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GhostyyBoi

GhostyyBoi

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GhostyyBoi
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  • So we're ignoring the build?

  • @Justalittlepeeck said:

    You don't understand, it's waste of time only when they are losing.

    This sums it up with a nice little bow.

  • The power sounds good but also hella weak

  • Solidarity and Autodidact

    Burrowed Time and Babysitter or Babysitter and We'll make it

    Windows of opportunity and Lithe

    All killer perks combined in to one

  • My top 5:

    1. Cheryl
    2. Kate
    3. Jane
    4. Meg
    5. Steve
  • @dratec said:

    Not new to game. Just notice DBD say they listen to feedback. When you look at feedback its all killer complaining. Felt it was needed to see both sides. Take it your a killer since dont see merit in any comment. I'm content chilling around rank 8. I'm usually in first or second for survivors especially when with random. But I bet you also think more is fair. People cry on DS which is a 1 shot skill get it or not in skill check. Its gone,but more is garunteed to 2 shot every survivor. Must be fun playing a game in story mode.

    PS: servers are usually set to the average ping. Look up MAG. Held matches with over 160 players and experienced no lag. DbD running 5 in 1 match and its a struggle bus. Just because someone is running aol dialup doesn't mean everyone should suffer

    Crazy idea:

    Maybe the forums are all killer mains complaining because it's justified? Because survivors actually have the upper hand?

  • @Slashstreetboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1682107#Comment_1682107

    Yeah I liked yours^^ still baffled Oni got eliminated 1st round though, what a bummer :D

    Hey I don't make the votes

  • @GhostyyBoi said:

    This is a long one, buckle up. I hope you like this concept chapter.

    THE NEW KILLER IS: THE hEADSMAN

    LORE:

    The name of this killer is unknown. His origins can be traced back to a small town in Britain. He was an executioner. He'd kill those who dared oppose the ruler of the town publicly, for all to see. He was a presence of evil, and yet a hero to the people. He showed no emotion in killing. If anything, he seemed to take pleasure in it. He'd take the heads of those he killed and decorate his chamber with them. He'd use them in every way he could. He would bash in the skull and put candles in them. He'd use them to hang his cloak and hood. But when the town revolted, he was the one in a guillotine. His head was taken and kept by the leader of the revolution. The entity saw his potential and fused his head to his body. It came at the cost of serving the entity. While he enjoyed killing, he didn't want to kill for another. It took some convincing from the alchemist, but he eventually decided to kill for the entity.

    I think it's cool to have a killer who actually had another interaction with another killer. Basically the blight gave him some drugs, which was torturous enough for him that he killed for the entity.

    Weapon: The Axe: An executioner's axe speckled in pestula serum

    Appearance: Fully covered in a black hood and cloak, to cover his blighted body.

    Height: Tall

    Speed: 115%

    Tr: 32 meters

    POWER:

    THE SHACKLES OF THE FALLEN

    Using the power button, The Headsman can set a CHAIN as a trap for any door or window. He has 8 of these. when he places a ninth one, the one that was placed the least recently gets replaced. Survivors can take 1.5 seconds to disarm a chain. A chain is also destroyed when a vault location is blocked.

    When a survivor triggers a CHAIN, they suffer the HINDERED status effect for 8 seconds. This stacks for every other chain triggered within 30 seconds for a speed reduction of up to 24% at a time. When a survivor moves through a chain, it gets attached. For each attached chain, the survivor's action speed is reduced by 7% for all actions. This multiplies for every chain the survivor has attached. There are two ways to remove chains:

    • Getting put into the dying state
    • Getting the chains removed by another survivor

    Survivors with 3 or more chains start suffering from the new TORTURED status effect, exclusive to the headsman. They begin suffering from the effect after 10 seconds. This effect causes survivors to lose a health state when using an exhaustion perk, skill check success zones are reduced, and failed skill checks reveal your aura to the killer for 3 seconds. Tortured survivors take 200% longer to unhook and will scream on occasion. Survivors in 3 or more chains also suffer from the MANGLED status effect.

