GentlemanFridge
GentlemanFridge
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@GoodBoyKaru said:
i got like 98% i thought the anniversary was june 16th not june 14th
94% here. Had the same, but also got confused with the trapper bag/sack add-on and another question I don’t remember.
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Speaking of tits (the bird, that is), the stream I mentioned with the great tit nest is still on-going. All eggs have hatched and although two chicks are a bit on the smaller side, they all seem to be doing well and might be fledging in a week or so.
LIVE Great Tit Nest Cam "Apple & Pie" Pt. II 2022 - Recke, Germany - YouTube
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At least 3 weeks.
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@Laluzi said:
Oh no, that's confirmed? RIP to my Huntress bloodweb, and I'd better pour BP into everyone's webs fast so I don't waste the flans I 'saved' for later.
What did the brown clapper do?
I imagine it's because you could have current bloodwebs that have perks that you'd already obtain once the update goes live. A fair few of my killers have unpurchased Dredge perks on their webs, for example, when I have P3'd Dredge. It would be possible to buy Septic Touch III twice if they didn't do this.
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@Vult2 said:
https://forum.deadbydaylight.com/en/discussion/comment/3033374#Comment_3033374
Then Smash Hit is a bad perk? Deception and Power Struggle are weak too?
Smash Hit is good if you can get it to work, but there are just better/far more reliable options out there.
Deception requires very specific scenarios to work, as you want the killer to not notice that you're faking entering the locker. Again, can work, but is unreliable.
Power Struggle, with the right build, can be decent, but is a dead perk slot otherwise, or you have to get really lucky. On its own, it is rather weak, yes.
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Felix: Built to Last, Visionary & Desperate Measures
Jeff: Aftercare, Distortion & Breakdown
Élodie: Appraisal, Deception & Power Struggle
Yun-Jin: Self-Preservation, Fast Track & Smash Hit
Overall, and on their own, I’d say Jeff is the best off. Felix has decent perks too but are either situational, or build-reliant. Same goes for Élodie. Yun-Jin has the worst selection of the lot.
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There was also the incident that was caused by the license holders of the character taking in another company “Boss Protocol”, iirc, who started making NFTs using the model BHVR made. They were…disgraceful.
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The thing with the Game is that pallets are also the only thing this map really has. There’s 2 tiles with standard loops that have windows, and there’s the map’s 4 (?) unique vault locations. That’s all. Once an area is cleared of pallets, it becomes a giant deadzone.
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@Mooks said:
Birbs (as they got sadly deleted in Rainbow birb thread)
https://us.v-cdn.net/6030815/uploads/5661OUBYPXRW/079d543b-a5e5-4bbb-ae57-089737895936.jpeg
I am happy to see my penchant for small birds has been noticed.
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@GoodBoyKaru said:
A certificate of lacking any form of social life.
Another one? I thought we were already getting those as the "distinct rewards" for P3'ing?
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"Common sense" would dictate that those other games need to have some massive hook and staying power for them to stand besides the powerhouse that is DbD. Not the other way around.
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A lot of the DbD team seems very huggable. This is a good thing.
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So Dead Hard is no longer Hard, but just Dead?
Great!
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Rainbow Birb is not pleased to see this thread revived for that.
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Yes. As an optional thing, I see no reason why this shouldn’t be added.
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@ZIN22108 said:
https://forum.deadbydaylight.com/en/discussion/comment/3026681#Comment_3026681
how long should I remain off dbd too lower the penalty
At the very least until your internet issues are resolved.
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@ShamelessPigMain said:
https://forum.deadbydaylight.com/en/discussion/comment/3025150#Comment_3025150
Have the devs already stated that? I thought that the three original killers would keep the original chase music.
Hillbilly already got unique themes.
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All the other haste effects stack, so I don't see why it wouldn't.
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You could at the very least not use the least flattering picture you could find.
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Yes.
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Indifferent.
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I mean, Bubba and Nurse are the obvious answers here.
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@Walex90 said:
https://forum.deadbydaylight.com/en/discussion/comment/3019011#Comment_3019011
You are at a disadvantage because you'll be downed after one hit.
That's the whole point of iron will, maybe just look at its icon and read its "name"...
But no, these 24/7 tunneling, camping and slugging killers are too poor and need to hear every survivor now!
You are at an disadvantage because:
You are one hit from down, regardless of the type of attack.
You make noise to indicate your presence. A tracking tool.
Even if you stop to run your blood will give you away. Another, far weaker tracking tool.
This is all because you got hit, by default.
The first is as we all know hardly seen as a downside these days, more like a status effect that procs Resilience and such.
The second is removed entirely by IW, making it significantly easier to just disappear if the killer doesn’t have visual on you. As IW is now, you could touch the killer’s butt and they wouldn’t know you were there. When you’re in a chase, that’s dumb. In chase, sound is what allows the killer to tell where the survivor is going from behind cover. If it’s used to stall a chase from even happening, then sure.
The third only really comes into effect if you were too late to hide and/or the killer already has a rough idea of where you are, and even then is only visual. As a tracking tool, it’s unreliable at best.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3019011#Comment_3019011
You mean at an disadvantage like being a one hit down? Yea, they’re injured. Is having no mither not being at an a disadvantage then?
