Freddy96
Freddy96
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- Freddy96
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Comments
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@Artemisha said:
https://forum.deadbydaylight.com/en/discussion/comment/2509499#Comment_2509499
https://us.v-cdn.net/6030815/uploads/16ZCRKXA9ZLR/image.png
Here comes the trappeerr..... " Watch out for his traps 🎼
ahahahah yeah i wish i could play trapper more often and even against good survivors
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REEE this game has no aim assist it's called aim dressing.
On a side note noone knows why except the devs which will never tell you the reasons, because if all aim dressing makes hits look worse
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You switch off your pc and you either go to the gym, meet a friend/gf, watch some netflix or yt, go out for a walk etc.
This game's not worth your frustration
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Buying a character should unlock by default teachables. Then reduce tiers from 3 to 2. Tier 2 is unlocked when buying from lv 30-35-40 teachable from the character bloodwebs.
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Recent? Feels like ages that he's been changed.
He needs a whole set of changes and buffs. I made a thread in suggestions over a year ago but you know bhvr.
I honestly despise blight because to make him bhvr nerfed billy and what billy could do, blight can now do it better and easier.
Just feels terrible that blight can kinda do whatever he wants by sliding m1s, hug tech, non skillfull flicks etc, while billy has to be played to the perfection or you'll get heavily punished.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2509544#Comment_2509544
https://forum.deadbydaylight.com/en/discussion/comment/2509562#Comment_2509562
Well from my pov both sides ran meta galore so i guess good job by the matchmaking.
I mean my build was the only "tryhard" one all others had sub meta perks like plunderers, hope and spine chill. Not saying we were playing chill and all but someone with that build on spirit can't say he's just chilling. Other than that he's a fun streamer and i wish him the best
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@Gwinty said:
https://forum.deadbydaylight.com/en/discussion/comment/2509562#Comment_2509562
That build is anything but chill or fun.
Seriously what is wrong with people admiting that they are trying their best and using the most efficient tactic avaiable? It is fine but please stand by it and do not deny it.
A fun Spirit build as an example would have her two passive phasing add ons and some perks like Dragons Grip, Eruption, No way out and Rancor...
I think that some people delude themselves into thinking that they were just playing chill so that their loss feels less bad.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2509528#Comment_2509528
Gonna be real that build screams anything but chill
Jokes on you the killer was a streamer and said that WE were the tryhards and he was just chilling
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Super rare and super chill killers
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Yes they must tunnel at 5 gens with nurse, ruin undying and corrupt still up on shelter woods. Good one
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Since mmr mostly killer because you either have full swf or you'll never win a single game. With killer you can decide if you wanna sweat by playing nurse spirit or blight or have chill games. Lately i'm playing battle trapper (just chase perks and not using traps) and i'm having finally the time of my life with my favourite killer
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I can finally play battle trapper and not get genrushed in 3 minutes so mmr killer side is awesome, you can choose how hard the games are gonna be. Survivor side mmr is big oof
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Kicking a gen should always regress a gen by 5%, nerf all gen perks accordingly
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@Zozzy said:
I don't understand why people can't grasp that no fov slider is a balance decision and keep comparing it to cod csgo... different genres not centred around cat and mouse.
Balance decision of making this game look like garbage?
They have no idea whatsoever of what balance is, do you really think they chose that specific fov because of balance reasons? Right when the game came out they had no idea of what looping is or what mindgames were gonna be. And the fov is the exact same as it was in 2016.
So the "balance" excuse doesn't work at all.
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2507467#Comment_2507467
I'd like to hope if they can't do anything about it that they'd come out and say they can't.
Love people who hide their perks because they're afraid of stream snipers 😂😂
https://forum.deadbydaylight.com/en/discussion/comment/2507478#Comment_2507478
It's hard to see the advantages immediately. Someone would need to go into a match to test that fov to see where it gives it's advantages. Even if it's something small, it'll still give some sort of an advantage to you over others.
It's the same kind of advantage someone with unlocked fps gets over me because i play at 60fps. I can assure you that the advantages you get with my res are laughable. You all are not complaining about stretched in general you're complaining about 1:1 and below which i think aswell it's unfair, but there's a whole universe of people playing with stretched that is not 1080x1080 and i can assure you that anything from 1560 to 1800 looks definitely better
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2506975#Comment_2506975
What do you mean? DBD never looked better.
https://us.v-cdn.net/6030815/uploads/ACWMNKW7VYNI/streched.png
(Screenshot from a Stream)
@Topic:
I dont really think they can do anything against it. After all, even DBD provides an option to make the game easier for you by setting it to low Graphics - and the game suddenly becomes brighter. This should also not be possible that players who dont need Low Graphics can use this option to gain an advantage.
And when it comes to Stretched Resolution or Nvidia-Filters, I dont think the Devs can do something against it.
That's 1:1 or even less. I use 1560:1080, i use that on every single game i play. Every game that exist has a fov slider, this game doesn't even let you choose your fps and whoever unlocked fps is on the same level of "cheating" of stretched players.
I dare anyone to try this res and tell me that: 1 it gives me unfair advantages (you can barely see any difference from native) 2 it looks bad
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Because they either nerfed most loops into the ground (look at ormond rocky loops) or some new killers can deal with ultra safe loops.
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Oh i watched that baby dwight with a response time of 20 years for 3 minutes straight so now you will die instantly because you decided to play with bad teammates
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Mori is now useless, it's just cringe and makes you look salty
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Yup game crashed at 2am germany time and once i restared i was ash 4 but no bps
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@Unifall said:
https://forum.deadbydaylight.com/en/discussion/comment/2476235#Comment_2476235
They're used becuase of gen times. There is no need for second chance perks for survivors. Dead hard is way too common compared to those perks. Everytime I face a team at high level its always dead hard. And what else are killers supposed to use? Please tell me what perks are effective at high level I would love your opinion.
