Foodnt
Foodnt
About
- Username
- Foodnt
- Joined
- Visits
- 296
- Last Active
Comments
-
yep professional outcast. i saw a couple of his videos and sometimes he complains about aparently shadow speed buffs for survivor. sometimes it feels like that yes but i guess its more ping issue or subtle cheating. but since i saw his vids i cant get this idea off this shadowbuff out of my head.
maybe he will make a video to explain his reasoning , but until then i just shrug it off and dont try to think about it
-
salt shotgun as perk?
-
havent they had enough staff mebers to fill the spectator slots? i mean yeah otz mods where there but you know how it end (maybe a legal issue or something i dunno) but the should have someone in the back to fill spectator slots or not?
-
why not make it that it removes addons . and then when all addons are gone i looses charges per hit or something
maybe make it that every second hit on a survivor uses franklins ( hit 1 activates it )
-
the dog
-
@Nun_So_Vile said:
Would be nice if we had offerings to force stop map repeat, but oh wait map offerings too op. Game is so stale that it aint even worth booting up for the short-lived dopamine kick.
an offering so a map doesnt repeat sounds alright. its not that you controll to wich realm you go. its just like a small map ban system . you can only ban 5 maps out of ….uhhh i don know how much we have now maybe more than 20.
or maybe bhvr works on a ban system (let me hope) . that would gather stats wich side prefers or hates a certain map.
i know you love stats bhvr
-
would be cool if i can blind my teammates with a flashlight
-
@WolfyWood said:
My David and Vittorio are P100.
The amount of times I got trash talked on streams for being too sweaty or too bad makes it annoying enough to where I had to turn on anon mode.
Now I get lobby dodger 4-5 times before I can actually play. My Jonah is p55 now and I'm already experiencing the same thing.
Can only imagine how much worse it is for players thay don't have anon mode on.
But hey killers will still say they deserve to be able to lobby dodge while also saying survivors shouldn't be allowed to go next on hook. BHVR has been catering to these players and agreeing with them lately so don't expect any meaningful changes to happen soon if ever.
Well the the killer decides to leave the lobby most of the time BEFORE the match starts. When you sacrifice yourself on hook you ######### over your teammates in this round.
-
@Crowman said:
Being strong is not a reason to killswitch legion
the thing is you have instant knowledge where the survivors are in when you use your m2 (wich is easy) and that is kinda strong if not broken , dont forget that healing against legion is not a good idea because he can easily m2 you .
Yes you can break him out of it when you position yourself under a pallet when you see that someone needs to mend . but that costs time wich you dont have
-
sounds like hacks but we will never be sure without footage
-
facepalm :)
-
i noticed a little studder in haddonfield as well but only when a gen gets completed while im in chase
gtx 1060 with 6gb /32gb ram / i7-6700
-
i thought the 2 pallets in the house of pain is a bug
-
honestly addons wich alter the zombies apearance and behaviour would be interesting . (like a zombie becomes a licker when using lickers tongue)
-
got 22500 bp out of one envelope. bp related the best event imo and i got the Twitch shirt for jane :D
-
sometimes i use thrill of the hunt without any hexes to make boon preparation as long as possible. then when they see i use thrill and no ruin they go nuts and try to search for the potential devour
-
@dugman said:
certain buffs/nerf to some killers that no one asked (twins, clown, deathslinger, nemesis, etc etc... )
Minor points but
- The Deathslinger change to his instant shot actually was asked for by a bunch of people who thought his ability to shoot instantly from the hip was problematic. (I’m not one of them but I remember a lot of posts about it and some popular streamers complaining about it.) Nobody claimed he was too powerful, including the devs, but the complaint was how he played wasn’t as engaging as it could be (whatever that really means.)
- Twins and Nemesis both had some add-ons buffed and others nerfed. I have no idea what data they’re using on these things but it’s obviously not intended as an overall nerf to either killer.
- Clown’s pinkie finger was definitely overpowered and deserved its nerf and was explicitly called out as problematic by many people. Clown himself probably could use a slight buff to his base kit, but that’s a separate issue.
