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Fiv55

Fiv55

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Fiv55
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  • @LapisInfernalis said:

    https://forum.deadbydaylight.com/en/discussion/comment/1398749#Comment_1398749

    if that is the case then the event items have even higher rarity than ultra rare. I will test it this evening.

    I level'd up my jake 1 level for some certain addons and got this:

    dunno what to say about it :D

  • @LapisInfernalis said:

    https://forum.deadbydaylight.com/en/discussion/comment/1398666#Comment_1398666

    Does plunderers really help? I heard that it makes things worse, since event items are technically of common rarity and plunderers increases rarity.

    But I will try.

    I got one event item on most of my games, sometimes even two if I brought a coin. So dunno if I was just lucky. Got a lot less keys than usual tho

  • Wow dang, seems like I'm pretty lucky with my account. I did the math like 2 days ago and I got basicly 1 event item every 4 bloodwebs (ITEM not offering! These are in each BW at least once).

    I recommend running plunderers and all the shiny coins that you own. I got a ton of event items just from looting chests during the game.

  • @Squirrel_Thicc said:

    This must be a pc only thing because I've never faced against a hacker like this. The worst I've played against on ps4 is a lag switcher.

    PS4/Xbox is an own system with security. Yes there are jailbreaks/mods, but you cant go online afaik (not a console player, but my ps3 was jailbroken back then. It was for fun on gta v within our own community).

    Sadly fortnite is using EAC and therefor there is more "demand" on bypasses for EAC. Sadly they do not seem to care or not being able to fix this within a short amount of time. No DBD update is going to fix these kind of issues... thats basicly the downside of outsourcing the security.

  • Yep had this exact thing yesterday. While playing solo I like to use Aftercare - it shows my aura to them and vice versa. I'm usually not the first one to be found / hooked or killers gave up after the chase at the start takes to long. So there is this dwight (on ormond) in one corner. PH hits him and he runs straight to me working at a gen in a deadzone (he knew it was a dead zone, bc he spawned there earlier). Basicly I couldnt get the gen done bc of him, at the end 2 people escaped instead of all 3 (first guy got tunneled to death, had 3k pts).

    I really wondered who turned on the pc for him and started dbd, bc I'm seriously in doubt that he's able to all this by himself while breathing.

  • dang... feel ya :(

    Btw i've played against a killer called "useless" (as huntress). Asked him if he's active on the forums, but he/she never replied. Probably weren't you, bc its a common nickname.

    //

    prob not eu, bc you mentioned high school and I'm playing in EU region.

  • @caz_ said:

    Thats why im using STBFL it always saves time in scenarios like that. Not a fan of camping or hard campers but it is how it is. Just bait the unhook get a hit and unhook

    I love the cocky surv that think they can hook trade, with a lot stbfl stacks he'll go down before the unhook even happened.

    One of the reasons why stbfl is really good against tryhard swf imo :) they depend on the hit cooldown a lot of the times (like bodyblocks etc).

    @OP: well hook grabs are fine tbh. I'm also fine getting camped as the last survivor if all gens are done, bc what else is the killer supposed to do? Polish the door knob while they get an easy escape? Its either a trade or they can "outplay" me with either skill or perks (BT / DS / DH etc).

  • considering its this window you probably did a medium vault. You can get hit from medium vaults for way longer/far than from fast vaults (my own experience, nothing official etc). Freddy is a small character that doesnt really carry a big weapon (claws are not big and extend while lunging) like the wraith or trapper, so it looks weird if you compare it to them. Also latency / killer sided hit detection is an issue as well. It might look like you vaulted on your end, but on his end (due to HIS bad connection) you're still vaulting. This will be changed at some point this year (it was announced I think at the 4yr anniversary or Q&A stream before that) to a server sided hit detection.

    But until then it feels like this:

    Untitled Image


  • wow this goes a bit far... imagine letting a (game) company know about everything that is on your computer - bc thats what it basicly comes down to. They'd need a lot of permissions (admin level / root kit) on your system, check all your files and programs running in the background. Dont get me wrong its certainly possible to an extend, but a lot of people (me included) wouldnt play anymore. I wont install a software that communicates everything on my pc (basicly spyware) to a developer and trust them with that information. Also I'm partly working

    A scandal erupted in 2005 regarding Sony BMG's implementation of copy protection measures on about 22 million CDs. When inserted into a computer, the CDs installed one of two pieces of software which provided a form of digital rights management (DRM) by modifying the operating system to interfere with CD copying. Neither program could easily be uninstalled, and they created vulnerabilities that were exploited by unrelated malware. One of the programs would install and "phone home" with reports on the user's private listening habits - even if the user refused its end-user license agreement (EULA), while the other was not mentioned in the EULA at all.

