GannTM
GannTM
About
- Username
- GannTM
- Joined
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Comments
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Twins because the way to do well with them is to do boring and unhealthy play styles.
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@Hulksmash6565 said:
https://forum.deadbydaylight.com/en/discussion/comment/2003829#Comment_2003829
Like what? There's only two things distortion(has 3 tokens and perks gone) or hide in a locker and most killers run iron maiden
Who tf runs Iron Maiden that isn’t a Huntress main? That perks sucks. Also, you can hide behind generators or get in range of BBQ. It’s not that hard to comprehend. Besides, if you actually get good at looping, it doesn’t matter if the killer knows where you are. How about get good at the damn game and stop asking for every viable thing killers have to be nerfed to the ground. I can say the same thing about killers that do the same.
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This killer is so annoying to play as and against. It’s just so boring that I’d rather play any other killer.
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@stikyard said:
You are amazing pro gamer... good job!
Thanks, I worked really hard!
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Meg: When I started playing, I pretty much always played as the original 7. I did well with Meg the most and I kind of just started playing Meg a lot and now I'm a Meghead.
Spirit: I watched gameplay of many killers and thought Spirit looked the most interesting. I bought her and I just had a blast playing her non-stop. I fell in love with her and now she's like a waifu to me.
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@Ihatelife said:
Spiritus, dickslinger, nurse and maybe pyramid dick
I’m honestly so surprised dick isn’t blocked out
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Why do y’all want everything nerfed to the ground. BBQ has so many counters and you still find things to complain about it.
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I would say Hag if it wasn’t for the fact no one plays her. So I’ll say Freddy because of how many times I come across Freddy.
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Like 1 or 2 if the map is small. If the map is big, more unsafe pallets pls.
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As @TauNkosi said, bait it. Besides, the reward you get from a Head On stun isn’t that much and it’s an exhaustion perk which means no Dead Hard 4head.
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You can bump off the edge of doorways. It is miserable to try though. I play a Blight a lot and I throw a hissy fit when I get an indoor map as Blight.
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I main Meg and I’m not toxic :(
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Meg number 1
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Oh yeah, I forgot about the totems on Grim Pantry. Sometimes they spawn on the borders where there's literally nothing.
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This may come across as bias because I play a ######### ton of Blight, but he's gotta be in S tier with Nurse. There's so much to learn with him that I think his skill ceiling is arguably the highest in the game. Nurse may be harder to pick up, but there is more to learn with Blight.
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@Dwight_Fairfield said:
Cowshed and Rotten Fields need to be F tier.
I agree they’re both atrocious but I just felt it was necessary to put The Game and Haddonfield in their own tier for how miserable they are.
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@voorheesgt said:
https://forum.deadbydaylight.com/en/discussion/comment/2002197#Comment_2002197
That is true. DDS is not best for looping. I am terrible at looping so that's probably why I don't mind it.
You've inspired me though. I made a map tier list based on kill totem spawns I will post shortly. If you see the thread give me your opinion please. It's based on strongest to weakest totem maps.
Totem spawns is a pretty interesting tier list. I would think Lery’s and Hawkins would be among the top.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2002190#Comment_2002190
As crazy as it sounds, I love Midwich. It is my favourite map, to be honest.
If this list is based on visual design, Midwich is S+ tier and no other map even competes with it. Gameplay wise, it's so boring to play on imo.
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@voorheesgt said:
https://forum.deadbydaylight.com/en/discussion/233160/map-tier-list
I definitely agree with the coal tower. I usually play killer so my list is a little different. I do agree with the bottom tier as well.
I think dead dog should be s tier as well. I love that map even as solo survivor. It's not too big, has plenty of easy grass to blend into. Has somewhat unpredictable totem spawns, but not to the point where they're impossible (swamps).
The problem with Dead Dawg is it is way too small with so many unsafe pallets. At least Coal Tower has safe tiles that offer fun mind games while being small but Dead Dawg is far from that.
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Never thought I'd see the day someone puts Midwich in S tier.