    Alternate ability: Brutal Chain

    Press the ACTIVE ABILITY button to throw a chain that lassos survivors and slowly pulls them toward you. There are three outcomes that this can produce:

    • An ENTITY PORTAL opens. These are portals only survivors can go through. They can be used by the killer to send survivors to undesirable locations. This portal will put the survivor as far as possible from an uncompleted generator. If no generators are completed, the survivor is teleported to the basement. Portals stay on the map for 10 seconds after a survivor is teleported. Injured survivors are put into the DYING state after going through a portal. Injured survivors are transported as far away as possible from other survivors. You see the aura of survivors for 10 seconds after they exit a portal, and if they get put into the dying state their aura is revealed until they are picked up. Any survivor that enters a 12 meter radius of a downed survivor gets teleported away.
    • If the survivor is on death hook, they can be EXECUTED. This takes 15 seconds to complete and the survivor can be freed by another survivor, stunning the killer.
    • You can cancel chain prematurely to stun the survivor momentarily. You suffer a short fatigue period when doing this.

    You do not start the match with CHAIN. You cannot cancel CHAIN or kill with it when lassoing an injured survivor. CHAIN has a cooldown of 30 seconds.

    ADD ONS:

    Brown:

    Withered hood- an old hood belonging to The Headsman. Worn during his mortal years.

    • SLIGHTLY REDUCES time to set a chain trap.

    Blood Vial- A vial full of blood from an execution victim. Fills the beholder with confidence.

    • BRUTAL CHAIN pulls survivors in at a SLIGHTLY FASTER rate.

    Rusted chains- Iron chains covered in rust. Poor for restraint, but fantastic for inflicting some extra pain.

    • Survivors can break out of chains by themselves.
    • Gain 100% more bloodpoints for deviousness.

    Wooden plank- A scrap of wood taken from a guillotine. Reminds The Headsman of a past life

    • SLIGHTLY INCREASES time needed to escape brutal chain.
    Yellow:

    Woman's molded head- A decapitated head crawling with maggots and insects.

    • Brutal chain pulls in survivors at a SLIGHTLY SLOWER rate.
    • Killing survivors with brutal chain takes SLIGHTLY less time.

    Bloodstained rope- A red tinted rope used to tie down the decapitated.

    • Survivors get teleported by entity portals at a SLIGHTLY SLOWER RATE, giving you more time to intercept them.

    Heavy Chains- Used to tie down prisoners who like to fight.

    • Survivors take SLIGHTLY LONGER to break out of their chains.

    Head basket- The basket that dismembered heads fell into at the executions

    • Time to pull survivors in with brutal chain is MODERATELY REDUCED.

    GREEN

    Man's eyeball- an eye yanked out of a dead man's head as a trophy.

    • Time to pull in INJURED survivors is MODERATELY INCREASED.

    Barbed Chain- A chain with bloody barbs attached. Inflicts extreme pain.

    • SLIGHTLY INCREASES the chain's action speed debuff.
    • MODERATELY REDUCES time for TORTURED status effect to activate.

    Rusted Axe- an axe that once belonged to The Headsman. Fills him with determination.

    • Entity Portals no longer stay around after a survivor is teleported.

    Disgusting Chains- Chains covered in blood and guts.

    • Tortured survivors Scream more frequently.

    PURPLE

    Slippery chains- Chains greased in an unknown material.

    • Survivors suffer no stun when you cancel brutal chain.
    • Fatigue penalty for brutal chain is CONSIDERABLY DECREASED
    • gain a 3% speed boost after existing brutal chain.

    Hot chains- Chains that give off a strange, intense heat.

    • Survivors scream when triggering a chain trap.
    • Survivors suffer from the EXHAUSTED status effect for 30 seconds once they trip a trap.

    Man's bloodied head- A decapitated head with its skull bashed in. So bloodied that facial features are almost unrecognizable.

    • CONSIDERABLY REDUCES time needed to pull in survivors with brutal chain.
    • CONSIDERABLY INCREASES time taken for entity portals to transport survivors.

    Guillotine Blade- A blade used in a guillotine. Vibrates as if a soul still resides within.

    • Survivors instantly suffer from the TORTURED status effect once 3 traps are triggered
    • MODERATELY INCREASES time taken to set chain traps

    Pestula Syringe- The syringe used to inject pestula serum into The Headsman. FIlls the beholder with burning anger.

    • Time to kill with brutal chain is CONSIDERABLY DECREASED
    • Chain traps can be broken if survivors fast vault the window

    Red:

    Iridescent Chains- Glass like chains molded from the fog itself. Oddly warm to the touch.

    • Windows and doorways are automatically trapped as they enter your terror radius.
    • Disables the ability to set traps by yourself.
    • Traps are removed from windows and doors after they exit your terror radius.

