Freddy96
Freddy96
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- Freddy96
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Comments
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XD this update is so fun, can't wait for nurses with monstrous shrine and make your choice camping from 24 meters having to wait and outstanding 5 seconds
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Ofc, killers want to tunnel and ds is the only perk that makes this harder. Since the nerf you can't really get ds'd out of nowhere and if u happen to get ds'd out of nowhere it means that the survivor did nothing for the whole time so it's not as bad as before
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I love artist, you can go for predictions and you'll fell so satisfied every time you down survivors with no LOS. I'd rather go against an artist where i can still do something then a nurse where i get hit dh and die
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Counter offer: you removed nurse and all those maps
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Because all other exhaustions are weak af and nurse, blight spirit exist
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Hug tech was labelled as a bug so its not a nerf but a fix and to nerf blight addons we need to wait, if everything goes well, may 2025
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Because devs allow lazy plays as they are regarded as "interesting" for some reasons
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Because it's the only map that is not affected that much by rng.
It's pretty much always the same and there's not the risk of spawning with either 10 jungle gyms with 200 fillers or just 4 TL walls and 1 unsafe filler.
(yes it sometimes spawns with slightly better/worse rng but u wanna compare it to macmillan rng variance?)
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Because the majority of dbd players are teenagers with generational issues.
You can't rationalize childish behaviour
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@Mandy said:
The main thing with the perk rework, as the graphs in the blogpost showed, is that at higher MMR you are consistently seeing the same perks over and over...which many players feel leads to a very stale meta. This is a way of shaking up that meta and maybe changing the playstyles at least a little and give people more variety in what perks they can choose and make other perks more appealing.
Basically you're introducing inflation in dbd? Make low quality stuff more appealing by making high quality stuff garbage
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/2970960#Comment_2970960
Oh, forgive those people who want to win at the game, that'd be dreadful if the didn't want to play useless twins or garbage trapper ect
Then what's the reason of nerfing dead hard? Survivors just wanna win, that'd be dreadful if they didnt want to play with urban evasion or garbage slippery meat.
If you want to win you play nurse as it is right now, if you wanna have fun you play other killers. Just like survivors can have fun with flashbang and smash hit instead of dead hard
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@Impalpable said:
https://forum.deadbydaylight.com/en/discussion/comment/2970938#Comment_2970938
I have to disagree. Peak strenght wise hes fine but thats shortsightend seen as a whole product hes not. He needs an addon rework and people widely agree on this. Its okay if you dont care because you dont play him but for people who bought him its an issue that only 2 addons can be used in a match.
Im know your talking about his strength level, but be aware that his Tier is meassured by his peak gameplaystyle - tunneling. If he doesnt do that hes B-Tier because low mobility and no map pressure is breaking his neck. So in order to adress both problems its logical to rework the addons and opening new ways of gameplay for variety reasons without to buff his peak gameplay tunneling.
https://forum.deadbydaylight.com/en/discussion/comment/2970939#Comment_2970939
I am familiar with the attack - i call it an exploit because i couldnt imagine that the devs have designed his attack this way but they might rather messed up the turning rate lock.
Currently the attack seems to be bound to specific fps and dpi you get different results with 30 or 120 fps [ You can flick with Pyramid Head — Dead By Daylight ] - so it has restrictions which keeps player away from using it. I think the flick attacks are cool enough to be acknowledged and be suggested for players via addon (many also dont know about this play) without to rely on fps and dpi as much and they might could even tweak it to make it less clunky.
This would be one way to rework one of his useless addons without to buff him in any way because its already available and dont worry there are still more then enough useless addons left for more important ideas.
I play pyramid head on daily basis as he is one of the few killers that i main, i play very often vs configurationn who is the strongest pyramid in EU with 3rd global caged survivors. He is strong, he's one of the strongest killers in the rooster. Asking to buff a killer for personal skill matters is not a good meter to balance the game.
It's not an exploit as it's not an exploit for both billy and blight, i do it even by binding turn to q and e just like with billy.
