Cypress memento mori basekit

Been playin alot of Bubba lately and having fun poppin these since they dont really do anything to spoil the fun of the game for anyone and I think we all like to see the mori animation every now and then over dying on hook. That being the case... Why NOT just make these basekit. As far as points and emblems go can just make it count like a hook, but I get these alot less than the ebony counterpart and honestly...I'd rather not screw with those. Anyone see a problem with this idea?

Comments

  • I don't see any issue.


    But someone is gonna come here and complain about ebony mori and how it needs a nerf. Mark my words.

  • Because you can still save a survivor before they get their last Death Hook

    You can use Sabotage/Tool Box to cut the killer off or you can body block the killer and try to kill enough time for the survivor to get away. A survivor might still have a perk like DS on the board that could let them get away.

    Not to mention the killer sacrificing a survivor still does the remaining three survivors a solid by taking a hook out of play.

    None of these things are super likely to matter in the grand scheme of the match but letting the killer just mori anyone at the end has negative effects.

  • Well there are certain situations that this would counteract with some parts of the game. If a survivor's DS is active, a Mori can just negate that. You could be at the opened Exit Gate, they are downed a few metres before escaping. Their DS is active. They should escape, right? Except now you can just Mori them.

  • @tippy2k2 said:

    Because you can still save a survivor before they get their last Death Hook

    You can use Sabotage/Tool Box to cut the killer off or you can body block the killer and try to kill enough time for the survivor to get away. A survivor might still have a perk like DS on the board that could let them get away.

    Not to mention the killer sacrificing a survivor still does the remaining three survivors a solid by taking a hook out of play.

    None of these things are super likely to matter in the grand scheme of the match but letting the killer just mori anyone at the end has negative effects.

    Cypress Mori is to kill last survivor, there's no other survivors in the game.

  • @bm33 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1302947#Comment_1302947

    Cypress Mori is to kill last survivor, there's no other survivors in the game.

    Oh I didn't read close enough evidently but the DS part is still true

    I wouldn't care all that much if it were Cypress Mori but I also don't care enough to fight for it either (I don't use DS so it would never benefit me but I could understand why someone would still not this being basekit).

  • @LordGlint said:

    Been playin alot of Bubba lately and having fun poppin these since they dont really do anything to spoil the fun of the game for anyone and I think we all like to see the mori animation every now and then over dying on hook. That being the case... Why NOT just make these basekit. As far as points and emblems go can just make it count like a hook, but I get these alot less than the ebony counterpart and honestly...I'd rather not screw with those. Anyone see a problem with this idea?

    They should make ebony mori base kit instead, but with mori after 2nd hook.

  • My only issue is killer slugging a survivor waiting for another to die on hook so they can use the mori. Maybe put in time limit? Like must use immediately after downing. Or if survivor recovers certain % can't use mori, must hook.

  • @calem said:

    Well there are certain situations that this would counteract with some parts of the game. If a survivor's DS is active, a Mori can just negate that. You could be at the opened Exit Gate, they are downed a few metres before escaping. Their DS is active. They should escape, right? Except now you can just Mori them.

    Well. Honestly they shouldnt...because DS is bullshiet in the end game. Should be changed to not be usable when the gates are opened.

  • @Gomolazoli said:

    https://forum.deadbydaylight.com/en/discussion/155322/cypress-memento-mori-basekit

    They should make ebony mori base kit instead, but with mori after 2nd hook.

    No way, will just encourage killers to tunnel after 2nd hook every game because they won't have to worry about possible DS making 3rd hook pointless.

  • @bm33 said:

    My only issue is killer slugging a survivor waiting for another to die on hook so they can use the mori. Maybe put in time limit? Like must use immediately after downing. Or if survivor recovers certain % can't use mori, must hook.

    What would really be the issue with that though? Either way, that person is dying... This just lets em die in abit of a cooler fashion.

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/1302977#Comment_1302977

    What would really be the issue with that though? Either way, that person is dying... This just lets em die in abit of a cooler fashion.

    Because waiting for someone else to die just so I can finally die will make being mori'd be annoying rather than cool. If killer is being given opportunity every game to skip having to bring someone to the hook then it doesn't seem too bad that they can't slug to mori.