Gary_Coleman
Gary_Coleman
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- Gary_Coleman
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Comments
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@Kirahie said:
https://forum.deadbydaylight.com/en/discussion/comment/3165253#Comment_3165253
Except since solo q is miserable right now, SWF is skyrocketing. Just go to the discord. As of writing this there are 34 SWF just in public discord, and their are probably 10-20 times that in private discords.
I think ignoring they are becoming more and more common is a mistake and that they aren't the outlier you belive.
I think swf is currently the majority. I'm getting in a lot of games where the other 3 survivors appear to be communicating while I die on first hook. They save each other but not me.
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@nigylotwitch said:
https://forum.deadbydaylight.com/en/discussion/comment/3165048#Comment_3165048
Alright smartass no need for that and I didn't mean a % boost I ment a flat 20000 bp or smth
I thought those were great ideas. Plus Bob Dylan didn't come up with those ideas.
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@Biscuits said:
You should safety pip if you are in soloQ and a survivor on your team quits, same for the killer. People quitting can actually cause you to lose pips as killer.
People quitting can make the killer de-pip? I did not know that.
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@ImNotBobDylan said:
I love it, you have perfectly caught the essence of solo queue in 2022
Right now survivors can already get ✦ +100% BP ✦ by queuing (in exchange for getting their ass spanked a bit)
Now let's add ✦ +200% BP ✦ on top of it if they have a teammate who DC's within 2 minutes.
Next patch, if survivors face Nurse and lose at 5 gen, they get a reward: ★★ +300% BP ★★
Get tunneled and camped ? ★★ M E G A J A C K P O T +10 000% BP ★★
Much love - BHVR
Great ideas! Let's make that happen.
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Swf = suck while farting
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@Tsela said:
https://forum.deadbydaylight.com/en/discussion/comment/3162479#Comment_3162479
same old nonsense when people have fantasies that balance changes happen because people mindcontrol the devs. lol
Do you, by any chance, collect shoes?
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@Slowpeach said:
https://forum.deadbydaylight.com/en/discussion/comment/3162369#Comment_3162369
Teamwork? In solo queue. Very funny. Even with coordinated people they'd still get lost if they don't know and it can be blind leading the blind and any sort of coordination goes out the window once the killer gets on you. This problem also applies on killer trying to reach a generator through a wall.
I personally was neutral on it before but still believed it was horrid map design. The changes made it worse and now I hate it especially because it's more common now due to the update. I always stood by the fact that DBD maps should not be mazes. The killer should be the biggest threat, not failing to reach someone on a hook in time because of spending 30-40 seconds more then you should because of the maze. Also I know the map fairly well now and don't get lost in it but guess what? The map is still crap because it's pallet city and insanely survivor sided against most killers.
I mean I get it's very love it or hate it because of this maze aspect but that's exactly what should have been destroyed with this map rework. You are right about variety though but this isn't the way to go about it.
I experience team work in solo queue.
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I like Built To Last. Not sure if its considered a gen rushing perk though.
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I think they caved in to please the majority. They adapt because of the percieved financial incentive to please the majority. It's more like they got strong armed and now theyre trying to salvage the work they put into it by splitting it into two. Which is way worse than the original map, itself, imo.
The first time I played RPD I hated it so much. Then by the 20th time I thought it was a great addition to the game.
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Solo queue all day long. I appreciate unpredictability and problem solving.
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Stop doing rift quests? No way.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/3162403#Comment_3162403
Well said in the last paragraph.
https://forum.deadbydaylight.com/en/discussion/comment/3162369#Comment_3162369
Because in this game only the survivors and the killers bring different levels of difficulty to a game. Maps only play a role if they are especially bad for a select few killers. RPD, however, made the game impossibly difficult and boring for all sides. It didn't fit into the game. Any other map, if you wanted to go somewhere, you would just go there. On RPD, even if you knew the layout, you'd have to walk to the other side of the map in order to get to the place you wanted to. DBD is fast-paced. Such slow travel has nothing to do with it.
I disagree, but okay.
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@AJStyIez said:
https://forum.deadbydaylight.com/en/discussion/comment/3162266#Comment_3162266
Idk, I've won most of my matches on RPD for both sides and still always though it was dogwater. I've also beat every original and remastered RE except for Operation Raccoon City, I know the precinct by heart and don't really care much for carbon copies being there just for the sake of being there. It doesn't feel like an organic fit for DBD
I think the vast majority of people would agree that giving the Trickster a neon themed urban map in the previous chapter would have been way better than copy-pasting RPD for the RE one. The irony is that they didn't give Trickster a map because they were too busy fluffing up the upcoming RE chapter only for it to flop because RPD was disabled for over a month when it launched anyway
Once it did come back it didn't even matter because the feedback from then to now has been overwhelmingly negative towards it. People can like a turd, they have the right to do that and more power to them. Its still objectively a turd and that's exactly why it was remade
Trickster is a turd. Should we delete him from the game? Or cut him in half?