Use whatever you want just don't complain for a perk that doesn't even work most of the times. Just to know what will be the next perk that people will cry to be nerfed?
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/comment/2476235#Comment_2476235
They aren't even anywhere near game changing as DH is for survivors dude
Oh yeah they're not, just prolonge the game for 4 years but not gamechanging.
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Tracking to let the perk tell you what to do
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@Unifall said:
https://forum.deadbydaylight.com/en/discussion/comment/2475145#Comment_2475145
Corrupt is a 1 time use perk. Ruin and undying are hexes which can be easily destroyed. Tinkerer is an okay perk which works better on fast killers. And pop? Really? A perk that rewards you for hooking a survivor and only does 25% of a gen? You think that needs a nerf?
Your sentence was: since dead hard is so common it needs a nerf. Well Those killer perks are way more common than dead hard so following your flawed idea those perks shall be nerfed aswell
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Why you play addonsless? Also twins against solos are really strong
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2475258#Comment_2475258
Or it needs to be adjusted.
Yes they're gonna fix it immediately like every other issue with dbd, they will also revert billy
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/2475149#Comment_2475149
Just an FYI. You'll still have a global SBMM rating for the entire Killer roster. Just because you're bad at a certain killer doesn't mean you'll be facing complete potatoes.
I played oni when mmr was on and i got all strong survivors then i switched 1 game with huntress and i got 2 survivors that had 200 hrs so whatever the devs said it's not true as usual
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2475149#Comment_2475149
How is it going to be easy if you're bad with the killer?
You play trickster, nemesis or any other f tier killer that is not nurse with double recharge and you'll find low mmr survivors
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So you want all maps to have loops where the pallet is bigger than the loop itself just to bloodlust around because even if you stun the killer the next unsafe pallets is at least 20 meters away?
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Everyone, playing killer with sbmm will give you the option to decide your match difficulty. Want an easy match? Choose a killer you're bad with
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Is this a meme or what?
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@Unifall said:
Dead hard does need a nerf. If its being brought in most matches then there's a reason why. Not sure how it would get reworked though. Maybe remove the distance and invincibility frames and give it the endurance status for 1 second. The survivor glows white indicating the endurance effect for 1 second. Idk just an idea.
So they need to also nerf corrupt ruin undying tinkerer and pop?
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Sarcasm will have short life when you'll start getting these players 24/7
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And not once the game improved
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Don't worry with covid situation getting better i'm sure that a lot of veteran players won't be forced to stay home and play something that is not fun.
Bhvr had the upper hand till covid forced people to stay home and play the game, after that playercount will drop and sarcasm won't be possible anymore
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2450799#Comment_2450799
You can't keep SB at 99 and if you have to stop working on a gen to do that. It's counter productive.
What? You can't 99 sb? since when cuz i just did 3mins ago. You work on a gen and if the killer comes you use your sprint and get 20secs of distance in a chase by default
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@EvilJoshy said:
Take away dead hard, half the survivor player basis can't loop.
Survivors start 99'ing sprintburst and 3/4 of killer player basis can't get a hit for 5 gens
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Noone cares about noed, devs don't mind it as they clearly said they want players to feel frustrated while playing the game. What better frustration than noed especially if on spirit
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2449103#Comment_2449103
The problem is he has massive sway with the devs. They were even watching his stream during the ptb.
Name a single survivor meta perk that is "earned" NOTHING a survivor does is "earned". But killers must go through multiple hoops to get a perk to proc once with a 20 minute cooldown after.
Do bones of GTFO when the gens are done. Survivors hate it so much because they want to make a "sick" hook rush bt body block play out the exit for the youtube montage.
I guarantee if NOED became meta then survivors would equip one of the multiple totem perks or a map and it wouldn't be an issue. Even as it is it isn't a problem for SWF. How many times did they cleanse all 5 totems during their hardcore survivor challenge?
Deliverance, there are others but you asked for just one so there you have it
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Nurse: stands in front of the hook at 5 gens
Also nurse: skills overflowing
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Q1 no hatch should always appear for the last and only survivor
Q2 yes/no i would like devs to remove the hatch entirely for a more balanced egc, neither favoring the survivor or the killer.
Q3 wouldn't change anything los breaking would only affect clown, any killer with map mobility doesn't care about los
Q4 no, i think that keys should need charges to open the hatch, those charges would need to be "earned" by the single survivor by either completing 1 gen, totem and save or else
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Considering its a tier list based off console it's not that horrible tbh
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Oh yeah this game totally needs some more e-peen. Give killers free 4ks just because they chose that role.
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Dead hard can be countered, its just not fun to counter it just like 90% of killer stuff
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With all the new killers that are getting released exhaustion perks are perfectly fine.
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That would be hex undying all over again without being a hex.
Hexes are high risk high reward i don't get why some people think they should keep their hexes for the whole trial.
Even the new undying is borderline but definitely better than og one
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@fogdonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/2441100#Comment_2441100
Why so negative? Just replying without even thinking about it for a bit. I guess thinking is not easy.
If someone would tell you to make all killers 4 m/s speed or to remove all killer's powers would you need to think about it to know it's a really bad idea?
I have no idea on how many hours you spent on this game but your idea is really bad for the game and you don't need a phd in nuclear physic to understand it
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That is without doubt one of the worst ideas ever seen
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No more pub scrimming this is so sad, can't live without my daily dose of tournment finals
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@QwQw said:
Bravo, my friend. Honestly, this game has some of the worst and most poorly designed achievements I've ever seen. This is no small feat.
How was it like getting Left Behind?
Compared to black ops 1 zombie achievements all dbd achievements were a joke


