GhostyyBoi
GhostyyBoi
About
- Username
- GhostyyBoi
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
Enduring is Purple...
-
Oh i thought the entity had swallowed your friends or something judging by the title lmao
-
What would be dope is skins for killers or even survivors but they've been experimented on by Doctor.
-
I got Bubba to p3 and now everyone hates me
Still glad I got it, and it's my only prestige.
-
I really want one for Oni and one for Spirit.
Also i've always thought it would be cool if they had a Doctor event cosmetics as if they were being experimented on by him.
I'm bad at graphic design and I definitely would have some art examples if I weren't.
Like imagine Oni chained to broken pieces of an electric chair, or the legion with the doctor headgear on. Or Blight with electrodes all over him, and The Huntress crackling with Carter's Spark. Sorry if I'm going on too long, I just think it would be dope.
-
Big brain time:
Pay money to get a license to use a Dead By Daylight character in dead by daylight
-
@gatsby said:
It's so good. Also, read the lore about it. Freaking sick
Do enlighten me, if you don't mind.
-
Nothing personal Laurie...
Scratch that
hell yeah it's personal, F you and your teachables.
-
Imagine using flawed statistics as the basis for a weak argument.
You know what? Bubba's seen enough.
-
@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1691175#Comment_1691175
Actually, lol that would help them be more interactive.
Seriously tho it would be cool if you had to look for spare parts across the map to repair them.
-
More skillchecks
-
AND the aura reading is (and always was) worse at tier 3.
Why BHVR?
-
Bubba is tired of your #########
-
Buff.
You have Dead Hard, Unbreakable, and you leave no blood all in one perk.
-
My man BUBBA
-
Thank
-
Can someone explain what From the void, she kills, map generator achievements, taking one for the team, hemophobia, and quick draw are?
-
I salute any Bubba who doesn't camp.
I also respect any good Huntress player (at least on console) and Nurse of course.
-
Erin from "you're next"
-
We don't want you to not play with friends, we just want you to NOT receive a massively unfair advantage. With SWF, you get...
-FREE Kindred!
-FREE Bond!
-FREE Object!
-Nearly guaranteed to get saved on hook
-Speedy Gens
AND MORE!
-
But survivors are so toxic man
they use DS and unbreakable
-
@TheButcher6641 said:
https://forum.deadbydaylight.com/en/discussion/comment/1685081#Comment_1685081
https://forum.deadbydaylight.com/en/discussion/comment/1685185#Comment_1685185
https://forum.deadbydaylight.com/en/discussion/comment/1685218#Comment_1685218
https://forum.deadbydaylight.com/en/discussion/comment/1685199#Comment_1685199
For what feels like the hundredth time, I did not say looping WAS as bad as camping but was merely asking if anybody thought that it was. And many people have given good and valuable points, however you have not. Instead of insulting me or making spiteful comments maybe you could add something productive to the discussion
I was simply stating my first reaction to the question, sorry.
Looping is necessary for survivors to...
y'know, survive.
Whereas camping is not necessary for killers to win.
Something can't really be scummy or toxic if it's something you need to do to win.
So no, looping is not nearly as bad as camping.
-
@WishIcouldmain said:
Wraith OP? Never realized the forums had a comedy section.
Sadly it's about as funny as Jimmy Kimmel on a good day.
Someone needs to give these guys better material.
-
B R U H
-
You should change your forums name to baitmaster69
-
-
@Tricks said:
Charge up your shock thing and let loose just before a pallet and you'll get a free hit 9 times out of 10 as the shock stops them from interacting with the pallet XD
This is far worse than what PH or Slinger does with pallets (not to mention it's actually impossible to counter) so I don't know why nobodys spamming the forum with doc nerf requests?
Are you joking?
Every other day there's a post telling the devs to DELETE him from the game entirely.
-
Thanks. So is yours.
