GannTM
GannTM
About
- Username
- GannTM
- Joined
- Visits
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Comments
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Meg: Borrowed Time, WGLF, QnQ, Head On are the perks are run the most
Spirit: BBQ, Whispers, Thanat, Sloppy
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Congrats
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Yeah but Myers’ stalk meter doesn’t go down. Trickster’s meter shouldn’t go down either.
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Honestly this is a pretty interesting theory. I'll have to look more into it.
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@danielmaster87 said:
Despite being in the top 3 killers alongside Nurse, Spirit is nowhere near as strong as Nurse. The gap between low tier and top tier killers is the same wideness of gap between Spirit and Nurse. Again, I don't care if it takes longer or "more effort" to get good with Nurse as opposed to Spirit. That doesn't negate that Nurse is OP because of her gameplay design alone: teleporting through obstacles that all other killers have to go around. Spirit has to lose an entire sense, sight, just to get to the survivors, while relying on another sense, sound, which is unreliable in this game especially due to broken as hell Iron Will. And that's an ability that simply makes you walk fast. Nurse's movement is pretty much instant from one place to another, and she doesn't get blinded to be able to do it. Spirit has so many counters it's unbelievable. Nurse has none at all besides hoping the killer misblinks.
That is a very good point. I agree a little that Nurse is OP and blinking through ######### is broken as hell. I just feel like it's not that big of a deal because so many Nurse players just aren't good. That's just me though, agree to disagree.
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@MadLordJack said:
Honestly I've given up on trying to come up with balance ideas. I just hope that, whatever they do, they don't get rid of our only phasewalker.
If they got rid of her, I’d be a sad boy 😢
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@MigrantTheGreat said:
Spirit is fine imo. A think she's hated because
1. People don't play her to try and understand her
2. Sore Survivors just don't wanna use their got damn, and would rather be spoon fed counterplay information like the rest of the killer roaster.
I don't have a problem with Spirit simply because ik and understand how she thinks. I find Spirit fun to go against because she a complete guessing game and I have to use expirence to try and outplay her.
I do agree that a lot of killers are just basic M1 and don’t have much to help them win chases besides waited for survivors to make a mistake and that’s assuming they don’t have Dead Hard to completely undo their mistake without counterplay. Pig, Legion, and Wraith are great examples of that.
I do want Spirit to have some sort of indication on what she’s doing. It doesn’t have to be much just something where survivors don’t feel helpless. I still want her to be an incredibly strong chase killer with solid counterplay. Being a Spirit main, I know how she thinks when I play survivor as well but imo, players shouldn’t be forced to main a killer to learn how to counter them.
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@RiskyKara said:
I main spirit and I really like where she's at right now. I don't think she needs a nerf because I still get survivors who absolutely demolish me with some regularity. I win some, lose some. Still can't handle bully squads at all.
I don't want a nerf, I just want proper counterplay with more rewards on the survivor end when they do counter Spirit.
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@Dustin said:
I do think that people that make the statement that Spirit takes no skill whatsoever are false because she does take skill. I do think that she takes more skill than some weaker killers like Legion and Wraith.
I'm on this boat but it's not that she doesn't require any skill at all - It's that Spirit doesn't need skill unique to her. What makes her strong can be learned on any other killer. The ability to track based on sound whether it be tracking footsteps, injuries or grass move. This in combination with her power is why she's so hated because she's not fun to deal with. Nothing about her power is telegraphed and that's what should change - The actual stats could be fine no issue. People say her glass shards light up when she is using her power but you have to be so stupidly close to see that to the point where I'm pretty much convinced that's a long lasting bug BHVR hasn't fixed and just won't admit it's a bug.
What makes Nurse strong for example can only be learned on Nurse, same with Huntress, same with Hag. Spirit's whole thing is learned by playing other killers and that's primarily it. You pretty much nailed this in your OP. Spirit's power isn't telegraphed so a lot of the time a survivor has to guess. The only counter at the moment is just make distance which again an above average Spirit won't have issues catching up to you.
Do I have a bias against Spirit? Yes - But only because I believe strong killers should have proper counterplay and not be a guessing game because that isn't fun. I'm a Nurse main myself so I get having the spotlight on you as killer having survivors wanting you nerfed isn't fun. At the same time I don't expect much for Spirit just proper information being conveyed.
