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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2300128#Comment_2300128
At first I was infavor of his rework, but now that we're here... it just feels flopped. Maybe what they should have done was make his normal basekit before the rework do something more. Like pallets or snares. Something, but this just got overblown
I was never supportive of his rework, to be honest. Back in 2019, I knew they were going to do something bad, but the lonely voice of an Old Freddy main had little power to stop those changes.
The main thing the devs needed to do was to revert his initial nerf, the one which happened a week after his release. That unnecessary nerf, in my honest opinion one of the worst decisions ever, was what transformed a strong and viable killer into the """""bad""""" Old Freddy that most of us know.
The solution was right there, and they did not go for it.
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I probably would not use it, but I don't see a reason not to. Freddy needs a cosmetic.
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The best way to counter Spirit is to become the Spirit.
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@Edgars_Raven said:
https://forum.deadbydaylight.com/en/discussion/comment/2300670#Comment_2300670
That 50% slow down was never staying, you saw what they did to his add ons. Imagine ruin + undying + thanta + a 50% slow down. Theres no way that stays.
There were pools of blood in part 3. If were sticking with the remake, you dont know that he pulled them into the dream world. You inferred that (your words). Its not difficult to infer that if he can make a river of blood he can make a puddle of blood. Im not even sure why that needs to be explained. Him making puddles of blood isnt anymore hypothetical than him pulling them into the dreamworld from being awake
It was perfectly reasonable for it to stay. It stayed in the game for over a year. Besides, both Ruin and Undying can be destroyed. A simple wake up action removes the slowdown, while healing removes Thana. Dying Light is the only slowdown perk which basically cannot be removed, but no one uses that. It was balanced.
I inferred that because there was just no way for him to attack them without doing so, for he can't interact with people who are awake. Besides, while the pool of blood was a real possibility, it was never shown. While both of them weren't shown directly, at least one of them is hinted at.
EDIT: It is clear to me that we will not agree on this topic, which is perfectly fine. I suggest an alternative solution then:
All the devs need to do is to add a toggle option between Old Freddy and New Freddy. You get to keep your Snares and I get to keep my Transition. Both of us walk out of here happy.
I think this is fair.
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@Edgars_Raven said:
https://forum.deadbydaylight.com/en/discussion/comment/2300589#Comment_2300589
Bruh....you think 3 survivors working the same gen takes longer than 1 survivor doing a gen?
No, no thats not how any of this works. If 3 survivors get on the same gen it takes 38.1 second for them to complete that gen, thats without toolboxes or prove thyself btw. The efficiency penalty applies to your individual speed. At 30% penalty, YOU are repairing 30% slower than normal.
Simple math, for every 9 seconds on your own, youre doing 6 seconds on your own when theres 3 of you. BUT THERES 3 OF YOU. So 3 of you would have 18 seconds of a generator done in what took you on your own to do in 9 seconds.
Here are the real numbers
https://us.v-cdn.net/6030815/uploads/3TR7CN7M38SI/screenshot-20210622-220255-google.jpg
On no planet does it take 4 survivors longer to do a gen than what a solo survivor would do it in. Look to the far right of your screen shot, it gives you the nunbers right there.
If remake fred made a river of blood you dont think he can make a puddle? 😂
I misunderstood the numbers. I apologize.
Still, it creates a detrimental scenario to the survivors, especially if those 3 get intercepted. Then we get to a number which I fully understand: the 50% slowdown. Reducing everything by half while getting an extremely precise tracking gives you actual control over the match, something which can be capitalized on.
Not to mention that, if your numbers are correct and it takes 38.1 seconds, it was still one gen. And we can still take spawns and perks into account. Wish I had a time machine, it would make things far easier.
And yes, I think that pulling into the Dream World, which actually happened, is way more accurate than a hypothetical pool of blood.
