FireHazard
FireHazard
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1075864#Comment_1075864
That's what I was imagining he could do, yeah.
I mean that's kind of the only thing he can do I think, since the file itself requires him to dig through said files and who knows if he could even find it.
It's not like it's out there for him to get, at least not easily.
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@BennyD said:
In order to be a good killer, you should know how to be a good survivor or at least know how they think :)
I personally think if you become a good Killer than you can learn how to be a good Survivor from all the tricks you have to face against tough Survivors and vice versa as well.
Essentially speaking if you pick either side and than decide in the future you want to play that side too, than you'll know all the tricks because you had to face against those tricks before.
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@yadielrodriguez said:
https://forum.deadbydaylight.com/en/discussion/comment/1075834#Comment_1075834
Yea you right I might just stick with Wraith and Doctor and maybe test lefion out and see how it play so thank you.
No problem, hope it works out for you.
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@Fibijean said:
Would this be of any use?
https://www.youtube.com/watch?v=Oy-7qNvIEaQ
His hook scream is at about 2:12.
I think if he just downloads that video and isolates the sound file that has the scream than he can go from there.
That or he converts it to an MP3 file through a secondary site, which I don't remember how to do since it's been so long since I've had Video Editing classes in high-school, or whatever it was called I don't remember.
After that he just takes the file like any other file and puts it into his Sounboard, which he said he's done before.
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@Hetameme said:
https://forum.deadbydaylight.com/en/discussion/comment/1074351#Comment_1074351
Oh dude tysm! I'll be sure to take your advice with Billy, and probably watch the vids as well.
No problem, I do hope you enjoy playing with him, he can be quite fun when you start to learn his patterns and most efficient play-styles.
And if you enjoy playing Nurse than you can watch the several other videos above that'll give you an idea on how to use her more efficiently.
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@BelganPancake said:
https://forum.deadbydaylight.com/en/discussion/comment/1072868#Comment_1072868
Oh thank you i asked but nobody could answer I’ve contacted them and im now waiting for a response thank you 🙇♂️
No problem, I hope it works out for you.
Support may be a different team than the mobile team, but they'll direct you to them if they can't answer your question.
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@yadielrodriguez said:
https://forum.deadbydaylight.com/en/discussion/comment/1073722#Comment_1073722
I did good 4k twice with doctor but not wraith and spirit like wow I'm shock no noed.
It really depends on who you're most efficient with, if you can get more leverage out of Doctor than I say you should start using him.
But if you don't enjoy playing him than you should stick to Wraith or Spirit. It's entirely up to you, one Killer can be enjoyable to a player than the other, even if that Killer isn't as efficient to that player than the one that's perceived as "the more fun one" to them.
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@Oicimau said:
Thanks you all for the answers.
I am the kind that wanna complete a challenge as fast as I can. But i wanna it to be fun to others players... but sometimes, I choose to make sure I'll complete the challenge. Sometimes, i dont - like not escaping to try a hook save in EGC and die together with the hooked, so nobody leaves and i dont escape for the escaping challenge.
But, as harder i think the challenge will be, more harsh will be my gameplay.
And sometimes the challenge just push me away from objectives. As opening chests, i dont care about gens until I check all chests are opened... In the EGC sacrifice challenge, i almost left the survivors to pop gens, but giving then a "soft play" to make things at least a little fun. And then, when one gen was left, I tunneled and camped one survivor to get the challenge done.
I mean... when its a past Tome, I dont care about quickly doing challenges and I play normally. But when its the current Tome and its counting towards the Rift, I wanna go fast in the grinding.
Nevertheless, i rather the Tome and Rift thing than old events, wich could cause much more harsh playing, with objectives focused in one side frustating the other side to get the event points.
the first part of this post was edited
I made a mistake by saying that The Rift will continue at Tome 10 and above, that's not true and it's unknown IF it's true or not. What I say is purely speculation for questions like these and it was my fault for not wording it correctly to reflect that.
back to the original post
To be honest, I think it's better to get that specific challenge completed as fast as possible, since it's better to have it done in one match than having it done in three, than you can move on to other challenges and progress through the level at a good pace.
There will always be things that people see as toxic or unfair in video games, but it's good to just not associate yourself with it and instead push forward with your objectives. You can't please everyone and it's best not to bother, since you'll just burn yourself out.
I'm all for a fair and fun game for both sides, but not every player on either side will be happy about the results of a match or how someone played... that's something we'll all have to accept. Also yes, I agree that the challenges on each level is infinitely better than the events that spawn a lot of negative gameplay between players, since unfortunately that happens a lot when a Bloodhunt or an event rolls around.
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@Oicimau said:
In the beggining, a new killer will think bad about Claudette. Then, game after game, match after match, he will discover the Nea factor. So now he knows the real threat. :(
Laurie is just a char with bad taste for clothes.
