FriendlyGuy
FriendlyGuy
About
- Username
- FriendlyGuy
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/775444#Comment_775444
The only people who would like that change are people who want easy wins, honestly. A rank 19 survivor is going to die on the hook every time against a red rank killer no matter how hard the red ranked survivor tries to save them. They don't know how to play the game. That change honestly is very bad for the game because it's gonna run newer players away from the game even more than before. It's bad enough rank 20 killers don't let rank 20 survivors even play the game when they catch them, but rank 1 killers completely demolishing any potential confidence a brand new survivor had over and over again will probably make them not even feel like trying. I mean already currently the only new people who stick with survivor are people with nerves of steel. There's no telling how many miserable games I had when I was new before I finally started doing well(mainly because of the camping and getting found first every other game), and then when I started doing well, I got into the games where tunneling became a thing and had to get new perks. I actually didn't even get DS unlocked until rank 10 or so because I didn't think I needed it, then I hit rank 10 and it became an absolute necessity and still is a necessity even in purple ranks. Newer survivors shouldn't be subjected to two completely different demoralizing forms of punishment. Anyone that stays with the game will either become a killer or be extremely masochistic.
So new survivor players should have a good experience right? How bout solo queue? I know, learning dbd can be frustrating for both sides, experienced it like you.
But the point is, the experiences of many mid rank killers between rank 15 and rank 5 showed us, that red rank survivors completely destroy mid rank killers. Now the tide has turned. Even in a swf red rank survivors face a red rank killer. They need to learn to play with other red ranks or even solo queue instead of purposely trying to get easier matches with their low rank friends. "But i just want to play with my friends bruh!". Go kyf then.
-
It's fine. No rulebook, wether for killers or survivors.
-
Infinite.
-
Bubba's Chili. It does literally nothing.
-
I only got around 600 hrs, but i'm also playing for three years on PC. I'm addicted.
-
@LordGlint said:
Feel like remember me should be reverted back to its original values. Dont really see the purpose behind the nerf of it.
Yep, i don't understand why a non-viable killer strategy like endgame got nerfed.
-
LF is weak, he's getting some "slight" tweaks in the future. I'm sure he will be SS+ tier afterwards lmao.
-
Give the survivor a fix amount of BP for a dc, like 1k or smth. Give the killer all remaining hook points, sacrifice points and a fix amount of chase points. Easy e.
-
Q&Q counters "I'm all ears".
-
RIP legion. RIP Sally.
-
@LordGlint said:
The whole point is to have the game come to a close, instead of having hour long hunts for super immersed survivors. Closing the hatch immediately starts a timer.
Yep, hatch mechanic is a bit weird by itself, but at least the game ends in every case.
-
@Peanits said:
At that point, they've got you beat. You've lost. They managed to get the gates ready, you failed to stop them (after failing to stop them from powering the generators). At that point, you just need to play as though the gates are open. You can always open them yourself if you're trying to use Blood Warden.
This was actually tested at one point. It creates a gap between solo players and groups with voice chat. A team on comms can have one guy sit on the gates and tap the controls to stop it from regressing, while solo players have to hope for the best or open the gate ahead of time.
The main problem is: as soon as the killer opens the exit gates all survivors know he got bloodwarden, especially in an swf group.
-
It is.
-
I played normally, but i enjoy the old base nurse as long as it lasts. Use Franklings against the flood of instas tho.
-
@GennyFromTheBlock said:
BBQ Chili is an amazing perk that I run for the BP stack (100% bonus - heck yeah!). But the UNLIMITED aura reading sequence makes it complete OP.
I think once the max token/stack has been reached, the devs should remove the aura reading ability.
This would really help balance the fast killers who have great map pressure.
The limitation wouldn't impact BBQC for its meta-ness... but it's a start. :)
With this change a passive buff would happen for Jeff's Distortion perk.
Like no? Everyone would just change to another long range information perk like "Surveillance". No need to make good perks useless.
-
@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/775998#Comment_775998
Dude... I just investigated and dedicated servers are being tested only on Switch and PC... So...
YES
On XBOX and PS4 the killer is still the host...
Didn't read consoles. SO YES I GUESS.
-
No.
-
Tapp as Coach maybe.
-
Maybe smth like "Complete 10/50/100 archive challenges.". But dunno really.
-
I used to camp ALOT as killer because i found it so difficult to catch em sneeke fastasfuk survivors.
As survivor i abused lockers. Every locker was my safe haven.
-
The relationship between Stridor and Iron Will is perfect in my opinion, because the survivor still got a part of the effect and the killer gets confused by the different grunt value.
-
Some survivor bad words. Some survivor toxic. Some killer toxic too. Ignore toxic bad words. Have fun.
