Fiv55
Fiv55
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- Fiv55
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Unbreakable is used on your first recovery, soul guard doesnt have priority if there is an active hex.
If you get downed again, unbreakable will be shown as active bc you're recovering faster. But you cant pick yourself up again with it.
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60GB? Steam tells me that DbD uses 40GB of my diskspace. You might have some old/duplicate data.
You can change your display settings for gaming. Open up "ADM Radeon" , select "Gaming" , "Dead By Daylight" and change the display settings (brighter / more saturated etc). It will change to these specs every time you start dead by daylight and switches back by itself if you close the game.
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@romelsalwi said:
Thanks for responding.
As you can see, secondary action and skill check have the same binding.
https://us.v-cdn.net/6030815/uploads/B7O9AVOKNXLN/20200914162333-1.jpg
yeah now change the secondary action skill check to a different button. That way you dont use your addon if you miss a skillcheck, bc its a different button now. I changed mine to m5, but you can use any other key you like ofc.
Also: change hook struggle to mousewheel. Its way easier to scroll the wheel than smashing that space bar.
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he probably lagged out, got a hit on you and after he reconnected it synced the successful hit (on his end to the server). He could do that intentionally, but it could also be a "very lucky" lag spike.
This is going to be fixed when they release the server sided hit validation.
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if you reported him ingame and proof (video) then submit a ticket here
"Additional player report information"
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Yep its kinda too strong for a green addon. Imo it should be changed to rare/ultra rare (or maybe 2 addons one with lesser duration).
Sole survivor (with 1 dead team mate) counters his aura reading, but he still gets the score event for uncovering someone using compound 21 (same goes for lockers btw^^ just bc your aura is blocked, doesnt mean that he didnt "reveal" you apparently).
I wish that they'd change distortion to recharge while being chased or smth like that. Could be useful against all these aura reading perks and addons.
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go to your settings from the main menu, not the "play as surv/killer" screen.
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Hitboxes are, for the most part, fine.
You're probably talking about bad latency and killer sided hit registration. If the killer has a bad ping, your (the survivor) position wont be as accurate and therefor grant the killer a hit that should not have connected. Devs already tried to implement a hit registration system, so that it looks and feels fair for both sides but it just didnt work out.
I guess they're currently working on it and hope that its still going to be released this year along with the new early game mechanic.
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@LiunUK said:
its because for every survivor repairing a gen you repair 15% slower you are still repairing faster in general but the bar becomes red to indicate you yourself are repaining slower here are the numbers behind multi repairs
1 survivor = 100% repair speed or 80 seconds repair
2 survivors = 170% repair speed or 47 seconds repair
3 survivors = 210% repair speed or 38 seconds repair
4 survivors = 220% repair speed or 36 seconds repair
the more survivors repairing a gen the less efficient it becomes.
unless you bring prove thyself which completely removes the stacking repair speed downside
true, but it misses OP's point.
To simplify his issue: it shows red, even tho 2 people repair a gen faster (47s) than one by himself (80s). Meaning that the bar actually fills faster and should be shown in yellow instead of red.
Honestly idk, I think showing it red just makes more sense. I'd rather have it in 3 different red shades for different debuff stages. Bc working on a gen with 4 people aint really worth it, cutting 2 seconds of the total repair time.
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@4scoreand7skinsago said:
https://forum.deadbydaylight.com/en/discussion/comment/1561084#Comment_1561084
A good nurse has no counterplay a meh nurse has counterplay.
I would have agreed with you on the old nurse, but new nurse is absolutely fine. She still needs to recharge to get her 2nd blink back, just get enough distance and LOS blocker.
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well there is no "balanced" option, considering that 4/6 options are OP and 2/6 are basicly "trash".
A good nurse has a lot of pressure and mobility, but also a lot of counter play. Imo she's fun to play against, but I'm really bad at playing her.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1548202#Comment_1548202
AH I'm sorry I don't understand some of the references or jokes on some media at times my bad
nah all good man, no animals were harmed during your stunt ;)
its just the internet. Take care o/
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@BlindMole said:
https://forum.deadbydaylight.com/en/discussion/comment/1548207#Comment_1548207
This!!
Killor know where you in ground, snail farmer, is no good
lmao snail farmer :D good one
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pls nerf deerstalker, killers OP
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1548191#Comment_1548191
Is the ptb out or what?
