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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2298433#Comment_2298433
I forgot about that actually. There were less aura perks back then though so it wasn’t that bad I guess
It didn't make that much of a difference in the long run, but it was a nice extra detail.
But then again, you know how am I. Probably the most old fashioned player in the community.
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That is actually a good idea. And, for some reason, it gave me flashbacks from the good ole' days, when you could see everyone's auras when inside of a locker.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2298078#Comment_2298078
I feel just like Galadriel now, "In place of a dark lord you would have a queen. Not dark but beautiful and terrible as the dawn. Treacherous as the Sea. Stronger than the foundations of the Earth." While I certainly have my opinions on balance, particularly as how to approach and mitigate the SWF issue, I don't think I have any secret wisdom. I have opinions, just like everyone else. I look at it this way:
Who has a greater vested interest in maintaining a rough balance for the game, us (the Players) or the DEV? For us this game is just a diversion, a luxury item. For them it is their bread and butter. It puts food on the table, pays for their children's College fund, keeps the lights on and all that jazz. When it comes right down to it, I have to assume based on that FACT that they are far more interest in making this work than ALL OF US combined. Who has more access to information about the game, us (the Players) or the DEV? We only see what we want to see and what gets ranted here day in and day out. We have a Funhouse perspective with images twisted and distorted. We lie best when we lie to ourselves. They see the big data, everything behind the curtains as well as in front of it. They know what is coming down the road in the near future too. So again, I have to assume based on these FACTS that the DEV are in a better place than us. Finally, I have to take the game's track record into account. It is successful. People have been predicting its death since the year it came out and it has only grown, and slowly but surely improved (or at least adapted to an evolving market).
So, while the DEV do NOT do everything I like, and they do make mistakes, I suspect they probably are better equipped for this job than we. In fact, I'd bet total chaos would ensue if they adopted anything other than the annoying, glacial pace they normally work within. I also think the DEV do take our feedback into account. They just don't tell us what they use and what they don't. I suspect they get so much feedback (and often contradictory) that no matter what of ours they use, some of us will be angry and assume they didn't use any. Our feedback is part of their metrics, but you have to remember how often we ourselves disagree with one another. They can't win for losing when it comes to saying what they take from us and what they don't. I predicted and requested Zombies for the Resident Evil chapter. I'd LOVE to think I helped, but I am not that arrogant. That call had to have been made and coded long before I even opened my mouth. Do you see where I'm going with that?
There are things I've suggested in regards to unlocking a 5th Perk for Killers whenever they face a SWF of 3+ to balance the SWF's 5th Perk (Comms). This method wouldn't hit Solo, only SWF. Should they ever implement this suggestion, I will happily get to "think" that I helped. It might even be true, but I'll never know for certain. They won't give me a gold star or anything. We have to accept that our place as Players is just that. We are here to play the game. We can chatter all we want, but in the end, this is THEIR world, we just play there.
@JawsIsTheNextKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2298037#Comment_2298037
You make a good point. Me and you as the balancing team then? Although I am a killer main and would probably ruin the balance in favour of my own selfish whims.
You know what? If that was possible I would like to try that.
Make us, the three of us, the balance team. Give us full access to stats and everything. I bet we can balance this game.
No, I am certain of it.
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2298183#Comment_2298183
What is all seeing Spirit? Father's Glasses?
I think he meant the add-on:
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To be honest, no changes to Overheat will make it less awful. It needs to get removed.
Deleted from existence.
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@Aven_Fallen said:
Yes, I think this Add On became too strong since they buffed his Speed. Before one Add On Slot was used for Windstorm basically all the time, so you could either use the Silent Bell OR All Seeing. Or you used both and had a slow Wraith.
Now you can use both AND have the Speed Increase, basically like old Wraith with 3 Add On-Slots.
Too much IMO. Especially because now you see this Add On more frequently than before.
Agreed.
But then again, we've already dealt with many busted things. What is one more?