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@Edgars_Raven said:
https://forum.deadbydaylight.com/en/discussion/comment/2300523#Comment_2300523
It takes 3 survivors to do 1 gen in 38 seconds. If all 3 are on the same gen then a quarter of the gen is 9 seconds. How is 9 seconds well beyond the transition of 7 secobds? By the time youve transitioned that dude and downed him theyve finished the gen and are moving on 😂
I think hes fun, what you think is boring and generic isnt an argument. You admitting that freddys current version is stronger is all I needed to hear.
How is it inaccurate with the lore? Its the entities realm, if she wants fredster to be able to stab awake survivors she can do that
"It takes 3 survivors to do 1 gen in 38 seconds. If all 3 are on the same gen then a quarter of the gen is 9 seconds. How is 9 seconds well beyond the transition of 7 secobds? By the time youve transitioned that dude and downed him theyve finished the gen and are moving on 😂"
What? This is extremely wrong:
3 survivors on the same gen would take 118.1 seconds to fully repair it. 118.1/4 = 29.525 which isn't even close to 7 seconds.
And yes, current Freddy is stronger but he is boring and unfun. That is not something that I accept, never did and never will. And, if we take Freddy's power on-release, which is different from the Old Freddy we are talking about, then the disparity of strength is not even that great.
As for the lore, remake's Freddy used blood once, it was a river and not a pool. However, it can be inferred that he pulled Nancy and her mother into the Dream World, precisely what his old power reflected.
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They are kinda weird, to be honest.
While playing Pig earlier today, I got blinded by one when I was looking away, and didn't get blinded by one when I was looking right at it.
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@Edgars_Raven said:
https://forum.deadbydaylight.com/en/discussion/comment/2300475#Comment_2300475
Almost every other game i see survivors split on gens, even if all 3 if them are on the same gen pretty sure youve lost more than a quarter at that point. My point isnt that he can be gen rushed like every other killer, my point is youre wasting 7 seconds staring at a survivor which in reds (solo or swf, split or not) is a quarter of a gen. Then you have to chase the survivor on top if it.
Ive seen ohtz video a long time ago, even if he wasnt weakest then hes certainly weaker than he is now.
Not exactly. If all 3 o[are on the same gen, repairing a quarter of it would take roughly 29 seconds, far longer than the Transition.
Besides, by 7 seconds half of the chase was already done, now it was up to you whether to hit them, commit to them, or leave them. And on a normal situation committing to a chase was not a good idea. The best possible strategy with Freddy was hit and run tactics while juggling survivors between awake and asleep.
When done right, they were not getting those gens.
And yes, his current version is stronger, but unfun, boring and generic. Not to mention kinda inaccurate with the remake's lore. He lost what made him unique, what made him special, and that is unacceptable.
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Well, as I've said on another thread, we are a family.
Yes, we members of the DBD community are a giant family. A divided and complicated family, but a family nonetheless. We just need to accept that.
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Nah, Hag is fine as she is. She doesn't need a nerf.
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@Edgars_Raven said:
https://forum.deadbydaylight.com/en/discussion/comment/2300439#Comment_2300439
7×3=21. 20/80=1/4. It is a quarter of a gen.
The devs would have nerfed the 50% slow down long ago. Even if they didnt, theres a reason he was the weakest killer at that time and the incapacitated sratus on 1 survivor wouldnt have helped
Only if survivors decide to split up on gens, which is kinda rare on solo queue. And their progress combined result in a quarter of a gen, not individually, and it is possible to recover from that.
Also, the Incapacitated status effect would help you deal with gens, totems and heals. While it might not be the strongest thing ever on one survivor alone, it is very powerful against multiple, which was always his strength. Of course there were scenarios where he would struggle, such as the one you've described, but the same thing happens with every other killer except Nurse.
And weakest killer? Oh please, he was never the weakest.
Don't trust my word? Then trust Otz:
https://www.youtube.com/watch?v=6D1kZNdUrk8Skip to 1:06:20 and see for yourself.
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@ill_Boston_lli said:
https://forum.deadbydaylight.com/en/discussion/comment/2300128#Comment_2300128
all issues except the bt issue. They Buffed BT and then made survivors immune to sleep for 30 seconds after waking up at a clock........