Yeah I see what you mean. I feel like if they add more unique mind games to Spirit by giving her directional audio, then she would have a unique skillset to learn but as it is right now, her skill can be transferred from other killers. It's kind of like Deathslinger except his skill can be transferred from shooting games. I don't play shooting games myself and never have played Slinger, so I bet I would be trash as him.
@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/1994663#Comment_1994663
Yes, I do. I am sorry if I overreacted. It is just... I am tired of seeing complaints everywhere, and the fact that my main is getting nerfed just make things worse. I know you have the best intentions, and that what you are doing is important. I am really sorry.
Oh no, you don't have to apologize. I like having civil discussions with other people that differ in opinions and you didn't come across as overreacting to me. I also understand your concern with your main. I'm assuming it's Freddy because I think I have seen you on other threads say he's your main and he's your pfp. I'm hoping the devs give him a good change without killing him. Trust me, I'll be screaming with joy when I figure out Spirit is getting changed but at the same time, I don't want her gutted.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/1994599#Comment_1994599
Not exactly. You cannot guess against the Spirit, you have to read her. That is why it is important to understand how her power works. And play as her, if possible.
Most Spirits, and I quote a fellow forum member when I say this, will go for the "right play", and try to cut survivors off or predict their next move. You can be unpredictable on chases, stealth around the map, always heal. You are not helpless when playing against her.
https://forum.deadbydaylight.com/en/discussion/comment/1994608#Comment_1994608
Hey, she is not unfun to play against. At least I don't think so :) Remember my "fun" tier list? She is A Tier for me.
I mean I guess that's true. Fun is subjective and I shouldn't be saying she's unfun to verse like it's a fact for everyone. You see what I mean though right?
@Squirrel_Thicc said:
Spirit's my second most played killer atm and I agree with everything said here. She needs changes.
I'm glad another Spirit player agrees
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@C3Tooth said:
I think the problems on vs Spirit is if u're injured, it means u're dead. But its hard to balance her vs injured survivor.
If injured survivor doesnt run, she can hear ur moan, but if u run, she can see scratch mark.
Yeah but I feel like that wouldn't be an issue if the survivor can hear where Spirit is. I do see what you mean though.
@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/1994582#Comment_1994582
Yes, but that doesn't make her broken or invincible. Therefore I don't see the need for a nerf or a change.
It's not that she's broken. She's just unfun and miserable to play against because the survivors have nothing to react to while she has all the information she needs especially if they're injured.
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@Toblerone007 said:
This is a really well written post firstly.
I think it is misinformed to say spirit is plain easy. It is a skill to be accurate with spirit phasing.
I've seen a few of your posts and you're a small minority of killer player that understands spirits issues even though you main her.
My thoughts are how do you further change spirit to remain the same playstyle and be fun whilst also making counterplay for survivor?
Aye thanks man.
Yeah, what I was trying to say was that Spirit isn't brain dead easy, it's just she's too easy in comparison for how strong she is.
I try to play both sides so I can have a good understanding of the issues both sides have to deal with. It's so sad that there are people that don't acknowledge the issues survivors deal with.
What would I change about Spirit? I think a good change to Spirit would be to bring back that breathing bug along with a short post phase fatigue. To compensate, her lunge should be buffed and her cooldown should be a little bit shorter (doesn't have to be too much). This could bring her down to solid A tier but truth be told, I kind of don't want Spirit do be S tier anymore because I don't wanna seem like a sweat lord for playing a killer I love.
@ukenicky said:
The issue with stealth vs Spirit is that a good Spirit will leave you and go after someone else as soon as they realize you're playing that way.
Also sometimes stealth won't even work if it's Stridor Spirit / they pay close attention to grass / footstep audio cues.
And again, stealth isn't really buying the team as much time as an actual, dedicated chase would and that's one of the reasons Spirit is so problematic is because in a chase there just isn't much counter play especially once you're injured.
Would giving Spirit a more obvious cue that she is beginning to phase walk really be such a big nerf that she would plummet? I personally don't think so
Pretty much this ^^^
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@GeneralV said:
I think Spirit is fine as she is. Her power has counterplays, if you understand how it works.
I do think she does have counterplay, but the counterplay is trying to throw her off even though you don't have a clue where she might be. Good Spirits will almost always react to what survivors are doing especially if their injured without Iron Will and/or with Stridor.
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@Profezia said:
Spirit is fine.
Just utilize stealth tactics to make her waste time looking for you. She's exceptionally good at chases, but is very bad at finding survivors especially if they are trying to hide from her.
