GeneralV
GeneralV
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- GeneralV
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Look, maybe NOED needs to be changed (not nerfed, changed), but it can't be done right now. Things must get better for killers first, in order for the change to be fair.
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My build is:
-Inner Strength
-WGLF
-Adrenaline
-Sprint Burst
It works both on Solo Survivor and SWF. I like it a lot.
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Yes, I am... somehow.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1985721#Comment_1985721
This is just a game. Why do you care so much if the survivors respect ur killer?
Survivors shouldn't be toxic. Killers shouldn't be toxic. Toxicity is never the answer.
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@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/comment/1985668#Comment_1985668
Or you can just not get mad at a dude sitting behind a keyboard hitting a button rapidly.
Ah, come on. Wouldn't you want see a game without toxicity? There is no reason at all to annoy people.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1985660#Comment_1985660
Well that's a dilemma isn't it? Do you want to punish people playing toxic that prevent people from playing how they want or do you want to let people play how they want and deal with toxicity?
Honestly, I would rather punish toxic players. People who play only to annoy others shouldn't be playing in the first place. But well, this is nothing more than a suggestion in a forum thread. Toxicity might stay with us for a very long time.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1985630#Comment_1985630
We are talking about giving one of the most OP things in the game to Killers by basekit, because they are unable to grow a thicker skin. I have never seen a game like DBD where people are constantly complaining about other players spamming a button. There are so many games where teabagging is possible and DBD has the most offended players by that.
The idea is obviously completely unreasonable.
First of all, Tombstone is not overpowered. Second, growing a thicker skin basically means enduring all the toxicity until you learn to ignore it, which everyone does eventually. But why make people go through that? Come on, you have to admit that toxicity must go.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1985630#Comment_1985630
I'm Not trying to say I agree with toxicity but if you punish toxicity doesn't that go against having people play the way they want?
It kind of does, but I don't see why someone would want to ruin other player's fun in the first place.
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@Aven_Fallen said:
How can someone be so triggered by stuff like teabagging or vault-spamming? Teabagging and vault-spamming has no gameplay-purpose, no reason to punish it with a severe gameplay-penalty.
People want to play like Myers in the Movies, but complain when the Survivors vault-spam or teabag...
Yes, toxic gameplay should be punished. It is unhealthy for the game. And this suggestion, while difficult to implement, could be a step towards making killers feared.
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Double pallets are back? I mean... just why?
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Precisely. It is rare for me to get hit by DS. It should be rare for you to get hit by NOED.
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Just cleanse.
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An obsession a day keeps Michael Myers away.
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Let's go then.
10 Ebony Moris we get PTB tomorrow.
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A Nightmare on Elm Street.
Perfect killer, and a relatively interesting survivor.
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Freddy, of course. I am sure that drinks in the Dream World are the best ones.
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Honestly, Freddy is my main reason to play.
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@Chchchcheryl said:
I was about to put up a nice bait picture but I'm now realising you're serious judging by your replies.
Idk who hurt you but someone hurt you bad
OP has a point. Sometimes it is literally impossible to deal with a 4-man SWF.
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It isn't fair, but there is nothing you can do. Other than lobby dodge, of course.
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Doctor is mid-tier at best. There is no reason to complain about him.
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That is exactly what the perk used to do. And let me tell you, it was extremely overpowered. BT is fine as it is.
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@Pirate said:
everyone saying "Old" is just salty and stubburn for no reason at this point!
The new ui before the readjustment was the dumbest idea ever! But the thing that we have now is litterly the old ui with some new quirks like portraits and hook counters!
The new ui is better and has a possibility to be developed even further! (e.g. portraits that are matching the skin).
"everyone saying "Old" is just salty and stubburn for no reason at this point!"
No, they are not. People have their own opinions and preferences. I would gladly return to the Old Ui if I could.
You can't call people "salty" just because you don't agree with them.
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My build is:
-Pop Goes the Weasel
-Discordance
-BBQ
-Hex: Devour Hope
This Devour Hope comes from one of Monto's old builds, and I gotta say it is so good when it works. No one expects this perk on Bubba, and you hide your stacks if you want to.
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@Healthore77992 said:
Why wouldn't we mix old Freddy with new one. He could have teleport, fake pallets and aura reading (old Freddy's power). Remove blood snares and he would need to pull you in dream world in order to hit you (2-3 seconds, not 7)
How about the old power with the teleport? Sounds really nice for me.
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Well, keys are going to be changed anyway, so it doesn't really matter at this point. And honestly, it was about time.
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Thank you, my friend :)
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@gatsby said:
The Survivors that have direct lore connections to their Killer (aka they knew about them before they went to the Entity's realm) are Dwight, Jeff, Felix, Elodie and Zarina.
It was relatively uncommon before 2020 but now I think the Devs have started a trend where they try to connect the Survivors to their Killer to some extent.
Dwight? Are you certain?
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@Patrick1088 said:
https://forum.deadbydaylight.com/en/discussion/comment/1980467#Comment_1980467
CI will force them inward and possibly to find your Ruin totem. Really only value is CI at that point
I like CI as it guarantees time to set up. Nabbing at least 1-2 hooks during that time is key though.
Unless you get lucky, that is. One of my most recent trials was with Freddy on Blood Lodge and my Ruin spawned right next to a generator blocked by CI. Obviously this forced them inwards and away from the totem. I got quite lucky, and managed to get 3 hooks before the first gen was done.