-
@Aneurysm said:
Don't use static blast unless you're certain there's at least one survivor in the area (whispers is good for this)
Experiment with perks, instadowns have great synergy with his blast - haunted grounds especially. Perks that you might not run on other killers like overcharge, unnerving or huntress' lullaby can be fun (for you anyway) dark devotion can be hilarious blasting people who are nowhere near you, I even get gen grabs with it sometimes (no one expects doc without a terror radius)
If someone starts pointing at a hook at soon as they see you it means they have some weird political objection to the free healthcare you're providing. Rather than trying to debate them just encourage them to rest on the floor for a while.
I'll never understand those who oppose free healthcare...
-
@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1684617#Comment_1684617
I mean the combo of them
Oh.
Nevermind then
-
@GhostyyBoi said:
This is a long one, buckle up. I hope you like this concept chapter.
THE NEW KILLER IS: THE hEADSMAN
LORE:
The name of this killer is unknown. His origins can be traced back to a small town in Britain. He was an executioner. He'd kill those who dared oppose the ruler of the town publicly, for all to see. He was a presence of evil, and yet a hero to the people. He showed no emotion in killing. If anything, he seemed to take pleasure in it. He'd take the heads of those he killed and decorate his chamber with them. He'd use them in every way he could. He would bash in the skull and put candles in them. He'd use them to hang his cloak and hood. But when the town revolted, he was the one in a guillotine. His head was taken and kept by the leader of the revolution. The entity saw his potential and fused his head to his body. It came at the cost of serving the entity. While he enjoyed killing, he didn't want to kill for another. It took some convincing from the alchemist, but he eventually decided to kill for the entity.
I think it's cool to have a killer who actually had another interaction with another killer. Basically the blight gave him some drugs, which was torturous enough for him that he killed for the entity.
Weapon: The Axe: An executioner's axe speckled in pestula serum
Appearance: Fully covered in a black hood and cloak, to cover his blighted body.
Height: Tall
Speed: 115%
Tr: 32 meters
POWER:
THE SHACKLES OF THE FALLEN
Using the power button, The Headsman can set a CHAIN as a trap for any door or window. He has 8 of these. when he places a ninth one, the one that was placed the least recently gets replaced. Survivors can take 1.5 seconds to disarm a chain. A chain is also destroyed when a vault location is blocked.
When a survivor triggers a CHAIN, they suffer the HINDERED status effect for 8 seconds. This stacks for every other chain triggered within 30 seconds for a speed reduction of up to 24% at a time. When a survivor moves through a chain, it gets attached. For each attached chain, the survivor's action speed is reduced by 7% for all actions. This multiplies for every chain the survivor has attached. There are two ways to remove chains:
- Getting put into the dying state
- Getting the chains removed by another survivor
Survivors with 3 or more chains start suffering from the new TORTURED status effect, exclusive to the headsman. They begin suffering from the effect after 10 seconds. This effect causes survivors to lose a health state when using an exhaustion perk, skill check success zones are reduced, and failed skill checks reveal your aura to the killer for 3 seconds. Tortured survivors take 200% longer to unhook and will scream on occasion. Survivors in 3 or more chains also suffer from the MANGLED status effect.
Alternate ability: Brutal Chain
Press the ACTIVE ABILITY button to throw a chain that lassos survivors and slowly pulls them toward you. There are three outcomes that this can produce:
- An ENTITY PORTAL opens. These are portals only survivors can go through. They can be used by the killer to send survivors to undesirable locations. This portal will put the survivor as far as possible from an uncompleted generator. If no generators are completed, the survivor is teleported to the basement. Portals stay on the map for 10 seconds after a survivor is teleported. Injured survivors are put into the DYING state after going through a portal. Injured survivors are transported as far away as possible from other survivors. You see the aura of survivors for 10 seconds after they exit a portal, and if they get put into the dying state their aura is revealed until they are picked up. Any survivor that enters a 12 meter radius of a downed survivor gets teleported away.
- If the survivor is on death hook, they can be EXECUTED. This takes 15 seconds to complete and the survivor can be freed by another survivor, stunning the killer.
- You can cancel chain prematurely to stun the survivor momentarily. You suffer a short fatigue period when doing this.