/woosh refers to: you did not get the joke/point
New PTB isnt even out yet and he made the "joke" to basicly describe clown
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/183409/new-killer-op
Are you referring to clown? Because Thats what clown does, we literally don't know what the new killer does
/woosh
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Yep passive absorbing is supposed to not work after you hit like 95% of your powermeter, but this has been broken since a few patches.
Patch 4.1.0 - 28 July 2020
The Oni: Fixed an issue that prevented entering Blood Fury if the power meter was filled while carrying a Survivor.
Just make sure that your powergauge is low or you max refill before picking a survivor up.
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Vsync disabled?
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Dunno about the hill currently (havent really played a lot recently and did not experience this bug yet), but previously I got out of these spots by dropping & picking up an item multiple times. Ofc it works only if you have an item, but thats how I got out being stuck in other survivors in the past (if there wasnt enough space and picked him/her up from the ground).
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@CrazyMarc said:
https://forum.deadbydaylight.com/en/discussion/comment/1538302#Comment_1538302
Guess you didn't read literally the first sentence where I said the option is greyed out on PC.
Guess you didnt properly read my post.
its bc you go into settings from the survivor/killer scren, you need to go back to the main menu. Thats what a dev or mod said (cant remember). I dont have that issue, so I just passed that info to you.
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now I see why they changed the nurse with all these bugs - die Krankenschwester.
Also billy+bubba run around with their chainsaw - die Kettensäge.
It all makes sense now.
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or just a player with less than 100 hours played.
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@28_stabs said:
https://forum.deadbydaylight.com/en/discussion/comment/1538290#Comment_1538290
I have no complaints about Billy tho.. :P
well I havent played him since his recent change, but I loved playing drift king billy for fun :(
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Disable Crossplay from the main menu, at least a dev or mod said this in another thread.
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@28_stabs said:
Devs only needed to remove all extra blink add-ons, but they removed everything. :^)
basicly billy got the nurse treatment... the only thing they should have changed are his addons, but they just had to touch his base kit.
I've faced just a few really good nurses since her rework. Still pretty strong, but very punishing for doing mistakes/bad reads.
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So you get ez 4k by playing against players who're below your skill level or have a disadvantage (lower performance, gamepad instead of mkb, maybe no headset)?
Not sure what you're trying to achieve with this thread, except saying: hey look, I'm a bad player but I found a way to feel better about myself.
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impressive, thats a lot of smol pp's :D
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sure you can lag with a good ping. Ping is an indicator to how fast the signals can be transmitted between 2 clients, but if the speed is slower to actually transmit the amount of data, then you'd lag.
Dunno about other routers, but mine shows how much of data is used at the moment. If you dont have a 2nd monitor to check while playing, you can use your phone or tablet. Cable internet can be anything up from 10mbit/s to like 500mbit/s downspeed, so if some1 is watching netflix and your connection is too slow (25mbit/s or slower), you would lag.
So it depends on what kind of contract you have (in regards of downspeed, I doubt that some1 is uploading all the time) and the quality of the streamed media. SD is about 3mb/s, HD >5mb/s and 4k is
//edit
I was a bit slow writing this post ^^
Does this occur if you're not streaming? Looks like your upspeed is at the limit, bc you're regulary skipping frames while streaming.
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doubt that these are windows store users so: they cant read the afterchat. Its only for pc (steam/windows store) ^^
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Since crossplay is happening, is mouse and keyboard support going to be added in?
There's no current plan at the moment.
Sauce: https://forum.deadbydaylight.com/en/kb/articles/225-f-a-q-cross-play
It's really sad that they have not implemented a kbm support yet.
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Das neue Rangsystem wurde deaktiviert:
https://twitter.com/DeadByBHVR/status/1293543899286458370
Es sollte zu besserem Matchmaking führen, hat aber eigtl nur das Gegenteil bewirkt.
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@luvcraft said:
https://forum.deadbydaylight.com/en/discussion/comment/1524019#Comment_1524019
Path notes only go back to April 2018, 2 years after the game launched.
https://deadbydaylight.gamepedia.com/Patches use the wiki patchnotes
The reason why those only go back to april 2018 is, that there was no forum back then. BHVR used the steam page / forum and moved on to their own platform/forum (probably bc of the release on different platforms who couldnt participate in discussions).