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Technically yes, it is a stronger Mirror Mikey. Although my "All-Seeing Freddy" was my favorite of those types of builds.
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@Aven_Fallen said:
The old Looks. But not pre-Realm Beyond, the really old Look. Like, when Maps were dark and simply looked beautiful.
I completely agree. 2016-2017 looks were, by far, the best we've ever had.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2298018#Comment_2298018
I'm not so sure about this either. The people you mention have their OWN best interests at heart. They WORK for a living, and the job they do isn't really understanding or caring about the game. Their job depends on viewership, subscriptions, likes, and/or donations. Those things don't come from smooth sailing and balanced games. Those things come from DRAMA. If the game were balanced and smooth sailing, what the HECK would Scott talk about? Seriously? He is like Peter Griffin's "What Grinds My Gears" for Dead by Daylight:
https://www.youtube.com/watch?v=oT511CZjePA
If he wasn't complaining about something or suggesting changes, he would have nothing to talk about. There are many media personalities that make their bread and butter out of drama, complaints, and telling you what is wrong with the world. I don't begrudge them that, but you have to remember that they have ulterior motives.
I agree and disagree with you on that one. While those people may not be the best to help with balance, but it is pretty clear that the devs do need some external help. Several, and I mean SEVERAL, situations have proven that the balance team and the community are not on the same page, and I don't even have words to describe how bad that is.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2298044#Comment_2298044
It was triggering to some
How can "Cruel Confinement" possibly be triggering?
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I would just like to know why "Cruel Confinement" was to changed to "Cruel Limits". That doesn't even make sense.
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@ItzZane_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2296772#Comment_2296772
Guess greed took over the devs Since almost every single new thing is money-based
Hardly a surprise, to be honest. But they shouldn't have removed the Splinters. I loved them.
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Then we already know the answer.
Just kidding! I am honestly impressed. You did something I could never dream of doing.
That is true dedication.
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@Mr_K said:
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Body is 1 character too short.
You are either legendary or insane.
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Nah, those maps are fine. At least they used to be.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2296799#Comment_2296799
Know Issues:
- A bug for Mori's now allow killers to kill survivors regardless of whether or not they were hooked.
- Brand New Parts now allow survivors to instantly complete a generator.
This isn't a bug, it is a time machine.
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@DistortedDream said:
https://forum.deadbydaylight.com/en/discussion/comment/2291258#Comment_2291258
Because old Doctor was more fun to play as and go against, in my opinion.
Agreed. I enjoyed switching between his 2 different modes.
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@OopsAllHexes said:
https://forum.deadbydaylight.com/en/discussion/comment/2290372#Comment_2290372
No.
I've already been over this with you, no.
If you don't agree with me, why do you insist on calling me out every single time I voice my opinion?
I never did that to you, I respected your wish to not press that one discussion any further, and yet you maintain this less than desirable habit.
It is okay that you don't like Old Freddy, but that doesn't matter to me. I want my old main back, and so does the majority of the community. I will keep voicing my opinion, whether you like it or not.
So please, stop doing that.
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As killer, I main Freddy and have done so ever since I first started playing DBD, back in 2018. There are countless reasons for that, but I think what truly lead me towards him was how unique he was when compared to the other killers. After he got his failure of a rework, the only thing which prevented me from dropping him was my love for the character.
I leveled up my survivors almost randomly, but the one I've played most and considered to be my main was Claudette. She had a very strong perk by default (Self-Care was meta back then), her backstory is good, she has a certain advantage when it came to stealth, and she is really pretty. Until they announced her model rework, that is. I main Quentin now.
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The biggest problem I have with the game is that it doesn't even look like the game that I fell in love with back in 2018. And I hate it!
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2292880#Comment_2292880
what were splinter offerings
Beautiful and unique treasures of the past, which allowed Players to try out the Killers of paid DLCs they did not own for one Trial.
For example:
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This is extremely subjective, but in my opinion the most unfun killer to go against is Ghostface, with Trickster being very close.