Yes, there are countless other factors, such as matchmaking. However, this combo is really strong when it works.
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When in doubt, run both.
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@CriticalWeasel said:
https://forum.deadbydaylight.com/en/discussion/comment/1980239#Comment_1980239
Nah, the rework was good.
I hated it when I went against a Freddy and I hated it when I was playing as Freddy.
I disagree with you. But everyone has their own opinions.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1980342#Comment_1980342
There, there, it's okay.
https://us.v-cdn.net/6030815/uploads/4FX03YJU29XZ/image.png
This baby cow wants to let you know that, whilst you may need to lay Old Freddy to rest, there may be someone incredibly similar at some point you can return to and enjoy. :)
Yeah, maybe this cute baby cow is right. Well, who knows? I will never lose hope, and perhaps one day the original Nightmare might return.Nevertheless, thank you my friend. It is always nice to talk to a fellow Old Freddy main.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1980309#Comment_1980309
Oh I do, 100% understand. There's a reason I used to main him; I found his unique style of play incredibly entertaining and just pure fun, which is the same reason I currently main Pyramid Head lol. Even if he was weak as #########, I still found it genuinely fun to play as him and I wouldn't mind having him back, however at the same time he's gone. His memory will live on but old Freddy is gone,
Don't say that, it will make me cry :(
I know it probably won't happen, but I really hope BVHR adds an option for us to play as him again. I need it.
P.S: I have to agree with you about Pyramid. He is really fun to play as. Except his adept, that was hell for me.
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Both of you are correct. Old Freddy didn't have a lot of chase potentional. However, QoL adjustments could make up for that weakness. More slowdown in the Dream World, perhaps? Or maybe making it harder to wake up? There were countless ways of improving him without reworking his kit. Don't get me wrong, I like the new Freddy and he will always be my main. But I would do anything to play his old version again. I am sure you understand.
I disagree with you. His uniqueness made him one of the best killers to play, whether you were playing as him or against him.
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"instead of Freddy, at first a change in his power was needed"
No, his rework was not needed. Old Freddy wasn't as bad as most people say he was. All he needed was a few QoL adjustments and he would have been perfect.
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It isn't. But you know what affects my gameplay? The new killer. And that means I need to see the new killer, RIGHT NOW!
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Congratulations! This is very impressive, especially considering how difficult it is to grind bloodpoints sometimes.
P.S: Ah, seeing that sweet P3 symbol on Freddy sure brings a smile to my face :)
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@UncleStabby said:
https://forum.deadbydaylight.com/en/discussion/comment/1977781#Comment_1977781
At least they've confirmed its coming for that nerf. Ive heard nothing on keys
Last Q&A Stream. They said keys and moris will get changed. And it better be a good change, for how long it is taking.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1978476#Comment_1978476
And according to lore, many people land in the void instead of being part of the trials because they are not emotionally fit for the entity to feast upon.
also judging by every bit of lore, all of the chars have something that make them stand out about their personality and experiences.
Yes, they do. But that is not what makes the Entity choose them.
P.S: Just wanna help with the lore :)
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"but he picks people that fit into what he wants, they need to be strong willed, hopeful, caring for other (if it’s survivor), emotional, having gone through struggles in life etc"
Not exactly. According to the wiki, "Prey for The Entity comes in the form of the Survivors, regular people who stumbled into the corrupted areas and were pulled through by The Entity, with no memory of how it had happened. Once they awaken by The Campfire, there is no escape for them anymore."
Which means, it doesn't chooses them. It takes whoever stumbled into these corrupted areas, such as the Crotus Prenn Asylum.
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Anyone who genuinely thinks that Freddy is broken does not understand Freddy at all. I could tell you how to counter him, but you will not be reading the comments here, so it doesn't really matter. But then again, why am I surprised? Survivors never want to adapt. They just cry for nerfs, nerfs, and more nerfs.
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We're Gonna Live Forever. Or BBQ.
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Survivor: Grim Pantry
Killer: Haddonfield
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I just want to see the killer...
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@Lazerboy88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1975329#Comment_1975329
Or It! I want another monstrous creature, Demo needs a friend
Another monstrous creature sure is a nice idea. But we will have to wait and see.
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@Lazerboy88 said:
I don’t care who the survivor is, I just want to know who the killer is, all a new survivor is to me is a new survivor to mori, preferably with the new killer >:)
Me too, my friend. Honestly, I couldn't care less about the new survivor, I want to see the new killer, whoever he or she is.
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Haddonfield needs a rework as soon as possible. It is an evil map.
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@Killing_Time said:
It's too late, he's already going to be butchered... AGAIN!
I wouldn't say "butchered". They will probably do something boring and unnecessary, like a slowdown or a cooldown. Ah, I truly miss Old Freddy. At least I didn't have to worry about unnecessary nerfs back then.
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Oh my... this was a very pleasant read! It somewhat reminded me of the fan-made stories that I personally enjoy reading. As for your question, I believe I've had this kind of experience before, when playing as Old Freddy. But it was a long time ago.
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Freddy main here, I will see if I can help you.
-First of all, WAKE UP. In the Dream World you are vulnerable to his Dream Traps and Add-ons, so make sure to wake up when possible.
-Freddy is a chase-oriented killer, so try to be stealthy and commit to generators.
-Be extra careful when looping him. Stepping on a Snare will give him a hit, so try your best to avoid them. As for Dream Pallets, make sure to remember which pallets are real.
Contrary to popular belief, Freddy is not invincible. I guarantee.