But yeah, until the DS rework, Lauries should get a more agressive killer playing.
The Nea factor?
I think all Survivors honestly have their own share of bad rep, Jake used to be the Sabo King, Claudette is the stealth master, Nea is usually seen as toxic, Dwight is the locker king, etc.
It's all Survivor Stereotypes that're created by youtubers or the community after awhile, either from themselves creating it through their characters or the memes people create from seeing it happen a lot.
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@why_you_mad said:
Ah okay it happened multiple times throughout the game. Thank you :)
Sorry to hear that, as said above it just seems to be a latency issue with either your internet or the Killers internet.
The match doesn't work off of just the Killers internet anymore and instead goes off of your connection to Dedicated Servers itself for both sides.
[Here's the link to the Bug Report sub-forum so you can report this issue]:
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@hinoutoumei said:
sorry. I mean to say, situations like this, at least on PC, rquire video evidence. I really have no idea about xbox. I assume it's similar. best to read it.
It's similar yes.
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The issue with returning Legacy is that BHVR (I.E. Support) needs irrefutable proof that you indeed owned these skins beforehand to get them back, and even than it becomes an issue from there.
Your best option is to try and contact support again about this issue for an update, since BHVR has been working on a solution to reimburse all users that had their skins lost before. They recently found a way to do this with the Lunar New Year event skins and the BBQ Summer skins as well instead of the original plan, which was to just release them to every player, so instead they found a way to give them to the players that earned them and left them exclusive.
I'll provide the Support Team link below so you can file a ticket and see what information they can tell you on the situation at this time, otherwise that's the best I can do for you at the moment.
[Here's the Support Team link]:
https://support.deadbydaylight.com/hc/en-us
also for context... they gave this update on the situation before
[Here's the update they had on those Legacy and the reinbursed skins above]:
https://forum.deadbydaylight.com/en/discussion/103996/developer-update-november-2019#latest
"Unless we are able to identify every player that lost legacy, it will not come back. At the moment, we are still unable to identify the players that lost their legacy, therefore, we are not refunding or unlocking legacy."
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@MythMage said:
https://forum.deadbydaylight.com/en/discussion/comment/1074156#Comment_1074156
OK. I'll be sure to check it out. Thank you so much
No problem, glad I could help.
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I'm not one to discourage players from playing Killers they like, but for a beginner I wouldn't use Nurse as a starting point in-game, she's quite difficult to get the hang of and that's especially the case for Post-Nerf Nurse.
If you want a starting point for a Killer than I recommend one of the S Tier Killers known as Billy for short. Hill-Billy or Billy is in-fact the most balanced and versatile Killer in the entire game, Billy can be a dominant super power in a match in the right hands and a versatile Killer that can apply pressure, break pallets with easy, and cut off loops with little effort and the right mind-games.
The Killer themselves is fairly easy to understand as well, his M2 power (The Chain-saw Sprint) can be used for map mobility and as well as an easy power to break pallets and instantly down healthy Survivors when you land a chain-saw sprint on them. Simply chase a Survivor and than rev your chain-saw behind them, make sure to wait for the right opening unless you know they're not trying to juke the hit and boom! An instant down for you to hook.
Using perks like BBQ & Chili, Whispers, Enduring, and Spirit Fury is a great combo for Billies to use, especially when these perks can easily track and "endure" hits from pallets AND reward Billy for breaking pallets with a free pallet break from The Entity themselves with Spirit Fury, hency why Enduring + Spirit Fury is a meta staple for Hill-Billy.
Even if you don't have these perks unlocked, using Enduring by itself on Billy is more than enough, Spirit Fury just adds a bit more "pizzazz" to the mix.
Basically...
If you want a good starting point than I recommend Hill-Billy to get you started on basic M1 chases and also rewarding you for using his power effectively for map pressure, mobility, and downing Survivors with ease.
I'll link a video below that covers The Hill-Billy in a more in-depth way, but before I do I recommend you go into your control settings and allocate your left and right camera movement buttons to E for Right and Q for Left, doing so will allow you to move around a lot easier when Sprint as Billy than you would with just moving the mouse side to side, it's more accurate and easier to manage when attempting to chainsaw a Survivor.
Anyways, here's the video i'd like to suggest you watch
https://www.youtube.com/watch?v=Vn1Znvdifx8The video is fairly long but it's very well made for beginners and advanced users a like, if you want a "shorter version" than look below.
https://www.youtube.com/watch?v=PgUk1f8BYUoalso please review this video to better understand basic tiles
This video below will go over the basic tiles that spawn in most the maps, excluding Hawkins, Lery's, The Game (for some parts), etc.
