Freddy96
Freddy96
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- Freddy96
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@R2k said:
https://forum.deadbydaylight.com/en/discussion/comment/2578166#Comment_2578166
84% vs 70%. How is it 70 is higher than 84?
It's 70% vs 56%, if he used broken addons and no perks he would've got higher kill counts.
By comparing perkless survivor and perkless killer it results that killer has a higher winrate than swf.
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Interesting, killer has higher winrate than swf.
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They need 2 reports on 2 different platforms to "even be taken into account" so if your plan is to just report ingame dont bother it does nothing
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Every map with a shack has uncleasable totems so the only map that has no uncleasable totems afaik is haddonfield
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Items addons aside from instas are totally fine
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Each totem should get a cooldown like 90 secs or snuffing=breaking the totems forever
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2573589#Comment_2573589
Imagine leaving their new character with only 1 perk right at launch.
Better than having invisible survivors for the rest of the match
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They buffed trapper and billy, i need nothing else from this game
also how can you not play with this
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2573570#Comment_2573570
Yeah, and maps were disabled. Doubt that will happen here.
Killswitch was made for this, they will rather disable boon totems because almost every single map is affected since all maps with a shack suffer from this issue.
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Also from september 13th to october 18th there's a drop of almost 30k players so yeah, yesterday's marketing practice won't help at all
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That's not what matters to devs, this game could lose 40k players and devs wouldn't care as long as the remaining community would spend an increasing amount on money on the game.
What will matter is who will pay the dlc with real money or not
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Sure we will play but a huge chunk of the community won't ever buy licensed dlc unless they clearly state "this dlc is nft free"
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No but i'd like to have back the money from pinhead dlc and chatterer skin
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@Brokenbones said:
I have 2 predictions on how I think BHVR will respond to this.
Optimistic:
They will make some kind of blog post talking about how working with their partners is tough and that it requires a lot of back and forth, deal-making in order to deliver the content that they want while also pleasing them yadda yadda and it ends with them saying "we have learned from this and from now on we will avoid anything related to this subject in our game going forward"
Pessimistic/Likely Realistic:
They won't respond and will carry on like nothing has happened. They've made a business decision and don't care what people think of it.
Clients feedback is everything, this is not the usual "omg nerf survivors" this is some serious stuff that will backfire
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2569299#Comment_2569299
And more bloodpoint codes!
Now i get why we got 400k bloodpoints in 3 days for free
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Worst case scenario Gaben gets mad removes dbd from steam store, devs enable cross progression and we'll all have to move on microsoft store. But at that point with the amount of money i personally spent on this game it would be unacceptable
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It's the same as survivors and i don't think it has to do with balance or anything but it's just how the game is
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@PleassBuiltInNoed said:
https://forum.deadbydaylight.com/en/discussion/comment/2564140#Comment_2564140
not true, I took off most of the strong slowdowns quite a while ago and yet i still verse the same teams: dead hard, unbreakable, iron will + medkit
Having a bunch of perks doesn't mean they're sweaty. If by chill you mean rank 20 bill crouching in corner with urban evasion then yeah though luck
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2564346#Comment_2564346
Do you wanna summarize the points of the video? I don't tend to watch several minutes of a video someone posts at random without any context.
There are players with multiple reports with video evidence of them flying on different streamers with over 100 viewers that are still playing after months.
So yeah
@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2564160#Comment_2564160
If you don't report him with evidence, sure.
Guess we should report them better
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@Blazelski said:
https://forum.deadbydaylight.com/en/discussion/comment/2563726#Comment_2563726
TBF anyone who is calling for Sprint Burst to be nerfed too are correct as well. They are both overpowered Exhaustion perks. The only difference is that Dead Hard is more annoying to most people. There are fair Exhaustion perks like Head On and Smash Hit and maybe even Balanced Landing, but they aren't used because why would you use something that's fair when there's OP perks you could use instead that also happen to literally be "fun on demand almost anytime."