    A scandal erupted in 2005 regarding Sony BMG's implementation of copy protection measures on about 22 million CDs. When inserted into a computer, the CDs installed one of two pieces of software which provided a form of digital rights management (DRM) by modifying the operating system to interfere with CD copying.

    While the dev collects all your data to analyze it, people can just circumvent the software by using their phones. Also you dont even need to run discord as an app on your desktop, you can also use the web version. Also there are a lot of legal issues regarding privacy for different countries.

    TL:DR its not that easy to do (legally & moraly) and easy to work around, for the price of your privacy.

  • @Hannon said:

    in my opinion is a great perk, but it’s not meta.

    it also depends on your play style..

    I personally prefer botany knowledge

    agreed. It's only 33% increase, but has no condition to activate. Plus you heal yourself faster and increased item efficiency (12 charges instead of 16). I really think botany is an underrated perk for survivors.

  • @cheetocultleader said:

    Survivors: Dwight, Meg, Claudette, Nea, Jake, Ace, Feng, David, Kate, Adam, Jeff, Jane, Yui, Zarina

    Killers: Trapper, Wraith, Billy, Nurse, Hag, Doctor, Huntress, Clown, Spirit, Legion, Plague, Oni, Deathslinger

    prob easier to say which do not get a crown / are licensed (yes I know he asked which one do get a crown). Appreciate the effort :)

    Survivor: Laurie, Bill, Tapp, Quentin, Ash, Nancy, Steve, Cheryl

    Killer: Bubba, Myers, Pig, GF, Demo, Pyramid Head, Freddy

  • ugliest: Laurie/Nancy

    prettiest: Steve

    Laurie and Nancy look like they do meth while I'm not playing with them. I'm maybe a bit biased for steve, bc I love the way he screams <3 :D

  • @Sylorknag said:

    https://forum.deadbydaylight.com/en/discussion/comment/1385278#Comment_1385278

    They seem to be working on ps4. I have like 20 ish still.

    I've. Letting the last guy escape everytime I see then glowing, that is, when I'm not getting my ass handed to me by those busted SWF.

    I got it for 4 surv, so I know it's a pain.

    I just can't grasp people being overly toxic during an event. It goes to show the community the devs have raised.

    they currently do not stack and grant 140% bonus, not 104%. Maybe they've fixed it within the last 7hrs, but I doubt it.

    yep same, but theres nothing you can actually do. Just saying that this goes both ways sadly :/

  • @Soulslayer618 said:

    https://forum.deadbydaylight.com/en/discussion/165430/when-killer-is-afk-game-should-be-cancelled

    so if a killer gets bullied by all the unbalanced ranks swf and overall better players they cant step away out of frustration? the game should just end?

    Im just saying if the killer has had enough they cant dc either theyre forced to wait same as you. it doesnt hold the game hostage it just makes it less fun. if theyre afk from the beginning I can understand a bit more but from my experience (20+ minutes wait time) Im not always on the same tab waiting

    there are killers who just look for the crown and after that go into a corner and afk. Survivors dont get any alturism/boldness (5k for all totems, maybe some hook sabo if you loot a toolbox) and depip. How are random survivors at fault for actions other survivors did or how the killer performed in their recent games? Also I've lost some of my addons for my items, which is really frustrating.

  • well, this goes both ways. Tried to get crowns on most of my survivors yesterday and killer mori of first hook and even some lag switching killers.

    so whats the point? People like to grief on both sides, which is sad. Guess they dont have fun at the game for their own reason and now grief other players. Also cakes are currently bugged, you're better off saving them until its fixed.

  • @JimPickens said:

    https://forum.deadbydaylight.com/en/discussion/comment/1383751#Comment_1383751

    Yeah I was talking about console optimization but like i said i don't even know what that really means. I assumed these were console specific problems from watching people play on PC on YouTube but for all i know that's just how the game is lol

    damn I didnt see the console part, sorry

    @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1383751#Comment_1383751

    Just disable V-sync

    You need to go into settings, advanced opti-.... wait....

