GannTM
GannTM
About
- Username
- GannTM
- Joined
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Comments
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Well it's a miserable experience not being able to communicate with teammates. Dying on first hook because no one knew who was doing what is a lovely time.
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Way too many
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I’ll be glad to do it
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A lot of people agree with the concept of Spirit phasing in and out while she’s in her power. It wouldn’t be bad and it could increase her skill cap if there was a way to know when she reveals herself.
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If SWF gets removed then a majority of the player base will just quit. No one like solo q.
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We thought we were getting a werewolf after Blight’s teaser. I would love to see a werewolf as a killer.
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What purpose does this serve exactly?
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They didn’t announce which killer it is tho, just that it’s going to be RE.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2114731#Comment_2114731
It may be an unpopular opinion, but I actually like bigger maps. I think they look nice and are healthy for the game.
However, in order to balance it, I believe its loops should be weaker, so the amount of additional time it takes for the killer to find you is compensated by the shorter amount of time it will take for you to go down.
Mother’s Dwelling has the unpleasant combo of being really big and has many safe loops. Shelter Woods I believe is the second biggest below Mother’s Dwelling but there’s not that many loops on that map so it’s not that big of a deal.
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It doesn’t make any sense why that map is as big as it is
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I can’t really give you advice to which killer is fun because fun is subjective. I’ll vote Plague because she has the best set of teachable perks in the game. A lot of people will agree with me on that. In terms of fun, I find Demo the most fun out of the killers on this list but that’s just my personal preference.
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@KingFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2114654#Comment_2114654
If the killers could talk outside of trials...
Freddy: "So, where's everyone from?"
Demogorgon: "RAWR!"
Freddy: "Upside down? Where the hell is that?"
Huntress: "Freddy understand funny doggy?"
Freddy: "Well, I'm from Springwood."
Leatherface: "Texas! *cannibal laugh*"
Freddy: "How about you Mikey?"
Doctor: *Doctor Laugh* Yeah, where are you from?
Myers: "Haddonfield."
Freddy: "Well #########, no wonder you're so evil."
Ha very true
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The thing is it’s more of a horror for Demogorgan because it’s Haddonfield.
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Trickster with any perks
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2113327#Comment_2113327
You are big Yui fan, arent you xD
Yes. Yui stole my heart and made me a happy boy.
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I would say Yui, but she’s much more than just a best friend to me. I’ll say Meg.
Probably Hag because out of every killer, I’ve shitted on her the most.
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This is way better than BBQ. BBQ is only more worthwhile because of the bloodpoints it gives.
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@simpforfelix said:
https://forum.deadbydaylight.com/en/discussion/comment/2112782#Comment_2112782
considered demo but didn't want to play him
Demo is a good boy tho
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I would put Hag in S over Freddy but overall accurate list. Not gonna argue on Blight and Nurse in D because I’ve heard how painful those two are on controller.
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You can try using Whispers. Huntress struggles with finding people and Whispers helps you be more time efficient. It’s great on most killers anyway.
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Hell no. Maybe for killer but definitely not for survivor.
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Yep. I use both perks together sometimes and they synergize very well with each other.
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@Afius said:
https://forum.deadbydaylight.com/en/discussion/comment/2109666#Comment_2109666
Isn't that what calm spirit technically does with the doctor?
That’s another reason Calm Spirit needs a change.
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There shouldn’t be a perk that is made for countering a killer’s specific power. I’m glad they removed the trap detection part of it.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2109334#Comment_2109334
Yui: While I think her lore is really well made it’s not really my cup of tea. Her cosmetics are okay but all feel a bit samey imo.
Meg: Her breathing is really annoying and her cosmetics don’t appeal to me. I might be biased though since she gets so many while Jeff’s here scrounging for a single recolour
I guess that's a fair opinion. I still love both of them a lot. Them two and Spirit (excluding her unfair gameplay) are the three characters in this game that hold a special place in my heart.
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@Phasmamain said:
https://us.v-cdn.net/6030815/uploads/NTOKT5B7HCKA/226b46e3-fff4-41f2-8cef-6ec8069479bf.jpeg
Feel free to crucify me
What's wrong with Yui and Meg
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Here's mine. You can't make me play any survivor other than Yui or Meg.
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Might as well never run Breakout anymore if Sole Survivor does that.
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Quit acting like this is a 1-sided thing. Both have issues that need to be addressed.
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It certainly counters sabo builds very effectively and it could be used in specific builds.
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The wink is enough for me 🥰
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2103838#Comment_2103838
It truly was insane, my friend. That is why I was scared that breakable walls might bring it back.
But, apparently they won't:
I really hope there won’t be breakable walls on any of the Coldwind maps. Man I hate breakable walls so much.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2103809#Comment_2103809
The following comment is from a very old thread here, but it explains the problem:
"I had a game where the last survivor left just ran in a circle around this. Since they were just out of sight bloodlust didn't kick in. It's pretty much an infinite. Even with bloodlust there's very little most killers can do.
What terrible, terrible, terrible, terrible, terrible map design.
Oh wait, bring bamboozle right? yeah I didn't know I'd get a 2016 map with a horrific design flaw in it.
How do you even begin to justify something like this? it shouldn't be in the game. The coldwind maps are so out of date it just drags the game down."
He was talking about that window in the main building, as it used to be one of those windows which the killer had to vault. Take a look:
It is a very old screenshot, but it is the best I could find:
https://us.v-cdn.net/6030815/uploads/KRXCWED02ZKU/image.png
See what the problem is? And it took them a very long time to remove it (Patch 3.7.0 if I am not mistaken)
My gosh that looks insane. Thankfully it's not in the game anymore.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2103758#Comment_2103758
I beg to differ.
