks for the potatoes to reach red ranks. There was only decent players in there for the first half of it. But now there is not even rank reset anymore.
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@Stinde said:
If you do all those things you claim you do in a match, you pip. Remember that unsafe unhooks worsen you benevolent emblem. I have been keeping my solo survivor red rank game stats and so far pipped in 33 games out of 41, so it's not that hard. Lastly, if you don't pip you are at the rank you're supposed to be, except red ranks are still full of potatoes.
“if you don't pip you are at the rank you're supposed to be, except red ranks are still full of potatoes.“
That sounds pretty controversial given the fact that it means the potato noobs are belong to red ranks. And me not being able to go past rank 2 for the achivement due to these noobs are hardly my lack of skill. There is only so much you can do in a match and as I said you hardly get rewarded for it. What I just “claimed” was my latest match and it’s outcome.