Ignorance isn't a good reason to nerf a killer just because 100hrs players are unaware of some game mechanics
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/2970948#Comment_2970948
DH will still probably good vs killers that go into fatigue after a miss like nurse, blight, legion. Hopefully though it wont be cancer like it is today.
How? If it's still good vs top tier killers it's even stronger on all m1 killers. They either make it decent vs m1 so that it becomes useless vs top tiers or they keep the same issue as it is right now
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/2970948#Comment_2970948
It's not worth a perk being disgustingly gamebreaking against 25/27 killers because it's a "must" against the other two. You know how we see less sweaty Nurses and Blights everywhere? By making the rest of the cast less miserable to play.
People want to win, they can make 25 killers as strong as blight yet you will still see 9/10 nurses because she is the strongest.
If killer players wanted to have fun they'd be playing all killers regardless of what they'd achieve
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@GoodBoyKaru said:
Dead Hard being healthy for the game is a take I didn't think I'd see today but here we are.
Aint healthy at all but against killers such as blight and nurse is a must because those killers aren't healthy aswell.
Playing as nurse with double range vs no ds or dh at all will be very fun and healthy i guess
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Any build with dms makes her scary, add severed hands and you're good to go and be annoying as hell.
Tunneling with artist is not very efficient imo cuz she can down easily basically any survivor so wasting time avoiding other survivors is not worth it. Whoever u see chase him so considering this no way out is a good choice
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@Impalpable 400dpi 60fps there's no fps exploit just learn the timing
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Pyramid head is completely fine, just because he doesn't have dumb and gamebreaking addons it doesn't mean he's weak
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If a meta exists there's a reason. You think that people enjoy playing with same perks every game? I'd love to play with lithe qnq dwm and iron will more often but guess what? With all the double range nurses i'm vsing lately i would just be dead after 2 mins from the start.
Same goes for corrupt, if you don't use corrupt unless you are nurse or blight you will loose 3 gens by the end of the first chase.
Nerfing those perks will just push a lot of people away if they don't fix the reasons those perks became meta in the first place.
And no the "see you tomorrow" jokes don't work anymore since the game is not doing very well lately...
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I don't get it, if corrupt and decisive are meta there's a reason. It can be that everyone is boosted and bad at the game or it can be that the game is not well balanced and bandaid perks are needed to allow an enjoyable game experience
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/2956346#Comment_2956346
We would rather come up with a way to make them less effective rather than punishable.
like what lose 100 bloodpoints? you sure you wanna go down this road? you've proven in the past that you can make decisions that can led to the loss of tons of players and as much as not seeing every perk in ever game would be cool there's a reason why the meta exists to begin with. removing ds might work fine when you're versing a wraith with 200 hrs but its a different story when against a nurse even more since you bugged both range addons.
Hope that you know what you're doing cause seeing another "we're sorry we did this here's 100k bloodpoints" will feel a lame way out
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@snek said:
actually, survivor under endurance losing collision seems to be the most reasonable fix
You can enter your teammate's body by losing collision
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2596995#Comment_2596995
Were did i flex?
I prefer to not downgrade my visuals to a state 20 years prior and also don't play with the intent to kill any survivor for the last 2 years (way more enjoyable that way and even gets lower MMR now, win-win).
Didn't say anything otherwise. Except your "I'm so tryhard that i let them all escape" was meant sarcastic and you really are using these graphics as an advantage.
If yes, well i really don't try so there isn't any competition to have.
That's literally low settings from game settings and gamma +10 from nvidia filters which is achievable by everyone and even those streamers that enjoy to complain about filters while playing from their 3k £ monitors that give that for free while a poor peasant like me has no monitor settings since i'm playing from a 80£ tv.
But yeah i guess i'm a tryhard
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2596989#Comment_2596989
Ahh same as me.
But aleast i don fiddle with the graphics so the game keeps a touch of atmosphere.
That clip looks like a game from the 90s. Just the locker textures alone look like an asset out of Counterstrike 1.6 or half life 1.
Is this a flexing competition or a forum?
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2596944#Comment_2596944
'The hell are those graphics? 😨🤮
How tryhard do you have to be to play it this ugly and bright?