    There's no option to disable V-sync and devs made it so you can't edit the files too much, darn, unlucky

    you can still disable vsync via game files. Some edits are still allowed as well as necessary to save your settings (like sensitivity, language etc)

    in Dead 'ard Comment by Fiv55
  • Platform? If PC: disable Vsync (for the skillchecks)

    about dead hard: well, its currently not in your favor bc of how the server works. Currently the hit detection is killer sided, so that you dead hard but the killer already swung at you. While you're in your dead hard animation already, the killer has priority and it counts as a hit. Basicly you have to dead hard even earlier or use it for distance.


    //edit

    didnt noticed the console part, my bad.

    in Dead 'ard Comment by Fiv55
  • It's already known (to the devs), that the cakes do not stack but grant a 140% bonus bp. "They're working on it" / soon™

  • Yep been there multiple times. Even thought that its kinda bad for the person hooked, but what am I supposed to do? Leave all gens and the hooks? If you did not "force" the 3gen (meaning you only patroled these 3 gens during the game, not caring about other gens), then its clearly their fault.

    Ez counter: get on a gen together, killer can only chase down 1 person. Either he will chase one person off the gen and leave the gen to the other survivors or patrol the gen while the injured survivor heals himself. I've had some 3gen situations were the survivors really played it out optimally, but also I wasnt to eager to defend the last 3 gens to prolong the game (its pretty boring imo).

    Rmember: its the killers fault for survivors not playing optimally. /s

  • @Deadeye said:

    Having no timer is a good change in my opinion, but I really feel like this would be still too less to increase the pickrate, it would still be pretty weak. But I can't think of any additional endgame related effects that are not already on other perks.

    https://forum.deadbydaylight.com/en/discussion/comment/1374938#Comment_1374938

    Adrenaline only lasts 5 seconds and the speedboost does go down when you get downed. What do you mean?

    he compared it to the effect while being on hook: hope timer starts even if you're still on the hook and adrenaline procs as soon as you get unhooked.

    in Hope Comment by Fiv55
  • dbd charts.png

    looks like a dying game

  • thank you for taking your time to do this! Really appreciated!

  • @LordRegal said:

    https://forum.deadbydaylight.com/en/discussion/comment/1359786#Comment_1359786

    I'm not the OP, but I've mostly noticed that survivors don't make falling noises anymore...or more accurately, they seem to be making the "landing" noise as soon as they start falling and are then silent for the duration of the fall and the landing. I haven't made a report yet because I wanted to do more testing on it after work today, see if it's on the survivor's side as well, and if it's any falling or if it needs a vault/no vault to make the noise, but I can confirm SOMETHING is wrong about it.

    yep noticed that as well. I thought the surv had balanced landing, but no one equipped it. Also I dont know if its just the new map, but survivors had no foodstep & breathing sounds as well. I ran after the survivor (injured but with iron will 3) and there were no sounds at all. Never had any issues with silent survivors on the floor tho, so this is new for me.

    in Sound bug Comment by Fiv55
  • the reason why the bar is still red:

    100 * 0,85 (15% penalty) * 1,15 (15% bonus) = 97,75

    It's working, but not the way like old prove thyself did (it was actually 99% but rounded up to 100)

    in Toolboxes Comment by Fiv55
  • Well havent played the live version yet, but this was a thing on the ptb as well. Cant tell if the zones are bigger than before, just watched a few streamers play him.

    Also seems like that the "basement hook zone" covers a bit of the basement stairs. At least they disappeared mid way very quick but bottom/top was still there.

  • Well we'll have to see when people really got the hang of this killer, but at his current state he aint OP. On paper it sounds really strong, but theres enough time to dodge his ranged attack and he gets punished with a long stun (5s from PTB, dunno if they changed it). 5s is enough to get to the next loop / just as long as a dstrike for EACH MISS.

    His insta kill is on death hook, so what's the point? The only issue is, that he can body block a caged survivor, making it impossible to be rescued. I thought that the devs do not want that, after they changed the old unhook angles (maybe it was an oversight, but people pointed this out on PTB and now its on the live version...).

  • @Dr_doom_j2 said:

    Take it from me console players, if you're play this game like I did, there is an extremely likely chance you will eventually reach a point where this game immediately overheats you'd system.. My PS4 is wrecked pretty much, any game I play my PS4 starts sending me smoke signals.

    well, maybe its time to open up your console, clean the fans from dust and replace the thermal paste. I dont own a ps4 tho, but back in the days I did the same thing with my ps3 which helped a lot. You should clean the console and replace the thermal paste after around 3-5yrs (depends on the amount of time it has been used as well as the enviroment).

