spirit balancing

so was thinking of a fun and interesting way to I guess rebalance spirit

first of all, I think a fun thing that should be added is her very own chase music because I would like to see a mechanic to where when the chase music changes when the spirit uses her power to avid the confusion and that stupid standing still """"""MiNdGaMe"""""

and one other thing you know when the spirit has a passive ability to where she phase in and out of reality I was think maybe that can also work against her where she phases back into reality while phase walking of course her husk will still be where she left it

Comments

  • A lot of people agree with the concept of Spirit phasing in and out while she’s in her power. It wouldn’t be bad and it could increase her skill cap if there was a way to know when she reveals herself.

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  • @TTV_WAWAbyWibWib said:

    I think spirit is fine as is, she is with nurse one of the killers who is more accessibly powerful. It's okay for her to be strong because frankly, ALL killers can probably win by force it's just more realisitc to try and prove it with the ones that only take 10 times as much effort as it takes to play survivor really well (spirit, nurse) than the ones who take dozens and dozens of times more effort (everyone else)

    As much as i love strong killer in the roster, the thing is that spirit is a killer that has a power that is to un informative.

    you don't know when she is phasing when being chased and that can be very annoying and sometime boring to go against cause you basically know your going down when you have iron will its just a matter of when

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  • Spirit is fine. You don't NEED to know EVERYTHING the killer is doing. You both flip and coin and the winner comes out on top. Stop trying to exploit your smaller hitbox against objects and you'll be fine.

  • @TTV_WAWAbyWibWib said:

    https://forum.deadbydaylight.com/en/discussion/comment/2118274#Comment_2118274

    All killers are strong and you SHOULD know when spirit is phasing almost all of the time on live. Grass gives her away, her shards glow, You can keep track of her power and make educated decisions, if you take the degree of subtlety she has away already she's just scalped topknot oni who trades an instadown for starting with power.

    None of that is true. It has been proven multiple times except for the shards only working on 1 outfit and only if standing directly in front of the Spirit. There is NO way to tell where she is. Even her footsteps are barely audible when phased. Been proven multiple times that none of that is true.

  • @Killing_Time said:

    Spirit is fine. You don't NEED to know EVERYTHING the killer is doing. You both flip and coin and the winner comes out on top. Stop trying to exploit your smaller hitbox against objects and you'll be fine.

    that's the thing flipping a coin isn't fun for the surv side

    trust me like I said love killers that are fun, strong and have a decently high skill cap

    but the spirit is none of those slap on stridor and you can turn off your brain and win, nor is she fun like I said guessing inst very fun

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/2118284#Comment_2118284

    None of that is true. It has been proven multiple times except for the shards only working on 1 outfit and only if standing directly in front of the Spirit. There is NO way to tell where she is. Even her footsteps are barely audible when phased. Been proven multiple times that none of that is true.

    in addition to this comment what if there is no grass or anything to give away

    surv just want one thing o help them against spirit

  • @Killing_Time said:

    Spirit is fine. You don't NEED to know EVERYTHING the killer is doing. You both flip and coin and the winner comes out on top. Stop trying to exploit your smaller hitbox against objects and you'll be fine.

    But the Spirit isn't flipping a coin.

    They have footsteps. Scratch marks. Blood. Pain grunts. Breathing. At worst, they're rolling a d10 and lose the survivor on a 1.

    The survivor has the game's permission to go π’»π“Šπ’Έπ“€ themselves.

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  • @Grandpa_Crack_Pipe said:

    https://forum.deadbydaylight.com/en/discussion/comment/2118302#Comment_2118302

    But the Spirit isn't flipping a coin.

    They have footsteps. Scratch marks. Blood. Pain grunts. Breathing. At worst, they're rolling a d10 and lose the survivor on a 1.

    The survivor has the game's permission to go π’»π“Šπ’Έπ“€ themselves.

    good point i forgot to add that to my agrument

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  • @TTV_WAWAbyWibWib said:

    https://forum.deadbydaylight.com/en/discussion/comment/2118342#Comment_2118342

    Well obviously the shards are an extreme example but footsteps and environmental queues don't lie. You can also track / infer her in many tiles and situations , or at least as many as you need to be able to. A lot of mindgames, and this isn't just a spirit thing but everyone else as well, rely on survivors handshaking bad engagements, fighting on non optimal terms. If you were really doing everything right, it just becomes a matter of finding a smart place to go down and getting as much value as you can.

    I think you dramatically underestimate how much room there is to "just play better" vs spirit. ;)

    She doesn't move GRASS, she doesn't make any noise except that stupid hissing noise to tell you you're about to get downed, her footsteps can't even be heard on most tiles and on the ones that you can, you have to have your volume so high that your ears will bleed when she screams at you. SHE HAS NO TELLS. That's why NO ONE who actually plays survivor likes going against a Spirit who isn't braindead. I won over 80 games straight with her for over 2 weeks before I stopped playing her to prove a point on how stupid easy she is to win as. Spirit is the definition of 1-sided dice that is loaded from the start.

  • @Grandpa_Crack_Pipe said:

    https://forum.deadbydaylight.com/en/discussion/comment/2118302#Comment_2118302

    But the Spirit isn't flipping a coin.

    They have footsteps. Scratch marks. Blood. Pain grunts. Breathing. At worst, they're rolling a d10 and lose the survivor on a 1.

    The survivor has the game's permission to go π’»π“Šπ’Έπ“€ themselves.

    We've been saying this for months but most don't care since its a free win as Spirit.

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  • they should just remove her from the game lmao

  • @TTV_WAWAbyWibWib said:

    https://forum.deadbydaylight.com/en/discussion/comment/2118395#Comment_2118395

    Yes, you're supposed to have your volume turned up. and if you're like most equally unethical survivors, you doctor sounds to make it even more obvious. You also should know exactly how far she can go in her phase, and her recovery rate IF you can also know spacings and when the killer can and cannot lunge at you. A lot of these times when spirits are owning you with their "Op MiNdGaMeS" they don't even have their power and are standing still, to see if you fall for it because it is in recharge.

    Spirit isn't easy to win as, every killer in the game, including spirit and old 5 blink nurse was harder to make work than survivor is in 99.9% of lobbies. Killer, spirit included is stronger than survivor and should win by force but it's obnoxiously hard to prove against good teams to the point where in top level DBD most people think that survivor is the stronger role! If you're actually meeting spirits that beat you, work on your own play until you start bullying them.

    Survivor = minecraft and Killer = darksouls. Different level of challenge for sure. If a killer dunks on you, respect it, take the L and go next.

    I'm good with this convo. Spirit is stupid easy. Just slap on Stridor and win some matches at Rank 1 like I did. Didn't take me more than 2 minutes to figure out how to butt ride someone with Stridor and know where they are. You can say what you like but she has no tells. You cannot beat her. You got LUCKY. That's it.

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