I'm so tryhard that i let them all escape
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Watch "Strong killer" on Streamable.
😎 Should've played better
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Having to waste 24 seconds + time to find a totem if boons were 1 time use they would actually be the worst perks in the game
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@Vizikk said:
https://forum.deadbydaylight.com/en/discussion/comment/2593636#Comment_2593636
You also forgot the part that DH is an instant action, and hitting is not.
They're actually the same speed but ok
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@Vizikk said:
https://forum.deadbydaylight.com/en/discussion/comment/2593480#Comment_2593480
You wanna know something hilarious that NOBODY will point out. I will try and break it down because it may be a bit confusing at first.
So, what do you notice about all the "hit validation" stuff. All of them are things done by the survivor or actions. They are instant and immediate. Whats one thing that immediate and instant that the killer does...action wise? Looking away from flashlight saves.
Hitting before DH or dropping a Pallet on your end as killer doesn't matter. But ALSO looking away from a flashlight save on your end doesn't matter.
My point is, as a killer we can get blinded for a flashlight save even on our end we looked away. But why isn't this validated? They DIRECTLY effects the killer. Just like DH and Pallet hits DIRECTLY effect the survivor. You can bet just about anything they will never do a "blind validation" because it directly effects the killer.
Just for those who are still not understanding...the actions effect eachother this way.
DH Hits: Killer -> Survivor (VALIDATED)
Pallet Hits: Killer -> Survivor (VALIDATED)
Grabs: Killer -> Survivor (VALIDATED)
Blinding: Killer <- Survivor (Not Validated)
Now my point should be obvious.
You forgot the part where getting validated means your ping is high and if you're laggy as surv you won't get a fl save
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@sadakiyo said:
https://forum.deadbydaylight.com/en/discussion/comment/2588173#Comment_2588173
yeah sure that's why god tier nurses get stomped on in tournaments when 1-2 survivors are able to have dead hard
I've seen multiple teams getting 4k'd
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Something being fixed===>buff - dbd forums
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Just pressure gens on mother's dwelling
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@Yamaoka said:
Kinda funny that it's still possible to run a killer for 5 gens in (almost) 2022 in a 4v1 game where each survivor has 2 health states and 3 hook states
5gen runs are killer's fault not bhvr one
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@Labrac said:
Huntress: Ralph, CoconutRTS and Queen Cami.
Nurse: SupaAlf
Blight: LilithOmen
Pig: ScorpionZ
Spirit: Samantha
One of those has multiple game bans because was using wallhacks
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@Clowning said:
https://forum.deadbydaylight.com/en/discussion/comment/2589342#Comment_2589342
Blasphemy! The true King of Blights is LilithOmen!
I can assure you that between all the blights i vsed he is nowhere near there.
Surely he is not a bad blight but there are far more scary players. Playing with ring 24/7 didn't let him improve much
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@DoomedMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2589073#Comment_2589073
Well, I imagine that where everyone is dying fast, I guess the Nurse I faced is bad but yeah. Lol.
https://forum.deadbydaylight.com/en/discussion/comment/2588986#Comment_2588986
That friendly sarcasm, I love it, it always brings kindness in an exchange.
But right, I'm always up for a challenge.
There's absolutely no sarcasm here, if you can run every nurse for eternity i'm really interested in understanding your pathing
Back to gym after 2 years, on a journey to beat nr of squat 240==> (295kg) So my dbd addiction is over Competitive DBD players =====> https://www.youtube.com/watch?v=DKmfHOPf3YU Me when you facecamp me and hit me on hook =====> https://www.youtube.com/watch?v=IMrRhb2X7Ic Calling me trash, baby or noob? =====> https://www.youtube.com/watch?v=i-MraUCuRfQ I play mostly survivor but i also play killer, usually twins or oni.This is my steam profile and as soon as my friend comes back from work i'll let you know
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@Nayru said:
https://forum.deadbydaylight.com/en/discussion/comment/2588991#Comment_2588991
.....do killers often stare directly into your flashlight beam? for a brief distance anyway a lunge gains more ground on a survivor than they get by sprint bursting and have gotten quite good at faking giving up on someone walking and then suddenly lunging for them for a hit, that'd be a lot easier to do if they're slow-walking with a flashlight beam
No you can aim your flashlight wherever you desire, 99 sprintburst and quicly tap m2 to use the flashlight and you'll use sprint burst just like dh
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@MrCalac123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2588166#Comment_2588166
It would be E to steadily gain a fair amount of distance on demand that comes with a fair downside, considering it is free distance on demand.