Stealth is seen as the weakest way to evade any killer. It wastes time and if you're found, you're just dead. Besides, if it becomes a norm for survivors to always stealth against Spirit even ones that know how to loop and use tiles, Spirits will just adjust and equip tracking perks more than slowdown perks.
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@ukenicky said:
I appreciate all of the thoughtfulness behind this post. I feel you on many points as someone who also adores Spirit and loves to play as her. I am by no means good at her or killer in general. It's just not my forte unfortunately unless I play Hag (I do really well as her / that kind of play style moreso).
I agree that it does take a certain level of skill to learn how to track properly and I've never been one to say Spirit is brain dead easy no skill etc.
Personally if they ever "nerf" her it should be tweaking the numbers of certain add ons because a few of hers don't make any sense and need to be toned down just a smidge. Again, nothing game breaking I just think it's silly for an S rank killer to have insane add ons.
Aside from all that I would love it if there was a definite way of knowing WHEN she starts phasing. For now the only real way to know is if you have Spine Chill equipped and it stops lighting up (Her husk doesn't count as looking at you).
I know flashlights can make the husk disappear if it's left behind but not everyone wants to bring flashlights nor should that be a "spirit counter" lol
Anyways, I'm not sure why everyone gets all up in arms though when very minor changes like these are pitched forward. She's an insanely powerful killer and I'm pretty sure that changes like these wouldn't even drop her down from S tier they'd just make sense ffs.
Oh yeah, totally forgot about her add ons. MDR+Amulet combo specifically is way too strong for a killer that's already unfair as it is.
@Mysterynovus said:
I've seen a few talks about how to rework her in ways that aren't drastic or nerf her. The most common, of course, is to give indication that she's phasewalking. People have said before that she should be able to move grass or other small environmental details while using her power. Sure, it means places without grass like Hawkins or the Game will make her hard to detect again, but that's RNG for you. My suggestion on top of this is that she has her red stain and/or terror radius removed from her husk as she uses her ability. That way a Survivor can tell she's phasewalking but not know where she is. There's going to be a lot of posts about how Spirit should be reworked (both with informed and uninformed opinions) until BHVR decides to do something.
I would also like it if survivors saw grass move. I don't think it necessarily matters if there are maps that don't have grass because both sides won't be able to see grass move so it would still be balanced if that was implemented.
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@HollowsGrief said:
Bruh, that horse is dead seriously leave it alone.
Huh?
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Freddy for sure
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Ghost Face because he has unlimited stalk and can have his stealth throughout the whole game. This shouldn’t even be a debate imo because Myers just gets shitted on by good teams even if they’re solo. Getting out of tier 1 can take so long some times.
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Legion. They’re just edgy teens...
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@REL1_C said:
https://forum.deadbydaylight.com/en/discussion/comment/1993644#Comment_1993644
Wraith did get buffed and maybe he's trying out for the first time and hasn't got all the perks unlocked.
Alright you got me there lol
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What I'm trying to figure out is why does this guy have STBFL lvl 1 on Wraith?
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Dead Hard is problematic. It does extend chases which forces the killer to spend even more time chasing them while gens fly. Gens go way too fast as it is so a perk like Dead Hard that is uncounterable when it's used correctly makes M1 killers even more helpless.
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Mobility: Blight
Lethality: Blight
Stall potential: Plague
Locating survivors: Plague
Snowball potential: Blight but Plague could with corrupt purge
Overall: gotta say Blight
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David King should be your first. He's free and he has a perk called We're Gonna Live Forever. This perk gives you extra bloodpoints for doing altruism plays like unhooking or taking protection hits. As a new player, you'll need a lot bloodpoints.
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Survivors and killers both have made up rules that we need to follow and if we don’t, we’re toxic and/or trash. Never listen to them.
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Nurse definitely. Not even sure how this can be debated.
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Nope. Looks like survivors are starting to miss their precious crutch.
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Spirit is way better. Freddy's snares are strong but they're only useful in the dream world. Spirit can phase all the time.
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I mean, at the highest potential, Nurse is definitely better. Being precise with every blink makes you unstoppable. However, Spirit seems better because she's way easier to pick up and master.
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I play Spirit and I don’t tunnel...
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@Onyx_Blue said:
'Moxie'
Fighting back against the killer gives you a boost in courage and optimism that you'll survive the trial.