Go Figure!!
Not a serious issue, to be honest. A smart Freddy doesn't need to camp.
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@Edgars_Raven said:
https://forum.deadbydaylight.com/en/discussion/comment/2300415#Comment_2300415
Thats 1 survivor though. Theres 3 more. In that 7 seconds youre just standing there staring at them a quarter of a gen got done. Multiple that across all the times you need to put survivors asleep and you can quickly see why it was a busted mechanic
7 seconds is not even close to a quarter of a gen, and there are a few things to keep in mind:
The Dream World had 50% slowdown base kit. That is why the best idea was to pull as many survivors as you could. If they used Skill Checks to wake up, they are just making the game go by slower, not to mention that they just told you exactly where they are. And that is when his lack of mobility presented itself as an issue, something that the modern day Dream Projection could fix.
As I've said, as long as you knew what you were doing, the Transition would result on a free hit. You could pair it with Thanatophobia for even more slowdown. Or you could just leave them be, denying a possible Self-Care skill check and forcing them to make mistakes.
Freddy had his fair share of weaknesses, and was far from being the best killer in the game. But he was deadly if you adapted to his unique playstyle.
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@Edgars_Raven said:
https://forum.deadbydaylight.com/en/discussion/comment/2300382#Comment_2300382
7 seconds of transition was awful and literally broken. One of tge best things they did was move away from that with fred and doc
As I've said, it was bad because you couldn't do anything to prevent survivors from finishing gens and heals in your face, something the Incapacitated status effect could easily fix.
Not to mention that you could reduce it to 3 seconds with add-ons, if you really wanted to. Also, the Transition would almost always result on a free hit, if you knew what you were doing.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2300128#Comment_2300128
Would it be fine? In Your Freddy Version 3.0 with dream pallets base? Just curious thought it'd fit his lore.
I actually suggested an add-on for that:
Black Box:
-Broken pallets are replaced by Dream Pallets
-Non-sleeping survivors cannot see or interact with Dream Pallets
“I can sleep… I just don’t want to” -Dean Russell
At first I thought about making them base kit, but he already has a powerful slowdown and the teleport. I thought it would be a little too much.
But sacrificing an add-on slot for that is okay, in my honest opinion.
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@ASurvkillivorer said:
https://forum.deadbydaylight.com/en/discussion/comment/2300183#Comment_2300183
That timer was just far too much though. That made him so bullyable to good survivors.
7 seconds of Transition was fine. Being unable to interrupt survivors during the Transition was the problem. In my idea for a Freddy rework, I suggested the Incapacitated status effect to solve this problem.
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@ASurvkillivorer said:
https://forum.deadbydaylight.com/en/discussion/comment/2300164#Comment_2300164
Right from the start, I called this too. This won't be the end too they will further nerf his snares. With as much of a joke as the original Freddy was. There was no way they would heavily nerf the NEW Freddy right away. It would make them look bad. So they would wait and slowly give him more and more nerfs like they have. While addressing none of the things that didn't involve nerfs. Like the trash skill check add ons. Ironically the nerf has given him even more add on issues. Some of them are just so pointless now.
On that first bit, we disagree. OG Freddy was never a joke, and I speak from experience.
But I don't doubt his next changes, if he even gets them, will not be for the best.
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@Hex_Ignored said:
https://forum.deadbydaylight.com/en/discussion/comment/2300003#Comment_2300003
It was marvelous. Finally legion was what could be described as a solid mid tier
You are pure evil...
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@ASurvkillivorer said:
https://forum.deadbydaylight.com/en/discussion/comment/2300128#Comment_2300128
Yeah I've actually gotten bullied trying to use his pallets today. They're absolute trash. What good are fake pallets whehn survivors know to just gen rush me? The fake pallets don't ever come into play. The match isn't long enouhg for it to matter.
They need to take back the stupid limit because its POINTLESS. Then the actual effects need to be tweaked as well.