  • probably one of the best killers to zone survivors off, early game can be tough but she's very deadly torwards the end game.

  • iirc they said it will be released this year, but no exact date.

    https://youtu.be/1rN5bwyF7yo?t=2597 (@43:17)

  • They wont unban you. The hardware of that PC is flagged as a cheater and all accounts that you're going to login with this hardware will be banned.

    Just imagine this: someone hacked the game, got banned and now pretends to be the new owner of that PC. It's almost impossible for BHVR to actually know if that story is legit or not. He could just say that he bought it and want to play again (circumnventing the ban).

  • @Snowstruck said:

    https://forum.deadbydaylight.com/en/discussion/160221/why-can-killers-cherrypick-their-opponents-but-survivors-cant

    We should be able to see the killer's username too.

    Not the killer they are playing, however.

    The reason is:

    I want to lobbydodge people who play like *ssholes.

    I also want to lobbydodge people who will harass me because they've seen me in previous games.

    honestly: no

    It's a good thing in theory, yes. But back then old MLGA showed you the steam ID of the killer and people kept on dodging killers with a lot of hours or check their achievements to know which killer they'll verse (if they havent played a variety of killers / no achievements for other killers). Imagine spending a lot of hours on killer and people dodge you, bc they dont want to loose. Its as bad as dodging good survivors bc you want a easy match (like OP's twitch streamer).

    @Topic:

    I'm all in for no names in a lobby, bc I dont care if I'm going against SWF or stronger players. I take this as an opportunity to learn from, even if that means that I'll hold that L. But I'm on some killers list as well, that bring a mori and camp if they see me or a friend of mine in a lobby. We're both pretty experienced players and it's really unfun to get the same killer multiple times during a single day/night of playing, that is determined to make our gameplay experience miserable. No we're not toxic with flashlights, keys, teabags etc.

    imo surv names should be blacked out, shown at the offering screen (similar to mobile) along with items. Surv can see the setup of their team mates, killers can see the names + items (not addons). I'm okay with a swf indicator while being in a lobby (maybe an icon next to each of the swf surv).

  • Well, its already a temp ban and multiple offenses lead to a perma ban:

    24H -> 48H -> 1W -> PERMANENT

    This is a sliding scale and determined on a case-by-case basis. If an offense is considered to be particularly egregious, the duration of the ban may skip one or more steps in this process.

    Any previous permanent bans on your record will result in all future offenses being a permanent ban.

    HARASSMENT: COMMUNICATIONS ABUSE

    • Insults, intimidation, hateful speech, repeated harassment
    • In-game report REQUIRED / Customer Support ticket OPTIONAL

    Sauce: https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system

    Just make sure to send a manual report as well.

  • I'm a bit confused about the part with we will make it and botany.

    WWMI is 100% for 90s after the unhook, botany is 33% bonus the whole match (+ works on yourself as well) plus the medkit efficiency. WWMI sounds pretty neat in theory, but in my opinion botany is far superior. (just my opinion ofc :) )

    Yep, always said that every surv plays the same, while killers synergize with different perks. If you want to talk about killer perk meta, you'll have to look at each individual killer and their perks. A lot of the time you can tell at least 2 or more perks of the killer just by knowing which killer you verse (example: huntress bbq, nurses, whispers, pop).

    There are just some surv perks that are to strong if you combine them (ds +adrenaline/bt/unbreakable for example).

  • Problem ist halt auch, das sie den Rank Reset einfach versaut haben. Damals wurde man noch doppelt so weit nach unten gestuft. Vorher wurde man wenigstens auf Rang 10 oder niedriger (im Sinne von Rang 20 = "niedrigste") herunter gestuft. Es gibt auch einfach viel zu viele Survivor im roten Bereich die eigentlich gar nicht dort hin gehören.

    Meiner Meinung nach sollte man wieder die Surv auf Rang 10 oder weiter zurücksetzen und auf den roten Rängen den Blackpip entfernen. Sodass die Survivor auch konstant gut spielen müssen, um wenigstens auf den roten Rängen zu bleiben. Dadurch würden die Runden etwas mehr ausbalanciert sein, denn leider sagt der Rang derzeit nur aus wieviel man gespielt hat in dem Monat und nicht wie gut man wirklich ist :/

  • why is there no spanish forum for dbd? Oh wait, there it is:

    https://forum.deadbydaylight.com/en/categories/spanish

  • @SquirrelKnight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1336123#Comment_1336123

    The problem is when killers do have empathy and try to play for fun, we get flamed in endgame chat anyway "GGEZ NOOB KILLER, Y U RUN RANCOR SUCH A CHEAP PERK NOOB BADDY KILLER" at some point the empathy kinda goes away as we just play how we want

    Yep happens occasionally. I either ignore this stuff or at least one survivor tells him to stfu. Gave up discussing things with them, its just a waste of my time. Nothing is going to change their perspective and its not my "job" to do so.