These tiles are located in most of the maps in DBD and it's important to understand said tiles and know how to mind-game and fight against them as a Killer, i'll link the video below to better educate you on some of the most common tiles/loops that you'll face as a Killer and what tricks Survivors will use to effectively loop you around said tiles.
https://www.youtube.com/watch?v=p6QYjInzLeM&t=1s(Side-Note) The video is a bit dated since it takes place after Lery's map rework and other maps inclusion to the game like Hawkins for example. Despite this, the video is still informative and can be used as a guide for Survivors to use and Killers to also use against Survivors!
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@Sir_Kazi said:
https://forum.deadbydaylight.com/en/discussion/comment/1074231#Comment_1074231
I got a sounboard of a bunch of other people but it's from 2 years ago. I want steves lol.
Well naturally to make a Soundboard file you need to just get a sample audio file of Steves voice and convert it into a soundboard file to use.
If you've done it before than you shouldn't have issues getting the audio sample from a random video or in-game by recording it yourself and than converting it for your personal use.
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@PeppyCracker310 said:
@FireHazard Its a wide thing on xbox we are required to friend each other if we don't it will Bug out and then we all have to reset our games sometimes it just breaks even if we friend each other
Odd, than it just seems like an issue with the KYFs Mode itself and it isn't something you can entirely fix yourself...
I'd recommend for the most part to file a Bug Report about it to the Bug Report sub-forum so BHVR is more aware of the issue for the Xbox Version of DBD, if you feel you need more information on the issue than you can also submit a Support Ticket to try and get said information on if this is being currently fixed or not.
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@KillermainBTWm8 said:
She has some of the most hated perks in the game by some sadly. Yes that is enough reason for some people to target you.
Debatable if that's why he was targeted because of her teachables, I think it's mostly from the past experience of a distasteful player that caused this to happen.
That was the case for me when I got targeted once for just playing Claudette, too many disrespectful Claudettes will make some Killers just assume that every Claudette acts that way... it's the same thing with Bubba, a lot of people camp with Bubba so much that everyone just automatically assumes they'll get camped/proxy camped as a result.
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@Fibijean said:
In addition to the above, it's also because killers hate Decisive Strike and Object of Obsession, both of which tend to be used the most by Laurie players because they're her perks. So they may choose to target a Laurie to get her out of the game as soon as possible just based on the assumption that she has one or both of those equipped.
I think it's personally just general toxicity that players tend to associate with certain Survivors like Laurie and Claudette, yes it might be cause of their perks they come with but I mostly only see Lauries use perks outside of their teachables for the most part, unless it's to be intentionally "toxic" to the Killer, in which case they use DS... but if they're planning to act that way than they would use DS for any Killer they frequently use.
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This is an odd request that I personally can't answer or direct you to to get said answer.
You can always just look up a sound-board software and get a audio piece of Steves scream, than turn into into a soundboard file. Otherwise I couldn't tell you where to get a soundboard personally, i'd recommend just look on youtube for that answer.
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@Matheuscrow said:
Ty bro , this was I was looking for , have a way to hide after he hooks other survivor ? So far I noticed all killers use this and endurance
bbq & Chili
Essentially use for BBQ as the Aura reading is only 40 meters outside of the hooked Survivor and NOT the Killer that hooked them, so hiding in a locker or sneaking inside this radius will not reveal your aura to the Killer.
That or you can use Distortion (a Jeff perk) to avoid the aura reading all together without hiding in a locker or getting close to the hooked Survivor.
whispers
As for Whispers the perk itself will notify the Killer of a rough location you're in, since the perk will start to light up for the Killer when they get within 32 Meters of you, so they use this as a general idea that you're 32 meters away from you or you're within their 32 meter radius itself (Not your Terror Radius), so they use this to try to find you in this location until they eventually do.
This can't be avoided unfortunately and hiding in a locker doesn't stop it from happening, but if you're not alone in the trial or you're with your teammates/spread out decently than the perk because less reliable to find Survivors that're in decent lengths from each other.
The perk only shines when less and less Survivors are alive to distort the rough estimate that the Killer goes off of, making it impossible to avoid when you're the only Survivor that remains. Basically speaking if you're the only Survivor that's left with the hatch closed than The Killer will for sure find you in that 32 meter radius that Whispers created...
They can even tell if you're not in an area when the perk isn't lit up, since if it isn't lit up than that means you're not within 32 Meters of the Killer themselves and as such they'll move to different spots on the map until it lights up.
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@Nemmy_Wemmy said:
Ok this is what im wearing so far, should I change anything? @FireHazard its worked so far for me.
https://us.v-cdn.net/6030815/uploads/117/L60G4FB6QQ7F.jpg
Or should i change something.
I honestly think that's fairly good for you to use in-game, it's pretty dark for most of the backgrounds of the maps in-game and it's fairly stylish in my opinion.