Although it’s pure pot luck, sac ward can totally change the dynamic of the match.
Before the Autohaven reworks, I just threw a sac ward up randomly in one of my survivor games. When the offering screen popped up, another survivor had thrown up a Hawkins offering, and the killer threw on a Lery’s offering.
We loaded up on old Blood Lodge.
It was a T1 wall hack Myers.
The DC’d once the last gen popped after getting zero hooks all game.
That's a big RIP for the Myers
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2103782#Comment_2103782
Me too! It is my favourite Coldwind map!
Well, that doesn't mean I don't have some bad memories with its old infinite, but still... It is a very good map.
How bad was old Torment Creek? Not sure I was around when it was a thing.
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These guys say to not camp or tunnel or you are a baby killer. Have a good day from the doggos.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2103758#Comment_2103758
Now that is the way it is done! I once managed to use it to prevent a Heart Locket from sending me to Coldwind Farm. I admit I felt like a mindgame master, outplaying survivors before the trial :)
At least Coldwind has Torment Creek which is in my top 3 favorite maps. I don't know why but I just really love that map.
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@ukenicky said:
https://forum.deadbydaylight.com/en/discussion/comment/2103758#Comment_2103758
LOL this sounds like something i would do with my friends when they wanna go somewhere I hate
Yeah, I think my other friend and I had the exact same idea as we both burnt sac wards.
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Sac wards are more of a meme offering. One time I played in a swf with two others and one said they are burning a Midwich offering. I said "do it I dare you" and burnt the sac ward. Hate Midwich so much.
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@Mr_K said:
The ability to M1 so quickly it can't be Dead Harded
Nurse is the one killer Dead Hard affects the most. All others can bait it out.
Blight can’t really do it either if the survivor Dead Hards into them.
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@OmegaXII said:
They should do more for BT that used for bodyblock.
I never minded the bodyblock part of it. It’s only 12 seconds now and if a survivor over commits the bodyblock, it can be countered by waiting out the timer.
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@Nathan13 said:
My favorite part about this update is the changes to BT and small game. As you mentioned the perk will now counter stealth killers. I love having a totem counter which is what everyone has been asking for a long time. Yes it won't be on the UI but as someone who plays a little more solo I will gladly equip small game more often.
I like the Small Game change too but they should honestly just make totem counter base kit.
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@Steel_Eyed said:
The thing about the Object change is the survivor can no longer hide/look away. Killer will always have a blip on them. Fits the name nicely.
Yeah, I just love the whole OoO change and the fact that there is still a bit of a risk to using it is very good.
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Just remember that they nerfed Lucky Break’s timer. The survivor has to spend time healing to stop the timer and once it expires, the perk deactivates for the remainder of the match. Seems like a fair and balanced perk unlike Iron Will.
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/2102323#Comment_2102323
I know, I was being sarcastic because when they announced Spirit "nerfs" the forum got choke full of mains complaining she was now worse than old Clown and it turned out it was still one of the strongest and easiest Killers around.
P.D. old Prayer Bead was super broken, it made the wooosh effect silent when she is phasing, it made her invisibiliy better than current Wraiths invisibility.
Oh yeah that is true. That Spirit nerf barely did anything and she’s still as unfun and oppressive to go against as she’s always been. Hopefully she’s the next one to be touched.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2102070#Comment_2102070
You are the one right now who instantly bashes the freddy mains.
I’m not bashing anyone but ok
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2102193#Comment_2102193
Or maybe I am wrong and the nerf actually killed him. We will have to wait until tomorrow, but I agree with you on that one. A straight up nerf, which was unnecessary in the first place, is really weird.
And now I am even more desperate for an option to play as Old Freddy again because, whether this nerf kills him or not, I really don't want to get stuck with a watered down version of his new power.
I’ll certainly test him out as well. I’m really hoping this won’t gut him because this is something I never asked for.
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/2102070#Comment_2102070
Like the Spirit vault animation and Prayer Beads killed her, right?.
Spirit is just insane anyway. Vault animation just added an extra thing for survivors to be “outplayed” against as her phase walk ability has always been very strong. Prayer Beads is literally just a purple add on lol.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2102070#Comment_2102070
Well, this change doesn't exactly kills him, but it is not perfect either. If I may share my opinion on the matter:
-Reduced movement speed while placing snares is a good change. It actually brings him somewhat closer to killers such as Trapper and Hag.
-Reduced the maximum number of pallets and snares is a weird change, to be honest. I can see it working for Snares, since it prevents you from literally spamming them during a chase (something that you should never do). But pallets are not that strong, and they do not give you any advantages until the very last second when a survivor drops it. Reducing the number of pallets is overkill.
-Alarm clocks tweaks are pointless, in my opinion. I mean, you don't have time to actually protect them, and it is very possible that you will take longer than 30 seconds to find a survivor that just woke up.
-Add-on changes are extremely bad. Black Box is now a joke, and why on Earth, or Entity's realm, would you use an add-on that makes actions louder? If you want to counter Iron Will, there is Stridor and a generator being repaired is a loud action by itself.
-No option to play as Old Freddy = sadness
I will make sure to test everything tomorrow. But for now, my friend, this is what I think. Do you agree with me?
You may be right. Maybe saying they killed him was an overreaction on my part, but I still hate how they just straight nerfed him with no compensation.
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No Freddy mains will be the one complaining because this change kills him.