    The empathy thing is going both ways: killers who play fair and surv that aren't toxic. If you play toxic against me, then I wont show any mercy torwards that player (both sides).

  • Well it goes both ways tbh. There are killers who go after the unhooked person instead of me (the "unhooker"), even tho I was clearly visible (playing shirtless david most of the time). If you ask them about it, they say "its clearly the smartest move", which is true ofc. But sometimes I wish that people have some kind of empathy torwards other people. This game isnt competitive and the best games are those, in which both parties get their fair share of fun.

    Idc about my kill or escape rate, as long as it was a fun match. Getting gen rushed or camped on the hook isnt fun for anyone.

    Back in the old ruin days I got called a "totem camper", just bc they werent good enough to get gens done with ruin and it was in a good spot (played trapper and they had to disarm the trap first).

  • @Yamaoka said:

    To be fair every "fast attack" feels unfair when the killer has a bad ping. Hillbilly often runs you over with his chainsaw even though he's been looking to a whole other direction, same goes for Oni who often smashes a wall while you're getting downed behind him, Deathslinger's harpoon often connects through the wall when you're already around the corner on your screen.

    It is what it is. However a lot of this will probably change for the better once the hits are finally server-sided. Killers with potato internet or generally bad ping will probably hit nothing anymore at that point.

    to be fair: oni is currently "bugged". You swing in a certain direction and he does a weird turn. I really dislike this bug, getting sick of these "flicks".

    They announced a server sided hit validation which should, in theory, help with these latency issues.

    in Dude... Comment by Fiv55
  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/159083/ive-mained-sabotage-for-3-years-its-completely-useless-now

    previously, what solo survivor did was they took a generator that was in the corner of the map, They'd 99 all the hooks around, than break all of them at once. At this point, you could work on generator and even if the killer came, you could just run in the corner of the map and he would be unable to hook you. Since your running unbreakable, the killer would have no real counter-play to the situation because his only option is to camp your body till hooks respawn or to leave the area where generator will inevitable be completed. It was lose-lose situation. if he camps, rest of team can freely complete every other generator on the map. Its just that nobody used sabotage actively in solo-queue because old toolboxs were so good at repairing generators that using it for sabotage was practically a waste.

    Currently sabotage hooks only last 30 seconds and you need to use the hook offering that makes hook spawn further apart. If you try to sabotage a hook now, if the killer doesn't see another hook, they'll just drop survivor, hit sabotage player and by the time they return, the hook will respawn and they'll hook survivor anyway, so yeah they nerfed sabotage hard. you can use toolbox to make sabotage hooks faster and increase duration of destroyed hook to 45 seconds, but the perk itself is terrible. Sabotage for killer is like playing soccer where your opponent removes the goal net to score goals. I guess they thought it was unfun mechanic and they were afraid to make it omnipresent in every game.

    Also: they changed the wiggle progression (dropping a surv) from 33% to 25%, same patch.

    I used sabo a lot after the rework, but honestly it wasnt really worth it after a while. Yes every few games I had a moment that it actually did smth, but most of the time they either drop the surv and wait for the hook respawn or there is literally a hook 8-12m away (hawkins).

    The bonus boldness is pretty neat, but honestly most of my games I'm max boldness anyways.

  • Dead Hard isnt broken.

    It's how the game currently handles hit detection and devs announced a server sided hit validation.

  • @Strangerwithbigiron said:

    uhhh you aware on how lagswitch works to begin with?

    not only that the game is now on dedicated servers soo no one hosts the match.

    true, but hit detection is still on the killers side. So if he lags, the surv position wont be updated -> hits from far away. Look at this clip from Scott Jund:

    https://youtu.be/MiC1wnSJuNM?t=452

    He isnt lagging, everything works fine for him (no rubberbanding).

    At the 4year anniversary stream they said that they're working on server sided hit validation.