I personally think this is a good combination for you to use in your stealth build!
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@MythMage said:
https://forum.deadbydaylight.com/en/discussion/comment/1073368#Comment_1073368
Speaking of Spirit, I've never seen gameplay of her all that much, and I can't seem to find how she is so powerful. If there is a particular video or something that you could show me? I honestly can only see constant gen grabs that make Spirit powerful.
She's died down in terms of use since her nerf, but the nerf itself didn't really make her any less OP, it just made her "less annoying" to face in-game.
I'll provide links below to Spirit Guides and Post-Nerf updates on why she can be so destructive.
Here's the link to the Old Spirit Guide (Outdated)
Skip to (7:56) to showcase her chase mechanics (Note some of these mechanics are old and are updated in the new video below)
https://www.youtube.com/watch?v=7AG8v-5sszA&t=394sHere's the link to the update on her nerf
This video is by the same person who made the video above and both are fairly solid guides that explain and showcase how powerful The Spirit can be in-game. Skip to (1:00) for examples, but most of the video below show-cases how strong she can be in the right hands, hence why she's considered "SS" Tier on the Tier lists for the Killer roster. (Note that the new video below covers all the updates and nerfs that's currently applied to The Spirit right now in-game, so keep that in-mind that this video is up-to-date for the most part on The Spirits game-play footage)
https://www.youtube.com/watch?v=MtFIFJDyqJ0&t=678s -
Console has always had issues with some features of DBD, like the Custom Match or "KYFs" for example.
This seems to be the case for others as well in this comment section and other posts in the past, but I do believe BHVR is aware of this and intends to fix it because of the few people that do mention it from time to time.
I should also mention that KYF's or Custom Mode is also fairly buggy in itself, so it's no surprise if this is what you mean as "broken." If you can't load it up in-general than it might just be a console thing, your connection, or just an error with the game itself on Xbox specifically.
If you want to report it as a bug than I can link the Bug-Report sub-forum below so you can report this issue, if you want to talk to the Support Team to see if there's a fix for you than i'll also link that below.
[Here's the link to the Support Team]:
https://support.deadbydaylight.com/hc/en-us
[Here's the link to the Bug Report sub-forum]:
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1074071#Comment_1074071
For the challenge your talking about, I saw an Otz video of him demonstrating how to do it by using old Doc and just went in with the intention of more or less copying him...except I instead just won the game and hooked the last 2 survivors after I myself opened the gate to start the EGC. The only thing that was really different about it was that I bothered to open the gate at all and I didnt once swap over to Doc's treatment mode until the very end, therefore effectually making me a powerless M1 killer. Funny how that happens, lol.
Different note, I havent been keeping up with the challenges this time around...Is the 2 EGC kills challenge on this tome too?
It's on Level 2 of Tome ll yes.
Personally when I did this challenge I did it in the first match I activated it, and I used Spirit (reluctantly) with her Mother-Daughter Ring and Hairclip to become the Flash.
I mostly memed to make it fun for me and the Survivors by hitting them and than using my super sonic speed to go right around them and stand right in-front of where they were running to while watching them look behind to see where i'd go, than they'd bump into me and i'd just look at them and than down them.
I 4k'ed the match, but I mostly played terrible to get all the Generators to pop. Once the last two Survivors were injured and popped the Generator I downed them both, opened the gate myself, than hooked them both and finished the challenge.
Was it considered scummy to use OP add-ons to make the challenge a cake-walk for myself? Yes in a way, but I always stay true to my moral of making the game fun for both sides and mostly memed the match to make it fun for the Survivors to get a lol or two. During the post-chat the last two Survivors said it was a fun match and they thought it was funny, which means I got my challenge done and didn't ruin the experience for some of the team at least, I can't say for the other two Survivors since they left after they died it seems, but at least I tried to make it enjoyable for some of the team.
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ghostface
Personally i'd use Ghostface for various reasons, but I mainly use Stealth Killers because they're the most fun to me, so this might sound biased.
My reasoning for using Ghostface above the other two is because he's fairly easy to learn and requires little effort to get results in the right ways, by this I mean getting easy and unsuspecting Survivors to get downed/hit is a cake-walk for a Killer that can turn his Terror Radius off and on at his leisure, the only downside is that the power can be turned off when a Survivor looks at him for too long... but it's not hard to take a longer route to avoid this and than hit/down a Survivor that's healing, working on a gen, etc.
