Freddy96
Freddy96
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- Username
- Freddy96
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Comments
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5693 all of them
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As if they can even possibly fix the game
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it's not fixed at all
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@Crowman said:
Just play casually and don't worry about whether you win it lose.
If anything the new matching making system will help the devs with making balance changes because factoring in unbalanced games will be less of an issue.
Won against nurses and blights lost against pigs cuz rng. How do you balance randomness?
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20210811005010_1.jpg
Different playstyle.exe
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2400753#Comment_2400753
And is it balanced?
If it works its balanced, its plenty of games on the market that were hugely skewed towards one or the other side. Truth is that if this game was as unbalanced as everyone pretends it is it would've been dead a long time ago. But for 99% of the matches this game is balanced and somehow works even with all the "wasn't supposed to be like this" things.
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I get camped way more by spirits nurses and blights with corrupt,ruin,pop tinkerer than any clown with just pop.
The killers that camped and used old ebonys more than anyone were 3/omega blink nurses.
Camping has nothing to do with a killer's strenght
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2400711#Comment_2400711
The other games are not asymmetrical survival horror games, and this game is not a shooter nor a party game
This game is not designed to be played with VC, and the results are evident
Game is not designed for so many things and nurse is just one of them yet it works
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It's not potentially since deathgarden is the proof
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That is happening because pallets are actually fixed now
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It's not favoring neither survivors nor killers. It's favoring the side with lowest ping
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2397928#Comment_2397928
The issue with 'nerfing SWF' has always been that it would inadvertently nerf solos at the same time.
This doesn't do that.
Usually the common opinion is that solos should be buffed, and then killers buffed in turn, but anything that nerfs just SWFs without nerfing solos, which this does, would also work fine.
"There are 94 perks and 84 of them suck"? You are part of the problem with this game. Learn to play without DH and DS.
Solo as right now needs huge buffs nerfing swf without doing one single bit to solo would be the most pathetic and lazy way to address swf.
Learn to play without dh and ds
Done, but now i wonder when will killers learn to play without corrupt ruin undying pop ? Cause i can play with these meme perks all i want but they're actually a waste of slots
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2397881#Comment_2397881
Based on what? How would you determine what perks, and how would you 'lock them' based on the make up of the survivors?
Oh right, this is just a 'tit for tat' nonsense reply.
Solos would have the benefit of using any meta perks they want, while SWF would be limited. It wouldn't really be a big hindrance to SWF players, because there are 94 survivor perks to choose from, it would just prevent them all from running DS, DH, BT and Adrenaline at once.
Based on what?
You want the list ordered by alphabet or release date?
"Solos would have the benefit of using any meta perks" no shot really? As if right now its different and solo experience is any better.
"There are 94 perks" and 84 of them suck
I thought it was already common sense that nerfing swf without buffing solo would be the actual worst way possible to fix this game but dbd forums i guess
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So killers will be locked and won't be able to use some perks/killers/addons against solos amrite?
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Doubt considering 2/3 of killers dont have to play around a stun
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Pinnacle of fun, bypassing 3 hook stages just cuz addon
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Also we started opening 30 youtube videos on chrome till the killer had 800 ping and yet even the validator stopped working.
It's a good start but it has its flaws
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@Mandy said:
With the way the new "Stun Validation" works, is that the server will prioritise the person with the best connection to it - so there might very well be cases where survivors still get hit through the pallet in their eyes due to them having a higher ping to the Server than the killer, and vice versa.
The thing with a pallet stun is that it applies the stun when the pallet is roughly 50% dropped (it has done that for quite some time, years), and I'm seeing quite a bit of people not realising that and think that if they're starting to drop the pallet then they're safe, which is obviously not the case.
That's either not true or bugged because i had 30 ping and my friend 60 yet i got validated https://streamable.com/m0y2x3
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To know the answer look at deathgarden playercount
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All perks are balanced by themselves
The issue is when you stack multiple perks together with strong synergy combos
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You spawn and release victor
You pounce on nea.
You chase nea or you smack claudette
You release victor
You pounce on nea or claudette.
After downing one of the two you pounce on meg.
Pick up nea and hook her.
Release victor and so on
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Your statement is already spoiled by your assumption: "if we limit her to her yellow addons" you are discussing about a killer that is not using her best addons and who's gonna tell spirit players to not use green addons?
Following the same logic "if we limit swf to r14 players swf is balanced"
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Depends what you consider safe.
Some streamers say c walls on coldwind are safe even tho they get hit 4 secs later
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She's not balanced but she doesn't need a nerf WITH CURRENT GAME STATUS and i wanna focus on the CURRENT GAME STATUS.
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@[Deleted User] said:
was david bodyblocking you?
Yeah i was just goofing around after the other guy dc'd at 5 gens so i didnt care about the match anymore but this opened my eyes about twins.
So many times i got that and got mocked by friends or survivors and i used to think i was just bad.