Just because people can't agree on how to nerf something doesn't mean it doesn't need a nerf. People couldn't agree on how to nerf Decisive Strike and it was still definitely the right call to nerf it. People always have different opinions, doesn't mean that there isn't one out there worth listening to.
Smash hit is the most useless exhaustion that ever existed and head on is a borderline meme perk.
The only decent exhaustion perk except sprint and dead hard is lithe but as all others it's rng dependant because goodluck using it on shelter woods with only c walls
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Lethal can be bypassed by experience and knowing maps spawn.
Corrupt you can't
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You know what's worse than playing vs a hacker?
Knowing he'll never get banned
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You get sweaty players only if you play sweaty in the first place.
I play without any gen slowdowns and i get sweaty teams once every 10 matches which i will lose against and i will get chill teams again
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@fantasyone said:
https://forum.deadbydaylight.com/en/discussion/comment/2563354#Comment_2563354
"What do you comm on those maps? Vague relative positioning at best."
Nope, Nay, No, False. You have absolutely no idea what you talking about.
Lery is literally the easiest map to locate yourself and communicate your position at the finest details.
This map literally has tons of signs to pinpoint your location, a library and a gaint TV area in the middle.
"I'm fixing the gen in the library"
"the killer is going towards the red sign area, just went passed the wash room beside it"
"he is chasing around the yellow sign intersection, going towards the library"
https://us.v-cdn.net/6030815/uploads/TK2MJ9WVO2CL/1.png
https://us.v-cdn.net/6030815/uploads/W5CDZWSWHRHO/3.png
The two distinct "Window and Door" in the TV area can even used as a True North reference in lery,
thats what I usually do in my SWF.
https://us.v-cdn.net/6030815/uploads/4FCE7DPJ0FUM/2.png
Hawkin is even easier to communicate your position, its literally a straight line with distinct feature on both ends,
All three maps I mentioned doesn't even have random tiles,
I do agree it is complicated for NEW PLAYERS, but we are talking about high mmr here.
If you don't know what its like up there, don't embarrass yourself.
Uhm you know that lery's is procedurally generated right?
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"Even if you manage to kill them all you feel nothing but emptiness in your soul"
I guess game balance is not the main issue you have with the game
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Only if u bring back the bug where victor would get stuck in the ground for the rest of the trial
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This feels like power struggle outcry, everyone saying it would be op but it smells like an overrated perk.
The first heal will need around 45 seconds (lets say 5 secs to find a totem, 24 to bless it, 16 to heal) and that's not counting the unfortunate occasion where the killer will pop the totem and you will be stuck with half a heal and wasted 30 seconds. In that case self care is already better which is all i have to say.
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It's hella distracting once you get muscle memory
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It's just 9% and you have to be injured. The first gen will be unlikely to be affected by res.
Resilience will probably take effect on a 40% gen that will most likely be the last one.
If my math is not wrong that less than 5 secs saved
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All these maps are pretty bad
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Simply because some people wanted this game to satisfy their personal insecurities by impersonating the big bad guy that kills everyone and overpowers them. Turned out that would've been possible only when playing survivor (swf) so they're frustrated.
IMO there shouldn't be a power role at all. Both sides should have the exact same possibility of winning.
The ones that advocate for killers being the power role just want to shift the game unbalance of the game on the killer side instead of the survivor side.
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Bad killers with noed will still get 2k at best. Their mmr will still be roughly the same and they'll still get teams that they can 2k.
Avg killers with noed will be the ones that will suffer the most because they'll eventually 3k or 4k and that will lead to team where they if they play the best they can they will get 1k with 3 hooks
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It's not, mmr just made clear the issues of the game.
Genrushing, tunneling camping and bs items/addons fiesta.
Those have been in the game for ages, they were just rare now they're the norm
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Terrible idea. Imagine getting 5 haunted grounds. Imagine having a whole game with ruin up when not versing clown or trapper. And relighting the other hexes would be useless.
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@Avilgus said:
Then what the point of lithe, or smash hit ?
Selling dlcs
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2555272#Comment_2555272
Cool.