If I had to choose between the three, i'd use him.
freddy
If you want to go for a Killer that can easily make most loops a harder endeavor to use... than i'd use Freddy (Dream Snare version). The reason I say Dream Snare version is because I personally think the Dream Pallet version is a lot more inferior to the Snare version in practicality and overall effectiveness in most chases.
the Dream Pallet version requires you to actually go into chases and break pallets to make them seem more natural than artificial... since spamming Dream Pallets next to pre-existing pallets will be a dead give away that one of them is a Dream Pallet and the other is not, so personally i'd use the Dream Snare version because it's superior and it doesn't cost an add-on slot to use this version, since it's by default Freddys basekit pre-set.
Anyways, Snares are very versatile and can make most loops a fairly easy endeavor to get around, since most Survivors can easily be tricked into walking into them when you double back to the other side of the loop, than it's just luck if they make it to the pallet before you get to the other side and down the slowed down Survivor.
Dream Snares also make "God-Loops" a lot harder to loop around since they slow a Survivor in the Dream State down for a decent amount of time, making them essentially useless for the most part depending on what loop it is. In a sense, they can't just loop you around the entire loop for 2 minutes, they'll get slowed down and be forced to choose another route to keep the chase going.
In a sense, if you like a Killer that can teleport to Generators and make loops harder to use in the Dream State... than go with Freddy.
legion
Legion oh Legion, a Killer that focuses more on damage than downing and hooking the Survivors he's against.
In a sense, Legion really benefits from overall damage to the entire team than singular chasing and downing for pressure, making healing against him a pointless task during the mid/late game. If you also combine perks like Thanatophobia to encourage more healing, which wastes time, and Nurse's Calling to easily down Survivors within a 28 meter radius that're healing... than it makes Legion a lot stronger and more fear in the trial than his base-kit variant.
In a sense, think of it like this, Plague can get Survivors to stay in the broken state the entire game, but Legion can injure an entire team at the start of the match with a decent/good chain-stab AND overall discourage Survivors to keep healing because of how long it takes to heal and than get FF stabbed again into the injured state, so in a sense, he's a Killer that literally makes Survivors give up on the concept of healing after awhile BECAUSE of how much damage he can inflict on a team IF he's effective enough with his Feral Frenzy chain-stabs.
If you like a Killer like that, than i'd go with Legion, since he's truly a Killer to fear in the right hands, and yes, even at Red Ranks this is the case.
so who would I choose out of the three?
I'd pick Ghostface for the reasons I stated above in his part, he's easy to learn and a lot of fun to get grabs off on Survivors in lockers, generators, etc.
And it's fairly easy to turn your Terror Radius off mid-chase or out of chases to make Survivors stay on their toes and make more mistakes in their stealth, since they rely too much on the Terror Radius at times to know where a Killer is.
If you like being a jumpscare boi in a more basic term, than go with spooky boy.
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@LaurieMainz said:
https://forum.deadbydaylight.com/en/discussion/comment/1074064#Comment_1074064
Okay! I've been using the new outfit and it hasn't been working. Thanks.
I wouldn't think so because the jacket she wears for the store outfit is literally white... which clashes with the dark tones of most maps.
I'd just use her Prestige clothes if you want to go for a stealth build.
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It really just boils down to "What's the easiest way to complete this challenge?" to you being camped during EGC is seen as toxic to get the 2 Survivors sacrificed during the EGC challenge done, but it's something that the Killer is either forced to do because it's the only way he thinks he'll be able to do that challenge... or because it's seen as the easiest way to do the challenge itself.
That's kind of why some Killers will use builds they'll never normally use to get it done, since it's the easiest way to get it over with. I had a Spirit use NOED, BloodWarden, Blood-Echo, and another perk I forgot to just get 2 Sacrifices in the EGC, they intentionally (or literally) played terrible until the end so they could achieve this, so in a sense it might seem "toxic" since they wanted to take the easy way out to get the challenge done, rather than take another route that's a lot harder to do.
basically what i'm saying is...
If a Killer needs to use a distasteful build or strategy to get a challenge done because they don't have any other options... than they'll do it.
If a Killer wants to take the easy route and use a "toxic" build to get the job done quickly, than they'll also take that route.
The challenges itself can cause toxicity depending on if the Killer enjoys it or not, but I don't really think either of the options above is causing intentional toxicity in-general, it's just to get the challenge done and that's all.
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There isn't really a good outfit for her to blend since she only has her default outfit, the new one you can get on the store, and her prestige clothes.
The best out of the three is her prestige clothes because the dark blood helps her blend into the background a bit more than the other two variants.
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@LaurieMainz said:
https://forum.deadbydaylight.com/en/discussion/comment/1074044#Comment_1074044
Yeah my laurie is P3-50 and my only survivor with all and good perks.
Essentially speaking because of other players actions it gives our Survivors a bad name, hence why some Killers detest Survivors like Laurie and Claudette for the behavior of toxic players that played with those Killers in the past, essentially making them believe that all Survivors that use those characters are also toxic.