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2002172#Comment_2002172
It's so large and incredibly hard to control when not playing certain killers. It makes it frustrating for me. Considering I main clown, I think it's clown's worst map due to size, and the main building is horrors if god window spawns in. Not much to do on it. I struggle on it a lot. :( I do much better on the game and haddonfield.
I play mostly Spirit and Blight so I guess it's a little different for me but the god window can be a pain.
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/233160/map-tier-list
Throw groaning storehouse in the f tier also can't stand that map.
Really? I never really have that much of an issue with that map other than it can be too big. I pretty much love the whole MacMillan realm.
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There’s so many things this map needs changing so I’m just going to list a few.
- Give fences more openings
- Reduce the size
- Take out the god windows at Myers house
- Just remove house of pain or just never have windows in that house
Again, it will need more than this but this would be a start.
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Alright I stopped taking this post seriously after you said perks. I’m guessing you’ve played against bad Spirits, because none of this works against good Spirits.
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@REL1_C said:
https://forum.deadbydaylight.com/en/discussion/comment/2001714#Comment_2001714
I do actually agree even though I was the creator of the post. I seriously have no issue with spirit. Just every survivor I hear says "no counter play to spirit". Yes there is...It doesn't take a genius to understand spirit can't see while phasing. So, run perks which decrease scratch marks. All the survivors are on this post, not a single one has played enough games and used enough perks.
Perks aren’t a counter. You can’t switch out perks after knowing who the killer is. Having to bring in a perk just in case you get a 1 out of 22 killer isn’t fair.
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@NoOneKnowsNova said:
Remove her ability to hear survivors during her power (including footsteps) and maybe give her a speed increase during phasing to compensate. Makes her predictions take a lot more skill. There are probably better ways to nerf her but that's how I would.
That’s not a good idea at all. All survivors would have to do is make distance and double back as soon as they see her phase. The problem isn’t Spirit being able to hear survivors, it’s survivors not having anything to react to.
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As a Spirit main, I don’t want her nerfed, I just want her to have reliable counter play. She desperately needs a change as much as I love her.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2001082#Comment_2001082
She's quite nice to face when the player is not running boosted addons. If she had a bit more feedback of when she goes into phase and her addons get a bit of a nerf she can go into the "very fun" tier easily.
I really hope they do give her an indicator. I love Spirit and am ready for the Spirit hate to end.
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I love the MacMillan maps. Coal Tower might be my most favorite map in the game and also don't really have much of an issue with the others. Suffication Pit might be my least favorite MacMillan map but even that one isn't that bad.
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@[Deleted User] said:
https://us.v-cdn.net/6030815/uploads/CYVRTUVPZJ6M/my-image-284-29.png
Probably an unpopular opinion.
I hate facing Clown because the blurred vision gives me headaches and his power is boring AF.
Huntress is present in 6 out of 10 games here in my region and everyone abuses her ######### hitboxes and I hate how she's never punished for missing.
M1 killers without antiloop are boring to verse because I know they'll only catch me if I make a mistake. So I don't feel outplayed for going down.
Bubba could be fun, but everyone runs Bambozlee which turns him into a braindead killer. Also most of them proxy camp and get an easy down on the rescuer everytime.
Billy could be on the "very fun" category, but again 90% of players run Bambozlee on him because they can't get chainsaws unless they are breathing on your neck. Most are also M1llies.
Nurse could be on the "very fun" as well, but also everyone either runs Double Recharge or Omega Blink.
Yay Spirit in fun tier 😃
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I mean there’s so many things in this game to be mad about that it’s kind of easy to forget about it lol
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@DetailedDetriment said:
Please stop DCing when a survivor runs you for 3 generators. You willingly chased them for that time period.
I've never done that tho lol
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Survivor: Meg
Killer: Spirit
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I really want to have fun with Plague but it’s so hard to not get tilted with her. Her power is so intriguing but dedicated servers just screw her over.
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Dead Dawg Saloon is actually the 3rd smallest map according to statistics. In reality, it feels like the smallest because the borders of the map are filled with dead zones and there are so many unsafe pallets.