You do not start the match with CHAIN. You cannot cancel CHAIN or kill with it when lassoing an injured survivor. CHAIN has a cooldown of 30 seconds.
ADD ONS:
Brown:
Withered hood- an old hood belonging to The Headsman. Worn during his mortal years.
- SLIGHTLY REDUCES time to set a chain trap.
Blood Vial- A vial full of blood from an execution victim. Fills the beholder with confidence.
- BRUTAL CHAIN pulls survivors in at a SLIGHTLY FASTER rate.
Rusted chains- Iron chains covered in rust. Poor for restraint, but fantastic for inflicting some extra pain.
- Survivors can break out of chains by themselves.
- Gain 100% more bloodpoints for deviousness.
Wooden plank- A scrap of wood taken from a guillotine. Reminds The Headsman of a past life
- SLIGHTLY INCREASES time needed to escape brutal chain.
Yellow:
Woman's molded head- A decapitated head crawling with maggots and insects.
- Brutal chain pulls in survivors at a SLIGHTLY SLOWER rate.
- Killing survivors with brutal chain takes SLIGHTLY less time.
Bloodstained rope- A red tinted rope used to tie down the decapitated.
- Survivors get teleported by entity portals at a SLIGHTLY SLOWER RATE, giving you more time to intercept them.
Heavy Chains- Used to tie down prisoners who like to fight.
- Survivors take SLIGHTLY LONGER to break out of their chains.
Head basket- The basket that dismembered heads fell into at the executions
- Time to pull survivors in with brutal chain is MODERATELY REDUCED.
GREEN
Man's eyeball- an eye yanked out of a dead man's head as a trophy.
- Time to pull in INJURED survivors is MODERATELY INCREASED.
Barbed Chain- A chain with bloody barbs attached. Inflicts extreme pain.
- SLIGHTLY INCREASES the chain's action speed debuff.
- MODERATELY REDUCES time for TORTURED status effect to activate.
Rusted Axe- an axe that once belonged to The Headsman. Fills him with determination.
- Entity Portals no longer stay around after a survivor is teleported.
Disgusting Chains- Chains covered in blood and guts.
- Tortured survivors Scream more frequently.
PURPLE
Slippery chains- Chains greased in an unknown material.
- Survivors suffer no stun when you cancel brutal chain.
- Fatigue penalty for brutal chain is CONSIDERABLY DECREASED
- gain a 3% speed boost after existing brutal chain.
Hot chains- Chains that give off a strange, intense heat.
- Survivors scream when triggering a chain trap.
- Survivors suffer from the EXHAUSTED status effect for 30 seconds once they trip a trap.
Man's bloodied head- A decapitated head with its skull bashed in. So bloodied that facial features are almost unrecognizable.
- CONSIDERABLY REDUCES time needed to pull in survivors with brutal chain.
- CONSIDERABLY INCREASES time taken for entity portals to transport survivors.
Guillotine Blade- A blade used in a guillotine. Vibrates as if a soul still resides within.
- Survivors instantly suffer from the TORTURED status effect once 3 traps are triggered
- MODERATELY INCREASES time taken to set chain traps
Pestula Syringe- The syringe used to inject pestula serum into The Headsman. FIlls the beholder with burning anger.
- Time to kill with brutal chain is CONSIDERABLY DECREASED
- Chain traps can be broken if survivors fast vault the window
Red:
Iridescent Chains- Glass like chains molded from the fog itself. Oddly warm to the touch.
- Windows and doorways are automatically trapped as they enter your terror radius.
- Disables the ability to set traps by yourself.
- Traps are removed from windows and doors after they exit your terror radius.
Perfect Head- A decapitated head in immaculate condition. Its expression seems almost alive.
- Entity portals now send survivors to an alternate version of the map. They can't see objectives, the killer, or other survivors. They can interact with pallets and chain traps, although they aren't able to actually see either.
- The entity portal can be reopened to free all trapped survivors. This takes 10 seconds.
- you only have 3 entity portals.
- Chains no longer attach to survivors when traps are triggered.
I will do perks and the survivor later, this alone took me way too long to do.