    Perfect Head- A decapitated head in immaculate condition. Its expression seems almost alive.

    • Entity portals now send survivors to an alternate version of the map. They can't see objectives, the killer, or other survivors. They can interact with pallets and chain traps, although they aren't able to actually see either.
    • The entity portal can be reopened to free all trapped survivors. This takes 10 seconds.
    • you only have 3 entity portals.
    • Chains no longer attach to survivors when traps are triggered.

    I will do perks and the survivor later, this alone took me way too long to do.

    I know you already commented on this, but I'd like everyone else to see it.

  • Any killer player: camps

    Survivors: Why would Leatherface do this?

  • The key to happiness is to not argue with stupid people.

    I just cut it short and say "I agree with OP." in the post below.

  • @Slashstreetboy said:

    Maybe split it into several posts and make it a poll. Just recently someone did something exactly like this^^

    Blight btw:P

    I did indeed do something like this.

    I'll link the discussion if you want to see it OP.

    And Blight wins EZ.

  • I want to see Bubba masks for every survivor.

    A Toby Jones survivor. Not a skin, still want it.

    Scooby Doo skins:

    Meg as Daphne

    Claudette as Velma

    Dwight as Fred

    Ace as Shaggy

    Idk who as Scoob


    Never stop slashing Legion


    Fat guy Clown:

    Mcdonalds shirt that doesn't fit

    Jeans

    Bottles are replaced by cans of Coors Lite

    Hat that says "Murica!" in large red white and blue lettering

    Ugly stubble

    Weapon: Greasy hand of slapping

  • @kaeru said:

    I want tights for every character. I have tights for Dwight and I would like to have it on every survivor and killer.

    You know what, i'm not going to say it.

    Tempting tho.

  • Overall It's great! I can finally get adept!

  • Billy has my vote.

  • I have never liked Billy, and the nerf just added more fuel to the fire.

    But recently i've played Bubba a lot, i'll always prefer him over Billy.

  • I'm really interested to see what they do with Billy's lore.

    They'll surely expand it, right? I mean, not much to be said about a kid being locked in his room then killing his parents.

  • Let's hope your English teacher doesn't find this post

  • He's in the bottom few, but he ain't the worst.

  • Raiverly, take off the speed limiter.

  • I have one but it's not too impressive.

    I was on vacation at the Stanley Hotel in Colorado. It's supposedly very haunted. As we took a tour of the place, we passed a bulletin board. It had a little medallion with a bison on it, if I remember correctly. As we walked past the board I looked back and saw the medal rotating.

    We kept walking, and I saw a quarter on the ground rotating in place as well.

    It was pretty strange to say the least.

  • You mean to tell me that you got 978 comments in the 22 minutes since this discussion was posted?

    That's 40 comments a minute.

    Unless i'm absolutely and completely stupid.

  • @WishIcouldmain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1678293#Comment_1678293

    I thought so then I played killer and I couldn't get close to the survivor.

    yup

    Haddonfield is unplayable now on mobile.

    But they're doing a hotfix soon, maybe that'll get changed.

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/1678206#Comment_1678206

    Honestly have no idea, I am working on Meg's lore and it changed her gender to He as well, while also naming her Mega

    oh boy

  • Why was the pronoun "He" used all except one time in the ruined lore?

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1678155#Comment_1678155

    You can make it work on other killers depending on the map.

    I instantly thought of Vault Master Myers

  • @th3 said:

    Don't run bamboozle if you want to get more experience handling his major weakness.

    I feel like Bamboozle is the only way to handle windows

    I already don't run add ons so I can get better with the saw in general.

  • @Mikerotch said:

    Down someone and face camp him like literally every other Leatherface.

    I'm not about to camp people out of the game, it isn't fun for me or them.

    And I'm not interested in becoming a Jehovah's Witness,

    I don't want any more Flex Seal.

    And I sure as hell don't need any of your Girl Scout Cookies.

    Now GOOD DAY to you.

  • @OrangeJack said:

    Since people have already given good tips:

    You should give the nemisis+PWYF bubba build a try.

    don't I lose a stack every time I use a saw token? PWYF seems pretty useless on him.

  • I forgot it existed up until when I saw this post

  • @bubbabrotha said:

    He's easier on controller. Think of him like Mario Kart. To elaborate, when making sharp turns look straight ahead. Don't look at your opponent.

    I'm a mario Kart champion among my friends, so this is very helpful.