Or it could be because Claudette is referred to as "Blendette" because she's really hard to see in bushes, dark parts of the map, etc, and it doesn't help that Survivors abuse this by using her brown clothes pre-sets in the store.
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@LaurieMainz said:
https://forum.deadbydaylight.com/en/discussion/comment/1074034#Comment_1074034
Okay. What perks do you use?
Here's a list of what I use to have the best chances of Survival, some of these perks I only use for challenges and don't use them outside of that like DS for example.
- Spine-Chill for spacial awareness and a counter to stealth Killers. I also use it to have a boost in Repair, Healing, Sabotage, Vaulting, and other such action speeds as well, it even increases my Exit Gate opening speed when a Killer is looking at me in a set amount of meters. It's a fairly underrated yet strong perk.
- Decisive Strike so I can avoid being tunneled and slugged into a pick up
- Unbreakable so I can get up myself when the Killer is about to down my entire team for a bad play they did
- And Self-Care so I can essentially avoid wasting any teammates time healing me and instead focus on Generators, it's also good for when my team is nowhere to be found and I can't get to a teammate without being targeted because i'm injured
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Happens to a lot of players, I got specifically targeted for using Claudette my one and only P3-50 Survivor, it mostly just boils down to Survivor Stereotypes and the Killers distaste for said Survivor due to past experiences from... less desirable players to play against.
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@LaurieMainz said:
No. A lot of maps would need reworks, it would be too over or underpowered.
I don't think it would be overpowered if it had a cool-down or a condition based system for the power itself, but the power isn't a feasible thing since most maps have barely any walls.
Some maps with loops don't even have walls at all, they just have blockades to loop around like Azarovs for example, so the power itself isn't really realistic.
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You can try a stealth approach to work around the Killer and not be seen as much, the best Survivor for that is Claudette and utilizing perks like Urban Evasion, DS, Self-Care, and Botany Knowledge make it easy to sneak around while crouching and heal yourself at an increased pace.
You can also try a "Houdini Build" which is composed of perks like Dance With Me, Lithe, Quick and Quiet, and Head On. The perk focuses on escaping the Killer while making no notification when fast vaulting and leaving no scratch marks behind for the duration of your Sprint Burst when Lithe is active (since Lithe gives a speed boost when you fast vault).
Other than that, you need to do a mixture of doing gens, rescuing Survivors, and being chased for a fair amount of time (not a lot) to get a pip during post-game, if you do all three of these activities for awhile than you'll be rewarded with two pips as a result, this is essentially what you should strive to do in-game whenever you join a match, since gen rushing the Killer just ends the game earlier and rewards you with fewer BPs and the unlikely chance of getting anything more than a black pip.
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@MythMage said:
Agreed. Another thing I forgot to mention is that Wraith is the best user for PWYF. Being able to end a chase at will is incredibly powerful for getting stacks. There is alot of varsatility in Wraith, but overall I think Doctor might actually be OP now. He is the best anti-loop and anti-stealth killer in the game. He also has a slight passive slowdown with Tier III madness. I'd even go to say that he might be as powerful as Spirit, if not better.
Eh, it depends who's using The Doctor and if we're talking base-kit than he's at best Mid-Tier now. If we're talking his 3 gen strategy than that's usually horrible to face as any Survivor since most Doctors that use this strategy will chase for a few seconds and than go back to defending Generators for a long time until someone goes down or a gen pops.
Spirit can end chases a lot faster than The Doctor and overall has the potential to be the Apex Killer of the roster in the right hands. But to be honest, if you can effectively use a Killer to their max potential than you'll of course clean house almost every time depending on how efficient you are in a chase and how often the Survivors make mistakes.
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@MythMage said:
Doctor is incredibly powerful in chase and in finding survivors, but Wraith is really easy to get first hits and, like the two lovely chaps above me have said, benefits very well from a hit and run style build. You could even run Coxcomb Clapper and Ghost Soot for Gen Grabs, which is always useful. It all really depends on your playstyle and who you are better at, tbh.
I think if I had to put both in a Tier list for base-kit than I could say Doctor is better than Wraith from a power vs power stand-point.
People could debate Doctor is now better than Wraith overall, but Wraith has a lot of perk and add-on combos like the one you referenced that really make it easy to gain a lot of hits and deceptive chase strategies that make it easy to break off from said chase and than down someone on a nearby gen.
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@shauny said:
I'm stuck because of this bug. It's not progressing past 1/5
Your best option is to contact Support to see what they can do for you, if they don't have a solution to the issue directly than you'll have to unfortunately wait for a patch to fix this issue.
[Here's the link to the Support Team]:
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@Matheuscrow said:
https://forum.deadbydaylight.com/en/discussion/comment/1072763#Comment_1072763
Can be a pain the ass this random thing I just read in forum yesterday one guy doing jake show at his bloodweb at lvl 47 , he was pissed off 😡, so I’m a lucky guy .