Like them being hindered if they use the pallets. Or instead of seeing the aura if they drop it I see the aura if they're AROUND it.
The nerf also made the whole "must be asleep" thing really pointless too. His power is hardly a big deal ESPECIALLY the pallets to where they needed some secondary condition on it. Like imagine Trapper or Hag needing to hit someone first or waiting a certain amount of time before their traps could be used. That is Freddy now....
A sad ending to the one who was once the most fun and unique killer in the game.
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Precisely. This is pretty much what I've been saying ever since he got nerfed. Those changes were bad, and failed to address his actual issues.
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It usually is, which is a very good thing because I gotta prestige my Piggy.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2298068#Comment_2298068
For the small number of people that have been kept prisoner within their own homes by a family member. I think that’s the reason they gave.
Oh...this is actually much more serious than I thought.
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@Hex_Ignored said:
Legion's infinite mending
How can that abomination possibly be your favourite?
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I've been playing DBD since 2018, I've seen plenty of unfair situations, but this one...
This one easily takes a spot among the worst. You deserve some sort of compensation for this.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2299460#Comment_2299460
Sadly not. It is basically the same as last year, but except for Cosmetics as Login-Rewards, we can play for them as a Community.
The Crowns are the only real event-related gameplay and they are lackluster. Especially annoying to get as Survivor, since they will make it that you have to escape with the Crown. So yeah, recycled Event.
But I mostly care for the BPs, I have two Survivors and one Killer who need A LOT of BPs.
Yeah, extra Bloodpoints are always a good thing, but I was expecting more for the event itself.
I love playing during events and enjoy the unique experiences they provide, but it seems that Moonrise was my final enjoyment.
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2299226#Comment_2299226
I'm glad to be a new player, it'll feel like something super new to me.
But I feel you, having the same event isn't the best...
You are both lucky and unlucky at the same time.
Lucky because the frustration regarding an recycled event does not apply to you.
And unlucky because being a new player means you've missed DBD's golden age of events, such as Winter Solstice and Moonrise.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2299401#Comment_2299401
You can get Crown-Cosmetics for every original Character. They look slightly different than last year, so "meh" on that one. And if enough Crowns were gathered, everyone will get a David King and Wraith (I think, not sure which Killer) Cosmetic. Similar to the Claudette and Deathslinger ones from last year.
Ah, I am sad now. I was expecting hooks and gens as the challenge.
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This is very subjective, to be honest, although I have to agree that Freddy's current power has nothing of "fun" to it, except the Dream Projection.
As for the others...well, that is just how it is. Red Ranks are known for their lack of variety.
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@MeltingPenguins said:
also wasn't there something about some cosmetics being tied to how many crowns get collected in total.
good luck with so many people being unable to play.
Wait, that is the community challenge? Crowns?
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2299338#Comment_2299338
Dammit, I fell for it.
Yes, you did :)
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2299330#Comment_2299330
I know, I apologize. I was trying to make the [BAD WORD] joke about not wanting to go to Brazil
Ah, I see.
Sadly:
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2299319#Comment_2299319
Oh crap, Brazil?!
That is where I live, yes.
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2299309#Comment_2299309
Eastern part of US
Oh, trust me you don't want to trade that for Brazil. You really don't want to.
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2298909#Comment_2298909
Can we trade Countries?
Depends on which country you currently reside.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2299211#Comment_2299211
I apparently need lessons. I let someone escape because I got throughly outplayed on a teleport. We were heading to the shack and he vaulted the window while I had my teleport at like 95 %.
He vaulted back out the window. If I would of faked it. He would of vaulted right back in to me
Oh, I was actually talking about the old Dream Transition, but I suppose I can help with that too.
First of all, start teleporting as soon as possible and keep your eyes on the survivor. You need to pay attention if he will commit to the vault or if he is going run back at you. Your decision will be made on the last second, so you gotta be quick.
