Why Nurse and Spirit are the best
- Map Mobility
- The ability to M1 so quickly it can't be Dead Harded
That's it. Nothing else.
That's it. Nothing else.
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Comments
Spirit doesn't really have good map mobility unless you are using MD ring or/with the yakuyoke amulet.
Nurse on a large map is slower than a normal M1. It's only when she passes through objects that distance is made up. Even so, once finding a survivor she has to wait for her blinks to recharge before chasing them.
No, it's because they don't depend on survivor mistakes.
The ability to M1 so quickly it can't be Dead Harded
Nurse is the one killer Dead Hard affects the most. All others can bait it out.
I pretty sure dead hard really messes with Nurses. Map mobility is definitely a reason and the fact you rely on your own skill to win with these two killers as opposed to every other killer who relies on survivors making mistakes.
I'd say they are the best because the allow the killer to be more proactive instead of reactive.
Blight can’t really do it either if the survivor Dead Hards into them.
As a survivor, you know that the first blink would rarely be lethal if you are playing carefully. But you know one thing : Dead Hard after hearing the second blink is often a good idea.
Technically, any killer can be the best with the right mindset, Killers, while some are better than others, are made this way, for example, someone could be god at trapper but terrible at nurse, the best killer is the one that you feel most comfortable playing.
There are two types of Nurse Blinks FYI
The best Nurse are so confident with their blinks they almost always do the animation cancel insta-swing which can't be Dead Harded reactively. The only possible way would be to assume she was going to hit the blink and dead hard before she even reappeared
No. The best Killers are the ones that can have short chases regardless of the skill of the Survivor. Meaning that even against the best there's little difference in the time to down them.
animation cancel was supposively patched. Quick hits depends on the survivors latency to the server.
The one thing about dead hard and Nurse is that, baiting out DH and swinging has the same downside. You still need to wait for the blink recharge. Which is one reason why I hate the recharge system. The other being hold W types. Just holding W would get you killed with old Nurse.
Not to mention that when Nurse had her big nerf, her reappearance after a blink began slightly earlier as well. So she reappears slightly faster after blinking which gives the survivor a bit more time to react and dead hard. I believe it was only around .3 seconds earlier that she reappears after blinking? Not a lot of people remember this change (probably because it seemed pretty insignificant compared to the huge slap in the face that is the recharge system) but it essentially buffed dead hard against her.
if you're going by that logic where is my boy blight
Spirit has no tells to tell you where she is when phasing making her impossible to face fairly.
Nurse can go through objects and ignores pretty much everything that the game teaches you.
There you go. That's why they're are the best. One you can't even tell where she is until she hits you and the other ignores everything.
I mean isn't that arguably blight as well, other than a slight dh bait you gain double both of their mobility as a base power with the same chase potential
Unless you're using the "J-Flick" exploit to get 180 turns, Blight has a decent amount of counterplay that revolves around his restricted turning so he can't cut around a lot of loops.
agree to disagree bump logic is more powerful than j-flick and he is very consistent as you get better at him, j-flicks are just a flashy risky move to try and play around basic beaten path counterplay and that box isn't going to save you for long especially with fatigue reduction addons, he still catches up for an m1 chase at nurse and spirit speeds
On paper nurse just doesn't have the best mobility in the game when moving in an empty straight line, if you just keep single blinking the max distance as nurse while moving in a straight line you don't move much faster than a 105% speed killer, with addons only her mobility gets much better or when there are objects in the way
she really only gain her mobility due to blinking through objects and cutting off parts of the map
heres some math, it takes 8 seconds to fully charge a blink, blink, chain blight window, fatigue, and walk for a second before her blink even recharges
this process takes
2 seconds, 1.5 seconds, 1.5 seconds, 2 seconds, 1 second respectively
and she moves at
2.89 m/s, 13.33 m/s, 1.54 m/s, 0.96 m/s, and 3.85 m/s respectively
or totaled to
5.78m, 20m, 2.31m, 1.92m, 3.85m
total of 33.68m over 8 seconds or only
4.23m/s
so while she has "mobility" that mobility is only created because of the space she can skip with her blink, other killers still have better "mobility" it is just more dependent on their environment