Gamedozer7
Gamedozer7
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2834799#Comment_2834799
I'm not going to say they can't count. As Andrew WK says, a party is a celebration of life and fun 😊
As far as what made people more serious? Honestly I blame the popular streamers. They stream like it's a contest, getting angry and complaining about small ######### instead of having fun. I mean, look at what a channel like UPupdowndown or OutsideXbox does when they stream dbd and compare that to those streamers known for this game. One side seems to be having a lot more fun, the other is focused primarily on winning.
Now If being competitive and trying to win at any cost is fun for you, go for it, but there's definitely been a shift.
Honestly as a killer it gets hard not to take your foot of the gas because it can go bad really fast.
The other night I was playing huntress and I was rolling this group I was at like 5-6 hooks with 1-2 gens done max so I pulled back. I ran back into a Meg I just hooked and let her run off she stopped and noticed. Next thing I know I got 8 hooks 1 gen left and now the team is bodyblocking and trying to sabo hooks. Is like as soon as you pull back a little as a killer they match has the high potential of going sideways.
When I try and mess around and not be serious or play non-metal builds my games last about 5 minutes. Also I've got over 900 hrs and have never ever got a pity killer or hook from survivors.
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@Gh1ti said:
I have been playing dbd for quite some time, i have 300 hrs, i was iri 3 and i stiil am a preety high rank, but i still face the same killers that only have 3 brain cells, the camping and tunneling killers, i know most of the community finds them, but i am just tired of them, every time i want to wear my pink yui combo with the kimono i get tunneled off the hook, so tell me, how you deal with them, cuz dc-ing is just better than to pipe down.
Get better at looping that's about all you can do. I've recently got to the point where killers will just abandon chase with me because I'm wasting so much of there time. This also helps with been tunneled because unless they catch me right off the hook they know chasing me might cost them the rest of there gens and maybe even the exit gate.
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@jesterkind said:
I think people mostly use "party game" and "casual game" interchangeably, which in my opinion is a mistake.
A party game is one you can set up quickly for local multiplayer, and that's generally easy to pick up and understand. Y'know, the kind of thing you'd slap on at a party for fun, like your Mario Karts and your Mario Party titles. DBD is... not that.
A casual game is definitely more fair, that's just one you're playing to chill out instead of honing your skills to be the very best and try your hardest to win.
Unfortunately the problem is that "casual game" is a label applied personally by the player, not actually something inherent to the game itself. So DBD isn't actually "a casual game", it just is a casual experience for some players.
This is pretty much my exact take on it.
I think "it's a party game" is used to justify some of the bs that can happen. Like oh you got totally screwed over by something you had no control over chill it's just a party game.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2834763#Comment_2834763
We feel you. I think that's part of the reason why PC killers just think we're bad.
Right is not my fault that when the survivor ducks right in front of me that auto aim decides that that rock is a huge threat and must be taken out.
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@AsherFrost said:
Because it is a really fun game to play drunk with a bunch of friends getting jump scared and laughing.
Of course it seems each year more and more of the player base shifts away from that mindset and more into a competitive space, however I do believe that was the original intention behind the phrase.
I got a few competitive games that are fun when I'm drunk and I actually do ok does that make them party games to? BTW one is an actual e sport.
Why though what made the playerbase take such a serious turn?
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@fulltonon said:
BHVR is too serious and players are also too serious to properly play or make this game, it's the thing.
Thats like everyone people say oh this a party game but go into every game with full meta on both sides.
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@Phasmamain said:
It’s more so a way of saying that dbd was never intended to be a serious game much like F13th for example. It was meant to be a fun horror game to play with friends or online
But that only applies to half the game the other half is always a solo experience that you can't play with friends.
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@chargernick85 said:
Auto aim/ Dressing is why majority of this happens. Still steamers and other wannabes think they did something special.
I cant tell you how many times I've had a survivor dead to rights and they move just a little bit and for some reason auto aim though that rock should be my target.
I play on console btw.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2833607#Comment_2833607
Yes. Survivors make it sound like there's a new gen defence perk, so suddenly killers get a 5th slot. No, we have to swap out an old perk to use the new one.