@OP: Well I dont have anything in chronological order... but just things worth mentioning I guess
- Killers used to grab survivors by their foot while vaulting (guess you knew that based on the alpha footage? Not sure)
- Killers vaulting was slower than survivors
- Killer Shack and Jungle Gyms had 2 windows (JG 2 pallets as well, no entity blocker)
- The ground wasn't flat like it is today. It had small bumps, guess they got rid of that bc of killers like billy (not sure, my guess!)
- Sabo is a whole topic in itself. Hooks used to be sabotaged for the entire match, but IG was 75% / 60% later (20% today) thus a "meta perk"
- There were moonlight offerings
- Bloodpoints used to be capped at 500k
- We Will Make it used to be 300% and heal urself faster, you could heal urself faster than the cooldown of a m1
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@Emeal said:
@MandyTalk I think its if Crossplay is enabled between Steam and Windows Store users. Which would be a Yes, right?
Crossplay is already enabled on Steam/Windows, but he's talking about crossprogression most likely.
@OP: September is the date for crossplay between different platforms. We dont know yet if crossprogression will be released at the same time. But once it has been released, you can switch to a different platform with your old progression.
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Yes, very sad. People were happy getting mori'd (on death hook) by a myers or even gave me the kill at the end just for the mori.
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idk about deactivating fast vaults, probably better/easier to decrease the vaulting speed.
Fast vault: 0.5s
Medium vault: 0.9s
Maybe a decreased fast vault speed by 50% (0.75s) to 80% (0.9s).
I think its pretty balanced along with the totem idea. If you would run 3 totem perks (including haunted) you wont have enough dull totems for all 4 survivors. But I guess thats up to the killer to decide for himself.
Me, an inner strenght user, would really appreciate the extra totems tho! <3
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@Sonzaishinai said:
"It's a fact in my opinion"
That's the funniest thing I've read this week
On topic survivors weren't touched this patch. If you start counting killer buffs as survivor nerfs then you'll have plenty of dissapointing patches
lets call this a factinion. It's imaginary like OP's sense of the game.
The PTB overheat was just too much, imo it still doesnt really do what its supposed to do: revi'ng the chainsawin front of a hook. Still takes a bit too long imho, but thats fine. They changed all of his addons, which were the core of issues of his balance.
Ds is "fine", as long as it is not used aggressively. Meaning going ballsy into the hook safe bc of your invulnerability. It just needs a few minor tweaks to deactivate/make the timer faster or decrease the timer and make it slower while in chase. I know devs said that DS wasnt intended to be an anti tunnel perk, but it became one in my factinion (read up on the first version of ds).
While I agree on ebonys being strong, the whataboutism here is strong in this one. Ebonys can carry your game the same as a key can carry survivors by doing their objective and just finding the hatch.
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Change your controls for max steering
Look left -> Q
Look right -> E
charge your chainsaw and use Q/E to get max turning immeadiately. For flicks I still recommend using the mouse, but I aint a billy main so maybe its just smth that I havent really learned/got used to.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1483808#Comment_1483808
Not everyone knows about logfiles.
true, but there was a new patch and it was very likely that BHVR is going to fix this. They already tried to in a recent patch but failed (they edited out the steam ID from logfiles but forgot about other parts), which lead to people not being able to see the profile at the leaderboard.
But repeating the phrase "they can see the killer they're versing" while a new patch is out just creates the misinformation for other players who keep on repeating this over and over again, even tho its not true anymore.
Take care in the fog o/
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@MusicNerd_TC said:
It would be less piss, if survivors were locked as well.
survivors are just reskins. You could argue to lock the items, but not the survivors/skins.
@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1482662#Comment_1482662
Also, they can see the killer they're facing with a program recently.
Logfiles are now encrypted. Maybe you should read up on those topics, before posting such statements. To be fair: its not mentioned in the patchnotes, but ofc BHVR was going to do smth about this (like they already did before, but just not as sloppy). Quote from one of these people who posted this kind of app:
RIP App, log files are now encrypted... Well was pleasure doing business with yall...
@SailedSavage said:
https://forum.deadbydaylight.com/en/discussion/comment/1483638#Comment_1483638
But again how often does this happen? Doesn't happen on console I can tell you that for sure.