Right, it might take awhile for some and some players might get it at 50+ levels, but that's only if you're extremely unlucky and have a lot of perks in your pool.
If you only have so many perks from a handful of Survivors than you're more likely to get WGLF as a result, since not many unique perks are in the pool to begin with.
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That's good, i'm glad you were able to get the perk early on!
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You don't know if they have BBQ & Chili, you just guess from how they act after a hook. Most Killers after a Hook will just instantly go to their next target in-game, if you happen to be the one they see during the Aura reading than you'll expect them to come to your spot right after a hook, meaning they most likely have BBQ & Chili or it was just a lucky guess.
Also I don't know what you meant by Whispers, you usually hear Whispers as a Survivor when playing against The Doctor, if you mean "How do I know if the Killer has the perk Whispers" than you also don't know that, you just need to guess.
basically
Both perks require guess work, but BBQ & Chili can be a lot easier to guess due to how a Killer acts right after they hook someone, if they hook someone and than instantly go to one of your teammates or you than they most likely have BBQ & Chili and as such you should try avoiding it by getting within 40 meters of the hooked Survivor or hiding in a locker when a Survivor is being hooked.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1072887#Comment_1072887
I agree that red is a bad colour, but I never said the cap had to be red. In fact, I recommended the dark green, grey or brown, not the red.
I think Brown would be the best of the options, since brown, grey, and black colors can really make you blend into most backgrounds.
Again though, hat or not hat is entirely optional, most of the stealth clothes falls under the pants and shirt for the most part.
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Personally i'd stick with Wraith because of the reasons above stated by Fibijean, Doctor is the opposite of a Stealth Killer in the sense that he's all about making Survivors aware of his presence while a stealth Killer minimizes their presence as much as they can.
In the case of who's "easier" to land hits on and down Survivors, I personally think a stealth Killer like Wraith can easily down Survivors and get free hits with ease, especially if you mix and match perks like Brutal Strength and Nurse's Calling to detect Survivors that're healing 28 meters away WHILE you're cloaked, or breaking pallets with your 0 Terror Radius to make Survivors unaware of a deadzone that was created. (A deadzone is when no pallets are in a fairly dangerous area to be in, creating an area for a Killer to easily hit or down a Survivor in)
Most Wraiths use Sloppy Butcher and Nurse's Calling for the most part, but I personally think you should also use Brutal Strength to clean up a lot of loops on the map quickly and Corrupt Intervention to halt any "Gen Rushing" that might happen early on. If you're feeling experimental than you can try ditching Brutal Strength for Pop Goes the Weasel, PGTW really is a gem in the high-rank meta for how much damage it applies to Generators when you hook a Survivor.
In a sense, PGTW can regress 25% of any progress put on a Generator, making a 50% progressed Generator go down heavily in one kick, so I personally would use that if you're going for a Sloppy + Nurse's Combo. If you don't want to use those perks than you can always swap Sloppy for BBQ & Chili and Nurse's for PGTW and keep Brutal Strength as your 4th perk slot.
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@KrazyKatFTW said:
I'm not really sure, the previous multiplayer i played (World of warships) would record replays of your game and store the last 20 or so played and and delete them if they were not saved by the player.
I have went to the trouble of trying to report this because i have read in multiple forum posts about suspected hacks etc that if you see something suspicious you should report it in game and then make a support ticket which i have tried to do and it has not been straightforward at all, and now it feels like its just been fobbed of and a waste of time and effort.
Perhaps there could be a clearer way to report this to the mysterious ACM's whatever they are
You only really need a few things to submit a ticket like this, video evidence of the hacker hacking in-game, an in-game report, their Steam ID, and that's it. This is the case for reporting a hacker to the support team, other tickets will just require minor things like a description or maybe some non-mandatory screenshots, otherwise when it comes to reporting a player for hacking these 3 things above are mandatory.
After that, you just file that into a ticket and wait for it to be your turn in the proverbial "line" that players need to wait in for their ticket to be next. It might take some time for a ticket to be next in line because only so many Support Team members exist, so it's best to be patient in that regard when you file a report like this.
Hopefully your issue will be resolved soon though.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1071802#Comment_1071802
Sharp Ace is probably fine if you're unsure, but I think a cap would probably be better. The black/maroon Charmed Jacket is probably about the same as the Money Maker Jacket as far as blending in goes, I just recommend the former because it's cheaper, and also doesn't have any bright spots from the front.
What I would recommend is getting the cosmetics you know will be useful, like the dark jeans and jacket, and trying them out in a game with the hair you currently have. If it works, keep the hair, but if you find that you're not blending in as well as you would like, then you can fork out on the cap.