It's not a good design for a glaring flaw plus it makes the whole perk system flawed because now good perks are really just band-aid fix that are limited by only having 4 perk slots.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2832537#Comment_2832537
And the devs have tried and failed to do this by introducing more gen defence perks. But the thing is it isn't working, despite survivors crying and saying "killer keeps getting more gen defence!" Wrong. Just because there are more options for gen defence doesn't mean they're all good to use. I don't think any of them are good enough to use, not against gen rushing teams. You simply won't get to use them.
Don't forget there is only 4 perk slots as well. Sure it's cool we got 25 different gen defence perks but you can only have 4 perks at a time plus they are balanced around the idea you can have multiple gen perks so it then makes it so you have to equip multiple gen perks for then to be effective.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2833506#Comment_2833506
You mean oh my gann
Dang that was a missed opportunity. Lol
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Hi. Nice to have you back it's been so weird without all the Spirit posts.
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@GannTM said:
Hello people from the fog! It was very heartwarming seeing the long string of comments on my profile. Also, to the people who kept Spirit talked about on here while I was gone, I give you big hugs and my gratitude! You know how much she means to me so seeing her relevant on here puts a big smile on my face.
Anyway, now that I’m back, it’s time for me to take back the “biggest forum Spirit enthusiast” crown back (technically I have that title throughout the whole community). I hope all you lovely peeps are excited for more wholesome Spirit discussions in the future :))))))
Omg
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@UnKn0wN45 said:
https://forum.deadbydaylight.com/en/discussion/comment/2833344#Comment_2833344
(I'm a newbie)
What's the counter to tunneling?
(assuming the person being tunneled can't loop for 5 gens)
Besides DS
Get better at running the killer. Not trying to be a jerk but it's the only real way you want to make it so the Killer doesn't want to chases you.
Also windows of opportunity is amazing.
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@Chilli_man2400 said:
This is for the oldies here.
Remember when Self care was considered the No.1 best perk in DBD?
Now it’s not and people say self care is a bad perk. What happened? What caused this once good perk to have such a bad rep?
I understand the main arguments that it wasted time, it is a selfish perk and it’s annoying when trying to heal you and you just are self caring.
with all this in mind does it need a buff?
If so what would you do to it? (I’ll edit the thread later if I get any responses Agreeing to buff the perk) (I’ll put my idea if people agree).
No CoH is self-care on on crack.
Plus I don't want to go back to everyone healing mid chase.
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@mistar_z said:
BHVR seems to have an unhealthy obsession with having THEIR ORIGINAL female killers lives' be filled with one escalating tragedy after the other, during their lives, and then making sure they suffer as much as humanly possible and then sum.
The closest thing we got was Sally but that was done almost all retroactively because her initial lore just from when the game first came out and you'd be lucky if your lore could even have enough characters to fill up a tweet. and even then its heavily implied that she had done so out of losing her sanity and being fed hateful rhetoric where her love and reasoning used to be. but even after she was taken by the entity she is still greatly tortured judging by how she looks like she's being strung up at the neck and how much pain using her blinks causes her.
Hag, suffered through getting kidnapped, tortured and had pieces of her cut up and eaten, her hand chopped off. and then getting deformed.
Huntress, had her family torn apart by war, orphaned when her mother was killed, had to hold her mother as she died, had to raise herself in the wilderness ALONE AS A CHILD, had to fend off an entire army,
Rin, had to watch her mother wither and get sick, watched her family life crumbled as they struggled with debt and poverty from her mother's illness. has a cursed family bloodline.
lost not one, but two parents because of the entity's corruption, had to find her mother chopped up into bloody pieces, lost her father when he lost his sanity, mercilessly attacked by her father, had her arms chopped off, thrown off of a balcony and glass, get chopped off even more before finally dying.
Julie and Susie are still largely portrayed as seen as being dragged into doing the murder by Frank out of impulse and out of peer pressure, _ far too sensitive._
Adiris was literally abandoned by her family as a child and was brought in by a sect that was all too happy about sacrificing people. had the plague happened in her city, probably had to watch a ton of people in her circle and followers died from it, later would suffer from the agonizing and painful plague herself. had to in her mind sacrificed herself to appease her gods and get forgiveness for her followers.
