GentlemanFridge
GentlemanFridge
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- GentlemanFridge
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I faced new ruin for the first time yesterday. A Twins. Although it was the most interesting match I’ve had in weeks, Ruin did jack for them, nor did they run Pentimento.
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@humanbeing1704 said:
the new mori mechanics maybe
Referring back to GBK's anniversary stream recap, that would line up with the Halloween date they gave for that.
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Well good for him. The man deserves a break.
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I haven’t seen an increase in facecamping per se. I have seen a lot of campers and tunnelers, however.
And even more suiciders. -
Funny how I’ve never seen this in actual DbD. Maybe an early concept that was scrapped?
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Artist.
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Yesterday was a curious outlier with 0 Weskers and only 2 Nurses, but those are normally by far the most common. To the point of me usually facing them exclusively.
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@Nirgendwohin said:
https://forum.deadbydaylight.com/en/discussion/comment/3193857#Comment_3193857
thats how i did my achivement. got hit on the hatch > opened the hatch > got hit again > got out.
@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3193857#Comment_3193857
But he is actually right.
@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/3193857#Comment_3193857
You can though. Opening hatch is 2.5 seconds (1.67 with sole survivor).
Well I stand corrected.
Straight up didn’t know Sole Survivor affected it either.
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@Nirgendwohin said:
you can open the hatch with a key between two killer hits
That I doubt. We’d have hatch stand-off V.2.
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/3193042#Comment_3193042
Did you take that picture? That is a gorgeous birb
I'm afraid not. Here's the source of this delightful image:
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Juvenile Forest Kingfisher, because the other blue bird is driving me mad today.
Look at him he’s so pretty
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@VoidOfMe said:
https://forum.deadbydaylight.com/en/discussion/comment/3191916#Comment_3191916
It would be awesome if they had a system for that for sure
do we know if the maps % chance of appearing are all the same or some maps have a bigger %?
Although I have yet to see it confirmed, there has been a persistent theory that suggests certain realms are bumped up to be more common, like a rotating pool. You can see RPD 5 times in a row, for example, but hardly ever see Léry's without using an offering.
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He can still do his thing, but he still feels way clunkier doing so. ADS'ing could do with a very slight speed increase, and I'd be satisfied for the time being.
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"I'm in High MMR"
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Other priorities. There has only been 1 mid-chapter that could feasily have been her update.
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@TheGentlemen said:
https://forum.deadbydaylight.com/en/discussion/comment/3191228#Comment_3191228
They turn them off at higher play with streamers and other popular DbD influencers showing off her play styles. Especially when it's obvious you have Ring Drawing or other addons that spell out what you'll be doing.
I'm not saying you don't play against 'my type of survivor's', the reason that most people don't pay attention to TVs is because no one plays this killer. Her power being RNG dependent already puts her at a severe disadvantage.
Without addons her TVs take forever to turn back on, so you can't always 'whoosh across the map'. It's insufferably long.
While I respect your opinion, there are most definitely D Tiers in DbD imo. Freddy can use info perks to consistently see where survivors are at on a generator. Tinkerer, discordance, what else do you need? Sadako can't just TP to a gen, and most of the time, the TVs are too far away from a gen on bigger maps to even stop one from being finished should it be too close.
Her stealth is 100% ruined by her 'hud' elements being visible as soon as the game starts, so that's out of the question.
I disagree with your point highly, but it's interesting to see another viewpoint.
The thing with those other playstyles is that they revolve around Condemned. I ignore that entirely, in favour of nearly always having TV’s up when I need them.
Moreover, you don’t always need to use TV’s to get to a gen. Simply walking there when you’re close saves a use that you can utilise later if you think there are more survivors at that gen. Beyond that, even if they take a tape, that’s free slowdown for me later.
Again, however, in my experience, they really don’t turn TV’s off if their Condemned doesn’t give them a reason to.
Not sure how her stealth at the start of the game matters. Her TVs are typically not hidden either. As for general stealth, she’s entirely invisible to survivors outside of her TR when demanifested. Unless you approach from a clearly visible angle, they more often than not don’t even notice you coming.
As a side note, “D-Tier” to me means that they’re just not viable unless they’re really lucky. The only one that comes closest to that is Trapper.
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Honestly, I don’t think there are any D tiers in DbD. And even if there were, Sadako’s not in there.
She’s the absolute queen of the hit ‘n run. Compared to more recent killers, all she lacks is anti-loop, which she frankly really doesn’t need. All she needs is a good M1 chase, proc an information perk to see where other survivors are, go interrupt the gens their working on, et voila, you got your gameplan. My personal pick is Thrilling Tremors, by the by.
Chase taking too long? Woosh, she’s across the map. Need a quick check on that one gen that’s a bit awkward to get to? Bam, you’re there. Some are a bit awkwardly placed, I’ll give you that. But at the very least they’re always near a gen. Dredge can’t say that. Plus, if you picked one without anyone nearby, there are 6 others available as well. Freddy has be very sure his teleport is correct.