99'd sprint burst with a flashlight it's free distance on demand without any downside. Getting haste for 3 seconds while getting hindred for 40 secs is just borderline useless
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@DoomedMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2588173#Comment_2588173
I'm sorry but that is wrong. There isn't any counter argument because it is just wrong. There are a lot of locations where the chase is a 50/50 for both side.
Then you wouldn't mind coming in a kyf match showcasing your game knowledge against my friend's nurse right?
He's not a god nurse but i find him quite scary yet i am sure you will be able to run him for the eternity effortlessly
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@DoomedMind said:
I can run a Nurse for an eternity while using anything that is breaking LoS.
Play her for a while, you'll know she has counter play, you "just" have to play differently versus her. How much she's charging, where she's looking at before blinking....
The only map where I think she's busted is Midwich, because you have nothing to truly break LoS.
Edit : she's fine basekit, the only add-ons combo that are a problem are 3-blink, double range and purple range + green recharge. These combo are denying any error you would do or any good play from a survivor.
You have a future in comp dbd then since even the best survivors in the world struggle to run a nurse even for 30 secs. But i guess we found a new fingergunsz
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@MrCalac123 said:
The distance is what makes the perk good. An on demand chase extender to save you reaching a pallet or window in time to extend the chase for 30+ additional seconds or more is what makes it so oppressive.
A proper change would be for the distance gained to not be immediate, change it so that it no longer gives any i-frames and instead ramps Survivor speed up slowly but consistently for like 2-3 seconds, and this makes them hindered after, shaving off 10% movement speed until no longer exhausted.
Still useful, still on demand, still gives big distance, no longer instant or capable of dodging hits, and has a proper downside for being an on demand exhaustion perk.
That would actually be press e to die
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That buff would be insane it's fine as it is
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2583332#Comment_2583332
And a stealth nerfed at the same time as well just because.
Yep net neutral because it was both buffed and nerfed at the same time while also completely missing the point of why people stopped playing billy.
How did they nerf the stealth?
@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2583332#Comment_2583332
A buff would be removing the time penalty. This was just QOL that changes nothing about how he feels to play
Using both engravings will now make it virtually impossible to ever overheat so there's barely no difference from before. The strongest billys always used double engravings and not overheating anymore makes it almost as equal as b4 the nerf.
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@Warcrafter4 said:
You forgot one part:
They will also completely ignore the survey results anyways!
Thus wasting the time of everyone who participated just because they can.
Not really considering they gave him engravings buff
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Who is forcing you?
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How about you break pallets at 35% and breakable walls and gens at 100%
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@ShinobuSK said:
It needs a buff for sure. But I wouldnt go higher than 30%
^^
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I can decide what kind of match i want. I want to sweat i play killers i am good with, i want to chill i play killers i am bad with
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@D3spair said:
I stand by Tru3Talent suggestion that the game should be balanced by number of Hooks instead of Kills.
Yeah except there's 0 way to balance that way. His idea of "we survivor did 40% of our objective while the killer just did 8%" is absolutely flawed.
Killers can win with just 4 hooks, survivors cannot escape by repairing only 1 gen. Killers can bypass their objective, survivors cannot and we don't even have to take into account extreme situations of 1 hooking everyone.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2578171#Comment_2578171
Well, it was mainly because he really wasn't affraid of tunneling to win. There is no way he would be able to win against decent squads with multiple dead hooks before kill.
Another problem is that as a killer it needs to be only 1 skilled player, but as survivor you need 4 good players, if there is weak link, everyone will most likely die.
He said that he won a lot of games just from one mistake that someone made even tho they played well before it.
I mean tunneling is a thing and it's available to everyone