After successfully stunning the killer with a pallet, gain Haste effect for 3 seconds
(Alternatively)
After successfully wriggling free from the killers grasp, gain Haste effect for 3 seconds
Wow
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I would combine it with Agitation tbh
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Blights one of my favorites to play I’m glad his POV is getting fixed.
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I come in trying to have fun but it's just so hard to. I'm one of those players that doesn't necessarily care about winning or losing, but I do get super tilted if the reason I lost was because of BS. I'm talking about if it sends me to Haddonfield or Red Forest or if it keeps robbing me of hits that I deserved. Not talking about Dead Hard, I'm talking about when it clearly lands on the survivor but the game just says "######### you." It's so easy to get frustrated from DBD that it's not even funny.
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Survivor: playing Spirit automatically makes you trash (same survivor had DS Unbreakable)
Killer: looping is toxic
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Spirit for sure
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Spirit is the main reason that I keep grinding
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@StibbityStabbity said:
I present to the court my admission of guilt. The honorable Judge Scoops, allow me to express myself this one last time, before you pass sentence and I find myself in the presence of your Executioner and Destroyer of All Life, Nea. After my story, I fully expect to hear the click of your flashlight, and your sentence declared in the language of your people: Teabags.
I was but a humble Blight, looking for a rousing hunt in the great outdoors, but alas, found myself indoors. A scientific institute of ill repute. While four others had taken this journey with me, of note were two:
Nancy, who brought with her the Strike of Decision. She was right not to trust me, though I knew not at the time that I would betray the sacred rules of the polite and respectful Killer.
The other was Claudette. In retrospect, I should have spared her and her coterie the burden of having neither corn nor bushes in which to immerse themselves and removed myself from the trial. Alas, I hadn't paid attention when they gathered at the campfire, for which I was already deemed "toxic".
The beginning of the trial was a burden, but I made due with what I had. Eventually, however, I managed to catch up to and down Nancy. She tried her best, and I tipped my hat after carefully placing her upon the hook, making sure of her comfort and security. I left and found the Claudette, trying her best to look like a bush in the middle of a white hallway, but it was to no avail, as my keen eyes mistook her not for a bush. I commenced in chase and we engaged in honorable fisticuffs. I found myself the victor, and as before, placed her upon a hook so as to give her a most spectacular view of the hallway.
This is, unfortunately, where my true nature was revealed, much to the horror and moral outrage of those present. Nancy arrived immediately after I had settled Claudette, and removed her from the raised thrown. I should have made haste to the edge of the map and worked my way back in, but in my jolly romp, I had ignored the rules. I hit the Nancy, and then the Claudette.
Please, hold your gasps, it only gets worse.
I then picked up the Nancy, as it would be rude to make Claudette sit on the same hook twice in a row, and my true crime was wide open for all to see: I was stunned and dropped her. I had tunneled her. Never, in the history of the game, has such a foul act happened. I, the Killer, had tunneled her. My attack on Claudette was but a ruse, and tunneling Nancy was clearly my goal. Why else would I have been stabbed thusly? The only truth, as we all know, is that a Decisive Strike only afflicts a tunneling Killer, so the scenario was clear. I had tunneled.
For this I am guilty, and for this I give my most sincere apology. I would ask for mercy, but I can see the look on Quentins face. His ugly expression matches my ugly crime. So I do not ask for my life, but a quick death. Give Nea her glock, and spare me the death of a thousand pallets.
I love this so much. You’re most certainly forgiven.
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You can counter his static blast by running away or getting in a locker. Besides, if you’re good at looping it doesn’t really matter if he knows where you are. Saying he’s the most unfair killer in the game is pretty ridiculous when there’s Freddy and Spirit.
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Borrowed Time is good and so many people run it, it doesn’t need a buff at all...
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You want to buff Dead Hard? You trying to break the game more than it already is?
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People need to come to realization that gay people are just as important as straight people. We’re all people no matter what gender, race, or sexuality. If anyone judges someone for one of those traits rather than their actual personality, they’re part of the problem this world has.
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Meg
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Exactly this. Let people play the way they want.
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@lunaticlifter said:
@TheGannMan i tried but it seems capped at 45 degree
Dang. Hopefully the devs can fix that soon along with his FOV.
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@Knobhead420 said:
How is it affecting your gameplay if a survivor isn't LGBTQ?
Did he ever say it does?
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I feel for console players tbh. I guess try raising your sensitivity and see if that works a little.
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This community is honestly even worse than I thought before
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It’s mainly because he has so much fur it makes his butt look big lol

