Gardenia
Gardenia
About
- Username
- Gardenia
- Joined
- Visits
- 1,610
- Last Active
Comments
-
If you think the new version encourages farming from hooking, think of what the old version would do.
The new version imo is a good spot. The rescuer is making a conscious choice to unhook someone while the killer is near giving invulnerability to the victim, there no reason they should have invulnerability as well ..that's just stupid OP.
-
I wish I could really see my cosmetics but I can't cause of the low settings texture render bug...
-
@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/608341#Comment_608341
Do people cleanse against you?
Because honestly, that's 90% of her problems for me. When people do cleanse I have a blast.
Most times they don't but I persuade them with thanatophobia, and because I'm great at the basics with swinging and mindgames, they typically learn to start cleansing.
-
@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/607878#Comment_607878
I mean, most people don't debate whether it's strong or not. The problem is that it's boring.
I'd gladly take some small nerfs on other parts of her kit if I could reliably use her full power every game.
Hard disagree for me, I have fun with her
-
Frustration.
When a Survivor is downed, the rest lose 1 health state.
:)
-
@hahugow said:
you can commit suicide asap making noise at the start of the trials, so can depip->derank
Well this is for the killer side, I doubt a killer could commit suicide lol
-
They don't look so youthful anymore lol, supernatural has been around for about a decade or slightly more. They are no longer spring chickens, but fall ducks.
-
@Pulsar said:
Who do you play? What rank?
I play Plague at Purple and Red Ranks
-
They're making a dying light sequel people are anticipating. It looks great.
-
-
I think inevitably this is the price around making so many perks based around an objective and then changing the objective/updating how it works without updating the perk to match...
-
There's no easy solution to this...
At least I don't think so.
-
@Piwatte said:
https://forum.deadbydaylight.com/en/discussion/comment/605213#Comment_605213
And I discuss with you :)
I'm just saying that will be a very bad idea !
Her idea is like saying : no gen, no gates, no way to escape, that's what I'm saying :)
I don't have any dog :(
That's fine, I knew it was an off the wall idea anyway, by the way *he not she lol
-
@Peanits said:
That is a pretty crazy idea, I wouldn't want a perk just for suing you.
Being serious though, I can't say I'd be a fan of a perk that just adds an extra generator to be completed- certainly not without needing to earn it. I can't say any reason why you wouldn't run this perks. You'd be shooting yourself in the foot if you didn't.
XD lol
I can see what you mean
-
Devotion 5 almost 6, my first 1.3k hours were pure Survivor, then I started to play killer. Now I play both, but I lean more towards killer because it's fun for me.
What keeps me coming back is the way I can set up my main with different perks and add-ons incentivising different playstyles. Also, leveling up and getting my sweet sweet add-ons and offerings.
I like to collect them
-
@Ember_Hunter said:
Almost there! :D
I don't think it may happen sadly because I haven't heard from him finding anyone else who would like to play with him
-
@NMCKE said:
That's Solo Queue Life
That's why I'll play Nurse, because I can do whatever I want. Typically, when I see a survivor taking one for the team, I'll let them live while the others die.
The one and only time I'm downed in the match this potato just sits by the exit gates and waits for me to die....
-
@NMCKE said:
That's Solo Queue Life
That's why I'll play Nurse, because I can do whatever I want. Typically, when I see a survivor taking one for the team, I'll let them live while the others die.
Yep and it honestly sucks
-
@Gardenia said:
Part of the reason I play killer is because I don't have to rely on anyone, idk if this game has just made things easier so they don't use critical thinking now, but when this game first started Survivors were smarter and more skillful, why is it as soon as I try to play Survivor again I have the only other person leave me on my first and ONLY hook just to camp the exit gates.....
I can't do it.
And then on top of that, got some camping killers. There needs to be something that nullifies that, camping is a strategy yes but there's no reason to camp a basement with one other person alive. My premonition was going off like a doorbell constantly....
-
I keep telling people, my baby plague is actually a very solid killer. :3
-
Any one interested?
-
Almost but not quite, are you interested? There will only be 5 matches
-
You all, I posted a separate thread for those interested in taking part in the experiment.
Please make sure you are eligible first and then reply if you are interested <3
https://forum.deadbydaylight.com/en/discussion/78250/need-tryhard-survivors-for-an-experiment#latest
Thank you so much
-
@Ember_Hunter said:
https://forum.deadbydaylight.com/en/discussion/comment/602199#Comment_602199
So I don't apply XD
Unfortunately, if you're not usually in Red Ranks then I'm afraid not. So if you weren't at least red rank last season then I don't think it would work.