Charlotte, was literally born in 17th century europe attached to the hip with a gremlin. lived in the sewers, family was persecuted, had to live on the run because her mother was accused of witch craft. as a child had to watch her mother be literally burned alive, kidnapped, tortured and experimented on for a few years, lost her gremlin brother, had to carry around his dead corpse inside of her, had to continue living on the run and had to rob and kill people at times, basically starved and froze to death if the entity hadn't intervene.
and don't even get me started on the torture porn of back to back to back to backkkkk tragedy the artist Carmina had to endure in her childhood, her life, near its end and now in the realm.
With their male original killers at least there seems to be way more variety in their motivations, determination, drive and morality, behind the lives they lived and the reasons why the entity was so attached into bringing them into the fog. and also shoes.
You have irredeemable bastards like Doctor, Clown and Trickster. Meanwhile you also have misguided or foolish killers like Blight and Oni, or an avenger type backstory like Slinger and Wraith who the world chewed and spat but out of sheer will and ingenuity managed to get back at the people who wronged them, or tragic characters like Trapper who had a good heart at first hardened and darkened by the emotional and psychical abuse of his father turned into monster just like his father. or a monster who lost any resemblance of humanity in hillbilly. or the little gremlin who went through some of the stuff that charlotte also went through.
There is such good variety in the male killers, they don't all just get culled into the realm because they suffered a lot in their lives and could use a bit more suffering of in the realm. that and they wear shoes.
While some bad things did happen to huntress she still kidnapped chiled and Hunts people for sport practically. She's done some pretty messed up things.
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@Yankus said:
Some people just have to rub it in the killers face that they're escaping. It's really sad and just wastes everyone time because survivors want to see killers perks and have to wait for that 1 loser who spams tbag until there is 1 second left.
I go find a corner look up take off my headphones(but leave them turned on) and go do something else for a minute. If I'm around the TV I've noticed 99% there's at least 1 survivor that has to wait the whole timer out.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2831051#Comment_2831051
That didn't save Demogorgon from getting removed.
I can still play demo dog
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2831066#Comment_2831066
The programmers aren’t making the board game, it’s an actual board game company that is licensing the rights to make a board game about it.
Just because it's not programmer doesn't mean they aren't diverting resources. It still takes money,someone from BHVR had to be involved to make sure that it follows the main game. A company only has so much resources and adding a new product will enviable take resources from somewhere else.
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I'm so glad there are devoting resources to making a board game instead of fix there game. Forget optimization,some kind of balance,a declining playerbase but hey at least we got a board game.
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@EntitySpawn said:
I was so happy when he got his buff, I was excited that one of the characters from one of my favourite slashes got added and was done well.
But I'm bored of him, every bubba just face camping on first hook no matter what and honestly theres no point in the match. I hate it's got to the point I wish he wasnt even in the game.
I'd rather him completely gone than verse this dumb and pathetic form of gameplay.
No he's a licensed character so people paid money for him.
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@Elcopollo said:
https://forum.deadbydaylight.com/en/discussion/comment/2830385#Comment_2830385
Well, Demogorgon is an alien. Maybe for them this color is normal...
True I didn't think about that. Lol
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@Elcopollo said:
https://forum.deadbydaylight.com/en/discussion/comment/2827664#Comment_2827664
Actually, Hag is the only one who has a green "Egg" addon. She also has brown and yellow addons that are "Eggshells".
Demo's, Artist's and Pyramid's eggs (that sounds weird) are purple i.e. Very Rare.
Sounds like someone needs to see the doctor purple eggs are normal a bad thing.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2827021#Comment_2827021
I think you don't need to worry about it as it's not working.
Right as long as mmr is filtered though a busted matchmaking system that doesn't give you accurate or balanced matches your mmr means nothing because it's a number bases off a bunch of imbalanced games.
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2830332#Comment_2830332
I mean the killer is suppose to down you in a timely manner. If by busted, you mean oppressive in a chase. Aren't killers suppose to be oppressive in a chase? personally, I find zoning gameplay, fair gameplay. dev that hates old slinger doesn't think so and other survivors claim she has no counter-play.
