Freddy96
Freddy96
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- Freddy96
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Comments
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Cuz killers sweat their butts to get 4k when the difference between 8 hooks and 12 hooks is minimal so survivors are most likely to use cakes while on full swf
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It's 100% impossible to get the achievement with tombstone piece. That addon is an old relic that won't have long life.
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All i want is that someone playing nurse from a basement with a 56k connection won't hit me from the other side of the map with his 130 ping.
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It's intentional and a terrible way to balance the game considering that the killer can hit you even while fast vaulting because so many players have trash connections and this is the only game in existence that rewards trash connections over good ones
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High level dbd is a nurse facecamping someone to death while everyone else is holding m1 on gens. Let's balance the game so that everyone plays like that and the game will die.
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Do you even read or you just feel the need to complain because you are scared you can't camp anymore?
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LoL entitlement at its finest
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Who was gonna sue bhvr for glitched minotaur skin? Homer
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@Mistikus said:
and maby they done tghis to prevent being sued form some licence holders cous we broke thisk that was ment to be sets from begining
no they did that because the heads were literally the same as default ones and noone would've bought them
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Oh yeah sorry that i am complaining about devs fixing a bug not hurting anyone and making everyone happy while gamebreaking bugs have been in the game for years. My bad surely that bug will now fix the game completely
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Right after fixing his hitreg because somehow they managed to make him worse than huntress hitboxes
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@ReviveTime said:
https://forum.deadbydaylight.com/en/discussion/comment/2298247#Comment_2298247
Don't get me wrong I know she's a beast in the right hands but maybe if the devs reworked some of the addons or make 1 or 2 ultra rare addons that either maker recharge blinks faster or maker her fatigue even less it would be good, I guess the 3 blink might be a little op
Double recharge or even green recharge alone are already pretty strong. Also the reappearance thing never went through which is something needed considering the client sided hitreg.
She is perfectly fine as she is, she doesn't need any game changing addons considering her power.
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With that build i guess you're having fun stomping r12s
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And she's still the strongest killer in the game, amazing
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@Seanzu said:
https://twitter.com/DeadByBHVR/status/1407032319479844874?s=20
Tomorrow being today (Tuesday).
Bold of you to assume the hotfix won't need its own hotfix
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There's no real answer since the killer, map layout and survivor's perks play a huge role.
In 1v1 events getting less than 1m is kinda lame, but in normal matches 40secs is a good chase considering you don't wanna use all resources to avoid creating deadzones. But then again this is depending on killer's skills aswell. Sometimes killers are so inexperienced that you can loop them for well over 3mins without using too many resources while when i play against nurses that play in tourneys its really hard to get more than 30secs
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@Steah said:
https://forum.deadbydaylight.com/en/discussion/comment/2297882#Comment_2297882
I worded that poorly. I meant that most killers are very strong in one area and then have something to help them out with the other aspect.Doctor is a good example. His strength is in chase, shutting down loops and pallets with static blast. He then has Shock Therapy tracking, madness tracking, and madness slowdown to help in the 4v1 aspect. Not very strong by themselves but certainly helpful.Very few killers have all in one category and nothing in the other. The best killers excel in both areas.
https://forum.deadbydaylight.com/en/discussion/comment/2297868#Comment_2297868
https://forum.deadbydaylight.com/en/discussion/comment/2297870#Comment_2297870
https://forum.deadbydaylight.com/en/discussion/comment/2297883#Comment_2297883
A very hard question, i'll probably make a thread on it. But part of the reason why Nurse and Spirit are top tier is they are very strong in both categories. When you have a killer that lacks map control, chases shouldn't be expected to last too long as long as everyone is the same skill level. If you can still buy a lot of time vs a killer in the 1v1 when that is suppose to be the killers strong suit, then what's the point of the killer.
I get that it probably isn't fun to sit there and hold M1 on gens and then get insta downed in a chase, but it also fun to be a killer that has next to zero map control and then have gens fly because one chase went too long because the survivor had an amazing set up.
