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Freddy96

Freddy96

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Freddy96
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  • Plus they added undying that wheter you like it or not is the killer's equivalent of ds+ub.

  • Where were these threads when killer queues were 5+mins no matter region or time?

    There hasn't been 1 single real nerf to killers since billy, they made the game easier for killers each patch. First with all the map reworks where yeah they added breakable walls that takes 2,5secs to break at the cost of 2 pallets. They added breakable walls to badham making those godpallets mindgamable and way weaker, they made pallets way unsafer than ever. They made yamaoka pallets with the same value of hawkins ones with the difference that hawkins has 20+ pallets while yamaoka 8+

    Complaining about balance right now clearly shows how some players idea of balance is 4k or nothing so if those players are leaving just because they can't get what they want fair enought, they'll find another game where to complain because i doubt they'll ever find a game they truly like

  • Iridescent family crest:

    Bloodfury no longer instadown

    You can use blood fury at will

    Tremendously reduces blood fury speed

    All cooldowns are modarately increased

  • 1st everyone could make up datas like this just to prove their point. Even more when they aren't backed up with screenshots that show ranks, perks, playtime, etc.

    23 games are really too few to draw any conclusion and 1 player experience in a 40k players community means as much as 1 drop into the ocean

  • They should also disable people from playing 1 side for the whole time and complaining because they care only about their side.

    Imagine the uproar when people would have to play both sides equally for real instead of just pretending

  • Bloodlust should be removed on some maps, but bl1 should be kept on some others.

    There's no point even for bl1 on hawkins, shelter woods or yamaoka.

    20201122213334_1.jpg

    Many pallets are like this today, why would you even need bloodlust there unless you want cheap downs?

  • They want feedbacks even for the reaction prior to the actual test to see what the community thinks before, during and after the test

  • They will gather datas about chases lenght and chase time most likely. On maps like both new yamaokas even bloodlust 1 is unneeded

  • @NotACompPlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1762469#Comment_1762469

    In pubs theres no surv good enough to be able to loop for all gens to get done fast if you play well, also, in tourneys, wins are usually counted by sacrifices/some made-up points which are measured each match. I used pips as a justification because they are much more appealing to most players.

    I've done and witnessed 5 gen runs even outside kyf. Long chases are rare not because survivors are bad but because at red rank these days even the most unexperienced killer knows to drop a chase if it's taking too long.

    Pips are appealing just to those streamers or biased players that pretend that survivors should be happy with a pip while killers MUST get at least 3k every game.

    I got r1 more than 2 years ago i couldn't care less about getting a pip

  • Afaik i am gonna eat in the evening and be loved by the people i care about even if i don't 4k every game.

  • @NotACompPlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1762452#Comment_1762452

    most of them play for the chase interaction, most of us would be happy with dying on first hook after a long chase.

    If a so called competitive team plays to win you're not even gonna have a long chase considering that gens will be done in 2 minutes and that's nothing out of the ordinary even for pubs.

    My question is: While you are playing an alleged tourment do you feel accomplished by getting a safe pip or not?

  • @chieften333 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1761269#Comment_1761269

    It's less about bloodlust and more about how they're retroactively adding god loops back in with breakable walls. Then saying they've gone back and tweaked problematic loops.

    In some cases they even created more by adding a breakable wall where an open doorway used to be.

    They also removed pallets around those windows so now instead of wasting 5 secs for each pallet (best case scenario) you are just gonna waste 2,6 seconds and then it's worthless.

    In my opinion from survivor pov i'd prefer having the pallets back because as i said and everyone is saying once that wall is broken you won't be able to use them anymore, so if they're gonna remove the walls and give us back the pallets i will be really happy.

  • 2 seconds to break them (usually there is 1 breakable wall in the whole map that needs to be broken). Once they are broken those loops are worthless and they also removed some pallets around them. If the killer spawns near them that time is completely irrelevant.

    And even with bloodlust what are you gonna do around them without breaking them?

  • Hitting red ranks doesn't mean you are already experienced enough to have decent games. Unexperienced survivors carry slightly more experienced killers but once they both meet real red ranks opponents they're not gonna have fun games.

    Keep playing and eventually you will be able to get fun games even against experienced opponents

  • @RepostRiposte said:

    https://forum.deadbydaylight.com/en/discussion/comment/1748554#Comment_1748554

    Honestly that's more a consequence of solo queue teammates being dumb. Self-care won't save them from throwing the game and hook-bombing basement.

    The one thing Self-care is good for is if you combine it with Resilience or if your team is really terrible in chase and you need to carry.