Doesnt work on console, bc they dont have access to the logfile.
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as a Jake/David/Steve "Main" I can confirm this list.
Although a lot of nancys are braindead as well. There are exceptions to the rule ofc :)
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do not give them the idea that they should look different until the new franklins it out.
bringing a green key will be meta to troll killers and random mates at the same time :D
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@snozer said:
Swf and voice coms makes bhvr money so they literally don't care.
Friends have an easier time while talking. They enjoy the game so spend money and encourage each other to buy the same things.
$$$$$$$$$$$$$$$$$$$$ all that matters.
You act like swf are the only players who buy skins, meanwhile a lot of killer main players purchase skins for different killer characters which they dont really see unless they use a mori or rancor (except for ph, but hes a licensed char and there is no skin for him other than his prestige).
@Flawless_ said:
Make no mistake friends, there's a simple way to take care of this:
Make comms an in-game feature and balance around it.
I say simple not easy, because that would involve overhauling the entire game and the devs are simply not going to do that. It's way easier to leave things be and just profit from overpriced cosmetics.
100% against VC ingame. You want smth like this every game (video below)? Bc I definetly dont. Aside from the issue that english aint everyones first language as well as it opens a whole new aspect of harassment. Endgame chat is salty enough a lot of the time, but at least its at the end and I can just leave.
https://www.youtube.com/watch?v=JCh7Jpl_7fcBuff solo surv so that ingame coms are not needed (things like kindred or buckle up) and buff killers accordingly.
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I lost my progress back then, when it was stored on the pc. Stopped playing, they changed the system to store it on their end as well as got a new computer. Talked to customer service and I got a ton of bloodpoints for my lost progress.
Imho you should talk to the support again, bc your progress is definetly not legit. Check your dbd stats (earned BP) on https://dbd.onteh.net.au/ (you need a public profile) and tell them how many BP you've earned.
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I bought the game just for the mask :(
I'd love if its a similar mask with smth extra (bloodstains or marks) that's available to buy at the store.
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@AngeloMerte said:
https://forum.deadbydaylight.com/en/discussion/comment/1473517#Comment_1473517
Soon™ = maybe 2022
2022 ? Damn dude, I want to be that optimistic about smth in my life...
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they did a survey and it had one question about the struggle phase. So we might get smth here soon™
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@Claudette_Baguette said:
Because devs suck at balancing and don't know anything about their game. Why do you think have they been making all those purple addons that apply hemorrhage? They are utterly useless, same goes for blindness.
Surge would be more viable without a cooldown and the M1 requirement, but they think it would be heavily op because of rank 20 games... But rank 20 killers don't have all perks anyway and can't down survivors fast enough to make it op either. IDK man, just learn to live with the bad balance decisions.
bc survivors have that tool to see which killer it is, I like to use the blindness addons on freddy. They equip OoO and every time they step on a puddle they're blinded. with OoO+blindness they cant see you, while you see them. They HAVE to look at you while looping, giving you a huge advantage :)
But yeah these shouldnt be purple at all.
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@terumisan said:
https://forum.deadbydaylight.com/en/discussion/comment/1466739#Comment_1466739
But how does that work for rank reset also doesn't that destroy ranks even further since survivors only have 1 rank and killers have to cycle through many ranks if you play multiple killers there wouldn't be enough survivors for the amount of new rank killers that'll appear sounds terrible
there is still going to be 1 rank for killers, you'll just be matched with different (aka probably lower rank) surv. Currently ranks are not that important for the matchmaking, since survivors reach purple/red ranks within few hundred hours, who do not have the experience to be there (imo). It just states how much you play and just a tiny bit how good you are. A newb can be carried to red ranks by 3 good survivors, just do some gens, get some saves and you're guaranteed to get at least a black pip each game. After that its just a matter of time you invest to rank up.
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@EmpireWinner said:
https://forum.deadbydaylight.com/en/discussion/comment/1466808#Comment_1466808
Oooooof, what rank were you playing at
dont think its really a factor but me and my mate are both red ranks (either 1 or 2 at that match). I think playtime is a bigger factor, we both play since 2016, I played over 1k hrs and my mate over 3k (I took some breaks inbetween).
Cant remember the ranks of the fengs, but I think they were purple. Oni was red rank as well.