Sorry, what?? Of course No Mither puts you at a disadvantage. Where did I imply it wasn’t? It’s just stupid that you could just disappear like nothing happened with IW.
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“We won't be able to just simply hide when injured and not be found”
See, that’s not a good thing. You’re injured, you’re supposed to be at a disadvantage. Not to just be able to disappear every time you get hit.
Get Lucky Break instead if you do desperately want your silence
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It's a remarkably good stalling perk. And when used on a medkit it knocks at least one full heal off right then and there.
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Not everything can be squeezed into a single mid-chapter. Likewise, Sadako is still due her update.
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I mean, it’s only 10 seconds, triggered 5 times at most. I don’t think it’ll be that bad.
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Well, it’s supposed to be hard to see. However, are you not able to see anything at all?
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Did you skip the part where survivors get buffs too?
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@red3y3z said:
So if I've only leveled up all my characters to level 40 to unlock their perks, except one which is P3, will I now have to P3 all the other characters to unlock their tier 3 perks? What about the perks I bought with Shards?
Yes to the first part.
The perks you bought in shrine will appear immediately in all your characters’ selection, I believe.
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@DarkEnigma333 said:
https://forum.deadbydaylight.com/en/discussion/comment/3012901#Comment_3012901
i mean the ones that have bright ooze dripping from them. for example blights skin "true blight" they all have one and it says its an event item in the store
Those are unrelated to the current event. They're from the Halloween event.
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Inb4 Monstrous Shrine becomes just as broken as Boil Over when it got buffed.
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From the tally screen, I had 51k once. From the actual rewards, the highest I've ever gotten was 201k, I believe.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3011922#Comment_3011922
Pretty much
https://hover.gg/app/posts/1187019
Just gonna leave this here. And wait for the "bUt It WaSnT a GoD nUrSe !!!" comments to roll in. Or whatever excuse they can come up with for me making the nurse look silly. If you notice. I even do something that some people seem incapable of doing. Admitting I ######### up. When I got hit.
Now do that on Haddonfield.
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@xBlitzAce1989x said:
"Tunnelling" is essentially chasing someone. In real life, Killers chase their targets. The goal of the Killer is to kill Survivors... that can't be done unless the Killer chases you. It's true, I don't like being the sole target of a Killer when I play Survivor but I've done the same exact thing when I play Killer... it can't really be avoided.
Yeah, but thing is, it's not real life. It's a game. People play games for fun. Being facecamped + hard tunneled is not fun if only the best can survive it.
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/329413/one-giant-leap-an-extremely-painful-challenge
1 Play Twins,
2 Go to Garden of "Joy"
3 Start sniping people with victor from the roof
4 Profit
Doesn't that balcony have an invisble wall that's way too close to the building?
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@ChurchofPig said:
"Gotta say I'm not too big of a fan of the look of it"
Honestly all they really are showing is the new symbols and tally screen. I wouldn't think too much of it until we get to play around with it on ptb. Most of the overhaul seems to be more of a fix to grind so it's hard to get the point across in pictures. Even if they are just teasers.
I was referring to the visual look. It's a bit messy, imo.
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@Mooks said:
But… does that mean the prestige rework is already coming with next midchapter?
i am nowhere near done with getting everyone to P3 and currently am hoarding event items on survivors instead of leveling my killers -.-
Certainly looks like it, yes.
Keep in mind that the PTB still needs to launch, then the 3 weeks to release. You still got a short while.
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As long as it's not active, you can safely leave through the gates with it on.
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That... Hm. Well, I knew it wasn't going to be something big, but that is very, very minor.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3010204#Comment_3010204
Look up on Twins screenshot. Look the name.
Well that explains my confusion. Peanits has two different names here, for some reason.
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@MikaelaWantsYourBoon said:
Maurice lives. That's all matter. That is best news from this tweet.
What? Where'd you get that from?
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Nightfall is a passive ability that fills up with every hit, hook, and passively over time, at an increased rate at how many you have of the first two. By default, it lasts a minute once it's active. Additionally, a sound cue plays just before it activates. The Dredge does not press a button for it to trigger, it happens automatically.
And you're supposed to have very, very low visibility.
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I’m guessing it’s going to be mentioned in a dev update. One’s coming next week by the look of it, so maybe then?
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@Tatt3dWon said:
https://forum.deadbydaylight.com/en/discussion/comment/3008558#Comment_3008558
I don't care if it gets nerfed I don't use it but its only worked for 6 months out of 6 years. Killers wont be happy until there's a perk that makes survivors stand still while they farm them.
And in those 6 months, it has risen to become the single most used perk by astronomical proportions, and is widely seen as extremely frustrating to face.
Get your us VS them narrative outta here.
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@Tatt3dWon said:
SB is going to make all killers wish they never complained about DH just like 6 months ago before it got fixed.
Therefore DH shouldn't be nerfed?
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Overcome also doesn't do jack if you're already injured, ie, freshly unhooked.
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Lost your adept, I imagine.
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Honestly, having a survivor perk be trumped by a killer perk sounds balanced.