  • @AvisDeene said:

    Monitor and Abuse, Insidious, NoEd, Iron Grasp.

    Pitch a campfire and have fun.

    Camping is stinky and I don't want to do it if I don't have to

  • @28_stabs said:

    camp insidious till daylight :D

    Ew, I hate camping. Too many bugs.

  • @Yamaoka said:

    What exactly is it that you struggle with? Timing the charges? Anti looping with the chainsaw? Builds?

    What do you usually run on him?

    My main struggle is anti looping with the saw.

    My build is BBQ, Enduring, Bamboozle, and Pop. Build advice would be helpful.

    I don't have a lot of perks on him.

  • @Slashstreetboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1674099#Comment_1674099

    Unbelievable smh... with powers, Oni wins ez. Without powers it´s such a huge difference its not even funny, it would be like me fighting a 5 year old girl in the ring xD but to each their own I guess, the people have voted.

    I just realized that everyone in these comments has a Myers pfp...

    What did I do?

  • @Slashstreetboy said:

    This is a tough one. As good as he might be at murdering, Huntress is just too vicious and strong. No way this wild woman could get snuck up on - My vote goes to Anna, long may she reign!

    Btw, who the hell did Oni lose to? I must have missed his round, if you asked me beforehand I´d have bet good money that he´d be the one to rule them all tbh.

    Oni lost to Spirit is the FIRST ROUND

    I'm so confused about these people sometimes...

  • It's so cool that it's name is purposely misspelled 😎

  • @Milkasa said:

    Try it out. When you're doing those actions you can only be grabbed if you're injured. This hex changes it

    Screenshot 2020-10-08 154313.png


  • @Milkasa said:

    And some perk ideas

    Hex: Blood On Your Hands

    You can grab healthy survivors off windows, pallets, or hook sabos.

    Don't Interupt:

    While a survivor is on your shoulder, all other survivors suffer from the exposed status effect

    Fatal Positioning:

    While in a chase, if the survivor you're chasing has not vaulted a window or pallet, or dropped a pallet in 10 seconds they gain the exposed status effect

    Hex: blood on your hands makes no sense.

    I really like the other two tho

  • @Milkasa said:

    He should really have a limited amount of chains, but with more drastic effects.

    The portals are a good idea, teleporting survivors far away, but from what I read you don't down them. You don't get any pressure for it. I think that maybe they could be used to either

    A: Teleport downed survivors as far away from other non downed survs as possible, and as hes an executioner he should be able to find the aura

    B: The portal could be used as a mechanic to store downed survivors, hiding their aura from other survs but emitting massive amounts of light and sound. Maybe even requiring the portal to be destroyed, but you only get a couple each game.

    changes I made:

    Did as you suggested with chains and portals

    Repurposed the Perfect Head add on

  • @Milkasa said:

    Ayyy, thanks for giving me some feedback on my own British killer. Honestly, the chains sound horribly weak, and the portals even weaker. Though Irri Chain sounds overpowered as hell. Plus, the execution is useless. Hooking is always the better option in that situation

    My plan was for the chains to be kinda add on reliant but that didn't pan out. I may edit that.

    I agree that the execution is bad. In fact, it's just a weaker version of Phead's. The main purpose of it is to provide an easier way to kill the survivor. It's niche as hell, and it doesn't even really have a good use case. But it's not the main purpose of brutal chain.

    Reading over this again, the portals really don't do what I think they should. I really like the concept but I might dramatically change it.

    If you have any suggestions as to how to change these things, please tell me.

  • So what i'm getting from PR is you move incredibly slow AND have an incredibly punishing attack.

  • Story time kids:

    I used to watch Kill Counts instead of actual horror movies. The reason being that I wasn't allowed to watch actual horror movies for some reason.

  • @MusicNerd_TC said:

    1. Hillbilly, because he zooms.
    2. Pyramid head is a lot of fun to play as and against for me.
    3. Nurse is a lot more fun and takes a lot more skill than Freddy.

    this is based on if they were to fight each other

  • @MadLordJack said:

    You know the reason those lines were added, right? The payday Devs are... Not exactly people that care about their community or the people that enable them to eat food.

    yeah...

    unfortunately this is true.

  • @PigMainClaudette said:

    The Payday devs also actively SHUN half their playerbase by alienating console players. Anyone who is so anti-consumer doesn't deserve anything.

    Good point.

    Although this is a meme post.

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