Friendly_Blendette
Friendly_Blendette
About
- Username
- Friendly_Blendette
- Joined
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Comments
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Just whoever you find fun.
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@Phasmamain said:
Taking breaks is a necessity in this game. Don’t feel like you have to keep playing if you’re not having fun
Yep I think I am gonna take a break til the new archive
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Neither side should ever be OP
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I feel it was originally gonna be a wraith teachable and either predator or bloodhound be common also maybe sloppy at some point was tied to billy cause fo the animal on the icon but then again all of billy's perks fit him really well so I doubt it.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2153338#Comment_2153338
https://deadbydaylight.fandom.com/wiki/Realms
Ormond is slightly above average with its size. Average is 154 Tiles, Ormond has 156 Tiles. And it is smaller than Maps like Ironworks, Gas Heaven, Torment Creek and many others. But I have never seen complaints about one of those being too big.
In my experience those realm have much tighter gen spread compared to ormond. Ormond gens are usually very spaced out.
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@Aven_Fallen said:
Edgy.
Ormond is fine tho, you should have no problem playing on Ormond. Since the Rework, the Map is alright for Killer.
Yeah it isn't too bad anymore my only gripe with it is the size. If you arent running a killer with mobility/you don't run slowdown it doesnt really matter how good your chases are since you have to speed so long to just get to the other gens.
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Dead hard is more or less a 3rd healstate against nurse.
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@Gladonos said:
https://forum.deadbydaylight.com/en/discussion/comment/2153116#Comment_2153116
I put it together rather quickly and i never run that perk so i just took a quick glance at it and assumed it wasn't very good. Yea, it should be higher.
aside from that its a really solid list :)
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You get this I get bunny feng 1 and 2 sadxge
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If you are bad at looping use my build
I swear I can loop™
Dance With Me
Quick And Quiet
Lithe
Iron Will
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Because my opinion is the only correct opinion :)
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Reasons I give hatch
1) They let me finish my archive.
2) Their team were as intelegent as an Ikea bookshelf.
3) DCs/Suicides.
4) Funny name/playstyle
5) If they are an amazing survivor and I somehow catch them I would give hatch
Resons I don't give hatch
1) Map offerings. I dont care if its saloon map offerings are just sutpid.
2) Awful survivor.
3) Key.
4) Toxic.
5) Wiggling.
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@SunaIIanu said:
https://forum.deadbydaylight.com/en/discussion/comment/2153174#Comment_2153174
Mods on this forum have said multiple times that it is bannable if the killer blocks a surv for an extended time period, unless egc is active. @bm33 collected multiple mod comments, I don't know how to link a post so here is a screenshot:
https://us.v-cdn.net/6030815/uploads/89VLK4DFOFH0/screenshot-20210501-121148.png
https://us.v-cdn.net/6030815/uploads/H1K99JN15XGQ/screenshot-20210501-121159.png
So @Friendly_Blendette the killer will (probably, if the report system works) get punished even unrelated to the 4. Survivor's behaviour.
thanks
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@aurum_exe said:
I work mainly on VR applications and games and i own a position in a british company. The "false hits" in DbD is an easy fixable solution with good latency prediction strategies, and they should remove that "cone" in front of the killer, or reduce (or expand) the range of it according to "latency". Another better solution should be putting the hit registration on killer's main weapon, that get activated ONLY if it touches the survivor's capsule collider. Moreover, when survivors are leaning forward, the capsule collider doesn't change in it's size. Instead of that capsule collider that surrounds the survivor, they should put more colliders in joints/bones of the characters, in order to register hits when the killer's weapon actually touch the survivor. Like it is right now, the animation has a mere aesthetic function, and has nothing to do with the hit registration. It's easy fixable, if only they would try it.
We made a study prototype of DbD me and some of my collegues, in our spare time, to see if this solution is applicable in reality and it works just fine. DbD would be a much better and enjoyable experience from both killers and survivors.
intresting
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2153167#Comment_2153167
True but I would still consider it holding the game hostage if 3 people cannot play the game.
Anyway how would this even happen?
Literally a post going on rn where this happened and I have actually had this situation happen to me 3 times twice as survivor from me and my solo Q teammates having the combined intellect of a cold sliced pan and once as killer. 3 of them were having a healing party on one of the porches in haddonfield. I just took my 1 free hit on each of them making htem waste their entire healing party but I did wonder if you literally just sat there technically you werent stopping the game form ending just stoppping 3 people from playing.