I'm really looking for those super try hardiest of tryhard Survivors with swf and communication.
Lolol
-
Maybe we can pick 3 red rank Survivors here from the forum to be in a premade group with you. Communication and everything allowed.
I know when we talked you said it may go against the experiments intention, but I think this may work.
Especially if there are volunteers.
-
Plague is B tier, so is GhostFace. #PlagueMain
-
@Raccoon said:
The guy that never replied to this topic.
He and I have spoken off the forum, just to set the record straight this is an experiment not necessarily a challenge.
-
@Ember_Hunter said:
Day of the ultimate battle if approaching tomorrow (and also my last week of summer vacation RIP) *-*
Yeah I'll have to ask him if he found 3 other people, and hopefully we can do it tomorrow lol
-
@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/601243#Comment_601243
If you finish the experiment you better make a thread on it! :3
I definitely will! :3
-
@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/601229#Comment_601229
Are you going to upload the "experiment" for all of us to see?
Yes, although I'll ask him for the videos from his end, because my computer is Abit of a potato lol. Most importantly there will be a discussion on topic with him and others if this goes through
-
@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/601229#Comment_601229
crosses fingers hope whatever your experiment is goes well! :)
Thank you, me too! I'm hoping he can find 3 other people
-
I've gotten a response! He said he will try to find 3 other of his friends to do it. He's down for it, but doesn't know if anyone else he knows would. *Fingers crossed*
-
@foochill1 said:
Hahahaha someone is mad that their point is not understood 😂😂
What? What are you talking about lol
-
@Darkskies said:
Hope you get a response.. Nice to see things being tested getting information xx all for that 🐷♥️
Thank you so much, me too <3
-
Thank you, I just posted my message there :)
-
You all, if he has a Discord please link it.
Or mention him(if it's not against forum rules to do so).
I would really appreciate it <3
-
@Ember_Hunter said:
So why do I still here boss battle music coming along? :?
Idk lol, which one? Sephiroth or Darth Vaders?
-
To be fair, I posted on his wall too xD haha
-
@ASpazNamedSteve said:
Lol I'm curious. What is this?
Not ready to say, but I will share the results once the experiment is over, I particularly wanted to do this with @ScottJund because he has a keen analytical view of things and I feel this would help tremendously.
Once it's over I will tell you :), hopefully he'll accept.
-
Hopefully I can get a response~
-
@Ember_Hunter said:
Making an entire thread to challenge someone? Dang. XD
I'm not necessarily challenging, I just need an experiment with his viewpoints for something
-
@ArecBalrin said:
https://forum.deadbydaylight.com/en/discussion/comment/601012#Comment_601012
"Noone should be punished on the assumption every swf is a depip squad".
This is incompatible with the idea that all sides should be measured on the basis of their maximum known potential.
The Nurse must not be touched, until there is a clear consensus that balance should be based on top-play for everyone and that consensus must include the devs and they must say so unequivocally. No more double-standards.
Keyword: Punished.
No offense, but some of these ideas you all have had to "balance" swf are not balance just penalties. Limiting the gameplay for them instead of adding an alternative.
As someone who seems to lobby for killer, I would've assumed you would request something for Killers or actually wait until the next patch to see what else they do to maps and perks they may give in the upcoming chapter to help. Or maybe even have discussed the upcoming rank Rework for the killers.
Just to reiterate, the suggestions are penalties for the most part not balance changes. It would just make playing with friends as Survivor greatly unfun.
It just seems you play killer majority of the time rather than both sides. And it seems alot of people forget, the devs don't want people to view this game as Survivors vs. Killer.
They want players to view this game as a complete thing.
-
@ArecBalrin said:
https://forum.deadbydaylight.com/en/discussion/comment/600998#Comment_600998
Yeah, I agree with that and have done for 3 years ago; you didn't come up with it. The problem is that you want to make a special exception for survivors, which means you don't even agree with yourself.
I never said or want to make a special exception for Survivors? I just said that Nurse is just first, not that swf shouldn't be balanced..so where did you get that from?
-
@ArecBalrin said:
https://forum.deadbydaylight.com/en/discussion/comment/600917#Comment_600917
That's a whole discussion that can't happen until everyone agrees it should be on a level playing-field. That has been my problem for 3 years.