-
If you have a hard time against really good survivors, use a high mobility killers and unlimited slowdown perks like PGTW or "Corrupt Intervention".
-
@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/775934#Comment_775934
Welp... that's the Button, not the mixtape.
Sry tired friendly writing, meant the iri button plus some duration of course.
-
When i see Spirit i'm dead. I don't played enough against her.
Demoigoargoan is my favourite to run away from.
-
@MissGamer456 said:
So I play on console (PS4) and I've been getting the same killers multiple times (Not one, but several different killers) It's come to a point where I am get target specifically by these killers and they are bring Ivory Moris for me. They will facecamp me then when or If I get off I immediately get mori or mori spammed the entire game. :/
I don't know how to combat this and I don't wanna leave me just to give them satisfaction lol and making think I'm mad because I'm not I think it's funny and pathetic that you are still salty from our previous matches. I've never teabag these killers or be "toxic" (not a real thing) I'm just simply playing the game. I even had a killer get upset because I'm not a potato survivor :/
Try to make them loose their matches with the chases after you. They'll maybe stop.
-
@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/775878#Comment_775878
Legion does better if you DON'T use his power much. No Killer should have that OR make you feel like that one guy in an anime that takes his weighted clothes off saying "I am sorry Master, I have to go all out this one time." when you pick another Killer.
You mean like Leatherface and Billy? Yep both suffer the Legion sickness on high ranks. With the iri mixtape he's good against pallets tho.
-
@matt6996 said:
https://forum.deadbydaylight.com/en/discussion/comment/775878#Comment_775878
Legion is a weird one since survivors just won't heal against you at high ranks so your just tier 3 myers but their power isn't that great since survivors can just do gens in your TR so they don't have to mend. So legion has his few strengths and lots of weaknesses which I hope BHVR addresses soon
Yep. Totally agree.
-
@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/775855#Comment_775855
Well, no. I hate to say it but even my main, Legion, has a power that actively works against them in most situations. Alot of Killers need alot of help, and I know, cause I hate playing the top 3 killers.
From my experience Legion is not that bad. He can keep survivors busy. Many other low tier killers need QoL changes tho. Clown faster reload for example. Or trapper more traps basekit. Could bring em to viability.
-
So highly visible traps that only trigger when the survivor is in a certain state and give only a little movement penalty should have a setup time. No thanks.
-
@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/775629#Comment_775629
This is where you get told that you need to play Killers that can apply more map pressure, or just to "Apply Pressure"... well that's what happens when I say things like this.
Got sum big brainz here. All killers are viable guys!!!
-
How bout making useless perks useful instead of rewarding players for playing with useless perks?
-
Can't...stop...PLAYING!!!
-
It's very frustrating for new players, especially survivor players. The devs tryn a few things with the mm atm, that's the cherry on top.
-
It's their first independent game, let em try out their way of development including communication with the playerbase.
-
I think breathing is removed too. You are silent while being injured. If you would still make any noises except fast actions, the perkwould be useless.
-
Every killer. No exceptions. I love nurse and legion tho.
-
I wish an Haddonfield rework dmfor Halloween!
-
With the coming medkit buff this won't be a thing anymore.
-
@anarchy753 said:
Yes. Viable means able to be played and performs well, not "flawless in every situation and unbeatable in the right hands."
She's still more than viable.
Viable means having the same skillcap as survivors.
-
Good advise for MoM users!
-
It's balanced against good survivors. Huntress is mid tier against good survivors normally.
-
@HamdaN said:
https://forum.deadbydaylight.com/en/discussion/comment/775313#Comment_775313
it did, i hope they do truly revert it because i cant play with any of my new friends and im tired of other swf bringing rank 19s into red rank games
(then don't play with ur low rank friends to bully lower killers 4head)
I liked the change, i hope they don't reverted it.
-
He insulted it's holy dweetness himself. How dare you!
-
I think they made it possible to complete the rift. Challenges like 4 basement hooks are maybe possible in a farming round with sum friendly survivor m8ts.
-
And one stat for dcs. So i can dodge dcers in my lobby.
-
I think so too, but i get rekt by a 4man everytime i play Clown with some experimental perk combos.
-
@Mr_K said:
You don't use pallets against a Nurse you use the whole map. To say Nurse is strong simply because she can blink through pallets is a naive way thinking.
We have to see if the Devs go through with the PTB changes to answer your question OP. Against Normal skill survivors she will still be a threat. Against good survivors with actual skill she will at least need the cool down reducing addons.
You're right about the counterplay. I just want to know how other people think about it.
-
It's good against slugging that's not intended. Like slugging the third survivor to get a 4man.
-
Both only on setup killers, because they can usually protect the totem. On certain killers Corrupt can be used as a ruin replacement, but ruin is necessary sonetimes.