- I’m not sure what “etc etc” is in this case. Are there actually other specific examples you have in mind?
the deathslinger got overnerfed . i can understand why they nerfed the windup time but i cant see the reason why the tr radius got bigger
-
who hurt you lol
-
to be honest pinhead should get a haste buff when he gets hit by his own chains
-
this is funny because i have 10 minute search time for killer xD and nearly instant survivor lobbys
-
@jesterkind said:
Deathslinger had a problem where he could combine the concept of a quickscope with faking his ADS, forcing the survivor he's chasing into a lose/lose scenario. Do they dodge in case he fires? If they do, he'll keep walking and not fire because they lose distance dodging back and forth. Do they run straight to make distance on him? If they do, they'll be a much easier shot and he'll decide to fire.
It was a problem, and that's why he has to ADS fully before he can fire now. It's also why there's a brief cooldown after lowering your gun before you can raise it again or swing for an M1.
The Deathslinger changes weren't particularly well handled, but there was a good reason to do something to begin with. He still needs improvements now, of course, I'm not defending his current state- just pointing out there's no defending his previous state either.
yeah that sound reasonable. the pre nerf deathslinger was pretty good . but the nerf was to harsh. it felt like a "just throw it in" adjustment
-
@BenihimeWrath said:
They are probably dumping all of their marvin's bloods before they become worthless
Even though I've never found nemesis' base mutation rate to be a problem and always used zombie speed addons for ruin value.
guess what gets nerfed too
-
when you play normaly and just leave after the gates are open and your teammates are ok its all fine . but when you start clicking with flashlights and teabagging at the gate and writing an essay how bad the killer played i would assume that you are indeed toxic
-
oh he/she got banned rip.
-
it should be that hard to update easy anti cheat bhvr
-
@GrayIsTrxsh said:
https://forum.deadbydaylight.com/en/discussion/comment/2742005#Comment_2742005
So if im proving you worng im entitled, thinking im right? Quite ironic, coming from you.
Anyways, isaying if the gate is 99ed the surivor will escape even without ds.
Again jus dont tunnel
Sit. Down.
a 99 gate can still be in favour of the killer . the survivor needs to go to the switchbox first before the gates open. this time the killer can get you. but oh no dstrike. guess the killer is bad.
"oh he shouldnt tunnel"- first its endgame ,second he didnt tunnel you the whole game if you used ds in the endgame (yes you could run him all 5 gens but thats a sbmm problem wich is a complete different topic)
-
Yeah just stop doing
-
@Impartiality said:
https://forum.deadbydaylight.com/en/discussion/comment/2679508#Comment_2679508
All the reasons you said happen the same to survivors too. If anything survivors have more reason to complain because of camping and tunnelling. Solo players can’t handle these ‘strats’ at all and it’s easy for a killer to completely ruin a survivors game. That can’t be done the other way unless the skill difference is huge in which case MMR is the issue
kindred camraderie is normaly what i take with me in soloq. and dont forget its a 4v1 if they do gens while you get camped its a 3 man escape. and tbh 70% of the time they camp with a reason (clicky,got annoyed last round, hacks,etc)
-
i would say if you dont play good you will matched mostly with survivor who also dont play good.but i dont even know what is considered good in this game
-
@shitman said:
I already wrote that I constantly receive messages in the game chat and I really don't understand why all English-speaking players are so angry. I have less and less desire to play this game because of such players and it upsets me that BHVR does not block them, they continue to play and the funny thing is that I continue to meet in the game with those players, which I once played against. Please make sure that I only come across players from Russia, I really get tired of the negativity, and there is much less of it from players from my country.
I also notice this tendency to write "russian * insult *" and they think that this is not racism, because russian is not a race. Lol and? you are still insulting my belonging to a nation that I did not choose.
Understand, I can't just turn off the chat, because in addition to a bunch of negative ones, there are sometimes good ones and I don't want to miss them.
the only problem i have is when they still try to communicate in russia with you when you already wrote that you cant speak or read it.
English is not my native language but i still speak it online, so why cant they do it too. and yes for me this only happens with russian players.