"I doesn't feel good to have to fight 4 survivors and your own power ."
that last part made me smile. I do agree!
You definitely need to be able to download survivors relatively quick but if you can instantly put a survivor in a lose lose situation with no real counterplay thats bad and I feel like the way she plays at loops if you remove the slowdown almost all loops become a lose lose.
I don't mind zoning as long in most case there's ways to try and avoid been zoned. Not a built in counter but something the survivors can do in most case to try and not end up in a bad spot.
It's so true so many power have built in handicaps that you have to figure out how work around to be effective. Huntress slowing down when throwing makes sense. Freddy slowing down placing traps doesn't plus survivors can work around then in most cases.
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@AhoyWolf said:
Well, the Developers are never wrong of course, Blindness is a Status Effect worthy of being Very Rare, because it disables OP perks like Bond or OoO. Don't even let me start on Haemorrhage Status Effect tho, better tracking on injured Survivors at ALL TIMES!? Very Rare worthy, no question about it. I would even argue about it being on Ultra Rare add-ons only due to how game breaking it is.
Hemorrhage is one of the most busted effects in game should definitely be iri.
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2830291#Comment_2830291
"She also take about a second to place birds."
Oh yeah, I forgot about that. All her actions could use speeding-up. Too clunky to play, Not very fluid.
She is relatively new killer so I wouldn't expect any add-on reworks/base-kit improvements.
W vs W play happens with nearly every killer. I would say she is suppose use her ranged capacity to mitigate its effectiveness but her ranged capacity is a bit lackluster.
The thing is if the remove the slow down she'll be busted. Imagine if she could place a bird and still get to you before you can leave the loop.
They need to stop making killers with built-in clunkyness. I doesn't feel good to have to fight 4 survivors and your own power .
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All these complaints for both sides are the exact same complaints that happen everyday. Nothing has changed killers will still camp and tunnel and survivors will smash gens and leave this happens everyday without an event.
The only real difference is more people want to farm and I hate farming its boring thats not why I q into the game plus I can't count how many times I've let survivors finish the gens then they go all pro and won't even let me get a hook.
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@Devil_hit11 said:
I would say very poor add-ons for a killer. The requirement of needing two hits, 1 for repel and follow-up shot makes her a killer who has somewhat poor snowball capacity.
Cast-time for placing birds is pretty slow and makes her feel clunky to play. it takes 8 seconds to for survivor to repel crows, but she has 5 second cooldown for firing a single crow with 1 second cast time. It means you have a lot of pressure to land the consecutive hit. Stressful power much?
I play her on occasion but I think she would benefit a lot from faster gameplay and add-on pass. non-scaling cooldown per bird use, lower cast time to place crows and more useful add-ons would make her get played more. Her slow-paced gameplay leads her to be boring for some players.
She also take about a second to place birds. 5 seconds after the first bird then 1 second to place and 1 second firing animation giving you a whole second to get that shot off before they repeal the birds and you have to start over. She really counts on survivor not instantly repealing.
Most the time the game ends in a w vs w match and that's the most boring gameplay.
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@fengminenjoyer said:
https://forum.deadbydaylight.com/en/discussion/comment/2829307#Comment_2829307
I only use lithe and balanced landing out of the "make distance" perks so i have no experience with smash hit. Most of the time my chase ends when i use them cause i go to a different strong loop and the killer doesnt want to bother lol but you are right, if its used early its not that much of an inconvenience! If they removed the hit validation when dead hard is used, itd be a huge improvement i have more of a problem with that than a survivor making distance with it cause then they will get downed soon anyway when i hit them again in a few seconds, in my experience as killer at least thats what happens! But it does seem like a lot of killers have their experiences ruined with dead hard distance usage, in my case if i see the chase is taking a bit too long and they created distance to another loop, i just leave and go for the gens. Its hard cause a lot of changes players suggest could completely change the perk or just make it a bit useless, so typical perk rework hardship.