Survivors don’t turn tv’s off at all in my experience. Especially if you don’t give them a reason to. This is to her advantage, because it allows her to be aggressive and even wasteful with her teleports. Additionally, her lullaby is surprisingly hard to hear over the sound of gen repairs. Moreover, despite it being sorta directional, by the time survivors even realise you’re coming for them you’re likely on their ass already. 24 meters is not a lot.
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Golly Gee.
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We already have a character who’s:
Dead, yet revived
Perpetually choking
Floating
Phasing through solid objects
If it’s realism you’re after, you’re playing the wrong game.
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@BreadSilence said:
https://forum.deadbydaylight.com/en/discussion/comment/3188958#Comment_3188958
Garden of Joy is small as hell wth are you talking about? It's gotta be up there with Coal Tower and Wreckers Yard as one of the smallest maps in the game.
Also Eyrie is not very big either. For all the flack that map gets, the one criticism I'll never understand about it is people whining that it's "too large" like I can think of at least 10 maps that are bigger.
It’s a shared fifth biggest, tile wise.
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I intend to, once I finish the rift.
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A few days ago, I encountered a Leon with a consistent ping of over a thousand. Have to give him credit for sticking it out, though.
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Too easy to bait, hard-countered by Fearmonger, etc.
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Anything Marvel or DC. Marvel in particular.
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Not to be rude, but have you played survivor at all in the last few months? The DMS + PR combo was one of the most common things to face prior to the meta overhaul.
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@JohnathanV said:
https://forum.deadbydaylight.com/en/discussion/comment/2972070#Comment_2972070
It is ridiculous people defend BHVR on this topic. While behavior is a company, it already charges base game and ridiculously priced cosmetics for ridiculously priced auric cells. Other games such as battle front, Minecraft, and many others with large audiences DONT charge 10 dollars with every update. That would be insane. Last I knew it was the companies responsibility to keep their audience engaged by providing new content without locking it behind a paywall. They shouldn’t be entitled to our money. You guys let them get away with the idea that paying for new original content was ok so of course they’re going to keep doing it and say that they need to do it to keep the game alive. Believe they make well well over what they need. It wouldn’t hurt them to release a free chapter for every 2 paid chapter.
First of all, you're responding to a thread on which the last reply was in May.
Second, Minecraft is ironically not a good example. Minecraft Dungeons (and likely Legends in the future) also has bought DLC that make up more than half of the total playable levels last time I played.
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This ain't Fortnite or Multiversus.
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From your previous threads, this is like the 8th time this has happened to you within a month. I would honestly recommend taking a break from the game. For your own sake.
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I've been told that he does use that exact knife in something called "Mercernaries Mode", whatever that may be.
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I'm hoping that Red Forest and Backwater Swamp finally get their updates, but I'm not expecting to see them.
I think we might see the Twins update, but beyond that I don't really know.
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Demo? Dredge?
Very confused.
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@My_Aespa said:
https://forum.deadbydaylight.com/en/discussion/comment/3188029#Comment_3188029
They made her sound like an anime character who is having a nosebleed, which is kind of racist imo 🙄
You can call it many things, but racist is a massive stretch.
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Anything other than the SB & DH combo would've been given a pass.
Any other combo.
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Christ almighty what is even happening here??
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Eh. Never been a fan of its gameplay cycle. The fact that the survivors' goal is to kill the killer makes the killer experience seem really janky.
Also, I know it's rather silly, but that the killer's camera is thrown upward every time they get a hit is so jarring to me. I get why they do it like that, but DbD's method is just so much more thematic.
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2 things I can think of:
The map's bead add-on
An FX that's always been there but somehow greatly accentuated
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@Esterhause said:
A filter so you have the choice to not play against certain maps or killers would be good
Nurse and Blight would have horrendously long queue times. Character bans like this don't work for DbD.
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That Meg had the perfect opportunity to change her name.
such squandered potential
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why is this image so big
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Makes it easier to copy-paste and alter on short notice, i guess.
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I can't say I've ever noticed the map issues, but the UI effects being accelerated has been a bug for years now. Reported it twice but still nothing.
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That every teachable is tagged as “Very Rare THE TRAPPER Perk”
It’s the ‘the’ that bothers me.
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None, for I am a twig.
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@get_barted said:
https://forum.deadbydaylight.com/en/discussion/comment/3174440#Comment_3174440
No they adjusted his hitbox. On the PTB, his hitbox was 40. For the live, they nerfed it to 20. They just increased it to 30, so overall, its still a nerf to what they originally had. Its a fix, not a buff.
So if you disregard the unreleased, pre-release version not available to all players... he was buffed.
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4 people make up the group calling themselves "The Legion". Only 1 member is active in a trial. The cosmetics used by the player determine which member that is. By default, that'll most likely be Frank or Julie. This otherwise has no actual effect on gameplay.
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...Wesker being buggy as hell and receiving a dedicated patch is not allowed then, okay.
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He has mobility. That alone puts him in B tier.
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I don’t think killers should be able to destroy dull or hexed totems.
The option to either break or just snuff a boon would be my solution.
Also new hexes being applied to dull totems should override a boon if RNG decides to. It makes no sense that a survivor can boon a hex, but not vice versa.
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My Sadako is P11
Haven’t been playing much recently. Have yet to get Rebecca out of level 1.