Trickster is annoying, and doesn't even fit the game to begin with. Seeing him sends the immersion straight to the Void, and I hate it.
But Ghostface is a hundred times worse. He has been the bane of my existence ever since his PTB, despite the fact that he was the worst killer in the game back then.
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Because it shouldn't.
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It can't be done. SWF was, is, and always will be an unsolvable problem.
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I think this would be nice for an event.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2295718#Comment_2295718
Yes. Since Freddy Version 2.0 and 2.1 are so boring.
Agreed. To be honest, Freddy on-release was literally his best version.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2295696#Comment_2295696
We need your Freddy Version 3.0
Ah, thank you so much, my friend <3
You have no idea how much that means to me! I tried my best to go for a perfect power, only the best for the killer I love most, and it warms my heart to see that I might have succeeded.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2295672#Comment_2295672
I remember those great times when people actually played Billy
https://us.v-cdn.net/6030815/uploads/CXP7MOQ5EVQM/85dbcb94032623f99f87fd8d385523a5.jpg
Indeed. Now he is as rare as a golden unicorn running around with Sprint Burst pre dropping pallets with pallet vacuum while being chased by a perkless Old Bubba.
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That is pretty much what I expected. Freddy's failure of a rework turned him into Mr. Generic Power and was made even worse by this recent nerf, which somehow failed to address his actual issue.
I barely see him anymore, actually haven't seen one in a over a month. It is sad.
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@PatWesker said:
https://forum.deadbydaylight.com/en/discussion/comment/2295312#Comment_2295312
"Yes. Real life is boring anyway. Might as well just survive and find enjoyment somewhere else."
OMG I love this answer! Isn't it the reason we love playing videogames? Or even reading or watching movies/series? We want to escape real life somehow and enter a whole new world. That is exactly why I love playing video games. I love evading and not feel any pressure of real life for the moment :)
Yes, it sure is! The real world is boring, cruel, and downright awful, and that is why escaping it is so important.
And DBD is a hell of a nice escape!
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/2295371#Comment_2295371
I noticed! I feel the same way you do. Life is mostly boring and lonely. I've mostly come to accept it and DBD definitely helps with that.
Glad to see we are on the same page :)
DBD helps a lot with that, even if it doesn't provide the same experience as it once did, imho.
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@SoapNSpook said:
https://forum.deadbydaylight.com/en/discussion/comment/2295359#Comment_2295359
Do you still wish to be able to change?
Nope, I don't really care. I am happy with my life, even if it might gets lonely from time to time.
It is alright. I am alright.
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@brokedownpalace said:
It's interesting how many people are immediately outright offended by this post.
Well, I am not :)
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No reason to try to change something that can't be changed. That is why I've said it, it is better to accept it.
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@[Deleted User] said:
dbd is simple, life is not.
Pretty much.
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@SoapNSpook said:
https://forum.deadbydaylight.com/en/discussion/comment/2295312#Comment_2295312
Do you ever wish you had never known the answer to these questions?
Nope. It is reality and I can't change it. Accepting it is better, it is less stressful.
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That is a lot of questions, here we go:
Why do you spend time playing this game?
Because DBD is my all-time favorite game, one that I will always hold close to my heart, regardless of my current dissatisfaction with it.
Have you actually thought about how much lifetime you have spent running, killing, hooking, repairing, healing, saving, escaping, winning, losing, feeling nothingness, feeling arrogance, feeling anger, feeling relief. Is it pleasant?
Yes, I have. And yes, it is pleasant.
What's so pleasant about it?
The uniqueness of this game and the experience it used to provide.
Do you feel satisfied when you fulfill the in-game goals while can't carry the weight of real life requirements?
Yes. Real life is boring anyway. Might as well just survive and find enjoyment somewhere else.
Do you need any sort of fulfillment? Emotional one? Is the life dull? Social one? Is the life lonely?
Yes, life is dull. And yes, it is lonely. Very lonely sometimes. But if I can't change it, better learn to deal with it.