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sounds cool but how about killers have limited builds too cause it doesnt seem fair for only 1 side to have a limit.
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@Phasmamain said:
If the other 3 survivors physically can’t do anything I’d consider it holding the game hostage
Yes again I am no way justifying it but technically the killer is not doing anything that would stop the EGC from happening.
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@aurum_exe said:
Let's define once for all that the term "hitboxes" is wrong. Characters don't have "hitboxes", they have "capsule colliders" that "trigger" the hit registration from an invisible "cone" positioned in front of the killer. If these capsule colliders are inside the range of that "cone", you get hit, it doesn't matter how far you think you are from YOUR perspective, or if you think you dropped the pallet at the right time. You get hit. Period. Multiplayer games has something called "latency" that changes according to many factors. From your perspective "it looks like" you're far away from the killer, but not from "server" perspective that has the "authority" to decide if you got hit or not. In DbD, in order to have a decent gameplay experience, you need to work out your loops in order to gain distance, trying to mindgame the killer and other small tecniques that you learn with experience.
With that said, i don't say DbD is a fair game, because if you have to take in account "your perspective", "server perspective" and "killer perspective", to judge if you need to drop a pallet or vault a window, the game is designed with feet and not with a fully functional brain. But i already said many times what devs should do to fix this problem (i'm a full time dev too), but not only they won't listen, they're so arrogant to state that the game is fine like it is.
One time a moderator told me "if you think you can do better apply for a job". You tell solutions and you get salty answers back. XD
Damn what are you a dev for. Like just a dev not to do with games, a dev for some studio or are you working on developing you're own game?
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2153133#Comment_2153133
They explained that. The Hex spawned in that corner. One goes in to cleanse it, another goes in to protect the person cleansing it.
Salty that her Hex is getting cleansed and she can't get in to stop it, the Spirit has thrown a tantrum and locked them in.
Fair enough but why would you need a second person to go in and protect. Totems take 14 seconds and even if the spirit is 20 meters away with no power that take about 4.5 seconds for her to get there then even if the second person takes 2 hits there is still almost 3.5 seconds left for the spirit to just hit the guy cleansing.
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in a recent QnA I think it was twins chapter they were asked about more features for custom games and they basically said too little people use it so they arent going to focus on it. They did say that it doesnt mean nothing is coming but I do think nothing is coming and they just said that for the sake of making sure people dont flip out over customs being dead or some dumb #########
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how does she get 3 of you in that tiny corner. Im not justifying her I am just wondering how do 3 of you end up in there.
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2153122#Comment_2153122
It's hard to explain, but it is kind of like using a certain hand to go around corners, but it's also using using the knives in a certain angle to get hits that people don't expect you to get. So lets say you are at a window you can angle around that window a bit and curve the knives and needle thread the person on their hitbox even though their hitbox is slightly invisible.
Yeah thats what I thought you were talking about. It really isnt all that useful and the only time I find it useful is cause survivors dont expect it. Once survivors expect it is just riskier than normal hits cuase jank hitboxes and you probably wond be able to fully see your target.
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its addative.
100 - 100 = 0 + 50 = 50
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@meowzilla69 said:
I’m excited for the lucky break buff because there might be a chance that spies from the shadows is used more often. Spies is an underrated tracking perk & hopefully & it’ll get more love when mid chapter comes out.
:D :D :D :D :D
cäw
https://us.v-cdn.net/6030815/uploads/WUYPCI175CXL/b3221986-f46f-4edc-b0be-fbd40aaef117.jpeg
https://us.v-cdn.net/6030815/uploads/VSM8OHI6VB0Q/c1d8a05f-1c3c-418d-afdb-4cc2be7a1243.jpeg
just run Calm spirit.
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/246542/in-about-10-matches-as-trickster
Lery's is fine on Trickster you just gotta learn to cut corners on that map with him, and knife curve, but nobody really knows how to knife curve yet, so lery's is gonna be a bit tricky. You just gotta make sure you pull out your knives in the right spots is all. I don't have much problems with that map with him.
Knife curve? Do you mean like ricochet or like using a specific hand when throwing a knife to get it to go around some corners.
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@Firellius said:
Literally half have been on Lery's. What the hell is going on that Trickster keeps winding up on a map that renders him useless?
Also, I swear he got nerfed down to 105 or even flat 100 movespeed, lost a kill last match because I can chase a survivor for minutes without catching up, and there were no vaults or pallets involved.