I personally wish they would play more into the altruism aspect of the game. I have never complained about flashbangs, pallet saves, flash light saves, sabos, or body blocking. They can be incredibly frustrating at the time but that is suppose to be the survivors advantage. They use their numbers against me and win.
They nerfs flashlights every patch, i doubt they care about that also flashlight saves are more for fun because the one going around with a flashlight is wasting a ton of time.
This game right now has no true way of real balance.
If you buff all killers so that clown can have a chance spirit and nurse become absurdly powerfull. If you buff specific killers to be on par with nurse and spirit you demolish solos and they'd have to rework some maps because they're way too killer sided.
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@Steah said:
https://forum.deadbydaylight.com/en/discussion/comment/2297828#Comment_2297828
What do you think is a reasonable time for a chase than? A time that is sorta in the middle between the killer and the survivor winning
You cannot balance like that. If you balance the game for 1 min chase each clown will still lose and spirit and nurse will always win
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I want the game to be functional, i want to have a fair chase not getting hit because the killer lives in a cave in the amazon forest or because the map has temple of purgation basement pallets inside a deadzone.
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Oh and what makes you good? Loosing because your teammates have 200 hrs and you have 5k?
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Because when you dont take into account competitive level teams its actually not survivor sided and rng play a huge role
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I have no idea how they managed to make a killer with hit detection worse than huntress, seriously bhvr never stops to surprise me
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I just wish few things:
OH mechanic removed or lopro basekit, if they're afraid of camping they can just make it like twins that the killer cannot use his power 16m within a hooked survivor, there easy camping fix for both bubba and billy.
Death engravings debuff removed or lower than doom engravings, doom engravings debuff is fine having both speed without penalty would be bad but at least doom doesnt need the debuff
The scream and the whole sprinting animation reverted, if they want to keep the scream just put it after he actually landed the hit
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/256697/new-ban-system
I understand people are worried and want answers. But don't worry about it. You're not going to get banned. Just because you camped, slugged, etc.
Knowing BHVR's past (since early 2000 with bugs and taz lost in time) the "don't worry about it" is a luxury i cannot afford
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20210610012640_1.jpg
All games like this or blight with alchemist ring and infectious slugging everyone, enough said
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Too well, got 2 comp nurses with corrupt pop ruin tink, 1 blight with same build, 3 spirits with undying instead of pop and stridor instead of tink + mother daughter and yakuyoke.
It's fine for one day but i am not gonna tryhard every day even because these games were in swf, if i played solo against that bs spirits not even jesus would've escaped.
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Dont forget macmillan trees branches that for some reasons demolish both billy and bubba
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2255172#Comment_2255172
No, it's not. The person in question should've been kicked a while ago.
He just got kicked for the wrong reasons.
Ok but you can't expect everyone to just be quiet about it and pretend it didnt just happen
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In any single company if someone endorsed by the company would mock a customer just because he said "i disagree" they would get an insane negative advertisement.
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Well this is a serious matter, you cant expect everyone to just ignore it
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As much as i dislike that guy, today's stream was insane and a huge mess.
He didn't deserve to be removed but he must understand that his behaviour is often really toxic even tho he says he despises toxicity.
I hope that he will start to understand that his voice is really important between the dbd community and being a fog whisperer implies that he cannot treat people simply disagreeing with him like trash.
I just hope that this story will end soon bevause right now its just a kindergarten where everyone is acting really childish
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I'd also suggest that players abusing report tools, ofc not the ones with legit doubts about someone but the ones always reporting for dumb stuff like genrush, camping, toxic player etc, get 1st a report timeout for a week where they cannot use the report system and later on if they keep abusing these tools they can get the usual ban escalation
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2183331#Comment_2183331
Then you've never played with a bad connection.
With a poor connection, you basically get lucky if you can land a hit at a vault or pallet.
Out in the open, you're literally swinging and hoping the survivor is where they appear to be. 9 times out of 10, they were just an echo of where they would have been going, if they hadn't changed direction. So as you hit fails to land, their image teleports to where they actually are.
