Freddy96
Freddy96
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- Freddy96
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Comments
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3186026#Comment_3186026
Hug tech is weaker than bump logic anyways.
Good so it won't hurt noone by being removed
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@n000b51 said:
@Freddy96 : "115% blight with hug tech exploit shouldn't be a thing, so they should either fix the bug or make him 110%"
Could you see a difference between a 115% & a 110% ? How the 'hug tech' can be an exploit ?
A Hillbilly can slide in some specific locations as a Blight can do as well. I thing BVHR should better work on the collisions of their tiles & static meshes/3D models... I can fix many things but it is a very tougher affair...
Devs clearly stated hug tech is a bug, so using that bug makes it an exploit
@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3185614#Comment_3185614
So making 110% gonna gix hug techs,?
I said either remove hug tech or make him 110%
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/346470/whats-the-reason-for-blight-having-115-speed
https://forum.deadbydaylight.com/en/discussion/comment/3185614#Comment_3185614
Just out of curiosity. What do you think making him 110 would actually do...? Good blights would get their hits anyways. It would punish the people who arnt as good. But wouldn't really reduce his strength
Your answer to why he isn't 110 is because he's not a ranged killer though. He can't hit over loops or throw a hatchet at you from half way across the map
I'd rather have the hug tech finally fixed till then 110% is the only way to make it up for it
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Because blight at release was far different than today. 115% blight with hug tech exploit shouldn't be a thing, so they should either fix the bug or make him 110%
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What if the killer can't find a survivor for more than 90 seconds base whispers activates reducing the radius till 20m over 2.5 minutes(to avoid slugging for 4k).
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If i play solo i should get 400% bloodpoints just for the fact that i'm dealing with such a nightmare. Same goes for my fellow trapper mains
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You spawn, you hear a nurse blinking and 3 secs into the match one of your teammates is injured and in 10s on the hook: You cleanse dulls you are throwing
You spawn and it's a default trapper swinging at every pallet: You cleans dulls you are not throwing
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I just love the fact that everyone that wanted bp incentive was a killer player and yet till this day i've seen killer bp incentive for 1 match only.
Facts speak more than words, if killer was THAT frustrating bp incentives would be 24/7 on killer
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You know that if only survivors are getting incentives its means that there are too many players playing killer?
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Blight without addons is weak af, blight with cringe addons is op.
Even with hug tech if he doesn't use addons he's not that big of a deal
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But if you miss a shot why should u get something? Should missing a skillcheck blind the killer if he's nearby?
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Noone on both sides is allowed to give up, going afk in a corner is acceptable if you have irl emergencies and in that case if survivors don't leave its not gonna be an issue.
If you think that you might give up for any given reason you don't like play another game. In 8k hrs i never gave up for any reason even against cheaters that perma blinded me, giving up is a weak mindset so blaming others is not the solution.
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Trapper is actually the best designed killer in the game imo. You need a strategy and to foresee survivor's pathing. You dont have any bs power where you blink through walls or slide into walls at the speed of light ignoring game mechanics. It's plain strategy and planning.
I wish they would buff him a bit and revert the grass changes they did 1+ years ago. If trapper was borderline viable against 90% of the players i would not play any other killer
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So you give him double engravings without any charge debuff if all you give him old thompson mix? Hillybilly needs a lot of buffs but that's completely unreasonable
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3064606#Comment_3064606
First, lets not escalate this into a forum war. I was just poking some fun at you (true), I think that I was rather upfront with that and didn't try to hide anything with being passively aggressive.
Second, though, your statement is ambiguous enough that it allows both readings, yours and mine. But lets leave it at that and just have some fun in our next trials. Enjoy your double XP weekend <3 (that heart is unironical, btw <3) ((the second one might not be)).