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@renciasama said:
Old Haddonfield was better then RPD. Why u keep promoting this map, I wanted to play Huntress and had to dc 6 times already, cuz this map have 0 los to use for medium skilled player. I hate that i played 10 games today and 9 was on RPD and it was always West Wing as well...
Use offerings. That's what they're for.
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@TheWheelOfCheese said:
Weird, I've played maybe a dozen matches since 6.2 and I haven't been on RPD once yet.
I played for a long time yesterday and I didn't see RPD until about 20 games in. Next thing I knew it was the only map I saw for the following 10-15 games. The RPD maps rotated fairly evenly for me, as well.
You're not missing much.
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@Slowpeach said:
All versions of RPD are awful. I think the new versions are worse but all three versions have the same problems. Most maps you can go Point a to point b if you see an aura in the distance. Not so on RPD. You need to find the connection route first and THEN you are allowed to go where you want. Sometimes this can occur two or three times. So it can be point a to point a to point y to point x then to point b and that’s assuming you know where you are going. In a game like dbd that sort of frustration isn’t what the game is about.
Some other indoor maps can have this issue but generally this is because of stairs. Once you learn where the stairs are it’s generally okay and even in the select few scenarios this happens it’s only one spot. On RPD this problem is constant.
On top of navigating issues the pallets on RPD and generator locations are awful too. The fact this was supposed to be a rework to ‘fix’ problems and they just made them worse and then gave us double the chance of coming to this hellish map? Well let’s just say that in future the person or people behind a lot of the stuff that was approved should have their position ‘evaluated’.
I think other then solo queue issues and Nurse, bad map design is probably the most common complaint.
You can use teamwork to avoid that frustration and stay fairly close to one another. 2 groups of 2.
I loved the maze aspect of RPD. I thought of it as a more challenging map where ya had to think outside of the box to succeed.
I thought it provided more variety.
Similar to how the killers have a difficulty rating, I always thought of RPD as having a high difficulty rating as a map. Providing players with a new level of map play.
I'm surprised that so many people disliked it.
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@SuzuKR said:
Wow, it’s almost maybe like an insanely giant map with no short paths anywhere because getting to a point on the other side of the wall requires going into a super long winding maze hallway, is god-awful design.
I thought that was what was so great about the map. It was huge and you had to choose your path wisely.
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Maybe the bigger issue is that everyone tries to play the same way.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3162286#Comment_3162286
no, it’s called maps shouldn’t be god awful horrible design for gameplay
I didn't think it was a horrible design. I enjoyed it very much. It was becoming one of my favorites.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/3162266#Comment_3162266
The map was way too strict. If you wanted to go somewhere, there was only one way you could do that. And in a game like DBD, that just doesn't work.
I didn't notice any of that.
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@Sadako_Best_Girl said:
https://forum.deadbydaylight.com/en/discussion/comment/3162266#Comment_3162266
- Hard as ######### to navigate if you had no previous RE experience
- Pallet ridden as hell, predropping everything could literally win you the game
- Gens could spawn in awkard locations and took ages to find
Basically, unless you were nurse or an stealth killer, this map was (and still is to a big extent) hell to play in.
So we only want easy maps? Because we aren't very adaptable?
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Karen didn't like RPD so they cut it in half, like a peanut butter and jelly sandwich, so that everything would be more fair.
Or was it Karens son/daughter/other who didn't like RPD?
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I thought the original was a great map. I'm not sure why people didn't like it. I guess they just want more of the exact same thing and dislike variety? Or it was too big and that made them feel small? I don't get it. Must be little kids complaining again because it doesn't make sense.
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@Sumnox said:
I have been playing versus a lot of Weskers since yesterday, 99% of my matches are Weskers. Ignoring the fact that people do not understand how to play around tunneling/camping, I've also gotten a couple matches against Pinhead.
In both of these Pinhead matches, the same thing happened: Unless -I- do the cube, nobody, will ever, ever go grab it and do it. This obviously results in the most frustrating, infuriating bloodbaths, as he easily obliterated both teams in both occasions. This happens very often.
My question is, because I am truly puzzled at the incompetence of survivors, even after thousands of hours of solo Q. Why do people seem unable to counter the most basic strategies a killer like Pinhead needs?
Putting Nurse and Blight aside, both of which are just broken, why do people seem unable to get around the most obvious, simple mechanics? I've played a lot of PvP games, and Dead by Daylight seems to stand out for this in an unique way.
Because they ran out of Monster energy drink and Insane Clown Posse just doesn't sound the same to them without a high enough dose of caffeine, so they're having to listen to Limp Bizkit instead. Trust me, I've been researching this topic for 178 years.
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People want custom icons in this game? Why?
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I hope not. I thoroughly enjoy being oblivious to end game chat.
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Good question.