This is mine.
-
I think this is less Lore oriented.
- We got graphics changes instead of maps for this chapter
- Licensing problems for Bubba and GF
-
Counter perks would force survivors/killers to run a certain build. That would be horrible.
-
@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1684581#Comment_1684581
Ok ok. Maybe it was REALLY annoying but it helped me get better at great skill checks and idk I liked the challenge
No no, you're right about Ruin.
I'm confused about what you said about Pop.
-
@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1684302#Comment_1684302
No ruin and pop are dumb. Pop may or may not ever be used. And ruin is trash as a survivor main mostly I prefer old ruin
Excuse me
No.
Just...
No.
-
My guilty pleasure is playing Doctor with really annoying perks and making survivors cry
-
@MikaKim said:
https://forum.deadbydaylight.com/en/discussion/comment/1684252#Comment_1684252
For the simple people;
yes.
For the more critical thinkers out there;
A group of coordinated players on comms syncing play is not even remotely comparable to a player that's playing solo.
I don't see why I need to distinguish the two. They both fall under survivors. Sure, there is a big difference, but it isn't like the killer can choose to play against SWF, and there isn't a built in feature to tell if you're playing against SWF anyway. All the killer knows is that they are playing against survivors. I know this might sound a little incoherent and rambly but hopefully you understand my point.
Besides, Survivors are coddled just as much as killers, if not more, just because SWF exists. The option to have a game on easy mode sounds better than rolling the dice and leaving it up to chance, which is basically what happens when you play killer.
Not to mention that half of your main argument is literally just bugs.
-
You're about 4 years too late.
-
I like...
- Cory In The House
- The All Star music video (only one episode tho)
- My neighbor's living room, viewed from my window. It's more of a drama really.
-
Person: spams nerf Freddy
Everyone else: Stop
Person:
-
@CaulDrohn said:
https://forum.deadbydaylight.com/en/discussion/comment/1684233#Comment_1684233
Ruin totally prevents Pop, thats right. But thats only as long as ruin stays active. Since ruin will be destroyed in most of the games eventually, you have some sort of second gen defense line in Pop. These two together work reasonably well with high mobility killers, Freddy for example.
Ruin will most likely get destroyed
especially with that totem spawn...
-
I kinda needed this after being called a baby killer for giving someone hatch because they genuinely played well.
-
@ShadowRain said:
Just a made up word to use as a excuse for losing.. same with camper, gen rushing, kill rushing
Kill rushing?
-
@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1684233#Comment_1684233
Ok, I overreacted and didn't need to, but it happens all the time. People not taking a post seriously because they don't like the build that was used. It gets annoying you know?
Yeah, I understand.
-
Wraith is already with Nurse
Oh, and I forgot about my eboni mori and Blendette mains
-
@MikaKim said:
https://forum.deadbydaylight.com/en/discussion/comment/1682857#Comment_1682857
The fact that you fail to even distinguish soloQ vs SWF shows me the extent of your insight.
I'm sorry, are SWF not survivor players?
-
@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1683298#Comment_1683298
Yeah because this post is about totems and gens, and not Freddy builds (actually nobody's ignoring the build because you're all complete children and can't help it for some reason)
Relax.
I was talking about ruin and Pop. Don't those like not work with each other?
-
I misread the title and literally thought you were saying homophobia was bugged for a sec
-
That's amazing! Great job on the art. I can definitely see his Blighted skin looking like that.
-
@Trwth said:
https://forum.deadbydaylight.com/en/discussion/comment/1683282#Comment_1683282
https://forum.deadbydaylight.com/en/discussion/comment/1683292#Comment_1683292
https://forum.deadbydaylight.com/en/discussion/comment/1683295#Comment_1683295
Can I please have an explanation? I put careful thought into this before posting, so I want reasonable criticism if you’re gonna comment. Then I can make changes with your feedback provided and give Legion the treatment they need... hopefully.
it's the normal Legion but with a power you have to earn by doing stuff. I love the 20 second reduction and the passive, but other than that it is, as I said, hella weak.