    It's not, even for yourself. By staying injured you are willingly deciding to let your chases last half than they potentially could be. If the killer is a stealth one you'll actually won't be able to even have a chase in the first place. Staying injured puts you and your teammates in a position of extreme weakness. If you get chases while full health you have room for more mistakes, if you get chased while injured you have just 1 mistake and you are downed. If you get downed and even only 1 of your teammates is injured the killer can apply an insane amount of pressure just from one thing that seems worthless but it isnt. Add to that 2 or 3 teammates injured and your options narrow down to just 2 events unless the killer decides to not take advantage of this situation: you'll get 2nd phase for free or you will need a chain reaction of trades that will make killer's job easier.

    Selfcare opinion in the community is bad because the players using it are 90% of the times bad, selfcaring in a corner while the killer is miles away, selfcaring against legion etc. But in the hands of (not gonna say good players because i can't judge myself) experience players it becomes a really valid perk that can twist the game's result.

  • @RepostRiposte said:

    https://forum.deadbydaylight.com/en/discussion/comment/1748526#Comment_1748526

    Here's a new way to look at it:

    If you Self-Care to full after a hit the killer has essentially stunned you for 32 seconds. 32 seconds that may be interrupted partway through or immediately wasted if he comes and smacks you again.

    The killer can injure you as many times as he wants, but he can't un-repair generators.

    Noone is forcing you to heal yourself after every hit if you are using selfcare.

    The no heal meta came just because old ruin became a thing, old ruin is gone, gen speed doesn't require you to rush gens at all cost to win the game. Games are now lost because of poor judgement by survivors and big mistakes not because you are running out of time.

    I had so many games where the killer managed to get somehow many hooks at 4 gens but by resetting the game (everyone fully healing alone) the game fate was twisted and we managed to win anyway.

    It's not 2017 anymore, gen speed doesn't require you to rush at all costs, game are lost way more due to slugging (consequence of multiple survivor staying injured) than any other reason.

  • Got saved by selfcare way more than ds and many other perks.

    I've seen a lot of players saying it's a bad perk and all but then once in game with them they are the ones that will stay injured the whole match because rush gens ya know, and as soon as the killer down someone they will be an easy snowball for the killer where it will be up to the self care user to save everyone with bt where they probably won't even take a hit. When as killer you hook someone and everyone is injured why should you ever leave the hook when you can virtually get an endless amount of trades with 1 secs each chases?

    Self care is a really valid perk and it's up to the user to get a value or an hindering out of it.

  • This game thrived thanks to looping mechanic. Remove looping and that's what will actually kill the game. Noone likes stealth other than people with less than 100 hrs. And with all the anti stealth perks and killers it won't work unless the killer is listening to some kind of brutal death metal riff while sipping his fav beer.

    They should make looping fairer for both sides. No infinites nor god pallets and neither deazones or hawkins pallets.

  • Small update, the player got a ingame ban on his profile this morning, can't be 100% sure it is about dbd but it's really likely it was for that. So yeah thankfully he won't be able to behave like this anymore.

  • Ds needs a complete rework where it becomes an even stronger anti tunnel perk but shouldn't graze at all people that are not tunneling.

  • @[Deleted User] said:

    I've been harassed in the chat more times than I can count. I've never once thought about using a report feature because I'm not a prissy boy who gets offended by random words from some random player.

    You guys need to learn not to be so emotionally fragile and cry when someone calls you a bad name. Get over it or close the chat box, its not difficult.

    Saying that he will #########, kill and carve out her corpse it's not about being fragile or getting called names

  • @musefan said:

    Yes and yes.

    Yes, action does get taken if justified.

    Yes, you are wasting your time. Its just words. Ignore and spend your time on better things, like the next game.

    It wasn't just words, he literally said he's gonna find her kill her, ######### her and do stuff to her corpse in a very horrible way. People like this not only should be banned from dbd but steam also.

  • @GoodBoyKaru said:

    In addition to what's been said on this thread, you won't know if action has or hasn't been taken in this case cue to the nature of the punishments. You don't know if someone receives a temporary, or even permanent, ban through chat violations (in-game ones, I mean) because they occur within the game itself and prevent you getting past the loading screen. This is different than VAC bans, or EAC bans, which enable you to open the game and perform all offline functions but make creating lobbies or entering queue times impossible, and these bans are displayed proudly on the offender's profile.

    Homophobic, racial, and death/######### offences in a single chat should result in an automatic permaban imho but devs are the one that decides.

  • Meanwhile dead hard bugged since june 2019. That was the only thing that made her somehow fun to verse. If she used speed addons pinpointing her location was still worthless considering that she was moving at 220% without any movement downside

  • Why will you remove them, you said no more exclusives and noone is gonna get hurt from keeping them, i can understand the crew shirt since it's something only mods should have but all the streamers ones considering that getting them is now impossible wouldn't hurt anyone.