I cant start a forum war with just 1 user, i'd need at least 5
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3064540#Comment_3064540
Just saying: if you are still at 5 gens after a Billy hit the wall 20 times with a chainsaw charge, then you suck at the game :)
I suggest you to read better, it helps understanding simple phrases and also help you to avoid using emotes in a passive aggressive way without any proper reason
In case it was too difficult to spot the point i can help you brother
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New corrupt is awesome, it still will be good for build up killers like trapper plague hag or myers, all other killers don't really need 120secs corrupt
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Because he feels awful to play as and against, YES i said against too, i was used to good billies flicking pretty much 24/7 and providing a really entertaining gameplay, now billy players are trying to show off skills that are not there anymore and after smashing their head 20 times on a wall trying to get some swag flick they all end up m1ing and facecamping someone at 5 gens done.
It's a really pityful experience because they end up playing a bubba from wish version.
Honestly they should swap billy and blight collision so that playing billy doesn't feel as a pathetic experience anymore.
PS i hate lopro chains, its not op, its not broken its just a badly designed addon that makes billy players play bad. Devs should lower the debuff charge time from engravings addons and bring back the overheat that there was shortly after the release. Or maybe make it so overheat builds up 3x times faster near a hook
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3064529#Comment_3064529
I will now overshoot my Blinks by double the range!
You will the 1st 2 games, after that you will get enough muscle memory to blink more or less near survivors.
The most important thing as nurse is predicting where a survivor is gonna be, double range removes this becase you move at roughly 499% movement speed and at that point there's no possible reaction time from the survivor side and its all about blinking where the survivor is without really needing to predict anything.
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Biggest issue is dbd map loop money.
If you are playing against a blight 2 pallets gym and no filler you will loose without too much of your own fault, if you have 3 jungle gym connecting to each other vs a trapper he is gonna loose and its not his fault, while 3 jungle gyms connecting to each other vs a nurse won't make any difference.
The game rng was thought for killers like billy trapper and wraith, the game added a lot of killers so at this point every killer should have his own map rng imo
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Use double range, nothing else to learn
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@D3spair said:
I noticed an increased number of other Exhaustion Perks other than DH. I appreciate Survivors going Balanced Landing , Lithe and Sprint Burst. These exhaustions perks unfazed me as I'm as I'm Billy and Blight Main.
But I still encounter the Players who are still bringing Dead Hard. I always type "GG" on post game chats then type "GG = Git Gud without Dead Hard" as I have pure hatred to the Perk.
So yea... You! if you are still bringing Dead Hard into games. Why? Git Gud without Dead Hard.
Blight main and you hate dh? Understandable
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Spinning is not a bug, spinning is as a bug as moonwalking as killer is. If it is so hard for you to counter a spinning survivor do like pc newbie killers and just stand still without lunging
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I won't play survivor until they remove all killer's powers!!!
Does it sound silly?
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Bold of you to assume campers care about the game itself
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Gonna play killer way more because a lot of my friends switched already their main videogame.
I expect to be able to play less games because survivors queues will be instant while killer wait time will be back at 2019 times.
After the event we're already back to the previous trend of lower pop game and as the majority of the playerbase has to be survivor i expect game avging 30k players everyday, which is kinda sad considering how it was
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Don't waste your time, devs don't care about single users's experience. And forum users are mostly killer mains that normalized this kind of playstyle.
So my man you have 2 choices, find a comp team to join and pub stomp every match till you get 2x range nurses or become a lame killer yourself.
Be wise my friend
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Threatening to facecamp and tunnel when every killer is already doing it regardless of the game balance is not really a powerfull position.
You should instead say that you're gonna let everyone escape so newbies will get higher mmr and they're gonna end up being high mmr randoms.
Now that's scary!!!
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Good, the combo with calll of brine was too broken
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3047481#Comment_3047481
Sphere hitbox + pill hitbox. Sphere is exact diameter of hatchet length. Hits by edge of sphere. Learn what you're talking about before trying to be a smartass.
https://us.v-cdn.net/6030815/uploads/I1Z2WIWD1WCT/image.png
The reason it looks weird this frame is cause you're looking at it from bottom perspective of handle. That is how big it would be if it was "standing". The frame before where it's "standing":
So i am behind a wall, with not even 1 pixel of line of sight on me but it's normal that i get hit?
I have plenty of clips like that this just shows how bs hatchet hitboxes are.