The problem is when you dh to a pallet or window that you wouldn't of made it to otherwise. You can't bait out the distance part because the will dh before your in range then make the pallet or window which adds at least 15-20 seconds on a chase that should of end.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/2829379#Comment_2829379
you're probaply right with that.
but i dont agree with designing a character entirely around the lowest possible level of play. After all, those people will learn and improve against this Killer in the future - but this wont apply to the Killer themselves. Sadako just wont see play in higher levels because of how inefficient and straight forward (easy to understand, therefore easy to play & counterplay) her power is.
That i think is the biggest shame.
Exactly its almost like BHVR thinks is player base is to stupid to get better so they have to bring the game down to us. The majority of Bad player will become decent player and part of then will become really good player.
When you balance from the top down what ever you balance at the high end trickles down to the lower end and sometimes it doesn't effect the lower end at all. When you balance from the bottom up everything you do effect everything above it because those players eventually get better then abuse the mechanics in place for lower level player because those mechanics carry all the way to the top.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2829404#Comment_2829404
Interesting.
Don't see this type of mentality that much around here.
Probably because I'm an older gamer.
Been playing since NES. My first console was a SNES.
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@eloise said:
I find a game it's was a team TTV so I said nope I leave and when I find a other lobby it's the same team, why you put me with same team, when are not just 15 people who play the game, give me survivor with my MMR not why high MMR team swf
Mmr doesn't work because matchmaking doesn't work. For mmr to actually mean anything it would have to give you at least close matches to your mmr but rn it will through who ever with who ever meaning if you win or lose its not even close to been accurate since you shouldn't have been in that match in the first place.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2829386#Comment_2829386
I am glad you see my point.
2017 - 2019 is the general time frame, then.
Of course I'm not like alot of people on these forums who have and opinion on something and no matter what thats my opinion and your not changing it. I've actually had opinions I thought were right and a few people threw some fact at me and changed my veiw on it. I've also noticed alot of people like to say stuff but give no real argument or proof and act like it's 100% fact.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2829375#Comment_2829375
A little after you left.
2019.
It fits.
I'll buy that I've heard alot of good things around that time. It's to bad I took my break right before but I had to it just wasn't fun for me at that time.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/2829312#Comment_2829312
it is a very strong effect.
however, the Survivors can get rid of it relatively easily by taking a tape and inserting it in a new TV again.
If they were to make a buff to this effect that, lets say, doubles the amount of condemnation given to each individual Survivor via a teleport, the result of that wouldnt be a bunch of Survivors being fully condemned after just a few minutes into the trial, but rather them slowing down more on gens to focus more on their newly added secondary objective of inserting tapes.
i can understand harsh activation requirements being in place when the effect is hard for Survivors to remove again (such as tormented from Pyramid Head), but given how easy it is to remove a big chunk of condemnation, i think its a bit over the top.
You have to remember people are still freaking out about having to solve THE BOX so I don't think the devs wanted to much emphases on a killers built in secondary objective.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2829361#Comment_2829361
There has been a golden age, but in truth it is difficult to determine a detailed time frame.
The best possible answer would be:
2017 - 2019
It is generic and way too big, but at least it suits everyone.
I played mid 2018 right after Legion release and it wasn't to fun for the killer. Og Ds,true insta heals,BnP, actual infinites been a killer was terrible then but what I've heard is a little after I left the made huge improvements.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2829346#Comment_2829346
It is because DBD had many changes in short periods of time, and all of those changes affected each player differently.
While everyone agrees that it happened in the past, people always have those small details that made the game more or less fun for them, and that impacts the answers.
So in truth dbd has never had a real golden age.
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@Chocolate_Cosmos said:
It's nice but still the biggest problem is that her TVs have insane cooldown.
100s for teleport?! What is this? Level of Oppression tier cooldown??
60s for Survivors using TV? Toooooo loong.
Ans gens take 80 seconds. If you spawn into a match and teleport to a TV that happens to have 2 survivors you can chase only one so 1 would jump back on the gen you can't even teleport back to that TV tell 20 seconds after the gen was finished.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2829327#Comment_2829327
Exactly. The long range snipes are pretty easily avoidable. Just hop in and out of a locker. Don't even need to spend the time doing the repel action in most cases.