    But again your choices and we have to accept them, just like with hype nea that if someone wants it would have to pay 2k $

  • @dugman said:

    Luck offerings like vigo's jar of salty lips cost 6k bloodpoints for a useless 3% luck increase and i see one of those offerings used maybe 1/100 games.

    Agreed, the devs have also said that they don’t like how Luck works either but I think they consider it lower priority than other items.

    The shrouds are wrong for each side. Shroud of binding should be a killer's offering while shroud of separation should be a survivor's offering.

    Agreed again. When I see a face down survivor offering all it tells me is it’s probably a swf that wants to be together in the beginning but who aren’t savvy enough to know they should be split up doing solo gens.

    Oak offerings are rarer than ultra rares and i can't even tell if they make a difference or not and they cost 6k

    I actually have used Oak offerings as killer and I can tell the difference in saved carrying time. And on the flip side when I see multiple survivors use offerings to spread hooks out I do occasionally miss a hook opportunity because of it. So while they’re not the best offerings they aren’t totally ineffective.

    Mist is capped and on low settings its barely noticeable.

    Yeah, I still don’t get the point of these, I don’t think they’ve ever made a difference in my games, even when all the survivors bring them. And when I’ve used them, again, no difference. Waste of a web slot,I never voluntarily buy these.

    In my humble opinion all the bonus bloodpoints offerings should be reworked (except bps, cake, puddings and envelopes).

    Why do you want them reworked exactly? It’s not like Bloodpoints are that hard to get. The only oddball bloodpoint offering is the pudding is a Yellow that doubles your own bloodpoints and it’s way better than all the other yellow bloodpoint offerings and most of the green bloodpoint offerings, they may want to tweak that one’s rarity or effect.

    Moris need a standalone thread but the whole community agrees on the fact that cypress should be made a base mechanic with bonus bloodpoints

    Yeah the Yellow Mori is worthless and the Red Mori is overpowered. Green is fine. Just buff the Yellow one and nerf the Red one. I like

    Yellow Mori - Lets you kill any survivor you’ve hooked twice

    Green Mori - Lets you kill one survivor you’ve hooked once

    Red Mori - Both of the above: lets you kill one survivor you’ve hooked once and any survivor you’ve hooked twice.

    (And before someone chimes in about keys, I think keys should only allow the key holder to escape, not multiple survivors with one key. So a survivor uses a key, they escape and the hatch closes back behind them. )

    In my opinion bloodpoints are hard to get, i have 4k hrs and i p3d my last survivor just 2 weeks ago, still have to p3 7killers. Those bloodpoints offerings are just underwhelming and some of them steal bloodwebs spots. The survival and sacrifice category are the hardest to max and usually you will spend 5k bloodpoints to get the same amount back.

  • @NursesBootie said:

    I agree. As well as flashlight addons for example.

    Some flashlight addons are redundant, but chad flashlights (purple fl+ odd buld+ intense halogen) are a little bit over the top considering that they can blind you for almost 5 secs if my math is correct.

    Flashlight just like moris need a thread alone, but i am quite scared they would end up gutting them as they did with billy.

  • Shelter woods was already one of the most killer sided maps and they nerfed rock loops so now not only we have few pallets but also even more unsafe.

    Coal tower second floor has now a breakable wall so that it's just a one way exit.

  • Idk even against full swf i never had those big issues as people say. Sometimes yeah i get my first down at 3 gens done but i'll get my power aswell and it will make up for all the gens that were done.

  • For the same reason killers can stack more than 1 anti gen perks or addons. Anyone can play with whatever he wants and ofc some perks combo do synergize better than others

  • Little update, billy got buffed and i am happy to see that you listened to your community. Even tho he's not perfect he's way more acceptable than the version we got with 4.1.0.

    Auras got fixed and now they are perfect.

    Frames got little better even tho on some maps like lery's i get some issues.

    MMR is still bad tho, i don't know how it works but even after 100 games i still get people i shouldn't verse. I have more than 3,5k hrs what's the point of playing against/being paired with players that have literally 6 hrs? I don't wanna feel bad for bullying people that have 1/300 of my experience and i think that most players don't have a lot of common sense and probably enjoy bullying new players which will probably leave the game and i can't blame them.

  • Oh and btw literally noone entered a locker, every ds was ate straight out from the ground

  • Playing against 4 ds is hard agree, especially when you eat every single decisive cuz you wanna tunnel at 4 gens left.

    Even better slugging someone for 3/4 of bleedout bar and getting surprised when something like this happens

  • They should change them so they work similarly to doc shock by having their own timer which should never be 90secs

  • R20 pallet campers would be r1. Good players that know when to go down instead of creating a huge dead zone would be r20

  • With almost every map being unsafe and full of dead zones will you finally remove bloodlust and rework killer sided maps too (shelter Woods, hawkins, lery's)?

  • Crashing while loading the trial will be punished with a cooldown. Is this intended or not?

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