Vaults and pallets serve as choke points to remove the wild guesswork.
I've seen multiple streamers getting digusting hits on me while they were having 130+ ping while i have 32. I also played for 6 months with a wifi dongle and i was getting hits that shouldn't have hit in any way.
I played tons of multyplayer games for over 20 years and when i say that this is by far the only game that rewards having garbage connection i know what i'm talking about
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@BuddhaBing said:
https://forum.deadbydaylight.com/en/discussion/comment/2183201#Comment_2183201
https://wiki.teamfortress.com/wiki/Lag_compensation
TF2 actually does work the same way. If the shot registers on the shooters screen, the server will count it as a hit, even if it doesn't look that way to the person getting shot. The only difference is in TF2 you are in the killer's role while shooting and in the survivor's role when being shot so it constantly flips back and forth. Since DBD is asymmetrical, you stay in one role for the whole game instead.
Except on tf2 hits are not half as bad as dbd and on tf2 if your connection is garbage you're not gonna land even point blank shots.
DBD is the only game i know where having a garbage connection helps more than it hinders you
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Each killer is unique and you cant balance a killer towards another one
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Depends, zoning killers are lame and braindead but some killers go for sick shots and dont just hold m2 to zone you out just because they exist.
A zoning deathslinger is boring and braindead, a deathslinger that tries sick shots and doesnt simply zone you out can be fun.
The only killer that is universally fun to verse is nurse because no matter the map rng you'll always have tools to counter her
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You brought back bodyblocking basement entrance in the new coldwind maps @DeathByGiggles
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Billy and bubba cant use their chainsaws 16 meters from hooked survivors just like twins. Ez fix to chainsaw camping and removal of overheat mechanic
EDIT
Also remove his roar at the beginning of the chainsaw because it f-up the flick and if you wanna keep it make it so it is after landing a chainsaw hit. Remove the "fatigue" after the chainsaw sprint because there's absolutely no need of it.
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They need hotfixes to their own hotfixes. Their biggest operation health would be either firing a lot of their employees to hire more competent ones or asking help to an external agency to fix their game.
They couldn't fix their game in 5 years i doubt they could fix it in 3 months
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There's no definition, cuz some killer players will say genrush even with 10 mins games
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Because of his free zoning without any actual downside
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Lightborn, flashlight saves are the only skillfull and rewarding survivor abilities and that perk make flashlight saves totally impossible
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Fun fact is that these 2 guys probably really believe in their statements
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One of the few good ideas ever seen on forums tbh, gj
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@LiunUK said:
if they removed the oni's 180 flicks then blight's should go too
Oni can still 180°
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2139887#Comment_2139887
Real point is who really cares it has the name "exploit" on it.
I think a much better example is tractor tech, even the devs said that it wasn't intended but they kept it in anyway because it was cool. Due to it being a quote "exploit", they kept it in because it was a cool mechanic.
Same should be done to j flick, it does literally nothing but make blight more fun.
EDIT: Dont get me wrong there's some exploits that do badly effect the game, like m1 after holding blink bug and stretched res, but j flick isn't one of them.
That's because both sides can use the harvester tech even on the ptb, if survivors would be allowed to jflick aswell sure, blight can keep his exploit.
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Right now that they managed to get a collab with resident evil? Good luck with devs ever fixing the game properly
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Proving a point by showcasing videos while using an exploit and one of the most broken addons in the game (alchemist ring: wanna talk about competitive? well alchemist's ring is forbidden on every dbd tournment. Even real competitive blights refuse to use that addon so gj) is a really bold move.
At this point this video just feels like someone being scared of getting robbed of his toy he was never meant to have.
Jflick is disgusting, even more blights jflicking on pub games (i would get using jflick on tournments because you know).
I adapted to jflick but i have 5k hrs on this game, i thought my friend to flick in 20mins and the experience its required to counter jflick is well beyond the ease required to jflick.
As someone said if blight was a weak killer i wouldn't mind jflick to stay in the game, but since blight is far from being weak jflick has to go.