The other day I hit a shot from like half way across the map and couldn't believe it. The Jake didn't try to repeal at all and ran in a straight line. If he would of done anything but that I wouldn't of got him.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2829330#Comment_2829330
It changes depending on who you ask.
The answer is always in the past, but it is difficult to give a specific time frame.
That doesn't make any sense? A golden age is generally accepted by the majority as the best time in x. It seems more like when is your opinion when dbd was the best.
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@prion11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2829326#Comment_2829326
I feel like you just didn't go against a good artist. Pain resonance + dead man's switch and she just shoots birds at every gen across the map whenever she isn't in chase. It's extremely hard to deal with if you're not in a swf
Let go of the gen before she hooks and then wait for her to shot the birds. She has like a 19 second cooldown after firing all 3 after that there is maybe 15-20 seconds of DMS if she shoots birds at your gen.
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Can someone please tell me when this golden age was? I haven't seen anyone actually give a time frame just you know before certain changes.
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@[Deleted User] said:
Super boring on both sides. She's really clunky to use and needs to be in order to not be broken. The trade off is that it then becomes viable to pre-drop pallets and leave the tile when she goes to set up birds. It's really bland gameplay
The slow down does feel really bad but at the same time necessary other wise she would be able to set birds and then move right into a m1.
The problem is to get those cool bird shots you either need bad survivors who won't instantly repeal or a really weak tile they have to leave then vault or drop a pallet.
I played her for about a day then went back to huntress because I have more control over them sick shots.
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@Dwight_Fairfield said:
She's just another range attack killer. This one just has the gimmick of firing birds at you.
Idk if I would consider her ranged I mean she does have the capability to be ranged but thats more up to the survivors or bad map rng.
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@Mister_xD said:
i like the changes she got, but i doubt they are going to make her much more viable.
her chase is still very weak and while its nice to be able to maintain the flickering state more consistently throughout it, it is still a very ineffective chasing tool (mostly due to how unreliable and inconsistent it is).
and the condemnation buffs she got are decent, but wont really change a lot i fear.
after all, the main way you got condemned as a Survivor was by her teleporting to you, not by holding a tape. So buffing the amount of condemnation you receive while holding a tape wont really affect your gameplay a lot (if at all). removing one less stack of condemned on you by inserting her tape to your TV is a good change, but i doubt people will have to do this in their trials more than once, MAYBE twice.
they are a step in the right direction and they will undoubtedly make her better than she was before, but i very highly doubt they are going to make her much more viable.
To b fair being able to just kill someone is a huge advantage so I understand why they are afraid to keep it low. Imagine if you could get a survivor to full condemned in like 3 minutes it would be like og moris all over again.
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@fengminenjoyer said:
Im always curious about this debate cause it seems that im in a minority that doesnt care about distance aspect, theres many other exhaustion perks that are made for distance and completely ends the chase cause the killer doesnt wanna bother anymore or makes it so you enter a new loop chase again somewhere else so it makes me wonder why dead hards distance is such a problem to people. Id say the invincible frames would be more of an issue but i see thats not the case for a lot of players, its just the distance. My only issue personally as killer with the perk is when it validates the hit and doesnt down them, remove that, just make the hit miss and id be happy.
But im always interested in seeing peoples different ideas with this discussion.
The other exhaustion perks you normally know before you commit alot of time to chase. Oh look Meg then she zooms off and you go find a different survivor or lithe normally gets use early in chase but dh you go through the chase get an hit follow them do the loop thing and then you about to get a down and boom dh to a pallet drop the pallet and get off to a new loop. SB and lithe also takes more skill to use effectively imo.
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@Chocolate_Cosmos said:
???
He gameplay boils down to survivors holding shift w and then you holding w then pressing m1. Occasionally you get cool plays with her but her kit is set up so that the only way for that to happen is for the survivors to let you do it and not start removing birds right away.
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Seriously trying to bring up stuff from over a year ago. How about we keep this in the past where it belongs.
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Make it so you can't interact with stiff for a brief time after using it. It can work just like pinheads power you cant vault break pallets or attack for like a second after using his power.