First everyone(especially the devs) has to drop the BS that survivors should be measured along the standard of 'most don't play optimally though or are even capable of it'. If killers are going to be judged on their power at the maximum known potential, the so should survivors.
The conversation can not even begin until this is the consensus. No more fudging.
Then you agree with me when I say balance should happen around the potential of top play. I said in multiple posts this exact thing but you kept telling me about double standards. I even said that coordination, map design, and more are the variables which are problems in SWF? So why were you trying to argue with me?
-
@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/600910#Comment_600910
There are a hundred things that are easier to do than the swf rework. Giving something priority because it's easier is a fool's path. The most pressing matters are the ones that should be given priority.
Map reworks at etc have nothing to do with balancing swf. That has to do with balancing maps and etc. There has only been a single time that I can recall them touching swf and that was to make things easier for swf groups. They attempted to get all 4 survivors to load in at once so killers couldn't tell if they were going against swf or not. It was an attempt to stop killers from dodging, but there was a problem with the system that caused longer queue times so they reverted it. Though ironically, they have since added a much more screwed up version of that system back that has the longer queue times but doesn't have the survivors all loading in at once.
Trust me, it's not "variables" making it take longer. It's laziness. It's the fact that they're just not doing anything about it.
With all due respect, map designs do affect swf in my opinion. They determine loops, how many windows and pallets there are. It might not be noticable but it's there.
-
@Gardenia said:
https://forum.deadbydaylight.com/en/discussion/comment/600901#Comment_600901
I said that swf isn't just individual skills. I also said it was a mix of things, which is more of the reason nurse is first to see balancing for because shes easier to do.
They are actually working on swf believe it or not, with map reworks and etc. But they're not avoiding it because it's harder, it just takes LONGER due to so many variables.
It's not just nurse getting balanced she's just the first step of many.
By the way, I'll be leaving this discussion, have a good one.
-
@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/600886#Comment_600886
When balancing swf, you don't have to balance all 4 characters individually. It's just one system. Hell, it's not even like there's a mix of different types of survivors to make things more complicated. Balancing swf may not be as straight forward as some more simpler reworks. But refusing to do something because it's hard is a horrible idea. And even then, it won't be any harder than listening to creative ideas if they're not creative enough to come up with them on their own and seeing which ones work.
They introduced swf into the game knowing it would be a problem and then have proceeded to take absolutely 0 steps towards solving it. Meanwhile, they've already worked on pretty much every single killer at least one time including the Nurse already. It's years past time that swf was given the focus.
I said that swf isn't just individual skills. I also said it was a mix of things, which is more of the reason nurse is first to see balancing for because shes easier to do.
They are actually working on swf believe it or not, with map reworks and etc. But they're not avoiding it because it's harder, it just takes LONGER due to so many variables.
It's not just nurse getting balanced she's just the first step of many.
-
@ArecBalrin said:
https://forum.deadbydaylight.com/en/discussion/comment/600863#Comment_600863
It's different standards because because you manage to maintain two mutually-incompatable propositions
- Balance should be determined at the known ceiling, which is top-play
- No one should be punished on the assumption that they are capable of top-play
Pick one.
You say pick one, but this is a multiplayer game swf is not just the culmination of ones individual skill, it's a mixture of map design, team coordination and more.
Especially since this is asymmetrical, it would be more difficult to balance around that.
Yes, balance should be determined by the highest skill level so things aren't broken. But in team play it's harder to do so due to coordination.
So balancing nurse first is a start, this isn't saying swf shouldn't be balanced as well. But this does not negate the fact nurse needs to be rebalanced.
Balancing an individual killer who at the highest level of play breaks the game, is the easiest to do at the moment because it's one individual character.
-
@ArecBalrin said:
https://forum.deadbydaylight.com/en/discussion/comment/600777#Comment_600777
This is applying different standards to killers and survivors.
If no one should be 'punished on the assumption every SWF is a depip squad', then killers should not be punished on the assumption that every Nurse is an omegablink-equipped clarivoyant with sprinkles.
Claims that the Nurse no longer requires more than an ordinary level of practice have yet to be substantiated and have plenty of evidence in contradiction.
Balancing around the highest potential of a character is how you balance things so they don't become broken, if you don't then you have broken killers like Nurse and Hardcore broken Survivors when in Optimal SWF's.
I don't understand how that's different standards.