-
i could understand it for nancy and steve because of the licence thing , but why elodies voice does the same i dunno
-
@Clowning said:
No, I'd see the Crescendo intro and immediately see myself out.
i get jumpscared all the time even when i expect it
-
i dont really know.
most of my time against him i just need to press shift+w and maybe wiggle a little while doing that to dodge his knives
(because the *right arm knive throw* knive flies a little more to the right than the *left arm knive throw* knive. so you can dodge it a little by wiggling)
by that time he hit 3 knives im already at a looping spot.
my english is bad
-
@ManOMaker said:
https://forum.deadbydaylight.com/en/discussion/comment/2630826#Comment_2630826
I agree, but I don’t think the devs will even bother with him anymore becuase no ones playing him enough to compain about him.
if no one is playing the killer then they need look over the kit. i mean therre must be a reason no one plays him
-
@Dumpstick said:
What stats do you have to prove that Pinhead is underperforming?
i wont tell you :)
-
@SkerpiTwitch said:
Imagine having injured survivors going into dying state after some time(lets say 2 min) if they refused to heal.
This moment, beeing injured does (almost) nothing for the killer besides beeing that 1 hit away or having thana as a perk. It should be more punishing running around injured.
See it as an extra deep wound that also gets paused on beeing chased, hooked, etc..
a debuff on everything exept healing if injured. going down after a while sounds not good
-
@Hunter_Main_322 said:
https://forum.deadbydaylight.com/en/discussion/comment/2616121#Comment_2616121
better fix getting damage in windows
what?
-
@YOURFRIEND said:
It doesn't really need the cooldown either.
i think the cooldown is ok maybe they can buff the regression on a gen when you down a survivor
-
@fogdonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/2480598#Comment_2480598
So why did they buy Pinhead then, or why do they even still play the game.
because there is no successful game in this genre. exept dbd
-
and people buy games on console because they expect to run it nicely. seriously bhvr i want to play with my friends on console but they cant play it properly because of this mess.
-
@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2323694#Comment_2323694
Imagine having a rare item with addons and a really good BP offering and the killer tunnels you down and you get eliminated before you even get enough points to pay for the items and offering you played. Sounds nice huh?
action----- reaction : if you start the be a mean person so do i. thats it . i dont care if you used a bp offering. you play ######### i play #########
-
@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2323644#Comment_2323644
Ever considered they're probably just super excited they evaded a hit and reacted in the moment? You on the other hand don't have to camp or tunnel.
imagine you get fatshamed as killer and the survivor on the other side tbags or clicks with the flashlight. yeah surley they are exited to get away and they start to rub that in your face with that tbag or or flashlight clicks. sounds nice huh?
-
@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2323592#Comment_2323592
Except none of those things you listed can literally prevent you from playing the game but the things toxic killers do often removes us from the match early and makes us not want to play anymore. So yea, no comparison there. Its beyond ridiculous you think flicking a flashlight or pointing/crouching is as toxic as a killer camping you or tunneling you down off a hook. Give me a break. Also gen rushing? Give me a break. I wish that was even possible in this game. I swear killer mains seeing a gen get completed is the most offensive thing ever but were supposed to be ok with you tunneling us down right off the hook when we STILL have to do gens to just power the door with no guarantee to escape. You killer mains are spoiled and get so mad over things that literally do not stop you from playing and getting more points but think the things you do that ACTUALLY DO prevent us from playing and gaining more points is perfectly fine.
getting robbed from a hit because of wierd hitboxes/invisible walls , bugs (like the slippery blight) broken grabs and the survivor proceed to click or tbag because of that, are the thing wich leads me to playing dirty. i dont care about keys i can use franklin- oh wait.
-
@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2317452#Comment_2317452
Precisely. New Freddy is at the low end of the high tier, and he is a powerful killer. But at what cost? A generic power, which fails to provide the fun and uniqueness that his old power did, despite its weaknesses. Of course this is subjective, but the majority of the community (myself included, obviously) seems to think that way.
I still remember the day he got reworked. That was my worst day of playing DBD. I don't even like to think about it. Giving us a toggle option between 2 powers doesn't take much, and it would make everyone happy. Such a simple solution.
honestly a secondary ability wich can be swapped before the match with the primary would be cool for every killer
-
well gl haddonfield still exists so will this map
-
@bsloth87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2323603#Comment_2323603
That’s why 12 out of my 14 matches have had camping killers, and absolutely nobody escaping with keys.
you know what a chance is?
-
@bsloth87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2323508#Comment_2323508
You do not run into keys as much as we do face camping killers. Be real man.
the chnce getting a key user is 3 to 4 times bigger than getting a tunneling killer
-
it is still in the game. ormond is slippery af