Going to leave this broke-down palace
On my hands and my knees I will roll, roll, roll
Make myself a bed by the waterside
In my time, in my time, I will roll, roll, roll
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I cry.
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They should've just left it alone. I liked RPD. I'm scared to see the new versions.
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This is like asking for a Telltale Games The Walking Dead chapter. Imo.
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Please no.
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Wow! This is great news!
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They're probably doing rift quests.
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Built to last makes everything better.
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What would be the best map to play against wesker on?
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@crogers271 said:
https://forum.deadbydaylight.com/en/discussion/comment/3159952#Comment_3159952
Wait, what happened in 2000? Did people not know how to quit out of Quake when it wasn't going their way :)?
I guess we could say since 1996. Lol
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Can we get away with hiding in lockers the entire game? Thats my plan.
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Oh theyre adding Iphones to the game.
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@RonMan32 said:
Hopefully they make the punishment more severe. Honestly people who DC a lot should be shadow banned to only get matched with fellow survivors and killers who DC until they shape up. That would be a nice addition. If you DC a lot in a span of a week your matchmaking only looks for other people that have the same rapid DC shadow ban, making your queue times longer and your games full of like minded people that aren't fun to play with because the game won't even happen because people will keep DC-ing. Hopefully it would put them in a cycle where they either stop playing all together so they're no longer a problem, or it would teach them to stick games out and they can come back into the normal match making. Sort of a DC prison and rehabilitation program.
I had 5 games last night where the killer dc'd with 1 gen left.
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@Youko said:
Dude, I just had my first match. Within about 30 seconds I see a teammate being carried (mind you, I forgot to watch anybody play PTB to get a feel for Wesker in advance and can't play PTB since the computer bit the big one). So I was like, huh, ok, adjustment period. Whatever. Player is hooked, then immediately I see another person down. Then just as one gets pulled, another down as I'm running to get hook #2. It was just a carousel of downs after that. I got 75% of 1 gen done when we were down to 2 people. All of this in a span of about 3 minutes. And I got screwed over because it was my first time on the RPD map and got disoriented due to the rework (I was an RE2 Remake player who already knew the map before the DBD release).
I feel like today is going to be a struggle......
Gee. I can't wait. Sounds exciting.
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@SuzuKR said:
Ragequitting over something that’s a part of the game is utterly pathetic.
But alas, rage quitting is also a part of the game. Its been a part of every online game, since the year 2000.
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@Sumnox said:
To be fair this has also been my exact experience. I also feel like putting the game down after playing today. Solo Q is horrendous, it's been like 10 consecutive 4k stomps where people went down to him within 10 seconds.
Imagine waiting 5 minutes for a 3 minute long game.
Fun, fun, fun! Do you kazoo?
I like turtles!
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@TheDarkTyrant said:
It's out. It's finally out. And it's just sad to see. It's a waste of a license just like the first time. I hope it flops but obviously it won't because gaming's BIGGEST horror game franchise's name on it. People shouldn't spend money on it though. It tell them we want more of this just... Badness.
I saw the skins. They look bad. Wesker's looks weird, Leon's looks terrible, Ada's looks good, Rebecca's looks fine, and Jill's looks fine. Carlos and Sheva look fine. So does Hunk. But then we get trash like Feng and Felix? Why would you make those? It's insulting because first off, absolutely no one is buying Feng's because you made the genius move of also releasing it on Jill at the same time, and second, Felix's is insulting because why is that just not on Chris himself? You spent precious time making crap instead of something that makes sense. I don't think anyone is buying those. The look bad. Especially Felix's.
Hunk shouldn't have been a killer skin. This is just stupid. Sure he's not a "good" person. Sure he works for Umbrella. Ada also worked with Wesker though and obviously she shouldn't be a killer. Hunk doesn't fit the killer DBD role. He's not the same as a Wesker or a Nemesis. He should've been a survivor skin. It's just dumb. Looks cool, but makes no sense to me.
Obviously, finally, Wesker's power eats toe nails.
People spend real money on this game?
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@KerJuice said:
https://forum.deadbydaylight.com/en/discussion/comment/3159793#Comment_3159793
Thanks, what do I win? A month’s supply of copium?
That made me laugh out loud.
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@Pyrosorc said:
Honestly might just join them. Wesker is so hilariously overtuned, he feels like a nurse with upside. Just gonna not play for a week until hopefully the craze dies down and it's only the sweats playing him, then I can just insta-conceed every Wesker.
I'll be in a locker until then. 😉
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I have no idea what you're talking about. That's like saying: 'you know that each and every one of you needs to send me at least five dollars, right?'
We all know that nobody is sending me five dollars.
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Congratulations!
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@Buffy101 said:
How many of yall stay after you die to watch and see if your team makes it? Just curious. Im one! 🙋♂️
It depends on the match. I'm 50/50. I usually watch if the match was exceptionally good or comedically bad and ignore the in between.
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Doctor should be buffed 5 times. I mean, why not?