I personally disagree that a Red cap would benefit him in a stealth scenario for many reasons, different maps can clash with the red colors and I don't think it really adds anything in terms of stealth, in fact I think it makes it worse tbh.
Having no hate and just slick back hair or a dark beard can honestly go miles in terms of stealth. In the end, whatever he chooses is up to him style-wise, since if you just hide behind a rock or a tree than the Killer won't really see you at all.
If he was going for a "In plain-sight" stealth build than darker tones is his best option like the deep purple High Roller jacket with the Dark jeans and Bouncer Beard, I personally think a Red Hat would just clash with the other colors and make him stand out. In the end, a Red Hat or no Hat isn't going to make a giant difference.
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@TragicSolitude said:
I have been having awful frame drops while playing as The Doctor on PS4 Pro. I use the Hallowed Blight head and body and his walking stick weapon.
That seems to also be one of the cosmetics that causes frame drop issues.
I don't understand how cosmetics can cause FPS issues but for some reason it does on The Doctor, so i'd refrain from using them until a patch comes out with the fix for said issue.
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/1071421#Comment_1071421
That’s basically what I was trying to stress about. Her whooshing is already finicky as it is. Sometimes you’ll hear it even if you are in her terror radius. Altering her terror radius just isn’t a necessity.
I run a pretty standard basic build on Spirit. I use PGTW, Nurse’s Calling, BBQ, and Stridor. Simple? Yes. Basic? Absolutely. But it’s probably the best build to use on her.
I agree yeah, recently I noticed her "wooshing" sound just doesn't activate sometimes either, which costed me a few hits/downs because of it unfortunately, altering the Terror Radius would just add nothing to it tbh.
And yeah, that build it pretty standard but I personally use the same thing with instead of Nurse's I use STBFL since having 6, 7, or 8 stacks on The Spirit with STBFL is god-tier imo.
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@BelganPancake said:
https://forum.deadbydaylight.com/en/discussion/comment/1072641#Comment_1072641
Since its midnight i’ll ask the discord server just in case it really is a bug and its not normal otherwise i would question the tool boxes
You can also contact the Support Team, but I don't personally know if they handle DBD Mobile questions, but it's worth a try if you want to bother.
[Here's the link to the Support Team if you decide to submit a ticket about this issue]:
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@WRussoW said:
https://forum.deadbydaylight.com/en/discussion/comment/1072089#Comment_1072089
Idk, I played with it for quite a long peroid of time, I did worse with it tbh. I didn't just tried it out for a few matches, I played with it for at least 100 hours. Maybe that's just me but I find a lot of people saying the same thing about Stridor when they play as the Spirit.
To each their own, if you benefit from another perk than you can ditch Stridor and just use that perk instead.
These are just general meta builds though that most people use at High-Level play, it entirely up to you to keep getting better with the perk, but if you don't think it's possible or you firmly believe it just hinders you than you can just toss it for something else that benefits your play-style.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1072846#Comment_1072846
Right, so basically, we're in complete agreement!
Yeeeeaaaah... essentially...
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1072789#Comment_1072789
But I never said anything about the likelihood of a particular perk showing up. The only thing I said is that more common perks show up more at lower levels. I explicitly stated that there is zero difference in the chance of showing up between any two perks of the same rarity... so I'm not sure why you're agreeing with me but phrasing it as though you're disagreeing 😕
Perhaps I confused myself in how it was written, obviously common perks are more likely to appear by default, I was arguing though that perks reappearing again afterwards is complete random and coincidental that they do or not.
Perhaps when reading "It's not completely random" I thought back to how some people believe that seeing WGLF at Tier l and than Tier ll in the next Blood-Web was not a coincidence and actually a built in feature that gives better odds to re-use a previous perk in the next Blood-Web, so when I read "It's not completely random" my mind went to that, but that's my fault for not reading the entire comment which was just talking about common perks being more common, hence their name being common perks.
Which yes, that's something I overlooked in the original comment that sparked this discussion, but besides that those common perks are still randomized as well, since every perk in Tier lll is either Purple or Green... and Purple never shows up in Level 1 (since it can't, there is no Tier l purple perk) and Green shows up a long side Yellow perks because it's one of the only two variants that the starting Blood-Webs can choose from.
basically what i'm saying is...
It's more common to get Yellow and Green perks than Purple perks yes, but the comment itself that I went with to start this conversation made me believe you also referred to that system above that makes the same perk sometimes show up multiple times in a row, which I personally believe is still all RNG.
And tbh, common perks are also RNG based... so obviously it isn't "completely random" because Purple perks don't exist as Tier l perks until you get them to Tier ll or Tier lll, but besides that small detail it's all entirely randomized every single time.
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No problem, glad I could help.