This clips shows that there is indeed something wrong with victor because missing david is inexcusable since i was literally in front of him
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/2369590#Comment_2369590
I think hitboxes are fine as they currently are
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Being a good survivor has not much to do with looping but game sense.
If you can loop a killer for 5 mins but you re doing it around a hooked survivor you're trash.
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Yes another just old w killer.
Awesome
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Because its a lame strategy that makes the game miserable for one survivor. And that survivor may be some clueless chill solo player that is just trying to have fun.
If tunneling was done only against toxic / swf players i would get it but sometimes tunneling is done to the baby dwight with 100 hrs and at that point good job you just sacrificed someone with 100 hrs gj.
Game should be balanced so that unfun mechanics wouldn't be possible or heavily punished on both sides but till then its all up to you to decide how to play.
I personally feel bad tunneling unless the survivor tried to taunt me, its really something i dislike doing
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If working for then means playing the game testing stuff and all yeah sure.
If working for the means coding and creating new stuff no because i would get burned out of the game and not enjoy playing it anymore.
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But the perk description says from injured and we all know that injured and deep wound are 2 different status, also it never stacked like that.
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@Alionis said:
https://forum.deadbydaylight.com/en/discussion/comment/2358409#Comment_2358409
Where did you get that idea from? Both mirrors give a permanent speed penalty, regardless of the tier you're in.
scratched mirror doesn't it just keeps you at t1 where you move slower by default
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God forbid people having fun and not just holding m1 on gens
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Garbage perk, 3 seconds over 10 is worthless
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Not like its the best strategy to counter victor, keep crushing him so that you help the killer then
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2345609#Comment_2345609
I wanted to say but I forgot where is the reply to quote.
I can confirm from my own experience that The Map being filled with unmindgamable pallets actually helps Bubba. He can force the pre-drops constantly and getting greedy will get you downed. Map size is also tiny, he doesn't have mobility so that's another plus for him.
Now against a coordinated team, you will lose... but it works against the vast majority of the playerbase... at least now with the rank based matchmaking.
I think you can win if you play well even against moderately coordinated survivors as i did once, not gonna get 12hooks and 4k but definitely not the "noob stomper" people claim he is.
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/2345006#Comment_2345006
The tournaments that don’t even let survivors use meta perks? Lol. Yeah doesn’t hold much weight.
And it’s not like I care about those tournaments I used to spank Instant Dodge all the time back in the day. Some of those players are on Oracle now.
And as I said, map dependent. I doubt you will see Bubba winning on a map like “the game”.
The game is actually one of the best maps for bubba lol
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@xEzekanarioX said:
https://forum.deadbydaylight.com/en/discussion/comment/2345006#Comment_2345006
Where can i see that? Im interested :P
https://www.youtube.com/watch?v=H-gxoV8NsW4&t=208s&ab_channel=Mathiiis
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/2345003#Comment_2345003
Unless you loop the killer for 4+ gens, you are on dead hook, injured and you "See ya hahaha" in his face.
But if you're dead hook you'll die anyway and you cant both be dead hook and loop the killer for 4 gens.
And even if that's the case you are already winning the game
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2344959#Comment_2344959
Blah blah blah. None of Myers perks or add ons have Obsession switching.
Ok
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@SilentPill said:
Noob stomper and map dependent. But still one of my favorites to play as and against.
So noob stomper that someone actually won over oracle at a tournment with bubba
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/2344973#Comment_2344973
Deliverence does nothing if you get cought first and sometimes teammate is next to you to unhook you quicker than you use your perk.
Soul Guard is not that good without Hex perk being online.
Except deliverance and soul guard can absolutely shift the outcome of a game from loss to win while adrenaline is just the nelson's haha when you're already winning
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That would push everyone to just use the same addons/items every game even more.
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Yeah but then again you'll never vs top tier survivors either
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I still don't get why adrenaline is always so overrated that someone might think it being stronger than deli or soul guard
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2341713#Comment_2341713
Because the perk switches Obsession, and sometimes I’m thinking “oh, I don’t have 4 tokens yet” and I only hooked that particular survivor once but forgot that they went to struggle phase.
@DarKaron said:
https://forum.deadbydaylight.com/en/discussion/comment/2341713#Comment_2341713
Because every time there's an unhook, the Obsession changes hands.
Kinda hard to keep track of how many hooks Survivors have sometimes.
If you're playing with that perk it's up to you to keep track of hooks stages and such. When i did ew3 and all adept it wasnt that hard to keep track of such things unless there were 4 survivors with the exact same skin
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That survivors abused ds so much that everyone is tunneling now :)
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How do you accidentaly kill someone when the game tells you in multiple ways that you're chasing or you downed the obsession?
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Bhvr is becoming the fun police of everything. First they patch the only bug that should've stayed in the game, then this.
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Survivors are not bringing cakes, that's so rude...