Were you in knife throwing mode while chasing the survivor for minutes? you are slower than survivors in that. Yes it is bullshit BTW
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@Gladonos said:
https://us.v-cdn.net/6030815/uploads/SDREROTJ3ZAZ/my-image-282-29.png
My Survivor perk tier list.
We'll make it is not F 8 seconds heals without a medkit shouldnt be scoffed at.
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deception... above Sprintburst
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Nope hitboxes have been seeming fine for me.
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THey fixed "hitboxes" and it wasnt even hitboxes that were the issue. You get hit through pallets if you dont drop in time. Stun bug is getting fixed soon.
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Haddonfield
Game
Hawkins
Midwich
Azerovs
Gas Heaven
Groaning
Mothers Dwelling
Lery
Badham
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Twins or Oni and legion. Legion can get poeple injured so oni can get their power or so twins can run around with victor and ######### people ######### up.
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@JPLongstreet said:
Jane's thiccness now can absorb a chainsaw? Someone sneak her some T-Virus early??
She has become too thicc. She cannot be stopped
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We have decided to remove the bag set of addons as they were appearing to much in trapper games.
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@Brokenbones said:
I struggle to see perks that actively stop a killer from doing a certain thing because it's usually the killer who decides the flow of a match (Not saying they have complete control, but rather survivors respond to what the killer does)
Think about it, in order for DS to be considered an 'anti-tunnel' perk, you need to actually be tunnelled right? When does that happen? Usually after you've been caught and hooked once already, which is where the perk comes in. It's a safety net in case you get tunnelled.
I'm curious, what form would an actual 'anti-tunnel' perk be by your definition? A perk that punishes killers for consistantly chasing the same survivor all game? I can't really see it but maybe you have ideas I'm not aware of
I feel a lot of the time the flow of the match is up to survivors and how quickly they can do gens.
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Yourself:
You start the trial on fire and are instantly killed after 10 seconds.
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@Sluzzy said:
Deadzones are everywhere and this killer can spam a 1-Shot ability and hold his saw for an eternity. Completely and utterly broken. His stun from a sawed pallet is so short you can't even reach a second pallet without dying.
Blows my mind this killer was buffed like this.
Stop buffing killers please, nerf killers so the game is fair for both sides. One side is not supposed to win effortlessly all the time. Games are supposed to be fair.
I really wonder if I encountered Sluzzy in the wild cause I have been playing an unhealthy amount of speed limiter bubba then he makes a post about bubba
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@Phasmamain said:
Yeah it’s way too loud. Can’t hear certain terror radius’s over it
òr survivor moaning or even bloody gens
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Nurse S and huntress isnt D cause crossmaps.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2151870#Comment_2151870
She must have been phasing.
good ol' stand still mind game.
damn yeah I forgot jane could do that.
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Yeah but like its not like she moved or anything and she continued running totally normal. She just became an imortal being for some reason
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@VSchmitt said:
https://forum.deadbydaylight.com/en/discussion/comment/2149936#Comment_2149936
Oh, now it makes sense... Ok, survivors will complain just 'cause my man... Even if you play no perks only speed limiter and somehow 4K they'd shame you for wharever reason and say that you should play their way (probably sitting in a corner letting them do their gen simulator 2k21)...
yep I would be surprise if they complained about speed limiter lol.
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@SalmonDean said:
This post confuses me lol. Can you explain further?
Lol yeah survivors were complaining about ruin after I beat them, when I pointed out they brought haddonfield and 2 bnp they said it was even cause I had ruin and nurses.
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like is this an avoidable thing or just DBD being a perfect game with 0 bugs.
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@Aven_Fallen said:
Would be nice if they change her creepy Meg-Breathing as well.
hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeuhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
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Yeah nerfed freddy is probably a B
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@DoritoHead said:
If Otz said it, it must be true!
did you not read the Mr Strimerman Bible?
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I hope that the doc one wont be linked even though its a legendary. That weapon looks soooo dope.
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@KayTwoAyy said:
https://forum.deadbydaylight.com/en/discussion/comment/2148614#Comment_2148614
Finally, someone who speaks my language. How can we be killers when the game is like this!
I think maybe we should nerf killers a bit too then I mean its just press m1 to win so broken.
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@KayTwoAyy said:
Survivors keep stunning me and extending chase. Can we please nerf this perk? Its OP.
Press Spacebar to Win.
my brain gained more folds for each letter in this post