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yes yes its latency bois
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Because if you give horns to a lion its gonna become even more deadly, if you give a bazooka to an ant it's always gonna be an ant
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You'll get to the next round faster because with new monstrous shrine noone gonna save you
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Every hag is the same tbh, lose 3 gens, bring someone to basement, profit from scroll wheel, get extra kills from noed. One hag or another there's not much depth to this killer
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3038782#Comment_3038782
https://forum.deadbydaylight.com/en/discussion/comment/3039032#Comment_3039032
I can’t remember the last time I went down to a Nurse in one hit. Maybe a surprise Devour Hope? Are you two perhaps being too greedy for saves, or careless?
Starstruck is the most counterable exposed perk in the game.
Yes Yes we have the best player in the world right here, you shall start your comp career and become rich
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Because everyone is bug abusing
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3039052#Comment_3039052
Have you actually tried playing killers ever even?
Game is intentionally trying to make hearing harder by adding chase musics, if you actually think even 90% is useless you are either editing sounds or playing with extreme volume.
https://forum.deadbydaylight.com/en/discussion/comment/3039047#Comment_3039047
Just use it for hiding? because like, it's just not meant to be used in chases with exhaustion perks and that is good thing.
Judge yourself https://dbd.tricky.lol/playerstats/76561198022588028
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1) Absolutely Not, playing nurse is like going to a pistol 1v1 duel with a gatling, sure your opponent can still be faster and accurate but yk.
2) Yes and No, devs are making perks without thinking too much about all synergies, if nurse was really bottlenecking dbd startstruck wouldn't last more than 10seconds.
3)Everyone can play whatever he wants, i just avoid playing nurse due to pride reasons
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Unless you're playing with your monitor built in speakers even 90% is useless because you can track survivors easily unless they're already far away but at that point you wouldn't ear them anyways with or without iron will. I'm HOH and old stridor 1 was enough to track survivors pretty much everywhere, it even made it easier if survivors had iron will as spirit because it narrowed down their position so much
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Ofc its like if in cod a player was able to decide between using a colt 1911 or m61 vulcan. OFC they'd go for spray and pray, low effort max reward
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It will take months before they do something, inb4 might aswell play nurse yourself with double range and enjoy all the skills overflowing out of yourself
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I totally agree better keep it as it is
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Nope it's always 4k hrs players that play nurse, nurse, nurse, sometimes nurse or if i'm lucky nurse
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@rvzrvzrvz said:
Lol the main problem was dead hard it's not hard to catch someone at 4,6ms + bloodlust, you guys don't want a fun game for both sides you just want free kills, just spawn survivors directly on hooks it's quicker
Ofc people care about themselves and their fun, do you think people care about the game itself?
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Yes stop complaining so some people can have their godmode experience to fullfill their ego
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They don't care. They need god wannabe experience on both sides. Just like swf team that enter with 4 instaheals 4 ds etc nurse players don't care about the game and devs are giving to these kind of players the tools to completely circumvent the essence of dbd.
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@drsoontm said:
Can we get a link pointing to what you are talking about?
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/3014493#Comment_3014493
If they have the guts to make these changes then nurse's days might be numbered as well.
Oh yeah exactly in the same update where they buff bloodlust. Wonderfull days are ahead for dbd i'm so excited for monstrous shrine bubba, pain resonance,dms gameplays and double range nurse having to wait 5 seconds
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/3014413#Comment_3014413
We've tested a whole bunch of durations for them leading up to this, and often times they felt too long to be in the base kit. 5 seconds may not sound like much, but it can be a game changer. As long as you can reach a pallet in that time, it accomplishes the same thing. Alternatively, another Survivor can use this time to get in position and take a hit for you.
Yeah Peanits go and tell to the nurse player using double range which allows her to move at around 499% what damage 7% of speed is gonna do, i don't really think you realize that all this update does is make camping and tunneling even more stornger, but hey can u guys give us 100k bloodpoints i'd really need that ty <3
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Don't worry 7% vs nurse with double range that moves at 499% is gonna be the solution to all tunneling problems
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Time to dust off bubba boiz