If you are approaching from an angle where the survivor cannot see the gen, then it might be better to teleport instead of faking it. Open areas where the gen is visible open room for more mindgames and decision making.
P.S: Keep an eye out for Lithe tho. That perk can catch you off-guard on that situation. And yes, I speak from experience.
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The fact that the event is recycled is already an atrocity. In my honest opinion, the only redeeming quality about it are the community challenges.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2298933#Comment_2298933
Party at generals place. Freddy mains only
Sounds like fun!
@Pilot said:
https://forum.deadbydaylight.com/en/discussion/comment/2298938#Comment_2298938
Heck yeah,
I can show you a mean teleport to a gen.
I can show you how to properly mindgame the Transition.
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@Pilot said:
https://forum.deadbydaylight.com/en/discussion/comment/2298909#Comment_2298909
Ya got a spare room, my guy?
Sure! Come enjoy the cold season with some DBD!
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It is Winter in my country, so I am good :)
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2298754#Comment_2298754
Wow! That seriously happened? I was not playing i think because i do not remember.
Yes, it happened back in 2019. It was really interesting.
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Infinite Sprint Burst.
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I am so glad that I barely buy cosmetics. Wouldn't like to deal with a useful bug getting removed.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2298721#Comment_2298721
Clearly not.
Like, if I take Ironworks for example, I just hated it when a Survivor was ignoring every Structure next to them and just beelined to the Window. Then they reworked it and the Main Building did not have anything meaningful. Now you can use the Upstairs at least, but only one time, which is alright for me.
Well, I prefer to deal with that than Breakable Walls. But to each their own.
Just sharing an opinion here.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2298611#Comment_2298611
Why do you complain about something which can be dealt with as Killer?
I swear, Killers are so sensitive - "OH NO, they added INFINITES!!!111 Yes, I can break the Wall, but I still wont do that and I will still call them Infinites!!11".
Some facts for you:
- Breakable Walls will stay
- Breakable Walls will be used on more Maps
- Just adapt
Really, I hate them as well, but the Devs will not go away from them, so just deal with them. Its not like it makes Killer unplayable at all. Not even close, Killer is still the easiest it has ever been (and IMO too easy currently), despite Breakable Walls.
At least it gives something to some Main Buildings, like Coal Tower (which was considered a balanced Map before they reworked it) or Ironworks. Same goes for Wretched Shop, the Window can at least be used once with the breakable Wall. The only problematic Main Structure is the Storehouse and this not even because of the window next to the breakable Wall, but because of the other Window which is very strong.
To be 100% honest, I prefer to deal with god-tier windows from the past (Ironworks, Torment Creek, Groaning Storehouse, and the list goes on) than to deal with breakable walls. It is not their strength that bothers me, it is the fact that they are annoying.
God-tier windows > Breakable Walls
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No problem :)
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Remove them. Reduce them to atoms.
Nothing but a bad mechanic, that no one asked for.
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Why not?
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Perhaps. Trials seem to go by much faster nowadays (which is awful), and this perk can be a little oppressive from time to time.
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Interesting questions here, huh? Well, lets go:
Also, as a survivor, how much do you feel challenged when the Killer uses Ruin and when they use Ruin + Undying?
That usually depends on the team, but as long as they are semi-competent this combo is not that much of an issue. Especially when you take into consideration that finding a Totem is like playing Where's Waldo, with Waldo standing in a right room by himself.
Are these Ruin matches fun or demotivating for you?
Whether a match is fun or not, has little to do with Ruin imo.
Do you often find yourself not touching a generator before the hex is cleansed?
Nah, I don't think that is a good idea.
Do you feel like the game would be better off without it and if yes, why?
Yes, because I prefer the Old Ruin. Old Ruin was a very strong and interesting perk, which introduced skill to Skill Checks. It should be brought back.
Do you feel like you have very little chance to win without Ruin?
No, I don't. Ruin helps, but it is not the only thing that matters when playing killer.
What are your tactics when using ruin compared to when not using it as a Killer?
They do not change, as far as I am concerned.