So how often do you win your survivor chases?
Define winning your survivor chase, because the killer giving up a chase is not depending by my skills or anything but just a strategic decision.
If by winning a chase you mean evading the killer well 0% because if the killer loses me i try to take aggro again
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You cannot escape a killer's chase unless he's really new to the game or some bs map rng.
The killer will some times give up a chase for strategic reasons but that's entirely up to the killer's decision making
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Teammate with flashlight = thrower
Blinding at pallets is actually the worst thing you can do because you lose distance so yeah after the flashlights nerf bringing one is just for trolling
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@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2540813#Comment_2540813
Have you ever heard of a dead hard for distance? It still technically is a free health state as in you would have gone down without it. But for real survivor perks need some serious rebalancing before they can even begin to touch killer perks.
I've heard about that and i've also heard about sprint burst for distance
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What kind of cheats were they using?
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@Kurri said:
https://forum.deadbydaylight.com/en/discussion/comment/2540895#Comment_2540895
Dev's don't listen to Killer players.
They do, they just decided to listen survivors more
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@Kurri said:
https://forum.deadbydaylight.com/en/discussion/comment/2540813#Comment_2540813
I am more surprised that they targeted Dead Hard before Borrowed Time.
Regardless the complaining is only going to fall on deaf ears.
If they cry out loud devs will eventually nerf dh. I've mentally prepared myself to just play with only lightweight while the killers will use nurse with double range corrupt ruin pop and undying
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@Objectively_speaking said:
https://forum.deadbydaylight.com/en/discussion/comment/2540872#Comment_2540872
So it requires using an exploit to make sprint burst work even a little like dead hard, thanks for telling me that!
Ofc its an exploit that has been in the game forever and everybody knows about it.
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@Objectively_speaking said:
https://forum.deadbydaylight.com/en/discussion/comment/2540827#Comment_2540827
Sprint burst takes skill to 99 and means that if you want to use it during chase you have to keep running.
Dead hard is literally the only exhaustion perk that you can activate at will.
Lithe needs fast <or medium vault>
Sprint burst makes it so you cant run <without triggering perk>
Balanced is already nerferd and still makes me sad <lol haddenfield ruined this perk>.
Imagine if the killer had a button <other than their power> that literally stopped survivors from moving for three seconds, it activates anytime the killers gets pallet stunned or brakes two pallets <similar to injuring>, it would be broken.
You dont? You bind use item to mouse wheel down and spam it with flashlight to use 99d sprint burst exactly like dh
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I play for chases, couldn't care less of gens. If someone is good as survivor i will commit even to a 5 gen run and let him escape. If they wanna gen rush cool, next game
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2540813#Comment_2540813
https://forum.deadbydaylight.com/en/discussion/comment/2540812#Comment_2540812
Dead Hard for Distance:tm: is the bit people complain about, not the use of it for invincibility frames for a small moment.
Then its not a free health state but just extending chases and i can do the exact same thing with sb 99d and a flashlight, even while healthy to counter exposed while with dh gl using it while exposed or instadown
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@GannTM said:
Because it gives survivors a free health state, and that is a problem. Perk definitely needs to be addressed.
How is it free when you need to time it perfectly or you just go on the ground?
To op, because after ds complaints its the turn of dh, after dh it will be for adrenaline and after adrenaline bt
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Charms are decent only for killers, on survivors you can barely see them. Also would be nice having exclusive charms otherwise theire just worthless
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This patch is really healthy, so survivor sided that mother daughter ring, alchemist's and nurse range (+new very survivor sided extra blink) are still in the game.
As for the op super strong unconterable boon totems i guess you're quite new to the game because you seem to not know the former high quality bait called ash william with his very balanced MoM, those boon totems are gonna stay in the game 1 month till everyone buys the dlc, after that they will be overnerfed, become useless and forever forgotten.
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Non meta builds make me feel like a clown since every time i try to play with fair build i usually verse someone using the most broken stuff in the game so yeah...