Do you want people to notice you, be happy around you, be angry because of you? Do you wish being meaningful in someone else's life? Do you wish to be meaningful?
I know I probably will never be truly meaningful in someone else's life, so I don't really care.
Is it why you play this game for too much? Do you know why do you play? Do you even enjoy the time you spend on it? Ten hours, hundreds, thousand hours. Is it addiction? What lacks out there that you need it in this illusion of reality?
Yes, I have enjoyed every second I've played this game. And, if I could turn back time, I would have started playing DBD as soon as it released. I play it because I love it, because it provides me (or better yet, it used to provide me) with a fun and unique experience that nothing else does.
Do you even want to answer this?
I did.
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Just revert his nerf. Ez fix.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2294775#Comment_2294775
I showed her the screencaps, plus my current internet status and she said it was fine.
She's probably 40-ish and appparently, her son plays Siege, which is infamous on Console for it's booting issues. I'm pretty sure she just asked him what it was XD
Oh, I see...Not gonna lie, I was kinda expecting you to go for a DBD explanation of tunneling and DS.
But hey, I am glad she understood the situation.
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/2294017#Comment_2294017
That sounds amazing, especially with the timer freddy had, I didn't know that was possible, good to know that it was.
It was possible, just very hard to do because it required a perfect timing and that was kinda outside of your control. I admit I couldn't believe my own eyes when I managed to do it.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2294671#Comment_2294671
I missed a test, but I already spoke to my professor about it and she was surprisingly understanding
Ok, I am genuinely curious now. What did you say to her? That you couldn't make it in time because an ######### complained after missing Decisive Strike?
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@BingBongMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2293883#Comment_2293883
Oh that would be awesome. The old chapel map used to have so much color :(
I also thought of an offering that doubles rift shard gains for everyone in the match.
Then allow me to give you a little taste:
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@BingBongMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2294027#Comment_2294027
I can only imagine how much of a blendette paradise the reworked maps would be with that addon.
I play Freddy. Blendettes scare me none.
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@HaunterofShadows said:
I want the ######### brightness offerings back
I second this. We should embrace Moonlight again.
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/2294007#Comment_2294007
Same, at least once they fix the grab desync and the grab bug that sometimes makes killers not be able to do anything not even drop the survivor.
Yeah, in order for it to return this bug must go.
I remember when I managed to get a Dream Transition into a Hatch Grab. That was probably my best play ever, and it is sad to think that I cannot do it anymore.
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/2293902#Comment_2293902
I can imagine lol I only found out about grabbing off hatch randomly, it was a really decent mechanic and I miss it.
Agreed. It is one of the countless things from the past that I would love to see in-game again.
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@GreyBigfoot said:
https://forum.deadbydaylight.com/en/discussion/comment/2293883#Comment_2293883
I would go in a SWF just so I can use it with the old Father Campbell's Chapel.
I miss that old version of it.
Not gonna lie, I would use it every single time, both as survivor and killer. I hate the Realm Beyond with a passion and I miss the old maps.
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@Gnarly said:
https://forum.deadbydaylight.com/en/discussion/comment/2293866#Comment_2293866
For the mainsbeing reliant on hitboxes
Nope, it was a bad change. Hatchets didn't hit anything.
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/2293893#Comment_2293893
Fastest hatch grabber on the west, the doctor!! Did they also changed to treatment mode just to grab?
To be hones with you, I don't remember. I wasn't expecting to get grabbed mid-air, and could only stare as he took me to a hook.
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@OldHunterLight said:
My first match ever...... I don't want to talk about it..... It was horrible made me quit dbd for like 3 months..... I was trapper with no perks against 3 red ranks and 1 brown rank, back when matchmaking was more broken, we had semi infinites not like the 2016 ones but close, they also brought insta heals I got what people call these days bullied.
My first survivor match in the other hand, the killer was doc, gave me the exit because of how bad I was.
I faced Doctor on my second day of playing DBD. That is when I learned what a Hatch Grab was...