  • @xenotimebong said:

    https://forum.deadbydaylight.com/en/discussion/comment/1316813#Comment_1316813

    The even funnier thing is that Tru3 uses third party software to adjust his audio settings so he has an advantage when playing killer. That’s okay though apparently.

    Dont think that he has an advantage, but he had sound issues for a long time. He blamed the game/devs all the time, I thought it might be a hardware issue bc other people had issues with the sound as well. The 3rd party program you're referring to is probably the driver (software) for his sound card. But you cant make one thing louder/clearer, without changing all other sounds. He'd have to dig into the game files, unpack the audio file and edit the volume.

    @Angelicus23 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1318274#Comment_1318274

    oh sorry lmao. My apologies. I didn't know what did that mean. Now here I can admit my mistake. Again sorry xD

    I cant quote you on the previous page, so imma do it this way ;)

    Dont think he this was his intention to prove a point there. He just did a mistake, which he tries to play down. Even tho this is really one of the strongest loops ingame, bc you can see the killer 90% of the time (except right at the haystack and big tree). I asked him on multiple occasions nicely on his thoughts about the crosshair on ranged killers like huntress or deathslinger, which he ignored. Ofc there are a lot of people talking with him, could be a coincidence but it seems like he doesnt want to say anything about it. Imo gunslinger with crosshair is even more broken compared to stretched res, even tho you can stretch res without any 3rd party tool and you need one for the crosshair.

    Back in the days he used to be very analytical about his statements, I really enjoyed his content. But every time he doesnt play optimal / does mistakes / gets outplayed now he blames smth else. Yes his only experience with stretched res seems to be videos/pictures that people send him (he looked at them during the stream). Not saying that it doesnt give you an advantage, but its not that big as he claims it is.

  • wraith with Coxcombed Clapper + "The Ghost" - Soot.

    Basicly silent wraith :) but I like the hag idea as well.

  • @Angelicus23 said:

    ????????

    ok I don't know exactly by what way I should start with this ridiculous thing you started.

    I see you watch tru3, and here I let you an example of why you shouldn't take example of him about stretched resolution:

    https://www.twitch.tv/tru3ta1ent/clip/AdventurousAbstruseMarjoramDxCat

    he didn't even paid attention about the upside part as is perfectly clear, and admitted this to be intentional and "only counterable" by using stretched screen so "it's cheating". Ridiculous.

    https://us.v-cdn.net/6030815/uploads/4QHGIPIFM0SQ/image.png

    now here I leave you example of how the difference is none:

    https://clips.twitch.tv/KathishFragileHyenaCeilingCat

    Next point: the lag

    By the actual system: When someone lags, no matter killer or survivor, the servers stops sending information about the position of the player, so the information that the rest of players download is an stopped player, this is the reason why the lag always beneficiate the killer, and just because is a hit for the killer, even if you're in the other side of the map, you get hitted. This is the explanaion of the actual lagswitchers and VPN killers. If a survivor lag, instead of the killer, the result is just the same.

    Last point: the tremendously ridiculous thing you have invented.

    No, when a survivor lags it doesn't affect the rest of players, each one has their own ping, and even if you were true about this, as I explained before how dedicated servers latency works, it would even just beneficiate the killer even more.

    This is why devs are going to remove the killer priority and make the server work and decide if it's hit.

    Backing you up m8 with another very recent scenario:

    https://youtu.be/2_auq7u4mmk?t=58

    Starts at 0:58 ( link with timestamp: https://youtu.be/2_auq7u4mmk?t=58 )

    1:28 "You see that, when she turned around she was perfectly hidden. [...] you see once again, if I had a more vertical view I'd have seen her easier" (I hope I got that 2nd part right, sometimes its hard to quote his exact words).

    4:22 I kinda dont wanna get into it, some people refuse to believe its the reality. I dont wanna get into that negativity. [...] I know these things man. I could literally see over the hill with stretched screen. I'd be able to know where the killer is man. I dont want to talk about that.

    Just look at the clip, he clearly got caught bc he's playing on normal res. /s

  • well he used a lot of racial slurs, I think its time for him to take a break -> report to sony

    Well either I dont really reply or its some russian, which I cant understand anyways. I reply with either smth in my own native language (like "the sun is shining") or "haha yes, this was very funny."

  • Steve.

    I love how he screams. Using Calm Spirit on him is against the law! :D

  • I thought his hat is his hair? Now I'm confused. /s

    Best I could find were thumbnails from 2013

    Untitled Image


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