Midwich is fine balance wide imo, but my gosh it is disorienting to play on and is a super boring hold W simulator.
Both maps need serious reworks because both aren’t good designed maps. It’s kind of a shame because both maps have great visual design.
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@Phasmamain said:
https://us.v-cdn.net/6030815/uploads/PRCAN08OPVGV/804e88d7-039e-4272-aae7-4fcbefc46891.jpeg
Here’s my tier list for killer looks ( licenced don’t really matter)
Spirit in D tier is a crime
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Spirit is super hot so it’s her (please don’t judge me)
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Pig just needs less RNG with her traps. She can use some buffs but I don’t think she needs a major rework.
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I’ve stopped caring about pips a long time ago
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I'm a Meg main too 😀
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Shrek
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@Pilot said:
https://forum.deadbydaylight.com/en/discussion/comment/1996281#Comment_1996281
Mind elaborating on a couple or a few ? One from S one, two from D, etc.
Oh ######### how tf did I put Twins in B. Meant to put them A bit whatever that’s the only thing I miss-placed.
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Spirit players that aren’t toxic and try to play fair. We get way too much verbal abuse.
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I’ll just make my personal list. This is based off how much I hate going against certain killer. Not putting Spirit anywhere because I need to be loyal to my wifey.
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It seems like you hate more killers than you love killers lol
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/1996136#Comment_1996136
No, Nurse is not fine.
Her power is so broken that it needs to be removed from the game entirely.
Ok why though? If someone takes the time and effort to learn Nurse they should be rewarded.
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Omg Nurse is fine
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You survivor mains are just too funny to think Doc is OP
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@TheWarNung said:
First sentence you wrote was "sPiRiT hAs nO cOuNtErPlAy". I skipped the rest.
Stop beating a dead horse. Maurice doesn't appreciate it.
I meant to say she has no reliable counterplay. There is counterplay but it’s choosing an action and hoping the Spirit ######### up.
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@Dizzy1096 said:
How does Spirit not have any penalties for missing? If she comes out of phases and misses you then get enough distance to make it to a pallet or window and she gets a fat cooldown. It’s plenty punishing and this is how Spirits get run for so long because while her power is on cooldown she’s an m1 110% killer.
I don’t care if Nurse is harder to master. None of that matters when you go against one. Nurse is the only killer in the game that is complete bs and she’s the one that needs a total rework because SHE is the one with no actual counterplay. Spirit is a kitten in comparison.
I’ll take Stridor Spirit over a Nurse that sligs at 5 gens anyday.
Her power doesn’t have major penalties when you play Spirit correctly which is going for short bursts. If you do that on every loop and miss one time, the power comes back in like 3-4 seconds.
@DisplacedCone said:
Leave Spirit alone. SWF squads are bad enough as it is, she's not impossible to outplay, just leave the one killer that can bully a SWF squad back alone.
I’ve said this before, but gen speeds do need fix it’s not like I’m saying Spirit is the only thing that is in need of a change.
@Phasmamain said:
I wish they would just balance her for the good of everyone. Survivors could enjoy chases more and spirit mains could enjoy not getting verbally abused after every match
That is exactly how I feel. It is possible to get verbally abused when playing any killer but my gosh it is off the charts when I play Spirit.
@Alice_pbg said:
I gave my suggestion long ago, but people just didn't understand what I asked for...
basically, give the spirit something akin to pigs roar.
weather you're faking the sprint or not, when you press the button the pig roars.
if we give something like this to the spirit, she won't be able to just stand still. she will have to commit to filling the bar a bit to either go into her phase or let go and stand still. either way, the survivor knows they need to make a decision between believing she phased and stealth, or calling her bluff.
I believe this would allow spirit to keep her gameplay of surprising survivors, while giving survivors enough information to make counterplays at the correct time
That could work.
@hatchking said:
no 1 meghead right here ready to admit I got outgamerd by a spirit on coldwind
I literally just played against a Spirit on Coldwind last night lol.
@NoelleMina said:
I’m fine with any change to Spirit, as long as they don’t severely butcher her.
Same

